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-rw-r--r--src/console.cpp1150
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diff --git a/src/console.cpp b/src/console.cpp
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+++ b/src/console.cpp
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+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "table/strings.h"
+#include "functions.h"
+#include "window.h"
+#include "gui.h"
+#include "gfx.h"
+#include "player.h"
+#include "variables.h"
+#include "string.h"
+#include <stdarg.h>
+#include <string.h>
+#include "console.h"
+#include "network/network.h"
+#include "network/network_data.h"
+#include "network/network_server.h"
+
+#define ICON_BUFFER 79
+#define ICON_HISTORY_SIZE 20
+#define ICON_LINE_HEIGHT 12
+#define ICON_RIGHT_BORDERWIDTH 10
+#define ICON_BOTTOM_BORDERWIDTH 12
+#define ICON_MAX_ALIAS_LINES 40
+#define ICON_TOKEN_COUNT 20
+
+// ** main console ** //
+static char *_iconsole_buffer[ICON_BUFFER + 1];
+static uint16 _iconsole_cbuffer[ICON_BUFFER + 1];
+static Textbuf _iconsole_cmdline;
+
+// ** stdlib ** //
+byte _stdlib_developer = 1;
+bool _stdlib_con_developer = false;
+FILE *_iconsole_output_file;
+
+// ** main console cmd buffer
+static char *_iconsole_history[ICON_HISTORY_SIZE];
+static byte _iconsole_historypos;
+
+/* *************** */
+/* end of header */
+/* *************** */
+
+static void IConsoleClearCommand(void)
+{
+ memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
+ _iconsole_cmdline.length = 0;
+ _iconsole_cmdline.width = 0;
+ _iconsole_cmdline.caretpos = 0;
+ _iconsole_cmdline.caretxoffs = 0;
+ SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
+}
+
+static inline void IConsoleResetHistoryPos(void) {_iconsole_historypos = ICON_HISTORY_SIZE - 1;}
+
+
+static void IConsoleHistoryAdd(const char *cmd);
+static void IConsoleHistoryNavigate(int direction);
+
+// ** console window ** //
+static void IConsoleWndProc(Window *w, WindowEvent *e)
+{
+ static byte iconsole_scroll = ICON_BUFFER;
+
+ switch (e->event) {
+ case WE_PAINT: {
+ int i = iconsole_scroll;
+ int max = (w->height / ICON_LINE_HEIGHT) - 1;
+ int delta = 0;
+ GfxFillRect(w->left, w->top, w->width, w->height - 1, 0);
+ while ((i > 0) && (i > iconsole_scroll - max) && (_iconsole_buffer[i] != NULL)) {
+ DoDrawString(_iconsole_buffer[i], 5,
+ w->height - (iconsole_scroll + 2 - i) * ICON_LINE_HEIGHT, _iconsole_cbuffer[i]);
+ i--;
+ }
+ /* If the text is longer than the window, don't show the starting ']' */
+ delta = w->width - 10 - _iconsole_cmdline.width - ICON_RIGHT_BORDERWIDTH;
+ if (delta > 0) {
+ DoDrawString("]", 5, w->height - ICON_LINE_HEIGHT, _icolour_cmd);
+ delta = 0;
+ }
+
+ DoDrawString(_iconsole_cmdline.buf, 10 + delta, w->height - ICON_LINE_HEIGHT, _icolour_cmd);
+
+ if (_iconsole_cmdline.caret)
+ DoDrawString("_", 10 + delta + _iconsole_cmdline.caretxoffs, w->height - ICON_LINE_HEIGHT, 12);
+ break;
+ }
+ case WE_MOUSELOOP:
+ if (HandleCaret(&_iconsole_cmdline))
+ SetWindowDirty(w);
+ break;
+ case WE_DESTROY:
+ _iconsole_mode = ICONSOLE_CLOSED;
+ break;
+ case WE_KEYPRESS:
+ e->we.keypress.cont = false;
+ switch (e->we.keypress.keycode) {
+ case WKC_UP:
+ IConsoleHistoryNavigate(+1);
+ SetWindowDirty(w);
+ break;
+ case WKC_DOWN:
+ IConsoleHistoryNavigate(-1);
+ SetWindowDirty(w);
+ break;
+ case WKC_SHIFT | WKC_PAGEUP:
+ if (iconsole_scroll - (w->height / ICON_LINE_HEIGHT) - 1 < 0) {
+ iconsole_scroll = 0;
+ } else {
+ iconsole_scroll -= (w->height / ICON_LINE_HEIGHT) - 1;
+ }
+ SetWindowDirty(w);
+ break;
+ case WKC_SHIFT | WKC_PAGEDOWN:
+ if (iconsole_scroll + (w->height / ICON_LINE_HEIGHT) - 1 > ICON_BUFFER) {
+ iconsole_scroll = ICON_BUFFER;
+ } else {
+ iconsole_scroll += (w->height / ICON_LINE_HEIGHT) - 1;
+ }
+ SetWindowDirty(w);
+ break;
+ case WKC_SHIFT | WKC_UP:
+ if (iconsole_scroll <= 0) {
+ iconsole_scroll = 0;
+ } else {
+ --iconsole_scroll;
+ }
+ SetWindowDirty(w);
+ break;
+ case WKC_SHIFT | WKC_DOWN:
+ if (iconsole_scroll >= ICON_BUFFER) {
