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-rw-r--r--src/command.h366
1 files changed, 249 insertions, 117 deletions
diff --git a/src/command.h b/src/command.h
index 2ae566172..8a020ca13 100644
--- a/src/command.h
+++ b/src/command.h
@@ -5,161 +5,176 @@
#ifndef COMMAND_H
#define COMMAND_H
+/**
+ * List of commands.
+ *
+ * This enum defines all possible commands which can be executed to the game
+ * engine. Observing the game like the query-tool or checking the profit of a
+ * vehicle don't result in a command which should be executed in the engine
+ * nor send to the server in a network game.
+ *
+ * @see _command_proc_table
+ */
enum {
- CMD_BUILD_RAILROAD_TRACK = 0,
- CMD_REMOVE_RAILROAD_TRACK = 1,
- CMD_BUILD_SINGLE_RAIL = 2,
- CMD_REMOVE_SINGLE_RAIL = 3,
- CMD_LANDSCAPE_CLEAR = 4,
- CMD_BUILD_BRIDGE = 5,
- CMD_BUILD_RAILROAD_STATION = 6,
- CMD_BUILD_TRAIN_DEPOT = 7,
- CMD_BUILD_SIGNALS = 8,
- CMD_REMOVE_SIGNALS = 9,
- CMD_TERRAFORM_LAND = 10,
- CMD_PURCHASE_LAND_AREA = 11,
- CMD_SELL_LAND_AREA = 12,
- CMD_BUILD_TUNNEL = 13,
+ CMD_BUILD_RAILROAD_TRACK = 0, ///< build a rail track
+ CMD_REMOVE_RAILROAD_TRACK = 1, ///< remove a rail track
+ CMD_BUILD_SINGLE_RAIL = 2, ///< build a single rail track
+ CMD_REMOVE_SINGLE_RAIL = 3, ///< remove a single rail track
+ CMD_LANDSCAPE_CLEAR = 4, ///< demolish a tile
+ CMD_BUILD_BRIDGE = 5, ///< build a bridge
+ CMD_BUILD_RAILROAD_STATION = 6, ///< build a railroad station
+ CMD_BUILD_TRAIN_DEPOT = 7, ///< build a train depot
+ CMD_BUILD_SIGNALS = 8, ///< build a signal
+ CMD_REMOVE_SIGNALS = 9, ///< remove a signal
+ CMD_TERRAFORM_LAND = 10, ///< terraform a tile
+ CMD_PURCHASE_LAND_AREA = 11, ///< purchase a tile
+ CMD_SELL_LAND_AREA = 12, ///< sell a bought tile before
+ CMD_BUILD_TUNNEL = 13, ///< build a tunnel
- CMD_REMOVE_FROM_RAILROAD_STATION = 14,
- CMD_CONVERT_RAIL = 15,
+ CMD_REMOVE_FROM_RAILROAD_STATION = 14, ///< remove a tile station
+ CMD_CONVERT_RAIL = 15, ///< convert a rail type
- CMD_BUILD_TRAIN_WAYPOINT = 16,
- CMD_RENAME_WAYPOINT = 17,
- CMD_REMOVE_TRAIN_WAYPOINT = 18,
+ CMD_BUILD_TRAIN_WAYPOINT = 16, ///< build a waypoint
+ CMD_RENAME_WAYPOINT = 17, ///< rename a waypoint
+ CMD_REMOVE_TRAIN_WAYPOINT = 18, ///< remove a waypoint
- CMD_BUILD_ROAD_STOP = 21,
- CMD_REMOVE_ROAD_STOP = 22,
- CMD_BUILD_LONG_ROAD = 23,
- CMD_REMOVE_LONG_ROAD = 24,
- CMD_BUILD_ROAD = 25,
- CMD_REMOVE_ROAD = 26,
- CMD_BUILD_ROAD_DEPOT = 27,
+ CMD_BUILD_ROAD_STOP = 21, ///< build a road stop
+ CMD_REMOVE_ROAD_STOP = 22, ///< remove a road stop
+ CMD_BUILD_LONG_ROAD = 23, ///< build a complete road (not a "half" one)
+ CMD_REMOVE_LONG_ROAD = 24, ///< remove a complete road (not a "half" one)
+ CMD_BUILD_ROAD = 25, ///< build a "half" road
+ CMD_REMOVE_ROAD = 26, ///< remove a "half" road
+ CMD_BUILD_ROAD_DEPOT = 27, ///< build a road depot
- CMD_BUILD_AIRPORT = 29,
+ CMD_BUILD_AIRPORT = 29, ///< build an airport
- CMD_BUILD_DOCK = 30,
+ CMD_BUILD_DOCK = 30, ///< build a dock
- CMD_BUILD_SHIP_DEPOT = 31,
- CMD_BUILD_BUOY = 32,
+ CMD_BUILD_SHIP_DEPOT = 31, ///< build a ship depot
+ CMD_BUILD_BUOY = 32, ///< build a buoy
- CMD_PLANT_TREE = 33,
+ CMD_PLANT_TREE = 33, ///< plant a tree
