summaryrefslogtreecommitdiff
path: root/src/departures.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/departures.cpp')
-rw-r--r--src/departures.cpp646
1 files changed, 646 insertions, 0 deletions
diff --git a/src/departures.cpp b/src/departures.cpp
new file mode 100644
index 000000000..9edefa3e0
--- /dev/null
+++ b/src/departures.cpp
@@ -0,0 +1,646 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file departures.cpp Scheduled departures from a station. */
+
+#include "stdafx.h"
+#include "debug.h"
+#include "gui.h"
+#include "textbuf_gui.h"
+#include "strings_func.h"
+#include "window_func.h"
+#include "vehicle_func.h"
+#include "string_func.h"
+#include "window_gui.h"
+#include "timetable.h"
+#include "vehiclelist.h"
+#include "company_base.h"
+#include "date_func.h"
+#include "departures_gui.h"
+#include "station_base.h"
+#include "vehicle_gui_base.h"
+#include "vehicle_base.h"
+#include "vehicle_gui.h"
+#include "order_base.h"
+#include "settings_type.h"
+#include "core/smallvec_type.hpp"
+#include "date_type.h"
+#include "company_type.h"
+#include "cargo_type.h"
+#include "departures_func.h"
+#include "departures_type.h"
+
+/** A scheduled order. */
+typedef struct OrderDate
+{
+ const Order *order; ///< The order
+ const Vehicle *v; ///< The vehicle carrying out the order
+ DateTicks expected_date;///< The date on which the order is expected to complete
+ Ticks lateness; ///< How late this order is expected to finish
+ DepartureStatus status; ///< Whether the vehicle has arrived to carry out the order yet
+} OrderDate;
+
+static bool IsDeparture(const Order *order, StationID station) {
+ return (order->GetType() == OT_GOTO_STATION &&
+ (StationID)order->GetDestination() == station &&
+ (order->GetLoadType() != OLFB_NO_LOAD ||
+ _settings_client.gui.departure_show_all_stops) &&
+ order->wait_time != 0);
+}
+
+static bool IsVia(const Order *order, StationID station) {
+ return ((order->GetType() == OT_GOTO_STATION ||
+ order->GetType() == OT_GOTO_WAYPOINT) &&
+ (StationID)order->GetDestination() == station &&
+ (order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION ||
+ order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION));
+}
+
+static bool IsArrival(const Order *order, StationID station) {
+ return (order->GetType() == OT_GOTO_STATION &&
+ (StationID)order->GetDestination() == station &&
+ (order->GetUnloadType() != OUFB_NO_UNLOAD ||
+ _settings_client.gui.departure_show_all_stops) &&
+ order->wait_time != 0);
+}
+
+/**
+ * Compute an up-to-date list of departures for a station.
+ * @param station the station to compute the departures of
+ * @param show_vehicle_types the types of vehicles to include in the departure list
+ * @param type the type of departures to get (departures or arrivals)
+ * @param show_vehicles_via whether to include vehicles that have this station in their orders but do not stop at it
+ * @return a list of departures, which is empty if an error occurred
+ */
+DepartureList* MakeDepartureList(StationID station, bool show_vehicle_types[5], DepartureType type, bool show_vehicles_via)
+{
+ /* This function is the meat of the departure boards functionality. */
+ /* As an overview, it works by repeatedly considering the best possible next departure to show. */
+ /* By best possible we mean the one expected to arrive at the station first. */
+ /* However, we do not consider departures whose scheduled time is too far in the future, even if they are expected before some delayed ones. */
+ /* This code can probably be made more efficient. I haven't done so in order to keep both its (relative) simplicity and my (relative) sanity. */
+ /* Having written that, it's not exactly slow at the moment. */
+
+ /* The list of departures which will be returned as a result. */
+ SmallVector<Departure*, 32> *result = new SmallVector<Departure*, 32>();
+
+ /* A list of the next scheduled orders to be considered for inclusion in the departure list. */