+ iconsole_scroll = ICON_BUFFER;
+ } else {
+ ++iconsole_scroll;
+ }
+ SetWindowDirty(w);
+ break;
+ case WKC_BACKQUOTE:
+ IConsoleSwitch();
+ break;
+ case WKC_RETURN: case WKC_NUM_ENTER:
+ IConsolePrintF(_icolour_cmd, "] %s", _iconsole_cmdline.buf);
+ IConsoleHistoryAdd(_iconsole_cmdline.buf);
+
+ IConsoleCmdExec(_iconsole_cmdline.buf);
+ IConsoleClearCommand();
+ break;
+ case WKC_CTRL | WKC_RETURN:
+ _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
+ IConsoleResize(w);
+ MarkWholeScreenDirty();
+ break;
+ case (WKC_CTRL | 'V'):
+ if (InsertTextBufferClipboard(&_iconsole_cmdline)) {
+ IConsoleResetHistoryPos();
+ SetWindowDirty(w);
+ }
+ break;
+ case (WKC_CTRL | 'L'):
+ IConsoleCmdExec("clear");
+ break;
+ case (WKC_CTRL | 'U'):
+ DeleteTextBufferAll(&_iconsole_cmdline);
+ SetWindowDirty(w);
+ break;
+ case WKC_BACKSPACE: case WKC_DELETE:
+ if (DeleteTextBufferChar(&_iconsole_cmdline, e->we.keypress.keycode)) {
+ IConsoleResetHistoryPos();
+ SetWindowDirty(w);
+ }
+ break;
+ case WKC_LEFT: case WKC_RIGHT: case WKC_END: case WKC_HOME:
+ if (MoveTextBufferPos(&_iconsole_cmdline, e->we.keypress.keycode)) {
+ IConsoleResetHistoryPos();
+ SetWindowDirty(w);
+ }
+ break;
+ default:
+ if (IsValidChar(e->we.keypress.key, CS_ALPHANUMERAL)) {
+ iconsole_scroll = ICON_BUFFER;
+ InsertTextBufferChar(&_iconsole_cmdline, e->we.keypress.key);
+ IConsoleResetHistoryPos();
+ SetWindowDirty(w);
+ } else {
+ e->we.keypress.cont = true;
+ }
+ break;
+ }
+ }
+}
+
+static const Widget _iconsole_window_widgets[] = {
+ {WIDGETS_END}
+};
+
+static const WindowDesc _iconsole_window_desc = {
+ 0, 0, 2, 2,
+ WC_CONSOLE, 0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _iconsole_window_widgets,
+ IConsoleWndProc,
+};
+
+void IConsoleInit(void)
+{
+ extern const char _openttd_revision[];
+ _iconsole_output_file = NULL;
+ _icolour_def = 1;
+ _icolour_err = 3;
+ _icolour_warn = 13;
+ _icolour_dbg = 5;
+ _icolour_cmd = 2;
+ _iconsole_historypos = ICON_HISTORY_SIZE - 1;
+ _iconsole_mode = ICONSOLE_CLOSED;
+
+#ifdef ENABLE_NETWORK /* Initialize network only variables */
+ _redirect_console_to_client = 0;
+#endif
+
+ memset(_iconsole_history, 0, sizeof(_iconsole_history));
+ memset(_iconsole_buffer, 0, sizeof(_iconsole_buffer));
+ memset(_iconsole_cbuffer, 0, sizeof(_iconsole_cbuffer));
+ _iconsole_cmdline.buf = calloc(ICON_CMDLN_SIZE, sizeof(*_iconsole_cmdline.buf)); // create buffer and zero it
+ _iconsole_cmdline.maxlength = ICON_CMDLN_SIZE;
+
+ IConsolePrintF(13, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
+ IConsolePrint(12, "------------------------------------");
+ IConsolePrint(12, "use \"help\" for more information");
+ IConsolePrint(12, "");
+ IConsoleStdLibRegister();
+ IConsoleClearCommand();
+ IConsoleHistoryAdd("");
+}
+
+void IConsoleClearBuffer(void)
+{
+ uint i;
+ for (i = 0; i <= ICON_BUFFER; i++) {
+ free(_iconsole_buffer[i]);
+ _iconsole_buffer[i] = NULL;
+ }
+}
+
+static void IConsoleClear(void)
+{
+ free(_iconsole_cmdline.buf);
+ IConsoleClearBuffer();
+}
+
+static void IConsoleWriteToLogFile(const char *string)
+{
+ if (_iconsole_output_file != NULL) {
+ // if there is an console output file ... also print it there
+ fwrite(string, strlen(string), 1, _iconsole_output_file);
+ fwrite("\n", 1, 1, _iconsole_output_file);
+ }
+}
+
+bool CloseConsoleLogIfActive(void)
+{
+ if (_iconsole_output_file != NULL) {
+ IConsolePrintF(_icolour_def, "file output complete");
+ fclose(_iconsole_output_file);
+ _iconsole_output_file = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+void IConsoleFree(void)
+{
+ IConsoleClear();
+ CloseConsoleLogIfActive();
+}
+
+void IConsoleResize(Window *w)
+{
+ switch (_iconsole_mode) {
+ case ICONSOLE_OPENED:
+ w->height = _screen.height / 3;
+ w->width = _screen.width;
+ break;
+ case ICONSOLE_FULL:
+ w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
+ w->width = _screen.width;
+ break;
+ default: return;
+ }
+
+ MarkWholeScreenDirty();
+}
+
+void IConsoleSwitch(void)
+{
+ switch (_iconsole_mode) {