- CMD_BUILD_RAIL_VEHICLE = 34,
- CMD_MOVE_RAIL_VEHICLE = 35,
+ CMD_BUILD_RAIL_VEHICLE = 34, ///< build a rail vehicle
+ CMD_MOVE_RAIL_VEHICLE = 35, ///< move a rail vehicle (in the depot)
- CMD_START_STOP_TRAIN = 36,
+ CMD_START_STOP_TRAIN = 36, ///< start or stop a train
- CMD_SELL_RAIL_WAGON = 38,
+ CMD_SELL_RAIL_WAGON = 38, ///< sell a rail wagon
- CMD_SEND_TRAIN_TO_DEPOT = 39,
- CMD_FORCE_TRAIN_PROCEED = 40,
- CMD_REVERSE_TRAIN_DIRECTION = 41,
+ CMD_SEND_TRAIN_TO_DEPOT = 39, ///< send a train to a depot
+ CMD_FORCE_TRAIN_PROCEED = 40, ///< proceed a train to pass a red signal
+ CMD_REVERSE_TRAIN_DIRECTION = 41, ///< turn a train around
- CMD_MODIFY_ORDER = 42,
- CMD_SKIP_TO_ORDER = 43,
- CMD_DELETE_ORDER = 44,
- CMD_INSERT_ORDER = 45,
+ CMD_MODIFY_ORDER = 42, ///< modify an order (like set full-load)
+ CMD_SKIP_TO_ORDER = 43, ///< skip an order to the next of specific one
+ CMD_DELETE_ORDER = 44, ///< delete an order
+ CMD_INSERT_ORDER = 45, ///< insert a new order
- CMD_CHANGE_SERVICE_INT = 46,
+ CMD_CHANGE_SERVICE_INT = 46, ///< change the server interval of a vehicle
- CMD_BUILD_INDUSTRY = 47,
+ CMD_BUILD_INDUSTRY = 47, ///< build a new industry
- CMD_BUILD_COMPANY_HQ = 48,
- CMD_SET_PLAYER_FACE = 49,
- CMD_SET_PLAYER_COLOR = 50,
+ CMD_BUILD_COMPANY_HQ = 48, ///< build the company headquarter
+ CMD_SET_PLAYER_FACE = 49, ///< set the face of the player/company
+ CMD_SET_PLAYER_COLOR = 50, ///< set the color of the player/company
- CMD_INCREASE_LOAN = 51,
- CMD_DECREASE_LOAN = 52,
+ CMD_INCREASE_LOAN = 51, ///< increase the loan from the bank
+ CMD_DECREASE_LOAN = 52, ///< decrease the loan from the bank
- CMD_WANT_ENGINE_PREVIEW = 53,
+ CMD_WANT_ENGINE_PREVIEW = 53, ///< confirm the preview of an engine
- CMD_NAME_VEHICLE = 54,
- CMD_RENAME_ENGINE = 55,
- CMD_CHANGE_COMPANY_NAME = 56,
- CMD_CHANGE_PRESIDENT_NAME = 57,
- CMD_RENAME_STATION = 58,
+ CMD_NAME_VEHICLE = 54, ///< rename a whole vehicle
+ CMD_RENAME_ENGINE = 55, ///< rename a engine (in the engine list)
+ CMD_CHANGE_COMPANY_NAME = 56, ///< change the company name
+ CMD_CHANGE_PRESIDENT_NAME = 57, ///< change the president name
+ CMD_RENAME_STATION = 58, ///< rename a station
- CMD_SELL_AIRCRAFT = 59,
- CMD_START_STOP_AIRCRAFT = 60,
- CMD_BUILD_AIRCRAFT = 61,
- CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
- CMD_REFIT_AIRCRAFT = 64,
+ CMD_SELL_AIRCRAFT = 59, ///< sell an aircraft
+ CMD_START_STOP_AIRCRAFT = 60, ///< start/stop an aircraft
+ CMD_BUILD_AIRCRAFT = 61, ///< build an aircraft
+ CMD_SEND_AIRCRAFT_TO_HANGAR = 62, ///< send an aircraft to a hanger
+ CMD_REFIT_AIRCRAFT = 64, ///< refit the cargo space of an aircraft
- CMD_PLACE_SIGN = 65,
- CMD_RENAME_SIGN = 66,
+ CMD_PLACE_SIGN = 65, ///< place a sign
+ CMD_RENAME_SIGN = 66, ///< rename a sign
- CMD_BUILD_ROAD_VEH = 67,
- CMD_START_STOP_ROADVEH = 68,
- CMD_SELL_ROAD_VEH = 69,
- CMD_SEND_ROADVEH_TO_DEPOT = 70,
- CMD_TURN_ROADVEH = 71,
- CMD_REFIT_ROAD_VEH = 72,
+ CMD_BUILD_ROAD_VEH = 67, ///< build a road vehicle
+ CMD_START_STOP_ROADVEH = 68, ///< start/stop a road vehicle
+ CMD_SELL_ROAD_VEH = 69, ///< sell a road vehicle
+ CMD_SEND_ROADVEH_TO_DEPOT = 70, ///< send a road vehicle to the depot
