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Diffstat (limited to 'src/departures.cpp')
-rw-r--r-- | src/departures.cpp | 646 |
1 files changed, 646 insertions, 0 deletions
diff --git a/src/departures.cpp b/src/departures.cpp new file mode 100644 index 000000000..9edefa3e0 --- /dev/null +++ b/src/departures.cpp @@ -0,0 +1,646 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file departures.cpp Scheduled departures from a station. */ + +#include "stdafx.h" +#include "debug.h" +#include "gui.h" +#include "textbuf_gui.h" +#include "strings_func.h" +#include "window_func.h" +#include "vehicle_func.h" +#include "string_func.h" +#include "window_gui.h" +#include "timetable.h" +#include "vehiclelist.h" +#include "company_base.h" +#include "date_func.h" +#include "departures_gui.h" +#include "station_base.h" +#include "vehicle_gui_base.h" +#include "vehicle_base.h" +#include "vehicle_gui.h" +#include "order_base.h" +#include "settings_type.h" +#include "core/smallvec_type.hpp" +#include "date_type.h" +#include "company_type.h" +#include "cargo_type.h" +#include "departures_func.h" +#include "departures_type.h" + +/** A scheduled order. */ +typedef struct OrderDate +{ + const Order *order; ///< The order + const Vehicle *v; ///< The vehicle carrying out the order + DateTicks expected_date;///< The date on which the order is expected to complete + Ticks lateness; ///< How late this order is expected to finish + DepartureStatus status; ///< Whether the vehicle has arrived to carry out the order yet +} OrderDate; + +static bool IsDeparture(const Order *order, StationID station) { + return (order->GetType() == OT_GOTO_STATION && + (StationID)order->GetDestination() == station && + (order->GetLoadType() != OLFB_NO_LOAD || + _settings_client.gui.departure_show_all_stops) && + order->wait_time != 0); +} + +static bool IsVia(const Order *order, StationID station) { + return ((order->GetType() == OT_GOTO_STATION || + order->GetType() == OT_GOTO_WAYPOINT) && + (StationID)order->GetDestination() == station && + (order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION || + order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION)); +} + +static bool IsArrival(const Order *order, StationID station) { + return (order->GetType() == OT_GOTO_STATION && + (StationID)order->GetDestination() == station && + (order->GetUnloadType() != OUFB_NO_UNLOAD || + _settings_client.gui.departure_show_all_stops) && + order->wait_time != 0); +} + +/** + * Compute an up-to-date list of departures for a station. + * @param station the station to compute the departures of + * @param show_vehicle_types the types of vehicles to include in the departure list + * @param type the type of departures to get (departures or arrivals) + * @param show_vehicles_via whether to include vehicles that have this station in their orders but do not stop at it + * @return a list of departures, which is empty if an error occurred + */ +DepartureList* MakeDepartureList(StationID station, bool show_vehicle_types[5], DepartureType type, bool show_vehicles_via) +{ + /* This function is the meat of the departure boards functionality. */ + /* As an overview, it works by repeatedly considering the best possible next departure to show. */ + /* By best possible we mean the one expected to arrive at the station first. */ + /* However, we do not consider departures whose scheduled time is too far in the future, even if they are expected before some delayed ones. */ + /* This code can probably be made more efficient. I haven't done so in order to keep both its (relative) simplicity and my (relative) sanity. */ + /* Having written that, it's not exactly slow at the moment. */ + + /* The list of departures which will be returned as a result. */ + SmallVector<Departure*, 32> *result = new SmallVector<Departure*, 32>(); + + /* A list of the next scheduled orders to be considered for inclusion in the departure list. */ + SmallVector<OrderDate*, 32> next_orders; + + /* The maximum possible date for departures to be scheduled to occur. */ + DateTicks max_date = _settings_client.gui.max_departure_time * DAY_TICKS; + + /* The scheduled order in next_orders with the earliest expected_date field. */ + OrderDate *least_order = NULL; + + /* Get all the vehicles stopping at this station. */ + /* We do this to get the order which is the first time they will stop at this station. */ + /* This order is stored along with some more information. */ + /* We keep a pointer to the `least' order (the one with the soonest expected completion time). */ + for (uint i = 0; i < 4; ++i) { + VehicleList vehicles; + + if (!show_vehicle_types[i]) { + /* Don't show vehicles whose type we're not interested in. */ + continue; + } + + /* MAX_COMPANIES