+ case ICONSOLE_CLOSED: {
+ Window *w = AllocateWindowDesc(&_iconsole_window_desc);
+ w->height = _screen.height / 3;
+ w->width = _screen.width;
+ _iconsole_mode = ICONSOLE_OPENED;
+ SETBIT(_no_scroll, SCROLL_CON); // override cursor arrows; the gamefield will not scroll
+ } break;
+ case ICONSOLE_OPENED: case ICONSOLE_FULL:
+ DeleteWindowById(WC_CONSOLE, 0);
+ _iconsole_mode = ICONSOLE_CLOSED;
+ CLRBIT(_no_scroll, SCROLL_CON);
+ break;
+ }
+
+ MarkWholeScreenDirty();
+}
+
+void IConsoleClose(void) {if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();}
+void IConsoleOpen(void) {if (_iconsole_mode == ICONSOLE_CLOSED) IConsoleSwitch();}
+
+/**
+ * Add the entered line into the history so you can look it back
+ * scroll, etc. Put it to the beginning as it is the latest text
+ * @param cmd Text to be entered into the 'history'
+ */
+static void IConsoleHistoryAdd(const char *cmd)
+{
+ free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
+
+ memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
+ _iconsole_history[0] = strdup(cmd);
+ IConsoleResetHistoryPos();
+}
+
+/**
+ * Navigate Up/Down in the history of typed commands
+ * @param direction Go further back in history (+1), go to recently typed commands (-1)
+ */
+static void IConsoleHistoryNavigate(int direction)
+{
+ int i = _iconsole_historypos + direction;
+
+ // watch out for overflows, just wrap around
+ if (i < 0) i = ICON_HISTORY_SIZE - 1;
+ if (i >= ICON_HISTORY_SIZE) i = 0;
+
+ if (direction > 0)
+ if (_iconsole_history[i] == NULL) i = 0;
+
+ if (direction < 0) {
+ while (i > 0 && _iconsole_history[i] == NULL) i--;
+ }
+
+ _iconsole_historypos = i;
+ IConsoleClearCommand();
+ // copy history to 'command prompt / bash'
+ assert(_iconsole_history[i] != NULL && IS_INT_INSIDE(i, 0, ICON_HISTORY_SIZE));
+ ttd_strlcpy(_iconsole_cmdline.buf, _iconsole_history[i], _iconsole_cmdline.maxlength);
+ UpdateTextBufferSize(&_iconsole_cmdline);
+}
+
+/**
+ * Handle the printing of text entered into the console or redirected there
+ * by any other means. Text can be redirected to other players in a network game
+ * as well as to a logfile. If the network server is a dedicated server, all activities
+ * are also logged. All lines to print are added to a temporary buffer which can be
+ * used as a history to print them onscreen
+ * @param color_code the colour of the command. Red in case of errors, etc.
+ * @param string the message entered or output on the console (notice, error, etc.)
+ */
+void IConsolePrint(uint16 color_code, const char *string)
+{
+ char *str;
+#ifdef ENABLE_NETWORK
+ if (_redirect_console_to_client != 0) {
+ /* Redirect the string to the client */
+ SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromIndex(_redirect_console_to_client), color_code, string);
+ return;
+ }
+#endif
+
+ /* Create a copy of the string, strip if of colours and invalid
+ * characters and (when applicable) assign it to the console buffer */
+ str = strdup(string);
+ str_strip_colours(str);
+ str_validate(str);
+
+ if (_network_dedicated) {
+ printf("%s\n", str);
+ IConsoleWriteToLogFile(str);
+ free(str); // free duplicated string since it's not used anymore
+ return;
+ }
+
+ /* move up all the strings in the buffer one place and do the same for colour
+ * to accomodate for the new command/message */
+ free(_iconsole_buffer[0]);
+ memmove(&_iconsole_buffer[0], &_iconsole_buffer[1], sizeof(_iconsole_buffer[0]) * ICON_BUFFER);
+ _iconsole_buffer[ICON_BUFFER] = str;
+
+ memmove(&_iconsole_cbuffer[0], &_iconsole_cbuffer[1], sizeof(_iconsole_cbuffer[0]) * ICON_BUFFER);
+ _iconsole_cbuffer[ICON_BUFFER] = color_code;
+
+ IConsoleWriteToLogFile(_iconsole_buffer[ICON_BUFFER]);
+
+ SetWindowDirty(FindWindowById(WC_CONSOLE, 0));
+}
+
+/**
+ * Handle the printing of text entered into the console or redirected there
+ * by any other means. Uses printf() style format, for more information look
+ * at @IConsolePrint()
+ */
+void CDECL IConsolePrintF(uint16 color_code, const char *s, ...)
