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Diffstat (limited to 'src/console_internal.h')
-rw-r--r-- | src/console_internal.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/console_internal.h b/src/console_internal.h new file mode 100644 index 000000000..f4884e3da --- /dev/null +++ b/src/console_internal.h @@ -0,0 +1,138 @@ +/* $Id$ */ + +/** @file console_internal.h Internally used functions for the console. */ + +#ifndef CONSOLE_INTERNAL_H +#define CONSOLE_INTERNAL_H + +#include "console_func.h" + +/* maximum length of a typed in command */ +#define ICON_CMDLN_SIZE 255 +/* maximum length of a totally expanded command */ +#define ICON_MAX_STREAMSIZE 1024 + +enum IConsoleVarTypes { + ICONSOLE_VAR_BOOLEAN, + ICONSOLE_VAR_BYTE, + ICONSOLE_VAR_UINT16, + ICONSOLE_VAR_UINT32, + ICONSOLE_VAR_INT16, + ICONSOLE_VAR_INT32, + ICONSOLE_VAR_STRING +}; + +enum IConsoleHookTypes { + ICONSOLE_HOOK_ACCESS, + ICONSOLE_HOOK_PRE_ACTION, + ICONSOLE_HOOK_POST_ACTION +}; + +/** --Hooks-- + * Hooks are certain triggers get get accessed/executed on either + * access, before execution/change or after execution/change. This allows + * for general flow of permissions or special action needed in some cases + */ +typedef bool IConsoleHook(); +struct IConsoleHooks{ + IConsoleHook *access; ///< trigger when accessing the variable/command + IConsoleHook *pre; ///< trigger before the variable/command is changed/executed + IConsoleHook *post; ///< trigger after the variable/command is changed/executed +}; + +/** --Commands-- + * Commands are commands, or functions. They get executed once and any + * effect they produce are carried out. The arguments to the commands + * are given to them, each input word seperated by a double-quote (") is an argument + * If you want to handle multiple words as one, enclose them in double-quotes + * eg. 'say "hello sexy boy"' + */ +typedef bool (IConsoleCmdProc)(byte argc, char *argv[]); + +struct IConsoleCmd { + char *name; ///< name of command + IConsoleCmd *next; ///< next command in list + + IConsoleCmdProc *proc; ///< process executed when command is typed + IConsoleHooks hook; ///< any special trigger action that needs executing +}; + +/** --Variables-- + * Variables are pointers to real ingame variables which allow for + * changing while ingame. After changing they keep their new value + * and can be used for debugging, gameplay, etc. It accepts: + * - no arguments; just print out current value + * - '= <new value>' to assign a new value to the variable + * - '++' to increase value by one + * - '--' to decrease value by one + */ +struct IConsoleVar { + char *name; ///< name of the variable + IConsoleVar *next; ///< next variable in list + + void *addr; ///< the address where the variable is pointing at + uint32 size; ///< size of the variable, used for strings + char *help; ///< the optional help string shown when requesting information + IConsoleVarTypes type; ///< type of variable (for correct assignment/output) + IConsoleCmdProc *proc; ///< some variables need really special handling, use a callback function for that + IConsoleHooks hook; ///< any special trigger action that needs executing +}; + +/** --Aliases-- + * Aliases are like shortcuts for complex functions, variable assignments, + * etc. You can use a simple alias to rename a longer command (eg 'lv' for + * 'list_vars' for example), or concatenate more commands into one + * (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments + * given to them in the command line. + * - "%A - %Z" substitute arguments 1 t/m 26 + * - "%+" lists all parameters keeping them seperated + * - "%!" also lists all parameters but presenting them to the aliased command as one argument + * - ";" allows for combining commands (see example 'ng') + */ +struct IConsoleAlias { + char *name; ///< name of the alias + IConsoleAlias *next; ///< next alias in list + + char *cmdline; ///< command(s) that is/are being aliased +}; + +/* console parser */ +extern IConsoleCmd *_iconsole_cmds; ///< list of registred commands +extern IConsoleVar *_iconsole_vars; ///< list of registred vars +extern IConsoleAlias *_iconsole_aliases; ///< list of registred aliases + +/* console functions */ +void IConsoleClearBuffer(); +void IConsoleOpen(); + +/* console output */ +void IConsoleWarning(const char *string); +void IConsoleError(const char *string); + +/* Commands */ +void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc); +void IConsoleAliasRegister(const char *name, const char *cmd); +IConsoleCmd *IConsoleCmdGet(const char *name); +IConsoleAlias *IConsoleAliasGet(const char *name); + +/* Variables */ +void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help); +void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help); +IConsoleVar* IConsoleVarGet(const char *name); +void IConsoleVarPrintGetValue(const IConsoleVar *var); +void IConsoleVarPrintSetValue(const IConsoleVar *var); + +/* Parser */ +void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]); + +/* console std lib (register ingame commands/aliases/variables) */ +void IConsoleStdLibRegister(); + +/* Hooking code */ +void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); +void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc); +void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc); + +/* Supporting functions */ +bool GetArgumentInteger(uint32 *value, const char *arg); +#endif /* CONSOLE_H */ |