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-rw-r--r--src/console_cmds.cpp1622
1 files changed, 1622 insertions, 0 deletions
diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp
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--- /dev/null
+++ b/src/console_cmds.cpp
@@ -0,0 +1,1622 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "console.h"
+#include "debug.h"
+#include "engine.h"
+#include "functions.h"
+#include "saveload.h"
+#include "string.h"
+#include "variables.h"
+#include "network/network_data.h"
+#include "network/network_client.h"
+#include "network/network_server.h"
+#include "network/network_udp.h"
+#include "command.h"
+#include "settings.h"
+#include "fios.h"
+#include "vehicle.h"
+#include "station.h"
+#include "strings.h"
+#include "screenshot.h"
+#include "genworld.h"
+#include "date.h"
+#include "network/network.h"
+
+// ** scriptfile handling ** //
+static FILE *_script_file;
+static bool _script_running;
+
+// ** console command / variable defines ** //
+#define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[])
+#define DEF_CONSOLE_HOOK(function) static bool function(void)
+
+
+/* **************************** */
+/* variable and command hooks */
+/* **************************** */
+
+#ifdef ENABLE_NETWORK
+
+static inline bool NetworkAvailable(void)
+{
+ if (!_network_available) {
+ IConsoleError("You cannot use this command because there is no network available.");
+ return false;
+ }
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookServerOnly)
+{
+ if (!NetworkAvailable()) return false;
+
+ if (!_network_server) {
+ IConsoleError("This command/variable is only available to a network server.");
+ return false;
+ }
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookClientOnly)
+{
+ if (!NetworkAvailable()) return false;
+
+ if (_network_server) {
+ IConsoleError("This command/variable is not available to a network server.");
+ return false;
+ }
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookNeedNetwork)
+{
+ if (!NetworkAvailable()) return false;
+
+ if (!_networking) {
+ IConsoleError("Not connected. This command/variable is only available in multiplayer.");
+ return false;
+ }
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookNoNetwork)
+{
+ if (_networking) {
+ IConsoleError("This command/variable is forbidden in multiplayer.");
+ return false;
+ }
+ return true;
+}
+
+#endif /* ENABLE_NETWORK */
+
+static void IConsoleHelp(const char *str)
+{
+ IConsolePrintF(_icolour_warn, "- %s", str);
+}
+
+DEF_CONSOLE_CMD(ConResetEngines)
+{
+ if (argc == 0) {
+ IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'");
+ return true;
+ }
+
+ StartupEngines();
+ return true;
+}
+
+#ifdef _DEBUG
+DEF_CONSOLE_CMD(ConResetTile)
+{
+ if (argc == 0) {
+ IConsoleHelp("Reset a tile to bare land. Usage: 'resettile <tile>'");
+ IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
+ return true;
+ }
+
+ if (argc == 2) {
+ uint32 result;
+ if (GetArgumentInteger(&result, argv[1])) {
+ DoClearSquare((TileIndex)result);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+DEF_CONSOLE_CMD(ConStopAllVehicles)
+{
+ Vehicle* v;
+ if (argc == 0) {
+ IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'");
+ return true;
+ }
+
+ FOR_ALL_VEHICLES(v) {
+ /* Code ripped from CmdStartStopTrain. Can't call it, because of
+ * ownership problems, so we'll duplicate some code, for now */
+ if (v->type == VEH_Train)
+ v->u.rail.days_since_order_progr = 0;
+ v->vehstatus |= VS_STOPPED;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ }
+ return true;
+}
+#endif /* _DEBUG */
+
+DEF_CONSOLE_CMD(ConScrollToTile)
+{
+ if (argc == 0) {
+ IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto <tile>'");
+ IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)");
+ return true;
+ }
+
+ if (argc == 2) {
+ uint32 result;
+ if (GetArgumentInteger(&result, argv[1])) {
+ if (result >= MapSize()) {
+ IConsolePrint(_icolour_err, "Tile does not exist");
+ return true;
+ }
+ ScrollMainWindowToTile((TileIndex)result);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
+extern void BuildFileList(void);
+extern void SetFiosType(const byte fiostype);
+
+/* Save the map to a file */
+DEF_CONSOLE_CMD(ConSave)
+{
+ if (argc == 0) {
+ IConsoleHelp("Save the current game. Usage: 'save <filename>'");
+ return true;
+ }
+
+ if (argc == 2) {
+ char buf[200];
+
+ snprintf(buf, lengthof(buf), "%s%s%s.sav", _paths.save_dir, PATHSEP, argv[1]);
+ IConsolePrint(_icolour_def, "Saving map...");
+
+ if (SaveOrLoad(buf, SL_SAVE) != SL_OK) {
+ IConsolePrint(_icolour_err, "SaveMap failed");
+ } else {
+ IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf);
+ }
+ return true;
+ }
+
+ return false;
+}
+
+/* Explicitly save the configuration */
+DEF_CONSOLE_CMD(ConSaveConfig)
+{
+ if (argc == 0) {
+ IConsoleHelp("Saves the current config, typically to 'openttd.cfg'.");
+ return true;
+ }
+
+ SaveToConfig();
+ IConsolePrint(_icolour_def, "Saved config.");
+ return true;
+}
+
+static const FiosItem* GetFiosItem(const char* file)
+{
+ int i;
+
+ _saveload_mode = SLD_LOAD_GAME;
+ BuildFileList();
+
+ for (i = 0; i < _fios_num; i++) {
+ if (strcmp(file, _fios_list[i].name) == 0) break;
+ if (strcmp(file, _fios_list[i].title) == 0) break;
+ }
+
+ if (i == _fios_num) { /* If no name matches, try to parse it as number */
+ char* endptr;
+
+ i = strtol(file, &endptr, 10);
+ if (file == endptr || *endptr != '\0') i = -1;
+ }
+
+ return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL;
+}
+
+
+DEF_CONSOLE_CMD(ConLoad)
+{
+ const FiosItem *item;
+ const char *file;
+
+ if (argc == 0) {
+ IConsoleHelp("Load a game by name or index. Usage: 'load <file | number>'");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ file = argv[1];
+ item = GetFiosItem(file);
+ if (item != NULL) {
