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-rw-r--r--src/core/random_func.cpp9
-rw-r--r--src/core/random_func.hpp9
2 files changed, 8 insertions, 10 deletions
diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp
index 588bcb7b2..1c53d99c7 100644
--- a/src/core/random_func.cpp
+++ b/src/core/random_func.cpp
@@ -24,9 +24,9 @@ uint32 Randomizer::Next()
return this->state[1] = ROR(s, 3) - 1;
}
-uint32 Randomizer::Next(uint16 max)
+uint32 Randomizer::Next(uint32 max)
{
- return GB(this->Next(), 0, 16) * max >> 16;
+ return ((uint64)this->Next() * (uint64)max) >> 32;
}
void Randomizer::SetSeed(uint32 seed)
@@ -55,9 +55,8 @@ uint32 DoRandom(int line, const char *file)
return _random.Next();
}
-uint DoRandomRange(uint max, int line, const char *file)
+uint32 DoRandomRange(uint32 max, int line, const char *file)
{
- assert(max <= UINT16_MAX);
- return GB(DoRandom(line, file), 0, 16) * max >> 16;
+ return ((uint64)DoRandom(line, file) * (uint64)max) >> 32;
}
#endif /* RANDOM_DEBUG */
diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp
index 03d49d718..e0e31a08c 100644
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -48,7 +48,7 @@ struct Randomizer {
* @param max the maximum value of the returned random number
* @return the random number
*/
- uint32 Next(uint16 max);
+ uint32 Next(uint32 max);
/**
* (Re)set the state of the random number generator.
@@ -92,16 +92,15 @@ void SetRandomSeed(uint32 seed);
#endif
uint32 DoRandom(int line, const char *file);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
+ uint32 DoRandomRange(uint32 max, int line, const char *file);
#else
static FORCEINLINE uint32 Random()
{
return _random.Next();
}
- static FORCEINLINE uint32 RandomRange(uint max)
+ static FORCEINLINE uint32 RandomRange(uint32 max)
{
- assert(max <= UINT16_MAX);
return _random.Next(max);
}
#endif
@@ -111,7 +110,7 @@ static FORCEINLINE uint32 InteractiveRandom()
return _interactive_random.Next();
}
-static FORCEINLINE uint32 InteractiveRandomRange(uint16 max)
+static FORCEINLINE uint32 InteractiveRandomRange(uint32 max)
{
return _interactive_random.Next(max);
}