is probably the wrong thing to put here, but it works. GenerateVehicleSortList doesn't check the company when the type of list is VL_STATION_LIST (r20801). */ + if (!GenerateVehicleSortList(&vehicles, VehicleListIdentifier(VL_STATION_LIST, (VehicleType)(VEH_TRAIN + i), MAX_COMPANIES, station).Pack())) { + /* Something went wrong: panic! */ + return result; + } + + /* Get the first order for each vehicle for the station we're interested in that doesn't have No Loading set. */ + /* We find the least order while we're at it. */ + for (const Vehicle **v = vehicles.Begin(); v != vehicles.End(); v++) { + if (_settings_client.gui.departure_only_passengers) { + bool carries_passengers = false; + + const Vehicle *u = *v; + while (u != NULL) { + if (u->cargo_type == CT_PASSENGERS && u->cargo_cap > 0) { + carries_passengers = true; + break; + } + u = u->Next(); + } + + if (carries_passengers == false) { + continue; + } + } + + const Order *order = (*v)->GetOrder((*v)->cur_implicit_order_index % (*v)->GetNumOrders()); + DateTicks start_date = (DateTicks)_date_fract - (*v)->current_order_time; + DepartureStatus status = D_TRAVELLING; + + /* If the vehicle is stopped in a depot, ignore it. */ + if ((*v)->IsStoppedInDepot()) { + continue; + } + + /* If the vehicle is heading for a depot to stop there, then its departures are cancelled. */ + if ((*v)->current_order.IsType(OT_GOTO_DEPOT) && (*v)->current_order.GetDepotActionType() & ODATFB_HALT) { + status = D_CANCELLED; + } + + if ((*v)->current_order.IsType(OT_LOADING)) { + /* Account for the vehicle having reached the current order and being in the loading phase. */ + status = D_ARRIVED; + start_date -= order->travel_time + (((*v)->lateness_counter < 0) ? (*v)->lateness_counter : 0); + } + + /* Loop through the vehicle's orders until we've found a suitable order or we've determined that no such order exists. */ + /* We only need to consider each order at most once. */ + bool foundOrder = false; + for (int i = (*v)->GetNumOrders(); i > 0; --i) { + start_date += order->travel_time + order->wait_time; + + /* If the scheduled departure date is too far in the future, stop. */ + if (start_date - (*v)->lateness_counter > max_date) { + break; + } + + /* If the order is a conditional branch, handle it. */ + if (order->IsType(OT_CONDITIONAL)) { + switch(_settings_client.gui.departure_conditionals) { + case 0: { + /* Give up */ + break; + } + case 1: { + /* Take the branch */ + if (status != D_CANCELLED) { + status = D_TRAVELLING; + } + order = (*v)->GetOrder(order->GetConditionSkipToOrder()); + if (order == NULL) { + break; + } + + start_date -= order->travel_time; + + continue; + } + case 2: { + /* Do not take the branch */ + if (status != D_CANCELLED) { + status = D_TRAVELLING; + } + order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next; + continue; + } + } + } + + /* Skip it if it's an automatic order. */ + if (order->IsType(OT_IMPLICIT)) { + order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next; + continue; + } + + /* If an order doesn't have a travel time set, then stop. */ + if (order->travel_time == 0) { + break; + } + + /* If the vehicle will be stopping at and loading from this station, and its wait time is not zero, then it is a departure. */ + /* If the vehicle will be stopping at and unloading at this station, and its wait time is not zero, then it is an arrival. */ + if ((type == D_DEPARTURE && IsDeparture(order, station)) || + (type == D_DEPARTURE && show_vehicles_via && IsVia(order, station)) || + (type == D_ARRIVAL && IsArrival(order, station))) { + /* If the departure was scheduled to have already begun and has been cancelled, do not show it. */ + if (start_date < 0 && status == D_CANCELLED) { + break; + } + + OrderDate *od = new OrderDate(); + od->order = order; + od->v = *v; + /* We store the expected date for now, so that vehicles will be shown in order of expected time. */ + od->expected_date = start_date; + od->lateness = (*v)->lateness_counter > 0 ? (*v)->lateness_counter : 0; + od->status = status; + + /* If we are early, use the scheduled date as the expected date. We also take lateness to be zero. */ + if ((*v)->lateness_counter < 0 && !(*v)->current_order.IsType(OT_LOADING)) { + od->expected_date -= (*v)->lateness_counter; + } + + /* Update least_order if this is the current least order. */ + if (least_order == NULL) { + least_order = od; + } else if (least_order->expected_date - least_order->lateness - (type == D_ARRIVAL ? least_order->order->wait_time : 0) > od->expected_date - od->lateness - (type == D_ARRIVAL ? od->order->wait_time : 0)) { + least_order = od; + } + + *(next_orders.Append(1)) = od; + + foundOrder = true; + /* We're done with this vehicle. */ + break; + } else { + /* Go to the next order in the list. */ + if (status != D_CANCELLED) { + status = D_TRAVELLING; + } + order = (order->next == NULL) ? (*v)->GetFirstOrder() : order->next; + } + } + } + } + + /* No suitable orders found? Then stop. */ + if (next_orders.Length() == 0) { + return result; + } + + /* We now find as many departures as we can. It's a little involved so I'll try to explain each major step. */ + /* The countdown from 10000 is a safeguard just in case something nasty happens. 