+ switch (item->type) {
+ case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: {
+ _switch_mode = SM_LOAD;
+ SetFiosType(item->type);
+
+ ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name));
+ ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title));
+ } break;
+ default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file);
+ }
+ } else {
+ IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
+ }
+
+ FiosFreeSavegameList();
+ return true;
+}
+
+
+DEF_CONSOLE_CMD(ConRemove)
+{
+ const FiosItem* item;
+ const char* file;
+
+ if (argc == 0) {
+ IConsoleHelp("Remove a savegame by name or index. Usage: 'rm <file | number>'");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ file = argv[1];
+ item = GetFiosItem(file);
+ if (item != NULL) {
+ if (!FiosDelete(item->name))
+ IConsolePrintF(_icolour_err, "%s: Failed to delete file", file);
+ } else {
+ IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
+ }
+
+ FiosFreeSavegameList();
+ return true;
+}
+
+
+/* List all the files in the current dir via console */
+DEF_CONSOLE_CMD(ConListFiles)
+{
+ int i;
+
+ if (argc == 0) {
+ IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'");
+ return true;
+ }
+
+ BuildFileList();
+
+ for (i = 0; i < _fios_num; i++) {
+ const FiosItem *item = &_fios_list[i];
+ IConsolePrintF(_icolour_def, "%d) %s", i, item->title);
+ }
+
+ FiosFreeSavegameList();
+ return true;
+}
+
+/* Change the dir via console */
+DEF_CONSOLE_CMD(ConChangeDirectory)
+{
+ const FiosItem *item;
+ const char *file;
+
+ if (argc == 0) {
+ IConsoleHelp("Change the dir via console. Usage: 'cd <directory | number>'");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ file = argv[1];
+ item = GetFiosItem(file);
+ if (item != NULL) {
+ switch (item->type) {
+ case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT:
+ FiosBrowseTo(item);
+ break;
+ default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file);
+ }
+ } else {
+ IConsolePrintF(_icolour_err, "%s: No such file or directory.", file);
+ }
+
+ FiosFreeSavegameList();
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
+{
+ const char *path;
+
+ if (argc == 0) {
+ IConsoleHelp("Print out the current working directory. Usage: 'pwd'");
+ return true;
+ }
+
+ // XXX - Workaround for broken file handling
+ FiosGetSavegameList(SLD_LOAD_GAME);
+ FiosFreeSavegameList();
+
+ FiosGetDescText(&path, NULL);
+ IConsolePrint(_icolour_def, path);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConClearBuffer)
+{
+ if (argc == 0) {
+ IConsoleHelp("Clear the console buffer. Usage: 'clear'");
+ return true;
+ }
+
+ IConsoleClearBuffer();
+ InvalidateWindow(WC_CONSOLE, 0);
+ return true;
+}
+
+
+// ********************************* //
+// * Network Core Console Commands * //
+// ********************************* //
+#ifdef ENABLE_NETWORK
+
+DEF_CONSOLE_CMD(ConBan)
+{
+ NetworkClientInfo *ci;
+ const char *banip = NULL;
+ uint32 index;
+
+ if (argc == 0) {
+ IConsoleHelp("Ban a player from a network game. Usage: 'ban <ip | client-id>'");
+ IConsoleHelp("For client-id's, see the command 'clients'");
+ IConsoleHelp("If the client is no longer online, you can still ban his/her IP");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ if (strchr(argv[1], '.') == NULL) { // banning with ID
+ index = atoi(argv[1]);
+ ci = NetworkFindClientInfoFromIndex(index);
+ } else { // banning IP
+ ci = NetworkFindClientInfoFromIP(argv[1]);
+ if (ci == NULL) {
+ banip = argv[1];
+ index = (uint32)-1;
+ } else {
+ index = ci->client_index;
+ }
+ }
+
+ if (index == NETWORK_SERVER_INDEX) {
+ IConsoleError("Silly boy, you can not ban yourself!");
+ return true;
+ }
+
+ if (index == 0 || (ci == NULL && index != (uint32)-1)) {
+ IConsoleError("Invalid client");
+ return true;
+ }
+
+ if (ci != NULL) {
+ banip = inet_ntoa(*(struct in_addr *)&ci->client_ip);
+ SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
+ IConsolePrint(_icolour_def, "Client banned");
+ } else {
+ IConsolePrint(_icolour_def, "Client not online, banned IP");
+ }
+
+ /* Add user to ban-list */
+ for (index = 0; index < lengthof(_network_ban_list); index++) {
+ if (_network_ban_list[index] == NULL) {
+ _network_ban_list[index] = strdup(banip);
+ break;
+ }
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConUnBan)
+{
+ uint i, index;
+
+ if (argc == 0) {
+ IConsoleHelp("Unban a player from a network game. Usage: 'unban <ip | client-id>'");
+ IConsoleHelp("For a list of banned IP's, see the command 'banlist'");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0;
+ index--;
+
+ for (i = 0; i < lengthof(_network_ban_list); i++) {
+ if (_network_ban_list[i] == NULL) continue;
+
+ if (strcmp(_network_ban_list[i], argv[1]) == 0 || index == i) {
+ free(_network_ban_list[i]);
+ _network_ban_list[i] = NULL;
+ IConsolePrint(_icolour_def, "IP unbanned.");
+ return true;
+ }
+ }
+
+ IConsolePrint(_icolour_def, "IP not in ban-list.");
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConBanList)
+{
+ uint i;
+
+ if (argc == 0) {
+ IConsoleHelp("List the IP's of banned clients: Usage 'banlist'");
+ return true;
+ }
+
+ IConsolePrint(_icolour_def, "Banlist: ");
+
+ for (i = 0; i < lengthof(_network_ban_list); i++) {
+ if (_network_ban_list[i] != NULL)
+ IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConPauseGame)
+{
+ if (argc == 0) {
+ IConsoleHelp("Pause a network game. Usage: 'pause'");
+ return true;
+ }
+
+ if (_pause == 0) {
+ DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
+ IConsolePrint(_icolour_def, "Game paused.");
+ } else {
+ IConsolePrint(_icolour_def, "Game is already paused.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConUnPauseGame)
+{
+ if (argc == 0) {
+ IConsoleHelp("Unpause a network game. Usage: 'unpause'");
+ return true;
+ }
+
+ if (_pause != 0) {
+ DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
