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-rw-r--r--src/console.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/console.h b/src/console.h
index da672a5b5..5734a148b 100644
--- a/src/console.h
+++ b/src/console.h
@@ -37,7 +37,7 @@ typedef enum IConsoleHookTypes {
* access, before execution/change or after execution/change. This allows
* for general flow of permissions or special action needed in some cases
*/
-typedef bool IConsoleHook(void);
+typedef bool IConsoleHook();
typedef struct IConsoleHooks{
IConsoleHook *access; ///< trigger when accessing the variable/command
IConsoleHook *pre; ///< trigger before the variable/command is changed/executed
@@ -117,13 +117,13 @@ VARDEF byte _icolour_cmd;
VARDEF IConsoleModes _iconsole_mode;
/* console functions */
-void IConsoleInit(void);
-void IConsoleFree(void);
-void IConsoleClearBuffer(void);
+void IConsoleInit();
+void IConsoleFree();
+void IConsoleClearBuffer();
void IConsoleResize(Window *w);
-void IConsoleSwitch(void);
-void IConsoleClose(void);
-void IConsoleOpen(void);
+void IConsoleSwitch();
+void IConsoleClose();
+void IConsoleOpen();
/* console output */
void IConsolePrint(uint16 color_code, const char *string);
@@ -150,7 +150,7 @@ void IConsoleCmdExec(const char *cmdstr);
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
/* console std lib (register ingame commands/aliases/variables) */
-void IConsoleStdLibRegister(void);
+void IConsoleStdLibRegister();
/* Hooking code */
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);