+ SmallVector<OrderDate*, 32> next_orders;
+
+ /* The maximum possible date for departures to be scheduled to occur. */
+ DateTicks max_date = _settings_client.gui.max_departure_time * DAY_TICKS;
+
+ /* The scheduled order in next_orders with the earliest expected_date field. */
+ OrderDate *least_order = NULL;
+
+ /* Get all the vehicles stopping at this station. */
+ /* We do this to get the order which is the first time they will stop at this station. */
+ /* This order is stored along with some more information. */
+ /* We keep a pointer to the `least' order (the one with the soonest expected completion time). */
+ for (uint i = 0; i < 4; ++i) {
+ VehicleList vehicles;
+
+ if (!show_vehicle_types[i]) {
+ /* Don't show vehicles whose type we're not interested in. */
+ continue;
+ }
+
+ /* MAX_COMPANIES is probably the wrong thing to put here, but it works. GenerateVehicleSortList doesn't check the company when the type of list is VL_STATION_LIST (r20801). */
+ if (!GenerateVehicleSortList(&vehicles, VehicleListIdentifier(VL_STATION_LIST, (VehicleType)(VEH_TRAIN + i), MAX_COMPANIES, station).Pack())) {
+ /* Something went wrong: panic! */
+ return result;
+ }
+
+ /* Get the first order for each vehicle for the station we're interested in that doesn't have No Loading set. */
+ /* We find the least order while we're at it. */
+ for (const Vehicle **v = vehicles.Begin(); v != vehicles.End(); v++) {
+ if (_settings_client.gui.departure_only_passengers) {
+ bool carries_passengers = false;
+
+ const Vehicle *u = *v;
+ while (u != NULL) {
+ if (u->cargo_type == CT_PASSENGERS && u->cargo_cap > 0) {
+ carries_passengers = true;
+ break;
+ }
+ u = u->Next();
+ }
+
+ if (carries_passengers == false) {
+ continue;
+ }
+ }
+
+ const Order *order = (*v)->GetOrder((*v)->cur_implicit_order_index % (*v)->GetNumOrders());
+ DateTicks start_date = (DateTicks)_date_fract - (*v)->current_order_time;
+ DepartureStatus status = D_TRAVELLING;
+
+ /* If the vehicle is stopped in a depot, ignore it. */
+ if ((*v)->IsStoppedInDepot()) {
+ continue;
+ }
+
+ /* If the vehicle is heading for a depot to stop there, then its departures are cancelled. */
+ if ((*v)->current_order.IsType(OT_GOTO_DEPOT) && (*v)->current_order.GetDepotActionType() & ODATFB_HALT) {
+ status = D_CANCELLED;
+ }
+
+ if ((*v)->current_order.IsType(OT_LOADING)) {
+ /* Account for the vehicle having reached the current order and being in the loading phase. */
+ status = D_ARRIVED;
+ start_date -= order->travel_time + (((*v)->lateness_counter < 0) ? (*v)->lateness_counter : 0);
+ }
+
+ /* Loop through the vehicle's orders until we've found a suitable order or we've determined that no such order exists. */
+ /* We only need to consider each order at most once. */
+ bool foundOrder = false;
+ for (int i = (*v)->GetNumOrders(); i > 0; --i) {
+ start_date += order->travel_time + order->wait_time;
+
+ /* If the scheduled departure date is too far in the future, stop. */
+ if (start_date - (*v)->lateness_counter > max_date) {
+ break;
+ }
+
+ /* If the order is a conditional branch, handle it. */
+ if (order->IsType(OT_CONDITIONAL)) {
+ switch(_settings_client.gui.departure_conditionals) {
+ case 0: {
+ /* Give up */
+ break;
+ }
+ case 1: {
+ /* Take the branch */
+ if (status != D_CANCELLED) {
+ status = D_TRAVELLING;
+ }
+ order = (*v)->GetOrder(order->GetConditionSkipToOrder());
+ if (order == NULL) {
+ break;
+ }
+
+ start_date -= order->travel_time;
+
+ continue;
+ }
+ case 2: {
+ /* Do not take the branch */
+ if (status != D_CANCELLED) {
+ status = D_TRAVELLING;
+ }
+ order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next;
+ continue;
+ }
+ }
+ }
+
+ /* Skip it if it's an automatic order. */
+ if (order->IsType(OT_IMPLICIT)) {
+ order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next;
+ continue;
+ }
+
+ /* If an order doesn't have a travel time set, then stop. */
+ if (order->travel_time == 0) {
+ break;
+ }
+
