diff options
Diffstat (limited to 'src/company_cmd.cpp')
-rw-r--r-- | src/company_cmd.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 759181148..f1ae42c70 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -413,16 +413,23 @@ void ResetCompanyLivery(Company *c) * Create a new company and sets all company variables default values * * @param is_ai is a ai company? + * @param company CompanyID to use for the new company * @return the company struct */ -Company *DoStartupNewCompany(bool is_ai) +Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY) { if (!Company::CanAllocateItem()) return NULL; /* we have to generate colour before this company is valid */ Colours colour = GenerateCompanyColour(); - Company *c = new Company(STR_SV_UNNAMED, is_ai); + Company *c; + if (company == INVALID_COMPANY) { + c = new Company(STR_SV_UNNAMED, is_ai); + } else { + if (Company::IsValidID(company)) return NULL; + c = new (company) Company(STR_SV_UNNAMED, is_ai); + } c->colour = colour; @@ -475,7 +482,7 @@ static void MaybeStartNewCompany() if (n < (uint)_settings_game.difficulty.max_no_competitors) { /* Send a command to all clients to start up a new AI. * Works fine for Multiplayer and Singleplayer */ - DoCommandP(0, 1, 0, CMD_COMPANY_CTRL); + DoCommandP(0, 1, INVALID_COMPANY, CMD_COMPANY_CTRL); } } @@ -597,6 +604,7 @@ void CompanyNewsInformation::FillData(const Company *c, const Company *other) * - p1 = 3 - merge two companies together. merge #1 with #2. Identified by p2 * @param p2 various functionality, dictated by p1 * - p1 = 0 - ClientID of the newly created client + * - p1 = 1 - CompanyID to start AI (INVALID_COMPANY for first available) * - p1 = 2 - CompanyID of the that is getting deleted * - p1 = 3 - #1 p2 = (bit 0-15) - company to merge (p2 & 0xFFFF) * - #2 p2 = (bit 16-31) - company to be merged into ((p2>>16)&0xFFFF) @@ -707,7 +715,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3 case 1: // Make a new AI company if (!(flags & DC_EXEC)) return CommandCost(); - DoStartupNewCompany(true); + if (p2 != INVALID_COMPANY && (p2 >= MAX_COMPANIES || Company::IsValidID(p2))) return CMD_ERROR; + DoStartupNewCompany(true, (CompanyID)p2); break; case 2: { // Delete a company |