diff options
Diffstat (limited to 'src/console_internal.h')
-rw-r--r-- | src/console_internal.h | 56 |
1 files changed, 8 insertions, 48 deletions
diff --git a/src/console_internal.h b/src/console_internal.h index d4b3748a0..0be93bf19 100644 --- a/src/console_internal.h +++ b/src/console_internal.h @@ -19,16 +19,6 @@ enum { ICON_MAX_STREAMSIZE = 2048, ///< maximum length of a totally expanded command }; -enum IConsoleVarTypes { - ICONSOLE_VAR_BOOLEAN, - ICONSOLE_VAR_BYTE, - ICONSOLE_VAR_UINT16, - ICONSOLE_VAR_UINT32, - ICONSOLE_VAR_INT16, - ICONSOLE_VAR_INT32, - ICONSOLE_VAR_STRING -}; - enum IConsoleHookTypes { ICONSOLE_HOOK_ACCESS, ICONSOLE_HOOK_PRE_ACTION, @@ -36,15 +26,15 @@ enum IConsoleHookTypes { }; /** --Hooks-- - * Hooks are certain triggers get get accessed/executed on either - * access, before execution/change or after execution/change. This allows + * Hooks are certain triggers that are executed on either + * access, before execution or after execution. This allows * for general flow of permissions or special action needed in some cases */ typedef bool IConsoleHook(); struct IConsoleHooks{ - IConsoleHook *access; ///< trigger when accessing the variable/command - IConsoleHook *pre; ///< trigger before the variable/command is changed/executed - IConsoleHook *post; ///< trigger after the variable/command is changed/executed + IConsoleHook *access; ///< trigger when accessing the command + IConsoleHook *pre; ///< trigger before the command is executed + IConsoleHook *post; ///< trigger after the command is executed }; /** --Commands-- @@ -64,31 +54,10 @@ struct IConsoleCmd { IConsoleHooks hook; ///< any special trigger action that needs executing }; -/** --Variables-- - * Variables are pointers to real ingame variables which allow for - * changing while ingame. After changing they keep their new value - * and can be used for debugging, gameplay, etc. It accepts: - * - no arguments; just print out current value - * - '= <new value>' to assign a new value to the variable - * - '++' to increase value by one - * - '--' to decrease value by one - */ -struct IConsoleVar { - char *name; ///< name of the variable - IConsoleVar *next; ///< next variable in list - - void *addr; ///< the address where the variable is pointing at - uint32 size; ///< size of the variable, used for strings - char *help; ///< the optional help string shown when requesting information - IConsoleVarTypes type; ///< type of variable (for correct assignment/output) - IConsoleCmdProc *proc; ///< some variables need really special handling, use a callback function for that - IConsoleHooks hook; ///< any special trigger action that needs executing -}; - /** --Aliases-- * Aliases are like shortcuts for complex functions, variable assignments, - * etc. You can use a simple alias to rename a longer command (eg 'lv' for - * 'list_vars' for example), or concatenate more commands into one + * etc. You can use a simple alias to rename a longer command (eg 'set' for + * 'setting' for example), or concatenate more commands into one * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments * given to them in the command line. * - "%A - %Z" substitute arguments 1 t/m 26 @@ -105,7 +74,6 @@ struct IConsoleAlias { /* console parser */ extern IConsoleCmd *_iconsole_cmds; ///< list of registred commands -extern IConsoleVar *_iconsole_vars; ///< list of registred vars extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases /* console functions */ @@ -117,19 +85,11 @@ void IConsoleAliasRegister(const char *name, const char *cmd); IConsoleCmd *IConsoleCmdGet(const char *name); IConsoleAlias *IConsoleAliasGet(const char *name); -/* Variables */ -void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help); -void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help); -IConsoleVar *IConsoleVarGet(const char *name); -void IConsoleVarPrintGetValue(const IConsoleVar *var); - -/* console std lib (register ingame commands/aliases/variables) */ +/* console std lib (register ingame commands/aliases) */ void IConsoleStdLibRegister(); /* Hooking code */ void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); -void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); -void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc); /* Supporting functions */ bool GetArgumentInteger(uint32 *value, const char *arg); |