+ /* If the vehicle will be stopping at and loading from this station, and its wait time is not zero, then it is a departure. */
+ /* If the vehicle will be stopping at and unloading at this station, and its wait time is not zero, then it is an arrival. */
+ if ((type == D_DEPARTURE && IsDeparture(order, station)) ||
+ (type == D_DEPARTURE && show_vehicles_via && IsVia(order, station)) ||
+ (type == D_ARRIVAL && IsArrival(order, station))) {
+ /* If the departure was scheduled to have already begun and has been cancelled, do not show it. */
+ if (start_date < 0 && status == D_CANCELLED) {
+ break;
+ }
+
+ OrderDate *od = new OrderDate();
+ od->order = order;
+ od->v = *v;
+ /* We store the expected date for now, so that vehicles will be shown in order of expected time. */
+ od->expected_date = start_date;
+ od->lateness = (*v)->lateness_counter > 0 ? (*v)->lateness_counter : 0;
+ od->status = status;
+
+ /* If we are early, use the scheduled date as the expected date. We also take lateness to be zero. */
+ if ((*v)->lateness_counter < 0 && !(*v)->current_order.IsType(OT_LOADING)) {
+ od->expected_date -= (*v)->lateness_counter;
+ }
+
+ /* Update least_order if this is the current least order. */
+ if (least_order == NULL) {
+ least_order = od;
+ } else if (least_order->expected_date - least_order->lateness - (type == D_ARRIVAL ? least_order->order->wait_time : 0) > od->expected_date - od->lateness - (type == D_ARRIVAL ? od->order->wait_time : 0)) {
+ least_order = od;
+ }
+
+ *(next_orders.Append(1)) = od;
+
+ foundOrder = true;
+ /* We're done with this vehicle. */
+ break;
+ } else {
+ /* Go to the next order in the list. */
+ if (status != D_CANCELLED) {
+ status = D_TRAVELLING;
+ }
+ order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next;
+ }
+ }
+ }
+ }
+
+ /* No suitable orders found? Then stop. */
+ if (next_orders.Length() == 0) {
+ return result;
+ }
+
+ /* We now find as many departures as we can. It's a little involved so I'll try to explain each major step. */
+ /* The countdown from 10000 is a safeguard just in case something nasty happens. 10000 seemed large enough. */
+ for(int i = 10000; i > 0; --i) {
+ /* I should probably try to convince you that this loop always terminates regardless of the safeguard. */
+ /* 1. next_orders contains at least one element. */
+ /* 2. The loop terminates if result->Length() exceeds a fixed (for this loop) value, or if the least order's scheduled date is later than max_date. */
+ /* (We ignore the case that the least order's scheduled date has overflown, as it is a relative rather than absolute date.) */
+ /* 3. Every time we loop round, either result->Length() will have increased -OR- we will have increased the expected_date of one of the elements of next_orders. */
+ /* 4. Therefore the loop must eventually terminate. */
+
+ /* least_order is the best candidate for the next departure. */
+
+ /* First, we check if we can stop looking for departures yet. */
+ if (result->Length() >= _settings_client.gui.max_departures ||
+ least_order->expected_date - least_order->lateness > max_date) {
+ break;
+ }
+
+ /* We already know the least order and that it's a suitable departure, so make it into a departure. */
+ Departure *d = new Departure();
+ d->scheduled_date = (DateTicks)_date * DAY_TICKS + least_order->expected_date - least_order->lateness;
+ d->lateness = least_order->lateness;
+ d->status = least_order->status;
+ d->vehicle = least_order->v;
+ d->type = type;
+ d->order = least_order->order;
+
+ /* We'll be going through the order list later, so we need a separate variable for it. */
+ const Order *order = least_order->order;
+
+ if (type == D_DEPARTURE) {
+ /* Computing departures: */
+ /* We want to find out where it will terminate, making a list of the stations it calls at along the way. */
+ /* We only count stations where unloading happens as being called at - i.e. pickup-only stations are ignored. */