+ IConsolePrint(_icolour_def, "Game unpaused.");
+ } else {
+ IConsolePrint(_icolour_def, "Game is already unpaused.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConRcon)
+{
+ if (argc == 0) {
+ IConsoleHelp("Remote control the server from another client. Usage: 'rcon <password> <command>'");
+ IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent");
+ return true;
+ }
+
+ if (argc < 3) return false;
+
+ SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConStatus)
+{
+ static const char* const stat_str[] = {
+ "inactive",
+ "authorized",
+ "waiting",
+ "loading map",
+ "map done",
+ "ready",
+ "active"
+ };
+
+ const NetworkClientState *cs;
+
+ if (argc == 0) {
+ IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
+ return true;
+ }
+
+ FOR_ALL_CLIENTS(cs) {
+ int lag = NetworkCalculateLag(cs);
+ const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
+ const char* status;
+
+ status = (cs->status < lengthof(stat_str) ? stat_str[cs->status] : "unknown");
+ IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
+ cs->index, ci->client_name, status, lag,
+ ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
+ GetPlayerIP(ci), ci->unique_id);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConServerInfo)
+{
+ const NetworkGameInfo *gi;
+
+ if (argc == 0) {
+ IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'");
+ IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'");
+ return true;
+ }
+
+ gi = &_network_game_info;
+ IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max);
+ IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max);
+ IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max);
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount)
+{
+ /* XXX - hardcoded, string limiation -- TrueLight
+ * XXX - also see network.c:NetworkStartup ~1356 */
+ if (_network_game_info.clients_max > 10) {
+ _network_game_info.clients_max = 10;
+ IConsoleError("Maximum clients out of bounds, truncating to limit.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount)
+{
+ if (_network_game_info.companies_max > MAX_PLAYERS) {
+ _network_game_info.companies_max = MAX_PLAYERS;
+ IConsoleError("Maximum companies out of bounds, truncating to limit.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount)
+{
+ /* XXX @see ConHookValidateMaxClientsCount */
+ if (_network_game_info.spectators_max > 10) {
+ _network_game_info.spectators_max = 10;
+ IConsoleError("Maximum spectators out of bounds, truncating to limit.");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookCheckMinPlayers)
+{
+ CheckMinPlayers();
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConKick)
+{
+ NetworkClientInfo *ci;
+ uint32 index;
+
+ if (argc == 0) {
+ IConsoleHelp("Kick a player from a network game. Usage: 'kick <ip | client-id>'");
+ IConsoleHelp("For client-id's, see the command 'clients'");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ if (strchr(argv[1], '.') == NULL) {
+ index = atoi(argv[1]);
+ ci = NetworkFindClientInfoFromIndex(index);
+ } else {
+ ci = NetworkFindClientInfoFromIP(argv[1]);
+ index = (ci == NULL) ? 0 : ci->client_index;
+ }
+
+ if (index == NETWORK_SERVER_INDEX) {
+ IConsoleError("Silly boy, you can not kick yourself!");
+ return true;
+ }
+
+ if (index == 0) {
+ IConsoleError("Invalid client");
+ return true;
+ }
+
+ if (ci != NULL) {
+ SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
+ } else {
+ IConsoleError("Client not found");
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConResetCompany)
+{
+ const Player *p;
+ const NetworkClientState *cs;
+ const NetworkClientInfo *ci;
+ PlayerID index;
+
+ if (argc == 0) {
+ IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company <company-id>'");
+ IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc.");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ index = atoi(argv[1]) - 1;
+
+ /* Check valid range */
+ if (!IsValidPlayer(index)) {
+ IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS);
+ return true;
+ }
+
+ /* Check if company does exist */
+ p = GetPlayer(index);
+ if (!p->is_active) {
+ IConsoleError("Company does not exist.");
+ return true;
+ }
+
+ if (p->is_ai) {
+ IConsoleError("Company is owned by an AI.");
+ return true;
+ }
+
+ /* Check if the company has active players */
+ FOR_ALL_CLIENTS(cs) {
+ ci = DEREF_CLIENT_INFO(cs);
+ if (ci->client_playas == index) {
+ IConsoleError("Cannot remove company: a client is connected to that company.");
+ return true;
+ }
+ }
+ ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
+ if (ci->client_playas == index) {
+ IConsoleError("Cannot remove company: the server is connected to that company.");
+ return true;
+ }
+
+ /* It is safe to remove this company */
+ DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL);
+ IConsolePrint(_icolour_def, "Company deleted.");
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConNetworkClients)
+{
+ NetworkClientInfo *ci;
+
+ if (argc == 0) {
+ IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'");
+ return true;
+ }
+
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s",
+ ci->client_index, ci->client_name,
+ ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
+ GetPlayerIP(ci));
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConNetworkConnect)
+{
+ char *ip;
+ const char *port = NULL;
+ const char *player = NULL;
+ uint16 rport;
+
+ if (argc == 0) {
+ IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'");
+ IConsoleHelp("IP can contain port and player: 'IP[[#Player]:Port]', eg: 'server.ottd.org#2:443'");
+ IConsoleHelp("Player #255 is spectator all others are a certain company with Company 1 being #1");
+ return true;
+ }
+
+ if (argc < 2) return false;
+ if (_networking) NetworkDisconnect(); // we are in network-mode, first close it!
