diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/random_func.cpp | 9 | ||||
-rw-r--r-- | src/core/random_func.hpp | 9 |
2 files changed, 8 insertions, 10 deletions
diff --git a/src/core/random_func.cpp b/src/core/random_func.cpp index 588bcb7b2..1c53d99c7 100644 --- a/src/core/random_func.cpp +++ b/src/core/random_func.cpp @@ -24,9 +24,9 @@ uint32 Randomizer::Next() return this->state[1] = ROR(s, 3) - 1; } -uint32 Randomizer::Next(uint16 max) +uint32 Randomizer::Next(uint32 max) { - return GB(this->Next(), 0, 16) * max >> 16; + return ((uint64)this->Next() * (uint64)max) >> 32; } void Randomizer::SetSeed(uint32 seed) @@ -55,9 +55,8 @@ uint32 DoRandom(int line, const char *file) return _random.Next(); } -uint DoRandomRange(uint max, int line, const char *file) +uint32 DoRandomRange(uint32 max, int line, const char *file) { - assert(max <= UINT16_MAX); - return GB(DoRandom(line, file), 0, 16) * max >> 16; + return ((uint64)DoRandom(line, file) * (uint64)max) >> 32; } #endif /* RANDOM_DEBUG */ diff --git a/src/core/random_func.hpp b/src/core/random_func.hpp index 03d49d718..e0e31a08c 100644 --- a/src/core/random_func.hpp +++ b/src/core/random_func.hpp @@ -48,7 +48,7 @@ struct Randomizer { * @param max the maximum value of the returned random number * @return the random number */ - uint32 Next(uint16 max); + uint32 Next(uint32 max); /** * (Re)set the state of the random number generator. @@ -92,16 +92,15 @@ void SetRandomSeed(uint32 seed); #endif uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); + uint32 DoRandomRange(uint32 max, int line, const char *file); #else static FORCEINLINE uint32 Random() { return _random.Next(); } - static FORCEINLINE uint32 RandomRange(uint max) + static FORCEINLINE uint32 RandomRange(uint32 max) { - assert(max <= UINT16_MAX); return _random.Next(max); } #endif @@ -111,7 +110,7 @@ static FORCEINLINE uint32 InteractiveRandom() return _interactive_random.Next(); } -static FORCEINLINE uint32 InteractiveRandomRange(uint16 max) +static FORCEINLINE uint32 InteractiveRandomRange(uint32 max) { return _interactive_random.Next(max); } |