+ /* Where the vehicle terminates is defined as the last unique station called at by the vehicle from the current order. */
+
+ /* If the vehicle loops round to the current order without a terminus being found, then it terminates upon reaching its current order again. */
+
+ /* We also determine which station this departure is going via, if any. */
+ /* A departure goes via a station if it is the first station for which the vehicle has an order to go via or non-stop via. */
+ /* Multiple departures on the same journey may go via different stations. That a departure can go via at most one station is intentional. */
+
+ /* We keep track of potential via stations along the way. If we call at a station immediately after going via it, then it is the via station. */
+ StationID candidate_via = INVALID_STATION;
+
+ /* Go through the order list, looping if necessary, to find a terminus. */
+ /* Get the next order, which may be the vehicle's first order. */
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ /* We only need to consider each order at most once. */
+ bool found_terminus = false;
+ CallAt c = CallAt((StationID)order->GetDestination(), d->scheduled_date);
+ for (int i = least_order->v->GetNumOrders(); i > 0; --i) {
+ /* If we reach the order at which the departure occurs again, then use the departure station as the terminus. */
+ if (order == least_order->order) {
+ /* If we're not calling anywhere, then skip this departure. */
+ found_terminus = (d->calling_at.Length() > 0);
+ break;
+ }
+
+ /* If the order is a conditional branch, handle it. */
+ if (order->IsType(OT_CONDITIONAL)) {
+ switch(_settings_client.gui.departure_conditionals) {
+ case 0: {
+ /* Give up */
+ break;
+ }
+ case 1: {
+ /* Take the branch */
+ order = least_order->v->GetOrder(order->GetConditionSkipToOrder());
+ if (order == NULL) {
+ break;
+ }
+ continue;
+ }
+ case 2: {
+ /* Do not take the branch */
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ continue;
+ }
+ }
+ }
+
+ /* If we reach the original station again, then use it as the terminus. */
+ if (order->GetType() == OT_GOTO_STATION &&
+ (StationID)order->GetDestination() == station &&
+ (order->GetUnloadType() != OUFB_NO_UNLOAD ||
+ _settings_client.gui.departure_show_all_stops) &&
+ order->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION &&
+ order->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION) {
+ /* If we're not calling anywhere, then skip this departure. */
+ found_terminus = (d->calling_at.Length() > 0);
+ break;
+ }
+
+ /* Check if we're going via this station. */
+ if ((order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION ||
+ order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION) &&
+ order->GetType() == OT_GOTO_STATION &&
+ d->via == INVALID_STATION) {
+ candidate_via = (StationID)order->GetDestination();
+ }
+
+ if (c.scheduled_date != 0 && order->travel_time != 0) {
+ c.scheduled_date += order->travel_time;
+ } else {
+ c.scheduled_date = 0;
+ }
+
+ c.station = (StationID)order->GetDestination();
+
+ /* We're not interested in this order any further if we're not calling at it. */
+ if ((order->GetUnloadType() == OUFB_NO_UNLOAD &&
+ !_settings_client.gui.departure_show_all_stops) ||
+ (order->GetType() != OT_GOTO_STATION &&
+ order->GetType() != OT_IMPLICIT) ||
+ order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION ||
+ order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION) {
+ c.scheduled_date += order->wait_time;
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ continue;
+ }
+
+ /* If this order's station is already in the calling, then the previous called at station is the terminus. */
+ if (d->calling_at.Contains(c)) {
+ found_terminus = true;
+ break;
+ }
+
+ /* If appropriate, add the station to the calling at list and make it the candidate terminus. */
+ if ((order->GetType() == OT_GOTO_STATION ||
+ order->GetType() == OT_IMPLICIT) &&
+ order->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION &&