+
+ ip = argv[1];
+ /* Default settings: default port and new company */
+ rport = NETWORK_DEFAULT_PORT;
+ _network_playas = PLAYER_NEW_COMPANY;
+
+ ParseConnectionString(&player, &port, ip);
+
+ IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
+ if (player != NULL) {
+ _network_playas = atoi(player);
+ IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
+
+ /* From a user pov 0 is a new player, internally it's different and all
+ * players are offset by one to ease up on users (eg players 1-8 not 0-7) */
+ if (_network_playas != PLAYER_SPECTATOR) {
+ _network_playas--;
+ if (!IsValidPlayer(_network_playas)) return false;
+ }
+ }
+ if (port != NULL) {
+ rport = atoi(port);
+ IConsolePrintF(_icolour_def, " port: %s", port);
+ }
+
+ NetworkClientConnectGame(ip, rport);
+
+ return true;
+}
+
+#endif /* ENABLE_NETWORK */
+
+/* ******************************** */
+/* script file console commands */
+/* ******************************** */
+
+DEF_CONSOLE_CMD(ConExec)
+{
+ char cmdline[ICON_CMDLN_SIZE];
+ char *cmdptr;
+
+ if (argc == 0) {
+ IConsoleHelp("Execute a local script file. Usage: 'exec <script> <?>'");
+ return true;
+ }
+
+ if (argc < 2) return false;
+
+ _script_file = fopen(argv[1], "r");
+
+ if (_script_file == NULL) {
+ if (argc == 2 || atoi(argv[2]) != 0) IConsoleError("script file not found");
+ return true;
+ }
+
+ _script_running = true;
+
+ while (_script_running && fgets(cmdline, sizeof(cmdline), _script_file) != NULL) {
+ /* Remove newline characters from the executing script */
+ for (cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
+ if (*cmdptr == '\n' || *cmdptr == '\r') {
+ *cmdptr = '\0';
+ break;
+ }
+ }
+ IConsoleCmdExec(cmdline);
+ }
+
+ if (ferror(_script_file))
+ IConsoleError("Encountered errror while trying to read from script file");
+
+ _script_running = false;
+ fclose(_script_file);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConReturn)
+{
+ if (argc == 0) {
+ IConsoleHelp("Stop executing a running script. Usage: 'return'");
+ return true;
+ }
+
+ _script_running = false;
+ return true;
+}
+
+/* **************************** */
+/* default console commands */
+/* **************************** */
+extern bool CloseConsoleLogIfActive(void);
+
+DEF_CONSOLE_CMD(ConScript)
+{
+ extern FILE* _iconsole_output_file;
+
+ if (argc == 0) {
+ IConsoleHelp("Start or stop logging console output to a file. Usage: 'script <filename>'");
+ IConsoleHelp("If filename is omitted, a running log is stopped if it is active");
+ return true;
+ }
+
+ if (!CloseConsoleLogIfActive()) {
+ if (argc < 2) return false;
+
+ IConsolePrintF(_icolour_def, "file output started to: %s", argv[1]);
+ _iconsole_output_file = fopen(argv[1], "ab");
+ if (_iconsole_output_file == NULL) IConsoleError("could not open file");
+ }
+
+ return true;
+}
+
+
+DEF_CONSOLE_CMD(ConEcho)
+{
+ if (argc == 0) {
+ IConsoleHelp("Print back the first argument to the console. Usage: 'echo <arg>'");
+ return true;
+ }
+
+ if (argc < 2) return false;
+ IConsolePrint(_icolour_def, argv[1]);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConEchoC)
+{
+ if (argc == 0) {
+ IConsoleHelp("Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'");
+ return true;
+ }
+
+ if (argc < 3) return false;
+ IConsolePrint(atoi(argv[1]), argv[2]);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConNewGame)
+{
+ if (argc == 0) {
+ IConsoleHelp("Start a new game. Usage: 'newgame [seed]'");
+ IConsoleHelp("The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
+ return true;
+ }
+
+ StartNewGameWithoutGUI((argc == 2) ? (uint)atoi(argv[1]) : GENERATE_NEW_SEED);
+ return true;
+}
+
+extern void SwitchMode(int new_mode);
+
+DEF_CONSOLE_CMD(ConRestart)
+{
+ if (argc == 0) {
+ IConsoleHelp("Restart game. Usage: 'restart'");
+ IConsoleHelp("Restarts a game. It tries to reproduce the exact same map as the game started with.");
+ return true;
+ }
+
+ /* Don't copy the _newgame pointers to the real pointers, so call SwitchMode directly */
+ _patches.map_x = MapLogX();
+ _patches.map_y = FindFirstBit(MapSizeY());
+ SwitchMode(SM_NEWGAME);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConGetSeed)
+{
+ if (argc == 0) {
+ IConsoleHelp("Returns the seed used to create this game. Usage: 'getseed'");
+ IConsoleHelp("The seed can be used to reproduce the exact same map as the game started with.");
+ return true;
+ }
+
+ IConsolePrintF(_icolour_def, "Generation Seed: %u", _patches.generation_seed);
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConAlias)
+{
+ IConsoleAlias *alias;
+
+ if (argc == 0) {
+ IConsoleHelp("Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'");
+ return true;
+ }
+
+ if (argc < 3) return false;
+
+ alias = IConsoleAliasGet(argv[1]);
+ if (alias == NULL) {
+ IConsoleAliasRegister(argv[1], argv[2]);
+ } else {
+ free(alias->cmdline);
+ alias->cmdline = strdup(argv[2]);
+ }
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConScreenShot)
+{
+ if (argc == 0) {
+ IConsoleHelp("Create a screenshot of the game. Usage: 'screenshot [big | no_con]'");
+ IConsoleHelp("'big' makes a screenshot of the whole map, 'no_con' hides the console to create the screenshot");
+ return true;
+ }
+
+ if (argc > 3) return false;
+
+ SetScreenshotType(SC_VIEWPORT);
+ if (argc > 1) {
+ if (strcmp(argv[1], "big") == 0 || (argc == 3 && strcmp(argv[2], "big") == 0))
+ SetScreenshotType(SC_WORLD);
+
+ if (strcmp(argv[1], "no_con") == 0 || (argc == 3 && strcmp(argv[2], "no_con") == 0))
+ IConsoleClose();
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConInfoVar)
+{
+ static const char *_icon_vartypes[] = {"boolean", "byte", "uint16", "uint32", "int16", "int32", "string"};
+ const IConsoleVar *var;
+
+ if (argc == 0) {
