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-rw-r--r--src/console_cmds.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
index 040b938fe..42a94aa89 100644
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -42,6 +42,8 @@
#include "game/game.hpp"
#include "table/strings.h"
#include "walltime_func.h"
+#include "company_cmd.h"
+#include "misc_cmd.h"
#include "safeguards.h"
@@ -630,7 +632,7 @@ DEF_CONSOLE_CMD(ConPauseGame)
}
if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) {
- DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1);
+ Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 1, {});
if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused.");
} else {
IConsolePrint(CC_DEFAULT, "Game is already paused.");
@@ -652,7 +654,7 @@ DEF_CONSOLE_CMD(ConUnpauseGame)
}
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) {
- DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0);
+ Command<CMD_PAUSE>::Post(0, PM_PAUSED_NORMAL, 0, {});
if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused.");
} else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) {
IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console.");
@@ -863,7 +865,7 @@ DEF_CONSOLE_CMD(ConResetCompany)
}
/* It is safe to remove this company */
- DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0);
+ Command<CMD_COMPANY_CTRL>::Post(0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0, {});
IConsolePrint(CC_DEFAULT, "Company deleted.");
return true;
@@ -1220,7 +1222,7 @@ DEF_CONSOLE_CMD(ConStartAI)
}
/* Start a new AI company */
- DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | INVALID_COMPANY << 16, 0);
+ Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, {});
return true;
}
@@ -1256,8 +1258,8 @@ DEF_CONSOLE_CMD(ConReloadAI)
}
/* First kill the company of the AI, then start a new one. This should start the current AI again */
- DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0);
- DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | company_id << 16, 0);
+ Command<CMD_COMPANY_CTRL>::Post(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, {});
+ Command<CMD_COMPANY_CTRL>::Post(0, CCA_NEW_AI | company_id << 16, 0, {});
IConsolePrint(CC_DEFAULT, "AI reloaded.");
return true;
@@ -1294,7 +1296,7 @@ DEF_CONSOLE_CMD(ConStopAI)
}
/* Now kill the company of the AI. */
- DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0);
+ Command<CMD_COMPANY_CTRL>::Post(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, {});
IConsolePrint(CC_DEFAULT, "AI stopped, company deleted.");
return true;