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-rw-r--r--src/currency.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/currency.cpp b/src/currency.cpp
index 8cd02b3dc..444cc112e 100644
--- a/src/currency.cpp
+++ b/src/currency.cpp
@@ -62,7 +62,7 @@ CurrencySpec _currency_specs[NUM_CURRENCY];
* out of the TTDPatch_To_OTTDIndex array that will follow
* Every currency used by Ottd is there, just in case TTDPatch will
* add those missing in its code
- **/
+ */
enum Currencies {
CURR_GBP,
CURR_USD,
@@ -99,7 +99,7 @@ enum Currencies {
* compared to TTDPatch's ones.
* When a grf sends currencies, they are based on the order defined by TTDPatch.
* So, we must reindex them to our own order.
- **/
+ */
const byte TTDPatch_To_OTTDIndex[] =
{
CURR_GBP,
@@ -130,7 +130,7 @@ const byte TTDPatch_To_OTTDIndex[] =
* Only called from newgrf.cpp
* @param grfcurr_id currency id coming from newgrf
* @return the corrected index
- **/
+ */
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
{
return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
@@ -158,7 +158,7 @@ uint GetMaskOfAllowedCurrencies()
/**
* Verify if the currency chosen by the user is about to be converted to Euro
- **/
+ */
void CheckSwitchToEuro()
{
if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO &&
@@ -177,7 +177,7 @@ void CheckSwitchToEuro()
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom curreny from been
* overwritten.
- **/
+ */
void ResetCurrencies(bool preserve_custom)
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));