+ IConsoleHelp("Print out debugging information about a variable. Usage: 'info_var <var>'");
+ return true;
+ }
+
+ if (argc < 2) return false;
+
+ var = IConsoleVarGet(argv[1]);
+ if (var == NULL) {
+ IConsoleError("the given variable was not found");
+ return true;
+ }
+
+ IConsolePrintF(_icolour_def, "variable name: %s", var->name);
+ IConsolePrintF(_icolour_def, "variable type: %s", _icon_vartypes[var->type]);
+ IConsolePrintF(_icolour_def, "variable addr: 0x%X", var->addr);
+
+ if (var->hook.access) IConsoleWarning("variable is access hooked");
+ if (var->hook.pre) IConsoleWarning("variable is pre hooked");
+ if (var->hook.post) IConsoleWarning("variable is post hooked");
+ return true;
+}
+
+
+DEF_CONSOLE_CMD(ConInfoCmd)
+{
+ const IConsoleCmd *cmd;
+
+ if (argc == 0) {
+ IConsoleHelp("Print out debugging information about a command. Usage: 'info_cmd <cmd>'");
+ return true;
+ }
+
+ if (argc < 2) return false;
+
+ cmd = IConsoleCmdGet(argv[1]);
+ if (cmd == NULL) {
+ IConsoleError("the given command was not found");
+ return true;
+ }
+
+ IConsolePrintF(_icolour_def, "command name: %s", cmd->name);
+ IConsolePrintF(_icolour_def, "command proc: 0x%X", cmd->proc);
+
+ if (cmd->hook.access) IConsoleWarning("command is access hooked");
+ if (cmd->hook.pre) IConsoleWarning("command is pre hooked");
+ if (cmd->hook.post) IConsoleWarning("command is post hooked");
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConDebugLevel)
+{
+ if (argc == 0) {
+ IConsoleHelp("Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'");
+ IConsoleHelp("Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'s");
+ return true;
+ }
+
+ if (argc > 2) return false;
+
+ if (argc == 1) {
+ IConsolePrintF(_icolour_def, "Current debug-level: '%s'", GetDebugString());
+ } else {
+ SetDebugString(argv[1]);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConExit)
+{
+ if (argc == 0) {
+ IConsoleHelp("Exit the game. Usage: 'exit'");
+ return true;
+ }
+
+ _exit_game = true;
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConPart)
+{
+ if (argc == 0) {
+ IConsoleHelp("Leave the currently joined/running game (only ingame). Usage: 'part'");
+ return true;
+ }
+
+ if (_game_mode != GM_NORMAL) return false;
+
+ _switch_mode = SM_MENU;
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConHelp)
+{
+ if (argc == 2) {
+ const IConsoleCmd *cmd;
+ const IConsoleVar *var;
+ const IConsoleAlias *alias;
+
+ cmd = IConsoleCmdGet(argv[1]);
+ if (cmd != NULL) {
+ cmd->proc(0, NULL);
+ return true;
+ }
+
+ alias = IConsoleAliasGet(argv[1]);
+ if (alias != NULL) {
+ cmd = IConsoleCmdGet(alias->cmdline);
+ if (cmd != NULL) {
+ cmd->proc(0, NULL);
+ return true;
+ }
+ IConsolePrintF(_icolour_err, "ERROR: alias is of special type, please see its execution-line: '%s'", alias->cmdline);
+ return true;
+ }
+
+ var = IConsoleVarGet(argv[1]);
+ if (var != NULL && var->help != NULL) {
+ IConsoleHelp(var->help);
+ return true;
+ }
+
+ IConsoleError("command or variable not found");
+ return true;
+ }
+
+ IConsolePrint(13, " ---- OpenTTD Console Help ---- ");
+ IConsolePrint( 1, " - variables: [command to list all variables: list_vars]");
+ IConsolePrint( 1, " set value with '<var> = <value>', use '++/--' to in-or decrement");
+ IConsolePrint( 1, " or omit '=' and just '<var> <value>'. get value with typing '<var>'");
+ IConsolePrint( 1, " - commands: [command to list all commands: list_cmds]");
+ IConsolePrint( 1, " call commands with '<command> <arg2> <arg3>...'");
+ IConsolePrint( 1, " - to assign strings, or use them as arguments, enclose it within quotes");
+ IConsolePrint( 1, " like this: '<command> \"string argument with spaces\"'");
+ IConsolePrint( 1, " - use 'help <command> | <variable>' to get specific information");
+ IConsolePrint( 1, " - scroll console output with shift + (up | down) | (pageup | pagedown))");
+ IConsolePrint( 1, " - scroll console input history with the up | down arrows");
+ IConsolePrint( 1, "");
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConListCommands)
+{
+ const IConsoleCmd *cmd;
+ size_t l = 0;
+
+ if (argc == 0) {
+ IConsoleHelp("List all registered commands. Usage: 'list_cmds [<pre-filter>]'");
+ return true;
+ }
+
+ if (argv[1] != NULL) l = strlen(argv[1]);
+
+ for (cmd = _iconsole_cmds; cmd != NULL; cmd = cmd->next) {
+ if (argv[1] == NULL || strncmp(cmd->name, argv[1], l) == 0) {
+ IConsolePrintF(_icolour_def, "%s", cmd->name);
+ }
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConListVariables)
+{
+ const IConsoleVar *var;
+ size_t l = 0;
+
+ if (argc == 0) {
+ IConsoleHelp("List all registered variables. Usage: 'list_vars [<pre-filter>]'");
+ return true;
+ }
+
+ if (argv[1] != NULL) l = strlen(argv[1]);
+
+ for (var = _iconsole_vars; var != NULL; var = var->next) {
+ if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
+ IConsolePrintF(_icolour_def, "%s", var->name);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConListAliases)
+{
+ const IConsoleAlias *alias;
+ size_t l = 0;
+
+ if (argc == 0) {
+ IConsoleHelp("List all registered aliases. Usage: 'list_aliases [<pre-filter>]'");
+ return true;
+ }
+
+ if (argv[1] != NULL) l = strlen(argv[1]);
+
+ for (alias = _iconsole_aliases; alias != NULL; alias = alias->next) {
+ if (argv[1] == NULL || strncmp(alias->name, argv[1], l) == 0)
+ IConsolePrintF(_icolour_def, "%s => %s", alias->name, alias->cmdline);
+ }
+
+ return true;
+}
+
+#ifdef ENABLE_NETWORK
+
+DEF_CONSOLE_CMD(ConSay)
+{
+ if (argc == 0) {
+ IConsoleHelp("Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'");
+ return true;
+ }
+
+ if (argc != 2) return false;
+
+ if (!_network_server) {
+ SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
+ } else {
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
+ }
+
+ return true;
+}
+
+#ifdef ENABLE_NETWORK