+{
+ va_list va;
+ char buf[ICON_MAX_STREAMSIZE];
+
+ va_start(va, s);
+ vsnprintf(buf, sizeof(buf), s, va);
+ va_end(va);
+
+ IConsolePrint(color_code, buf);
+}
+
+/**
+ * It is possible to print debugging information to the console,
+ * which is achieved by using this function. Can only be used by
+ * @debug() in debug.c. You need at least a level 2 (developer) for debugging
+ * messages to show up
+ * @param dbg debugging category
+ * @param string debugging message
+ */
+void IConsoleDebug(const char *dbg, const char *string)
+{
+ if (_stdlib_developer > 1)
+ IConsolePrintF(_icolour_dbg, "dbg: [%s] %s", dbg, string);
+}
+
+/**
+ * It is possible to print warnings to the console. These are mostly
+ * errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
+ * debugging messages to show up
+ */
+void IConsoleWarning(const char *string)
+{
+ if (_stdlib_developer > 0)
+ IConsolePrintF(_icolour_warn, "WARNING: %s", string);
+}
+
+/**
+ * It is possible to print error information to the console. This can include
+ * game errors, or errors in general you would want the user to notice
+ */
+void IConsoleError(const char *string)
+{
+ IConsolePrintF(_icolour_err, "ERROR: %s", string);
+}
+
+/**
+ * Change a string into its number representation. Supports
+ * decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
+ * @param *value the variable a successfull conversion will be put in
+ * @param *arg the string to be converted
+ * @return Return true on success or false on failure
+ */
+bool GetArgumentInteger(uint32 *value, const char *arg)
+{
+ char *endptr;
+
+ if (strcmp(arg, "on") == 0 || strcmp(arg, "true") == 0) {
+ *value = 1;
+ return true;
+ }
+ if (strcmp(arg, "off") == 0 || strcmp(arg, "false") == 0) {
+ *value = 0;
+ return true;
+ }
+
+ *value = strtoul(arg, &endptr, 0);
+ return arg != endptr;
+}
+
+// * ************************* * //
+// * hooking code * //
+// * ************************* * //
+/**
+ * General internal hooking code that is the same for both commands and variables
+ * @param hooks @IConsoleHooks structure that will be set according to
+ * @param type type access trigger
+ * @param proc function called when the hook criteria is met
+ */
+static void IConsoleHookAdd(IConsoleHooks *hooks, IConsoleHookTypes type, IConsoleHook *proc)
+{
+ if (hooks == NULL || proc == NULL) return;
+
+ switch (type) {
+ case ICONSOLE_HOOK_ACCESS:
+ hooks->access = proc;
+ break;
+ case ICONSOLE_HOOK_PRE_ACTION:
+ hooks->pre = proc;
+ break;
+ case ICONSOLE_HOOK_POST_ACTION:
+ hooks->post = proc;
+ break;
+ default: NOT_REACHED();
+ }
+}
+
+/**
+ * Handle any special hook triggers. If the hook type is met check if
+ * there is a function associated with that and if so, execute it
+ * @param hooks @IConsoleHooks structure that will be checked
+ * @param type type of hook, trigger that needs to be activated
+ * @return true on a successfull execution of the hook command or if there
+ * is no hook/trigger present at all. False otherwise
+ */
+static bool IConsoleHookHandle(const IConsoleHooks *hooks, IConsoleHookTypes type)
+{
+ IConsoleHook *proc = NULL;
+ if (hooks == NULL) return false;
+
+ switch (type) {
+ case ICONSOLE_HOOK_ACCESS:
+ proc = hooks->access;
+ break;
+ case ICONSOLE_HOOK_PRE_ACTION:
+ proc = hooks->pre;
+ break;
+ case ICONSOLE_HOOK_POST_ACTION:
+ proc = hooks->post;
+ break;
+ default: NOT_REACHED();
+ }
+
+ return (proc == NULL) ? true : proc();
+}
+
+/**
+ * Add a hook to a command that will be triggered at certain points
+ * @param name name of the command that the hook is added to
+ * @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
+ * @param proc function called when the hook criteria is met
+ */
+void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
+{
+ IConsoleCmd *cmd = IConsoleCmdGet(name);
+ if (cmd == NULL) return;