+ order->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION) {
+ if (d->via == INVALID_STATION && candidate_via == (StationID)order->GetDestination()) {
+ d->via = (StationID)order->GetDestination();
+ }
+ d->terminus = c;
+ *(d->calling_at.Append(1)) = c;
+ }
+
+ /* If we unload all at this station, then it is the terminus. */
+ if (order->GetType() == OT_GOTO_STATION &&
+ order->GetUnloadType() == OUFB_UNLOAD) {
+ if (d->calling_at.Length() > 0) {
+ found_terminus = true;
+ }
+ break;
+ }
+
+ c.scheduled_date += order->wait_time;
+
+ /* Get the next order, which may be the vehicle's first order. */
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ }
+
+ if (found_terminus) {
+ /* Add the departure to the result list. */
+ bool duplicate = false;
+
+ if (_settings_client.gui.departure_merge_identical) {
+ for (uint i = 0; i < result->Length(); ++i) {
+ if (*d == **(result->Get(i))) {
+ duplicate = true;
+ break;
+ }
+ }
+ }
+
+ if (!duplicate) {
+ *(result->Append(1)) = d;
+
+ if (_settings_client.gui.departure_smart_terminus && type == D_DEPARTURE) {
+ for (uint i = 0; i < result->Length()-1; ++i) {
+ Departure *d_first = *(result->Get(i));
+ uint k = d_first->calling_at.Length()-2;
+ for (uint j = d->calling_at.Length(); j > 0; --j) {
+ CallAt c = CallAt(*(d->calling_at.Get(j-1)));
+
+ if (d_first->terminus >= c && d_first->calling_at.Length() >= 2) {
+ d_first->terminus = CallAt(*(d_first->calling_at.Get(k)));
+
+ if (k == 0) break;
+
+ k--;
+ }
+ }
+ }
+ }
+
+ /* If the vehicle is expected to be late, we want to know what time it will arrive rather than depart. */
+ /* This is done because it looked silly to me to have a vehicle not be expected for another few days, yet it be at the same time pulling into the station. */
+ if (d->status != D_ARRIVED &&
+ d->lateness > 0) {
+ d->lateness -= least_order->order->wait_time;
+ }
+ }
+ }
+ } else {
+ /* Computing arrivals: */
+ /* First we need to find the origin of the order. This is somewhat like finding a terminus, but a little more involved since order lists are singly linked. */
+ /* The next stage is simpler. We just need to add all the stations called at on the way to the current station. */
+ /* Again, we define a station as being called at if the vehicle loads from it. */
+
+ /* However, the very first thing we do is use the arrival time as the scheduled time instead of the departure time. */
+ d->scheduled_date -= order->wait_time;
+
+ const Order *candidate_origin = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ bool found_origin = false;
+
+ while (candidate_origin != least_order->order) {
+ if ((candidate_origin->GetLoadType() != OLFB_NO_LOAD ||
+ _settings_client.gui.departure_show_all_stops) &&
+ (candidate_origin->GetType() == OT_GOTO_STATION ||
+ candidate_origin->GetType() == OT_IMPLICIT) &&
+ candidate_origin->GetDestination() != station) {
+ const Order *o = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next;
+ bool found_collision = false;
+
+ /* Check if the candidate origin's destination appears again before the original order or the station does. */
+ while (o != least_order->order) {
+ if (o->GetUnloadType() == OUFB_UNLOAD) {
+ found_collision = true;
+ break;
+ }
+
+ if ((o->GetType() == OT_GOTO_STATION ||
+ o->GetType() == OT_IMPLICIT) &&
+ (o->GetDestination() == candidate_origin->GetDestination() ||
+ o->GetDestination() == station)) {
+ found_collision = true;
+ break;
+ }
+
+ o = (o->next == NULL) ? least_order->v->GetFirstOrder() : o->next;
+ }
+
+ /* If it doesn't, then we have found the origin. */
+ if (!found_collision) {
+ found_origin = true;
+ break;
+ }
+ }
+
+ candidate_origin = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next;
+ }
+
+ order = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next;
+
+ while (order != least_order->order) {
+ if (order->GetType() == OT_GOTO_STATION &&
+ (order->GetLoadType() != OLFB_NO_LOAD ||