+ #include "table/strings.h"
+#endif /* ENABLE_NETWORK */
+
+DEF_CONSOLE_CMD(ConPlayers)
+{
+ Player *p;
+
+ if (argc == 0) {
+ IConsoleHelp("List the in-game details of all clients connected to the server. Usage 'players'");
+ return true;
+ }
+ NetworkPopulateCompanyInfo();
+
+ FOR_ALL_PLAYERS(p) {
+ char buffer[512];
+
+ if (!p->is_active) continue;
+
+ GetString(buffer, STR_00D1_DARK_BLUE + _player_colors[p->index], lastof(buffer));
+ IConsolePrintF(8, "#:%d(%s) Company Name: '%s' Year Founded: %d Money: %d Loan: %d Value: %" OTTD_PRINTF64 "d (T:%d, R:%d, P:%d, S:%d)",
+ p->index + 1, buffer, _network_player_info[p->index].company_name, p->inaugurated_year, p->player_money, p->current_loan, CalculateCompanyValue(p),
+ /* trains */ _network_player_info[p->index].num_vehicle[0],
+ /* lorry + bus */ _network_player_info[p->index].num_vehicle[1] + _network_player_info[p->index].num_vehicle[2],
+ /* planes */ _network_player_info[p->index].num_vehicle[3],
+ /* ships */ _network_player_info[p->index].num_vehicle[4]);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConSayPlayer)
+{
+ if (argc == 0) {
+ IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_player <player-no> \"<msg>\"'");
+ IConsoleHelp("PlayerNo is the player that plays as company <playerno>, 1 through max_players");
+ return true;
+ }
+
+ if (argc != 3) return false;
+
+ if (atoi(argv[1]) < 1 || atoi(argv[1]) > MAX_PLAYERS) {
+ IConsolePrintF(_icolour_def, "Unknown player. Player range is between 1 and %d.", MAX_PLAYERS);
+ return true;
+ }
+
+ if (!_network_server) {
+ SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]);
+ } else {
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConSayClient)
+{
+ if (argc == 0) {
+ IConsoleHelp("Chat to a certain player in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'");
+ IConsoleHelp("For client-id's, see the command 'clients'");
+ return true;
+ }
+
+ if (argc != 3) return false;
+
+ if (!_network_server) {
+ SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
+ } else {
+ NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookServerPW)
+{
+ if (strcmp(_network_server_password, "*") == 0) {
+ _network_server_password[0] = '\0';
+ _network_game_info.use_password = 0;
+ } else {
+ ttd_strlcpy(_network_game_info.server_password, _network_server_password, sizeof(_network_server_password));
+ _network_game_info.use_password = 1;
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookRconPW)
+{
+ if (strcmp(_network_rcon_password, "*") == 0)
+ _network_rcon_password[0] = '\0';
+
+ ttd_strlcpy(_network_game_info.rcon_password, _network_rcon_password, sizeof(_network_game_info.rcon_password));
+
+ return true;
+}
+
+/* Also use from within player_gui to change the password graphically */
+bool NetworkChangeCompanyPassword(byte argc, char *argv[])
+{
+ if (argc == 0) {
+ if (!IsValidPlayer(_local_player)) return true; // dedicated server
+ IConsolePrintF(_icolour_warn, "Current value for 'company_pw': %s", _network_player_info[_local_player].password);
+ return true;
+ }
+
+ if (!IsValidPlayer(_local_player)) {
+ IConsoleError("You have to own a company to make use of this command.");
+ return false;
+ }
+
+ if (argc != 1) return false;
+
+ if (strcmp(argv[0], "*") == 0) argv[0][0] = '\0';
+
+ ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password));
+
+ if (!_network_server)
+ SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
+
+ IConsolePrintF(_icolour_warn, "'company_pw' changed to: %s", _network_player_info[_local_player].password);
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConProcPlayerName)
+{
+ NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
+
+ if (ci == NULL) return false;
+
+ // Don't change the name if it is the same as the old name
+ if (strcmp(ci->client_name, _network_player_name) != 0) {
+ if (!_network_server) {
+ SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_network_player_name);
+ } else {
+ if (NetworkFindName(_network_player_name)) {
+ NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, 1, false, ci->client_name, "%s", _network_player_name);
+ ttd_strlcpy(ci->client_name, _network_player_name, sizeof(ci->client_name));
+ NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
+ }
+ }
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookServerName)
+{
+ ttd_strlcpy(_network_game_info.server_name, _network_server_name, sizeof(_network_game_info.server_name));
+ return true;
+}
+
+DEF_CONSOLE_HOOK(ConHookServerAdvertise)
+{
+ if (!_network_advertise) // remove us from advertising
+ NetworkUDPRemoveAdvertise();
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConProcServerIP)
+{
+ if (argc == 0) {
+ IConsolePrintF(_icolour_warn, "Current value for 'server_ip': %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
+ return true;
+ }
+
+ if (argc != 1) return false;
+
+ _network_server_bind_ip = (strcmp(argv[0], "all") == 0) ? inet_addr("0.0.0.0") : inet_addr(argv[0]);
+ snprintf(_network_server_bind_ip_host, sizeof(_network_server_bind_ip_host), "%s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
+ IConsolePrintF(_icolour_warn, "'server_ip' changed to: %s", inet_ntoa(*(struct in_addr *)&_network_server_bind_ip));
+ return true;
+}
+#endif /* ENABLE_NETWORK */
+
+DEF_CONSOLE_CMD(ConPatch)
+{
+ if (argc == 0) {
+ IConsoleHelp("Change patch variables for all players. Usage: 'patch <name> [<value>]'");
+ IConsoleHelp("Omitting <value> will print out the current value of the patch-setting.");
+ return true;
+ }
+
+ if (argc == 1 || argc > 3) return false;
+
+ if (argc == 2) {
+ IConsoleGetPatchSetting(argv[1]);
+ } else {
+ uint32 val;
+
+ if (GetArgumentInteger(&val, argv[2])) {
+ if (!IConsoleSetPatchSetting(argv[1], val)) {