+ IConsoleHookAdd(&cmd->hook, type, proc);
+}
+
+/**
+ * Add a hook to a variable that will be triggered at certain points
+ * @param name name of the variable that the hook is added to
+ * @param type type of hook that is added (ACCESS, BEFORE and AFTER change)
+ * @param proc function called when the hook criteria is met
+ */
+void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc)
+{
+ IConsoleVar *var = IConsoleVarGet(name);
+ if (var == NULL) return;
+ IConsoleHookAdd(&var->hook, type, proc);
+}
+
+/**
+ * Perhaps ugly macro, but this saves us the trouble of writing the same function
+ * three types, just with different variables. Yes, templates would be handy. It was
+ * either this define or an even more ugly void* magic function
+ */
+#define IConsoleAddSorted(_base, item_new, IConsoleType, type) \
+{ \
+ IConsoleType *item, *item_before; \
+ /* first command */ \
+ if (_base == NULL) { \
+ _base = item_new; \
+ return; \
+ } \
+ \
+ item_before = NULL; \
+ item = _base; \
+ \
+ /* BEGIN - Alphabetically insert the commands into the linked list */ \
+ while (item != NULL) { \
+ int i = strcmp(item->name, item_new->name); \
+ if (i == 0) { \
+ IConsoleError(type " with this name already exists; insertion aborted"); \
+ free(item_new); \
+ return; \
+ } \
+ \
+ if (i > 0) break; /* insert at this position */ \
+ \
+ item_before = item; \
+ item = item->next; \
+ } \
+ \
+ if (item_before == NULL) { \
+ _base = item_new; \
+ } else { \
+ item_before->next = item_new; \
+ } \
+ \
+ item_new->next = item; \
+ /* END - Alphabetical insert */ \
+}
+
+/**
+ * Register a new command to be used in the console
+ * @param name name of the command that will be used
+ * @param proc function that will be called upon execution of command
+ */
+void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc)
+{
+ char *new_cmd = strdup(name);
+ IConsoleCmd *item_new = malloc(sizeof(IConsoleCmd));
+
+ item_new->next = NULL;
+ item_new->proc = proc;
+ item_new->name = new_cmd;
+
+ item_new->hook.access = NULL;
+ item_new->hook.pre = NULL;
+ item_new->hook.post = NULL;
+
+ IConsoleAddSorted(_iconsole_cmds, item_new, IConsoleCmd, "a command");
+}
+
+/**
+ * Find the command pointed to by its string
+ * @param name command to be found
+ * @return return Cmdstruct of the found command, or NULL on failure
+ */
+IConsoleCmd *IConsoleCmdGet(const char *name)
+{
+ IConsoleCmd *item;
+
+ for (item = _iconsole_cmds; item != NULL; item = item->next) {
+ if (strcmp(item->name, name) == 0) return item;
+ }
+ return NULL;
+}
+
+/**
+ * Register a an alias for an already existing command in the console
+ * @param name name of the alias that will be used
+ * @param cmd name of the command that 'name' will be alias of
+ */
+void IConsoleAliasRegister(const char *name, const char *cmd)
+{
+ char *new_alias = strdup(name);
+ char *cmd_aliased = strdup(cmd);
+ IConsoleAlias *item_new = malloc(sizeof(IConsoleAlias));
+
+ item_new->next = NULL;
+ item_new->cmdline = cmd_aliased;
+ item_new->name = new_alias;
+
+ IConsoleAddSorted(_iconsole_aliases, item_new, IConsoleAlias, "an alias");
+}
+
+/**
+ * Find the alias pointed to by its string
+ * @param name alias to be found
+ * @return return Aliasstruct of the found alias, or NULL on failure
+ */
+IConsoleAlias *IConsoleAliasGet(const char *name)
+{
+ IConsoleAlias* item;
+
+ for (item = _iconsole_aliases; item != NULL; item = item->next) {
+ if (strcmp(item->name, name) == 0) return item;
+ }
+
+ return NULL;
+}
+
+/** copy in an argument into the aliasstream */
+static inline int IConsoleCopyInParams(char *dst, const char *src, uint bufpos)
+{
+ int len = min(ICON_MAX_STREAMSIZE - bufpos, (uint)strlen(src));
+ strncpy(dst, src, len);
+
+ return len;
+}
+
+/**
+ * An alias is just another name for a command, or for more commands
+ * Execute it as well.