10000 seemed large enough. */ + for(int i = 10000; i > 0; --i) { + /* I should probably try to convince you that this loop always terminates regardless of the safeguard. */ + /* 1. next_orders contains at least one element. */ + /* 2. The loop terminates if result->Length() exceeds a fixed (for this loop) value, or if the least order's scheduled date is later than max_date. */ + /* (We ignore the case that the least order's scheduled date has overflown, as it is a relative rather than absolute date.) */ + /* 3. Every time we loop round, either result->Length() will have increased -OR- we will have increased the expected_date of one of the elements of next_orders. */ + /* 4. Therefore the loop must eventually terminate. */ + + /* least_order is the best candidate for the next departure. */ + + /* First, we check if we can stop looking for departures yet. */ + if (result->Length() >= _settings_client.gui.max_departures || + least_order->expected_date - least_order->lateness > max_date) { + break; + } + + /* We already know the least order and that it's a suitable departure, so make it into a departure. */ + Departure *d = new Departure(); + d->scheduled_date = (DateTicks)_date * DAY_TICKS + least_order->expected_date - least_order->lateness; + d->lateness = least_order->lateness; + d->status = least_order->status; + d->vehicle = least_order->v; + d->type = type; + d->order = least_order->order; + + /* We'll be going through the order list later, so we need a separate variable for it. */ + const Order *order = least_order->order; + + if (type == D_DEPARTURE) { + /* Computing departures: */ + /* We want to find out where it will terminate, making a list of the stations it calls at along the way. */ + /* We only count stations where unloading happens as being called at - i.e. pickup-only stations are ignored. */ + /* Where the vehicle terminates is defined as the last unique station called at by the vehicle from the current order. */ + + /* If the vehicle loops round to the current order without a terminus being found, then it terminates upon reaching its current order again. */ + + /* We also determine which station this departure is going via, if any. */ + /* A departure goes via a station if it is the first station for which the vehicle has an order to go via or non-stop via. */ + /* Multiple departures on the same journey may go via different stations. That a departure can go via at most one station is intentional. */ + + /* We keep track of potential via stations along the way. If we call at a station immediately after going via it, then it is the via station. */ + StationID candidate_via = INVALID_STATION; + + /* Go through the order list, looping if necessary, to find a terminus. */ + /* Get the next order, which may be the vehicle's first order. */ + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + /* We only need to consider each order at most once. */ + bool found_terminus = false; + CallAt c = CallAt((StationID)order->GetDestination(), d->scheduled_date); + for (int i = least_order->v->GetNumOrders(); i > 0; --i) { + /* If we reach the order at which the departure occurs again, then use the departure station as the terminus. */ + if (order == least_order->order) { + /* If we're not calling anywhere, then skip this departure. */ + found_terminus = (d->calling_at.Length() > 0); + break; + } + + /* If the order is a conditional branch, handle it. */ + if (order->IsType(OT_CONDITIONAL)) { + switch(_settings_client.gui.departure_conditionals) { + case 0: { + /* Give up */ + break; + } + case 1: { + /* Take the branch */ + order = least_order->v->GetOrder(order->GetConditionSkipToOrder()); + if (order == NULL) { + break; + } + continue; + } + case 2: { + /* Do not take the branch */ + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + continue; + } + } + } + + /* If we reach the original station again, then use it as the terminus. */ + if (order->GetType() == OT_GOTO_STATION && + (StationID)order->GetDestination() == station && + (order->GetUnloadType() != OUFB_NO_UNLOAD || + _settings_client.gui.departure_show_all_stops) && + order->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION && + order->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION) { + /* If we're not