+ _settings_client.gui.departure_show_all_stops)) {
+ *(d->calling_at.Append(1)) = CallAt((StationID)order->GetDestination());
+ }
+
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ }
+
+ d->terminus = CallAt((StationID)candidate_origin->GetDestination());
+
+ if (found_origin) {
+ bool duplicate = false;
+
+ if (_settings_client.gui.departure_merge_identical) {
+ for (uint i = 0; i < result->Length(); ++i) {
+ if (*d == **(result->Get(i))) {
+ duplicate = true;
+ break;
+ }
+ }
+ }
+
+ if (!duplicate) {
+ *(result->Append(1)) = d;
+ }
+ }
+ }
+
+ /* Save on pointer dereferences in the coming loop. */
+ order = least_order->order;
+
+ /* Now we find the next suitable order for being a departure for this vehicle. */
+ /* We do this in a similar way to finding the first suitable order for the vehicle. */
+
+ /* Go to the next order so we don't add the current order again. */
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ least_order->expected_date += order->travel_time + order->wait_time;
+
+ /* Go through the order list to find the next candidate departure. */
+ /* We only need to consider each order at most once. */
+ bool found_next_order = false;
+ for (int i = least_order->v->GetNumOrders(); i > 0; --i) {
+ /* If the order is a conditional branch, handle it. */
+ if (order->IsType(OT_CONDITIONAL)) {
+ switch(_settings_client.gui.departure_conditionals) {
+ case 0: {
+ /* Give up */
+ break;
+ }
+ case 1: {
+ /* Take the branch */
+ order = least_order->v->GetOrder(order->GetConditionSkipToOrder());
+ if (order == NULL) {
+ break;
+ }
+
+ least_order->expected_date += order->wait_time;
+
+ continue;
+ }
+ case 2: {
+ /* Do not take the branch */
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ least_order->expected_date += order->travel_time + order->wait_time;
+ continue;
+ }
+ }
+ }
+
+ /* Skip it if it's an automatic order. */
+ if (order->IsType(OT_IMPLICIT)) {
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ continue;
+ }
+
+ /* If an order doesn't have a travel time set, then stop. */
+ if (order->travel_time == 0) {
+ break;
+ }
+
+ /* If the departure is scheduled to be too late, then stop. */
+ if (least_order->expected_date - least_order->lateness > max_date) {
+ break;
+ }
+
+ /* If the order loads from this station (or unloads if we're computing arrivals) and has a wait time set, then it is suitable for being a departure. */
+ if ((type == D_DEPARTURE && IsDeparture(order, station)) ||
+ (type == D_DEPARTURE && show_vehicles_via && IsVia(order, station)) ||
+ (type == D_ARRIVAL && IsArrival(order, station))) {
+ least_order->order = order;
+ found_next_order = true;
+ break;
+ }
+
+ order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next;
+ least_order->expected_date += order->travel_time + order->wait_time;
+ }
+
+ /* If we didn't find a suitable order for being a departure, then we can ignore this vehicle from now on. */
+ if (!found_next_order) {
+ /* Make sure we don't try to get departures out of this order. */
+ /* This is cheaper than deleting it from next_orders. */
+ /* If we ever get to a state where _date * DAY_TICKS is close to INT_MAX, then we'll have other problems anyway as departures' scheduled dates will wrap around. */
+ least_order->expected_date = INT64_MAX;
+ }
+
+ /* The vehicle can't possibly have arrived at its next candidate departure yet. */
+ if (least_order->status == D_ARRIVED) {
+ least_order->status = D_TRAVELLING;
+ }
+
+ /* Find the new least order. */
+ for (uint i = 0; i < next_orders.Length(); ++i) {
+ OrderDate *od = *(next_orders.Get(i));
+
+ DateTicks lod = least_order->expected_date - least_order->lateness;
+ DateTicks odd = od->expected_date - od->lateness;
+
+ if (type == D_ARRIVAL) {
+ lod -= least_order->order->wait_time;
+ odd -= od->order->wait_time;
+ }
+
+ if (lod > odd && od->expected_date - od->lateness < max_date) {
+ least_order = od;
+ }
+ }
+ }
+
+ /* Done. Phew! */
+ return result;
+}