+ * @param *alias is the alias of the command
+ * @param tokencount the number of parameters passed
+ * @param *tokens are the parameters given to the original command (0 is the first param)
+ */
+static void IConsoleAliasExec(const IConsoleAlias *alias, byte tokencount, char *tokens[ICON_TOKEN_COUNT])
+{
+ const char *cmdptr;
+ char *aliases[ICON_MAX_ALIAS_LINES], aliasstream[ICON_MAX_STREAMSIZE];
+ uint i;
+ uint a_index, astream_i;
+
+ memset(&aliases, 0, sizeof(aliases));
+ memset(&aliasstream, 0, sizeof(aliasstream));
+
+ if (_stdlib_con_developer)
+ IConsolePrintF(_icolour_dbg, "condbg: requested command is an alias; parsing...");
+
+ aliases[0] = aliasstream;
+ for (cmdptr = alias->cmdline, a_index = 0, astream_i = 0; *cmdptr != '\0'; cmdptr++) {
+ if (a_index >= lengthof(aliases) || astream_i >= lengthof(aliasstream)) break;
+
+ switch (*cmdptr) {
+ case '\'': /* ' will double for "" */
+ aliasstream[astream_i++] = '"';
+ break;
+ case ';': /* Cmd seperator, start new command */
+ aliasstream[astream_i] = '\0';
+ aliases[++a_index] = &aliasstream[++astream_i];
+ cmdptr++;
+ break;
+ case '%': /* Some or all parameters */
+ cmdptr++;
+ switch (*cmdptr) {
+ case '+': { /* All parameters seperated: "[param 1]" "[param 2]" */
+ for (i = 0; i != tokencount; i++) {
+ aliasstream[astream_i++] = '"';
+ astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
+ aliasstream[astream_i++] = '"';
+ aliasstream[astream_i++] = ' ';
+ }
+ } break;
+ case '!': { /* Merge the parameters to one: "[param 1] [param 2] [param 3...]" */
+ aliasstream[astream_i++] = '"';
+ for (i = 0; i != tokencount; i++) {
+ astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[i], astream_i);
+ aliasstream[astream_i++] = ' ';
+ }
+ aliasstream[astream_i++] = '"';
+
+ } break;
+ default: { /* One specific parameter: %A = [param 1] %B = [param 2] ... */
+ int param = *cmdptr - 'A';
+
+ if (param < 0 || param >= tokencount) {
+ IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
+ IConsolePrintF(_icolour_warn, "Usage of alias '%s': %s", alias->name, alias->cmdline);
+ return;
+ }
+
+ aliasstream[astream_i++] = '"';
+ astream_i += IConsoleCopyInParams(&aliasstream[astream_i], tokens[param], astream_i);
+ aliasstream[astream_i++] = '"';
+ } break;
+ } break;
+
+ default:
+ aliasstream[astream_i++] = *cmdptr;
+ break;
+ }
+ }
+
+ for (i = 0; i <= a_index; i++) IConsoleCmdExec(aliases[i]); // execute each alias in turn
+}
+
+/**
+ * Special function for adding string-type variables. They in addition
+ * also need a 'size' value saying how long their string buffer is.
+ * @param size the length of the string buffer
+ * For more information see @IConsoleVarRegister()
+ */
+void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help)
+{
+ IConsoleVar *var;
+ IConsoleVarRegister(name, addr, ICONSOLE_VAR_STRING, help);
+ var = IConsoleVarGet(name);
+ var->size = size;
+}
+
+/**
+ * Register a new variable to be used in the console
+ * @param name name of the variable that will be used
+ * @param addr memory location the variable will point to
+ * @param help the help string shown for the variable
+ * @param type the type of the variable (simple atomic) so we know which values it can get
+ */
+void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help)
+{
+ char *new_cmd = strdup(name);
+ IConsoleVar *item_new = malloc(sizeof(IConsoleVar));
+
+ item_new->help = (help != NULL) ? strdup(help) : NULL;
+
+ item_new->next = NULL;
+ item_new->name = new_cmd;
+ item_new->addr = addr;
+ item_new->proc = NULL;
+ item_new->type = type;
+
+ item_new->hook.access = NULL;
+ item_new->hook.pre = NULL;
+ item_new->hook.post = NULL;
+
+ IConsoleAddSorted(_iconsole_vars, item_new, IConsoleVar, "a variable");
+}
+
+/**
+ * Find the variable pointed to by its string
+ * @param name variable to be found
+ * @return return Varstruct of the found variable, or NULL on failure
+ */
+IConsoleVar *IConsoleVarGet(const char *name)
+{
+ IConsoleVar *item;
+ for (item = _iconsole_vars; item != NULL; item = item->next) {
+ if (strcmp(item->name, name) == 0) return item;
+ }
+
+ return NULL;
+}
+
+/**
+ * Set a new value to a console variable
+ * @param *var the variable being set/changed
+ * @param value the new value given to the variable, cast properly
+ */
+static void IConsoleVarSetValue(const IConsoleVar *var, uint32 value)
+{
+ IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
+ switch (var->type) {
+ case ICONSOLE_VAR_BOOLEAN:
+ *(bool*)var->addr = (value != 0);
+ break;
+ case ICONSOLE_VAR_BYTE:
+ *(byte*)var->addr = (byte)value;
+ break;
+ case ICONSOLE_VAR_UINT16:
+ *(uint16*)var->addr = (uint16)value;
+ break;
+ case ICONSOLE_VAR_INT16:
+ *(int16*)var->addr = (int16)value;
+ break;
+ case ICONSOLE_VAR_UINT32:
+ *(uint32*)var->addr = (uint32)value;
+ break;
+ case ICONSOLE_VAR_INT32:
+ *(int32*)var->addr = (int32)value;
+ break;
+ default: NOT_REACHED();
+ }
+
+ IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
+ IConsoleVarPrintSetValue(var);
+}
+
+/**
+ * Set a new value to a string-type variable. Basically this
+ * means to copy the new value over to the container.