calling anywhere, then skip this departure. */ + found_terminus = (d->calling_at.Length() > 0); + break; + } + + /* Check if we're going via this station. */ + if ((order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION || + order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION) && + order->GetType() == OT_GOTO_STATION && + d->via == INVALID_STATION) { + candidate_via = (StationID)order->GetDestination(); + } + + if (c.scheduled_date != 0 && order->travel_time != 0) { + c.scheduled_date += order->travel_time; + } else { + c.scheduled_date = 0; + } + + c.station = (StationID)order->GetDestination(); + + /* We're not interested in this order any further if we're not calling at it. */ + if ((order->GetUnloadType() == OUFB_NO_UNLOAD && + !_settings_client.gui.departure_show_all_stops) || + (order->GetType() != OT_GOTO_STATION && + order->GetType() != OT_IMPLICIT) || + order->GetNonStopType() == ONSF_NO_STOP_AT_ANY_STATION || + order->GetNonStopType() == ONSF_NO_STOP_AT_DESTINATION_STATION) { + c.scheduled_date += order->wait_time; + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + continue; + } + + /* If this order's station is already in the calling, then the previous called at station is the terminus. */ + if (d->calling_at.Contains(c)) { + found_terminus = true; + break; + } + + /* If appropriate, add the station to the calling at list and make it the candidate terminus. */ + if ((order->GetType() == OT_GOTO_STATION || + order->GetType() == OT_IMPLICIT) && + order->GetNonStopType() != ONSF_NO_STOP_AT_ANY_STATION && + order->GetNonStopType() != ONSF_NO_STOP_AT_DESTINATION_STATION) { + if (d->via == INVALID_STATION && candidate_via == (StationID)order->GetDestination()) { + d->via = (StationID)order->GetDestination(); + } + d->terminus = c; + *(d->calling_at.Append(1)) = c; + } + + /* If we unload all at this station, then it is the terminus. */ + if (order->GetType() == OT_GOTO_STATION && + order->GetUnloadType() == OUFB_UNLOAD) { + if (d->calling_at.Length() > 0) { + found_terminus = true; + } + break; + } + + c.scheduled_date += order->wait_time; + + /* Get the next order, which may be the vehicle's first order. */ + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + } + + if (found_terminus) { + /* Add the departure to the result list. */ + bool duplicate = false; + + if (_settings_client.gui.departure_merge_identical) { + for (uint i = 0; i < result->Length(); ++i) { + if (*d == **(result->Get(i))) { + duplicate = true; + break; + } + } + } + + if (!duplicate) { + *(result->Append(1)) = d; + + if (_settings_client.gui.departure_smart_terminus && type == D_DEPARTURE) { + for (uint i = 0; i < result->Length()-1; ++i) { + Departure *d_first = *(result->Get(i)); + uint k = d_first->calling_at.Length()-2; + for (uint j = d->calling_at.Length(); j > 0; --j) { + CallAt c = CallAt(*(d->calling_at.Get(j-1))); + + if (d_first->terminus >= c && d_first->calling_at.Length() >= 2) { + d_first->terminus = CallAt(*(d_first->calling_at.Get(k))); + + if (k == 0) break; + + k--; + } + } + } + } + + /* If the vehicle is expected to be late, we want to know what time it will arrive rather than depart. */ + /* This is done because it looked silly to me to have a vehicle not be expected for another few days, yet it be at the same time pulling into the station. */ + if (d->status != D_ARRIVED && + d->lateness > 0) { + d->lateness -= least_order->order->wait_time; + } + } + } + } else { + /* Computing arrivals: */ + /* First we need to find the origin of the order. This is somewhat like finding a terminus, but a little more involved since order lists are singly linked. */ + /* The next stage is simpler. We just need to add all the stations called at on the way to the current station. */ + /* Again, we define a station as being called at if the vehicle loads from it. */ + + /* However, the very first thing we do is use the arrival time as the scheduled time instead of the departure time. */ + d->scheduled_date -= order->wait_time; + + const Order *candidate_origin = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + bool found_origin = false; + + while (candidate_origin != least_order->order) { + if ((candidate_origin->GetLoadType() != OLFB_NO_LOAD || + _settings_client.gui.departure_show_all_stops) && + (candidate_origin->GetType() == OT_GOTO_STATION || + candidate_origin->GetType() == OT_IMPLICIT) && + candidate_origin->GetDestination() != station) { + const Order *o = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next; + bool found_collision = false; + + /* Check if the candidate origin's destination appears again before the original order or the station does. */ + while (o != least_order->order) { + if (o->GetUnloadType() == OUFB_UNLOAD) { + found_collision = true; + break; + } + + if ((o->GetType() == OT_GOTO_STATION || + o->GetType() == OT_IMPLICIT) && + (o->GetDestination() == candidate_origin->GetDestination() || + o->GetDestination() == station)) { + found_collision = true; + break; + } + + o = (o->next == NULL) ? least_order->v->GetFirstOrder() : o->next; + } + + /* If it doesn't, then we have found the origin. */ + if (!found_collision) { + found_origin = true; + break; + } + } + + candidate_origin = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next; + } + + order = (candidate_origin->next == NULL) ? least_order->v->GetFirstOrder() : candidate_origin->next; + + while (order != least_order->order) { + if (order->GetType() == OT_GOTO_STATION && + (order->GetLoadType() != OLFB_NO_LOAD || + _settings_client.gui.departure_show_all_stops)) { + *(d->calling_at.Append(1)) = CallAt((StationID)order->GetDestination()); + } + + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + } + + d->terminus = CallAt((StationID)candidate_origin->GetDestination()); + + if (found_origin) { + bool duplicate = false; + + if (_settings_client.gui.departure_merge_identical) { + for (uint i = 0; i < result->Length(); ++i) { + if (*d == **(result->Get(i))) { + duplicate = true; + break; + } + } + } + + if (!duplicate) { + *(result->Append(1)) = d; + } + } + } + + /* Save on pointer dereferences in the coming loop. */ + order = least_order->order; + + /* Now we find the next suitable order for being a departure for this vehicle. */ + /* We do this in a similar way to finding the first suitable order for the vehicle. */ + + /* Go to the next order so we don't add the current order again. */ + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + least_order->expected_date += order->travel_time + order->wait_time; + + /* Go through the order list to find the next candidate departure. */ + /* We only need to consider each order at most once. */ + bool found_next_order = false; + for (int i = least_order->v->GetNumOrders(); i > 0; --i) { + /* If the order is a conditional branch, handle it. */ + if (order->IsType(OT_CONDITIONAL)) { + switch(_settings_client.gui.departure_conditionals) { + case 0: { + /* Give up */ + break; + } + case 1: { + /* Take the branch */ + order = least_order->v->GetOrder(order->GetConditionSkipToOrder()); + if (order == NULL) { + break; + } + + least_order->expected_date += order->wait_time; + + continue; + } + case 2: { + /* Do not take the branch */ + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + least_order->expected_date += order->travel_time + order->wait_time; + continue; + } + } + } + + /* Skip it if it's an automatic order. */ + if (order->IsType(OT_IMPLICIT)) { + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + continue; + } + + /* If an order doesn't have a travel time set, then stop. */ + if (order->travel_time == 0) { + break; + } + + /* If the departure is scheduled to be too late, then stop. */ + if (least_order->expected_date - least_order->lateness > max_date) { + break; + } + + /* If the order loads from this station (or unloads if we're computing arrivals) and has a wait time set, then it is suitable for being a departure. */ + if ((type == D_DEPARTURE && IsDeparture(order, station)) || + (type == D_DEPARTURE && show_vehicles_via && IsVia(order, station)) || + (type == D_ARRIVAL && IsArrival(order, station))) { + least_order->order = order; + found_next_order = true; + break; + } + + order = (order->next == NULL) ? least_order->v->GetFirstOrder() : order->next; + least_order->expected_date += order->travel_time + order->wait_time; + } + + /* If we didn't find a suitable order for being a departure, then we can ignore this vehicle from now on. */ + if (!found_next_order) { + /* Make sure we don't try to get departures out of this order. */ + /* This is cheaper than deleting it from next_orders. */ + /* If we ever get to a state where _date * DAY_TICKS is close to INT_MAX, then we'll have other problems anyway as departures' scheduled dates will wrap around. */ + least_order->expected_date = INT64_MAX; + } + + /* The vehicle can't possibly have arrived at its next candidate departure yet. */ + if (least_order->status == D_ARRIVED) { + least_order->status = D_TRAVELLING; + } + + /* Find the new least order. */ + for (uint i = 0; i < next_orders.Length(); ++i) { + OrderDate *od = *(next_orders.Get(i)); + + DateTicks lod = least_order->expected_date - least_order->lateness; + DateTicks odd = od->expected_date - od->lateness; + + if (type == D_ARRIVAL) { + lod -= least_order->order->wait_time; + odd -= od->order->wait_time; + } + + if (lod > odd && od->expected_date - od->lateness < max_date) { + least_order = od; + } + } + } + + /* Done. Phew! */ + return result; +} |