+ IConsoleError("This command/variable is only available to a network server.");
+ }
+ }
+ }
+
+ return true;
+}
+
+DEF_CONSOLE_CMD(ConListDumpVariables)
+{
+ const IConsoleVar *var;
+ size_t l = 0;
+
+ if (argc == 0) {
+ IConsoleHelp("List all variables with their value. Usage: 'dump_vars [<pre-filter>]'");
+ return true;
+ }
+
+ if (argv[1] != NULL) l = strlen(argv[1]);
+
+ for (var = _iconsole_vars; var != NULL; var = var->next) {
+ if (argv[1] == NULL || strncmp(var->name, argv[1], l) == 0)
+ IConsoleVarPrintGetValue(var);
+ }
+
+ return true;
+}
+
+
+#ifdef _DEBUG
+/* ****************************************** */
+/* debug commands and variables */
+/* ****************************************** */
+
+static void IConsoleDebugLibRegister(void)
+{
+ // debugging variables and functions
+ extern bool _stdlib_con_developer; /* XXX extern in .c */
+
+ IConsoleVarRegister("con_developer", &_stdlib_con_developer, ICONSOLE_VAR_BOOLEAN, "Enable/disable console debugging information (internal)");
+ IConsoleCmdRegister("resettile", ConResetTile);
+ IConsoleCmdRegister("stopall", ConStopAllVehicles);
+ IConsoleAliasRegister("dbg_echo", "echo %A; echo %B");
+ IConsoleAliasRegister("dbg_echo2", "echo %!");
+}
+#endif
+
+/* ****************************************** */
+/* console command and variable registration */
+/* ****************************************** */
+
+void IConsoleStdLibRegister(void)
+{
+ // stdlib
+ extern byte _stdlib_developer; /* XXX extern in .c */
+
+ // default variables and functions
+ IConsoleCmdRegister("debug_level", ConDebugLevel);
+ IConsoleCmdRegister("dump_vars", ConListDumpVariables);
+ IConsoleCmdRegister("echo", ConEcho);
+ IConsoleCmdRegister("echoc", ConEchoC);
+ IConsoleCmdRegister("exec", ConExec);
+ IConsoleCmdRegister("exit", ConExit);
+ IConsoleCmdRegister("part", ConPart);
+ IConsoleCmdRegister("help", ConHelp);
+ IConsoleCmdRegister("info_cmd", ConInfoCmd);
+ IConsoleCmdRegister("info_var", ConInfoVar);
+ IConsoleCmdRegister("list_cmds", ConListCommands);
+ IConsoleCmdRegister("list_vars", ConListVariables);
+ IConsoleCmdRegister("list_aliases", ConListAliases);
+ IConsoleCmdRegister("newgame", ConNewGame);
+ IConsoleCmdRegister("restart", ConRestart);
+ IConsoleCmdRegister("getseed", ConGetSeed);
+ IConsoleCmdRegister("quit", ConExit);
+ IConsoleCmdRegister("resetengines", ConResetEngines);
+ IConsoleCmdRegister("return", ConReturn);
+ IConsoleCmdRegister("screenshot", ConScreenShot);
+ IConsoleCmdRegister("script", ConScript);
+ IConsoleCmdRegister("scrollto", ConScrollToTile);
+ IConsoleCmdRegister("alias", ConAlias);
+ IConsoleCmdRegister("load", ConLoad);
+ IConsoleCmdRegister("rm", ConRemove);
+ IConsoleCmdRegister("save", ConSave);
+ IConsoleCmdRegister("saveconfig", ConSaveConfig);
+ IConsoleCmdRegister("ls", ConListFiles);
+ IConsoleCmdRegister("cd", ConChangeDirectory);
+ IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
+ IConsoleCmdRegister("clear", ConClearBuffer);
+ IConsoleCmdRegister("patch", ConPatch);
+
+ IConsoleAliasRegister("dir", "ls");
+ IConsoleAliasRegister("del", "rm %+");
+ IConsoleAliasRegister("newmap", "newgame");
+ IConsoleAliasRegister("new_map", "newgame");
+ IConsoleAliasRegister("new_game", "newgame");
+
+
+ IConsoleVarRegister("developer", &_stdlib_developer, ICONSOLE_VAR_BYTE, "Redirect debugging output from the console/command line to the ingame console (value 2). Default value: 1");
+
+ /* networking variables and functions */
+#ifdef ENABLE_NETWORK
+ /* Network hooks; only active in network */
+ IConsoleCmdHookAdd ("resetengines", ICONSOLE_HOOK_ACCESS, ConHookNoNetwork);
+
+ /*** Networking commands ***/
+ IConsoleCmdRegister("say", ConSay);
+ IConsoleCmdHookAdd("say", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("players", ConPlayers);
+ IConsoleCmdHookAdd("players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("say_player", ConSayPlayer);
+ IConsoleCmdHookAdd("say_player", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("say_client", ConSayClient);
+ IConsoleCmdHookAdd("say_client", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+
+ IConsoleCmdRegister("connect", ConNetworkConnect);
+ IConsoleCmdHookAdd("connect", ICONSOLE_HOOK_ACCESS, ConHookClientOnly);
+ IConsoleAliasRegister("join", "connect %A");
+ IConsoleCmdRegister("clients", ConNetworkClients);
+ IConsoleCmdHookAdd("clients", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleCmdRegister("status", ConStatus);
+ IConsoleCmdHookAdd("status", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("server_info", ConServerInfo);
+ IConsoleCmdHookAdd("server_info", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleAliasRegister("info", "server_info");
+ IConsoleCmdRegister("rcon", ConRcon);
+ IConsoleCmdHookAdd("rcon", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+
+ IConsoleCmdRegister("reset_company", ConResetCompany);
+ IConsoleCmdHookAdd("reset_company", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleAliasRegister("clean_company", "reset_company %A");
+ IConsoleCmdRegister("kick", ConKick);
+ IConsoleCmdHookAdd("kick", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("ban", ConBan);
+ IConsoleCmdHookAdd("ban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("unban", ConUnBan);
+ IConsoleCmdHookAdd("unban", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("banlist", ConBanList);
+ IConsoleCmdHookAdd("banlist", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+
+ IConsoleCmdRegister("pause", ConPauseGame);
+ IConsoleCmdHookAdd("pause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleCmdRegister("unpause", ConUnPauseGame);
+ IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+
+ /*** Networking variables ***/
+ IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
+ IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarRegister("net_sync_freq", &_network_sync_freq, ICONSOLE_VAR_UINT16, "The amount of frames to check if the game is still in sync. Default value: 100");
+ IConsoleVarHookAdd("net_sync_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+
+ IConsoleVarStringRegister("server_pw", &_network_server_password, sizeof(_network_server_password), "Set the server password to protect your server. Use '*' to clear the password");
+ IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("server_pw", ICONSOLE_HOOK_POST_ACTION, ConHookServerPW);
+ IConsoleAliasRegister("server_password", "server_pw %+");
+ IConsoleVarStringRegister("rcon_pw", &_network_rcon_password, sizeof(_network_rcon_password), "Set the rcon-password to change server behaviour. Use '*' to disable rcon");
+ IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("rcon_pw", ICONSOLE_HOOK_POST_ACTION, ConHookRconPW);
+ IConsoleAliasRegister("rcon_password", "rcon_pw %+");
+ IConsoleVarStringRegister("company_pw", NULL, 0, "Set a password for your company, so no one without the correct password can join. Use '*' to clear the password");
+ IConsoleVarHookAdd("company_pw", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleVarProcAdd("company_pw", NetworkChangeCompanyPassword);
+ IConsoleAliasRegister("company_password", "company_pw %+");
+
+ IConsoleVarStringRegister("name", &_network_player_name, sizeof(_network_player_name), "Set your name for multiplayer");
+ IConsoleVarHookAdd("name", ICONSOLE_HOOK_ACCESS, ConHookNeedNetwork);
+ IConsoleVarHookAdd("name", ICONSOLE_HOOK_POST_ACTION, ConProcPlayerName);
+ IConsoleVarStringRegister("server_name", &_network_server_name, sizeof(_network_server_name), "Set the name of the server for multiplayer");
+ IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("server_name", ICONSOLE_HOOK_POST_ACTION, ConHookServerName);
+
+ IConsoleVarRegister("server_port", &_network_server_port, ICONSOLE_VAR_UINT32, "Set the server port. Changes take effect the next time you start a server");
+ IConsoleVarRegister("server_ip", &_network_server_bind_ip, ICONSOLE_VAR_UINT32, "Set the IP the server binds to. Changes take effect the next time you start a server. Use 'all' to bind to any IP.");
+ IConsoleVarProcAdd("server_ip", ConProcServerIP);
+ IConsoleAliasRegister("server_bind_ip", "server_ip %+");
+ IConsoleAliasRegister("server_ip_bind", "server_ip %+");
+ IConsoleAliasRegister("server_bind", "server_ip %+");
+ IConsoleVarRegister("server_advertise", &_network_advertise, ICONSOLE_VAR_BOOLEAN, "Set if the server will advertise to the master server and show up there");
+ IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("server_advertise", ICONSOLE_HOOK_POST_ACTION, ConHookServerAdvertise);
+
+ IConsoleVarRegister("max_clients", &_network_game_info.clients_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of connected players during runtime. Default value: 10");
+ IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("max_clients", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxClientsCount);
+ IConsoleVarRegister("max_companies", &_network_game_info.companies_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active companies during runtime. Default value: 8");
+ IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("max_companies", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxCompaniesCount);
+ IConsoleVarRegister("max_spectators", &_network_game_info.spectators_max, ICONSOLE_VAR_BYTE, "Control the maximum amount of active spectators during runtime. Default value: 9");
+ IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("max_spectators", ICONSOLE_HOOK_POST_ACTION, ConHookValidateMaxSpectatorsCount);
+
+ IConsoleVarRegister("max_join_time", &_network_max_join_time, ICONSOLE_VAR_UINT16, "Set the maximum amount of time (ticks) a client is allowed to join. Default value: 500");
+
+ IConsoleVarRegister("pause_on_join", &_network_pause_on_join, ICONSOLE_VAR_BOOLEAN, "Set if the server should pause gameplay while a client is joining. This might help slow users");
+ IConsoleVarHookAdd("pause_on_join", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+
+ IConsoleVarRegister("autoclean_companies", &_network_autoclean_companies, ICONSOLE_VAR_BOOLEAN, "Automatically shut down inactive companies to free them up for other players. Customize with 'autoclean_(un)protected'");
+ IConsoleVarHookAdd("autoclean_companies", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarRegister("autoclean_protected", &_network_autoclean_protected, ICONSOLE_VAR_BYTE, "Automatically remove the password from an inactive company after the given amount of months");
+ IConsoleVarHookAdd("autoclean_protected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarRegister("autoclean_unprotected", &_network_autoclean_unprotected, ICONSOLE_VAR_BYTE, "Automatically shut down inactive companies after the given amount of months");
+ IConsoleVarHookAdd("autoclean_unprotected", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarRegister("restart_game_year", &_network_restart_game_year, ICONSOLE_VAR_UINT16, "Auto-restart the server when Jan 1st of the set year is reached. Use '0' to disable this");
+ IConsoleVarHookAdd("restart_game_year", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+
+ IConsoleVarRegister("min_players", &_network_min_players, ICONSOLE_VAR_BYTE, "Automatically pause the game when the number of active players passes below the given amount");
+ IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
+ IConsoleVarHookAdd("min_players", ICONSOLE_HOOK_POST_ACTION, ConHookCheckMinPlayers);
+
+#endif /* ENABLE_NETWORK */
+
+ // debugging stuff
+#ifdef _DEBUG
+ IConsoleDebugLibRegister();
+#endif
+}