+ * @param *var the variable in question
+ * @param *value the new value
+ */
+static void IConsoleVarSetStringvalue(const IConsoleVar *var, const char *value)
+{
+ if (var->type != ICONSOLE_VAR_STRING || var->addr == NULL) return;
+
+ IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_PRE_ACTION);
+ ttd_strlcpy(var->addr, value, var->size);
+ IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_POST_ACTION);
+ IConsoleVarPrintSetValue(var); // print out the new value, giving feedback
+ return;
+}
+
+/**
+ * Query the current value of a variable and return it
+ * @param *var the variable queried
+ * @return current value of the variable
+ */
+static uint32 IConsoleVarGetValue(const IConsoleVar *var)
+{
+ uint32 result = 0;
+
+ switch (var->type) {
+ case ICONSOLE_VAR_BOOLEAN:
+ result = *(bool*)var->addr;
+ break;
+ case ICONSOLE_VAR_BYTE:
+ result = *(byte*)var->addr;
+ break;
+ case ICONSOLE_VAR_UINT16:
+ result = *(uint16*)var->addr;
+ break;
+ case ICONSOLE_VAR_INT16:
+ result = *(int16*)var->addr;
+ break;
+ case ICONSOLE_VAR_UINT32:
+ result = *(uint32*)var->addr;
+ break;
+ case ICONSOLE_VAR_INT32:
+ result = *(int32*)var->addr;
+ break;
+ default: NOT_REACHED();
+ }
+ return result;
+}
+
+/**
+ * Get the value of the variable and put it into a printable
+ * string form so we can use it for printing
+ */
+static char *IConsoleVarGetStringValue(const IConsoleVar *var)
+{
+ static char tempres[50];
+ char *value = tempres;
+
+ switch (var->type) {
+ case ICONSOLE_VAR_BOOLEAN:
+ snprintf(tempres, sizeof(tempres), "%s", (*(bool*)var->addr) ? "on" : "off");
+ break;
+ case ICONSOLE_VAR_BYTE:
+ snprintf(tempres, sizeof(tempres), "%u", *(byte*)var->addr);
+ break;
+ case ICONSOLE_VAR_UINT16:
+ snprintf(tempres, sizeof(tempres), "%u", *(uint16*)var->addr);
+ break;
+ case ICONSOLE_VAR_UINT32:
+ snprintf(tempres, sizeof(tempres), "%u", *(uint32*)var->addr);
+ break;
+ case ICONSOLE_VAR_INT16:
+ snprintf(tempres, sizeof(tempres), "%i", *(int16*)var->addr);
+ break;
+ case ICONSOLE_VAR_INT32:
+ snprintf(tempres, sizeof(tempres), "%i", *(int32*)var->addr);
+ break;
+ case ICONSOLE_VAR_STRING:
+ value = (char*)var->addr;
+ break;
+ default: NOT_REACHED();
+ }
+
+ return value;
+}
+
+/**
+ * Print out the value of the variable when asked
+ */
+void IConsoleVarPrintGetValue(const IConsoleVar *var)
+{
+ char *value;
+ /* Some variables need really specific handling, handle this in its
+ * callback function */
+ if (var->proc != NULL) {
+ var->proc(0, NULL);
+ return;
+ }
+
+ value = IConsoleVarGetStringValue(var);
+ IConsolePrintF(_icolour_warn, "Current value for '%s' is: %s", var->name, value);
+}
+
+/**
+ * Print out the value of the variable after it has been assigned
+ * a new value, thus giving us feedback on the action
+ */
+void IConsoleVarPrintSetValue(const IConsoleVar *var)
+{
+ char *value = IConsoleVarGetStringValue(var);
+ IConsolePrintF(_icolour_warn, "'%s' changed to: %s", var->name, value);
+}
+
+/**
+ * Execute a variable command. Without any parameters, print out its value
+ * with parameters it assigns a new value to the variable
+ * @param *var the variable that we will be querying/changing
+ * @param tokencount how many additional parameters have been given to the commandline
+ * @param *token the actual parameters the variable was called with
+ */
+void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[ICON_TOKEN_COUNT])
+{
+ const char *tokenptr = token[0];
+ byte t_index = tokencount;
+ uint32 value;
+
+ if (_stdlib_con_developer)
+ IConsolePrintF(_icolour_dbg, "condbg: requested command is a variable");
+
+ if (tokencount == 0) { /* Just print out value */
+ IConsoleVarPrintGetValue(var);
+ return;
+ }
+
+ /* Use of assignment sign is not mandatory but supported, so just 'ignore it appropiately' */
+ if (strcmp(tokenptr, "=") == 0) tokencount--;
+
+ if (tokencount == 1) {
+ /* Some variables need really special handling, handle it in their callback procedure */
+ if (var->proc != NULL) {
+ var->proc(tokencount, &token[t_index - tokencount]); // set the new value
+ return;
+ }
+ /* Strings need special processing. No need to convert the argument to
+ * an integer value, just copy over the argument on a one-by-one basis */
+ if (var->type == ICONSOLE_VAR_STRING) {
+ IConsoleVarSetStringvalue(var, token[t_index - tokencount]);
+ return;
+ } else if (GetArgumentInteger(&value, token[t_index - tokencount])) {
+ IConsoleVarSetValue(var, value);
+ return;
+ }
+
+ /* Increase or decrease the value by one. This of course can only happen to 'number' types */
+ if (strcmp(tokenptr, "++") == 0 && var->type != ICONSOLE_VAR_STRING) {
+ IConsoleVarSetValue(var, IConsoleVarGetValue(var) + 1);
+ return;
+ }
+
+ if (strcmp(tokenptr, "--") == 0 && var->type != ICONSOLE_VAR_STRING) {
+ IConsoleVarSetValue(var, IConsoleVarGetValue(var) - 1);
+ return;
+ }
+ }
+
+ IConsoleError("invalid variable assignment");
+}
+
+/**
+ * Add a callback function to the variable. Some variables need
+ * very special processing, which can only be done with custom code
+ * @param name name of the variable the callback function is added to
+ * @param proc the function called
+ */
+void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc)
+{
+ IConsoleVar *var = IConsoleVarGet(name);
+ if (var == NULL) return;
+ var->proc = proc;
+}
+
+/**
+ * Execute a given command passed to us. First chop it up into
+ * individual tokens (seperated by spaces), then execute it if possible
+ * @param cmdstr string to be parsed and executed
+ */
+void IConsoleCmdExec(const char *cmdstr)
+{
+ IConsoleCmd *cmd = NULL;
+ IConsoleAlias *alias = NULL;
+ IConsoleVar *var = NULL;
+
+ const char *cmdptr;
+ char *tokens[ICON_TOKEN_COUNT], tokenstream[ICON_MAX_STREAMSIZE];
+ uint t_index, tstream_i;
+
+ bool longtoken = false;
+ bool foundtoken = false;
+
+ if (cmdstr[0] == '#') return; // comments
+
+ for (cmdptr = cmdstr; *cmdptr != '\0'; cmdptr++) {
+ if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
+ IConsoleError("command contains malformed characters, aborting");
+ IConsolePrintF(_icolour_err, "ERROR: command was: '%s'", cmdstr);
+ return;
+ }
+ }
+
+ if (_stdlib_con_developer)
+ IConsolePrintF(_icolour_dbg, "condbg: executing cmdline: '%s'", cmdstr);
+
+ memset(&tokens, 0, sizeof(tokens));
+ memset(&tokenstream, 0, sizeof(tokenstream));
+
+ /* 1. Split up commandline into tokens, seperated by spaces, commands
+ * enclosed in "" are taken as one token. We can only go as far as the amount
+ * of characters in our stream or the max amount of tokens we can handle */
+ for (cmdptr = cmdstr, t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
+ if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break;
+
+ switch (*cmdptr) {
+ case ' ': /* Token seperator */
+ if (!foundtoken) break;
+
+ if (longtoken) {
+ tokenstream[tstream_i] = *cmdptr;
+ } else {
+ tokenstream[tstream_i] = '\0';
+ foundtoken = false;
+ }
+
+ tstream_i++;
+ break;
+ case '"': /* Tokens enclosed in "" are one token */
+ longtoken = !longtoken;
+ break;
+ case '\\': /* Escape character for "" */
+ if (cmdptr[1] == '"' && tstream_i + 1 < lengthof(tokenstream)) {
+ tokenstream[tstream_i++] = *++cmdptr;
+ break;
+ }
+ /* fallthrough */
+ default: /* Normal character */
+ tokenstream[tstream_i++] = *cmdptr;
+
+ if (!foundtoken) {
+ tokens[t_index++] = &tokenstream[tstream_i - 1];
+ foundtoken = true;
+ }
+ break;
+ }
+ }
+
+ if (_stdlib_con_developer) {
+ uint i;
+
+ for (i = 0; tokens[i] != NULL; i++) {
+ IConsolePrintF(_icolour_dbg, "condbg: token %d is: '%s'", i, tokens[i]);
+ }
+ }
+
+ if (tokens[0] == '\0') return; // don't execute empty commands
+ /* 2. Determine type of command (cmd, alias or variable) and execute
+ * First try commands, then aliases, and finally variables. Execute
+ * the found action taking into account its hooking code
+ */
+ cmd = IConsoleCmdGet(tokens[0]);
+ if (cmd != NULL) {
+ if (IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_ACCESS)) {
+ IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_PRE_ACTION);
+ if (cmd->proc(t_index, tokens)) { // index started with 0
+ IConsoleHookHandle(&cmd->hook, ICONSOLE_HOOK_POST_ACTION);
+ } else {
+ cmd->proc(0, NULL); // if command failed, give help
+ }
+ }
+ return;
+ }
+
+ t_index--; // ignore the variable-name for comfort for both aliases and variaables
+ alias = IConsoleAliasGet(tokens[0]);
+ if (alias != NULL) {
+ IConsoleAliasExec(alias, t_index, &tokens[1]);
+ return;
+ }
+
+ var = IConsoleVarGet(tokens[0]);
+ if (var != NULL) {
+ if (IConsoleHookHandle(&var->hook, ICONSOLE_HOOK_ACCESS)) {
+ IConsoleVarExec(var, t_index, &tokens[1]);
+ }
+ return;
+ }
+
+ IConsoleError("command or variable not found");
+}