+ CMD_TURN_ROADVEH = 71, ///< turn a road vehicle around
+ CMD_REFIT_ROAD_VEH = 72, ///< refit the cargo space of a road vehicle
- CMD_PAUSE = 73,
+ CMD_PAUSE = 73, ///< pause the game
- CMD_BUY_SHARE_IN_COMPANY = 74,
- CMD_SELL_SHARE_IN_COMPANY = 75,
- CMD_BUY_COMPANY = 76,
+ CMD_BUY_SHARE_IN_COMPANY = 74, ///< buy a share from a company
+ CMD_SELL_SHARE_IN_COMPANY = 75, ///< sell a share from a company
+ CMD_BUY_COMPANY = 76, ///< buy a company which is bankrupt
- CMD_BUILD_TOWN = 77,
+ CMD_BUILD_TOWN = 77, ///< build a town
- CMD_RENAME_TOWN = 80,
- CMD_DO_TOWN_ACTION = 81,
+ CMD_RENAME_TOWN = 80, ///< rename a town
+ CMD_DO_TOWN_ACTION = 81, ///< do a action from the town detail window (like advertises or bribe)
- CMD_SET_ROAD_DRIVE_SIDE = 82,
+ CMD_SET_ROAD_DRIVE_SIDE = 82, ///< set the side where the road vehicles drive
- CMD_CHANGE_DIFFICULTY_LEVEL = 85,
+ CMD_CHANGE_DIFFICULTY_LEVEL = 85, ///< change the difficult of a game (each setting for it own)
- CMD_START_STOP_SHIP = 86,
- CMD_SELL_SHIP = 87,
- CMD_BUILD_SHIP = 88,
- CMD_SEND_SHIP_TO_DEPOT = 89,
- CMD_REFIT_SHIP = 91,
+ CMD_START_STOP_SHIP = 86, ///< start/stop a ship
+ CMD_SELL_SHIP = 87, ///< sell a ship
+ CMD_BUILD_SHIP = 88, ///< build a new ship
+ CMD_SEND_SHIP_TO_DEPOT = 89, ///< send a ship to a depot
+ CMD_REFIT_SHIP = 91, ///< refit the cargo space of a ship
- CMD_ORDER_REFIT = 98,
- CMD_CLONE_ORDER = 99,
- CMD_CLEAR_AREA = 100,
+ CMD_ORDER_REFIT = 98, ///< change the refit informaction of an order (for "goto depot" )
+ CMD_CLONE_ORDER = 99, ///< clone (and share) an order
+ CMD_CLEAR_AREA = 100, ///< clear an area
- CMD_MONEY_CHEAT = 102,
- CMD_BUILD_CANAL = 103,
+ CMD_MONEY_CHEAT = 102, ///< do the money cheat
+ CMD_BUILD_CANAL = 103, ///< build a canal
CMD_PLAYER_CTRL = 104, ///< used in multiplayer to create a new player etc.
CMD_LEVEL_LAND = 105, ///< level land
- CMD_REFIT_RAIL_VEHICLE = 106,
- CMD_RESTORE_ORDER_INDEX = 107,
- CMD_BUILD_LOCK = 108,
+ CMD_REFIT_RAIL_VEHICLE = 106, ///< refit the cargo space of a train
+ CMD_RESTORE_ORDER_INDEX = 107, ///< restore vehicle order-index and service interval
+ CMD_BUILD_LOCK = 108, ///< build a lock
- CMD_BUILD_SIGNAL_TRACK = 110,
- CMD_REMOVE_SIGNAL_TRACK = 111,
+ CMD_BUILD_SIGNAL_TRACK = 110, ///< add signals along a track (by dragging)
+ CMD_REMOVE_SIGNAL_TRACK = 111, ///< remove signals along a track (by dragging)
- CMD_GIVE_MONEY = 113,
- CMD_CHANGE_PATCH_SETTING = 114,
+ CMD_GIVE_MONEY = 113, ///< give money to an other player
+ CMD_CHANGE_PATCH_SETTING = 114, ///< change a patch setting
- CMD_SET_AUTOREPLACE = 115,
+ CMD_SET_AUTOREPLACE = 115, ///< set an autoreplace entry
- CMD_CLONE_VEHICLE = 116,
- CMD_MASS_START_STOP = 117,
- CMD_DEPOT_SELL_ALL_VEHICLES = 118,
- CMD_DEPOT_MASS_AUTOREPLACE = 119,
+ CMD_CLONE_VEHICLE = 116, ///< clone a vehicle
+ CMD_MASS_START_STOP = 117, ///< start/stop all vehicles (in a depot)
+ CMD_DEPOT_SELL_ALL_VEHICLES = 118, ///< sell all vehicles which are in a given depot
+ CMD_DEPOT_MASS_AUTOREPLACE = 119, ///< force the autoreplace to take action in a given depot
- CMD_CREATE_GROUP = 120,
- CMD_DELETE_GROUP = 121,
- CMD_RENAME_GROUP = 122,
- CMD_ADD_VEHICLE_GROUP = 123,
- CMD_ADD_SHARED_VEHICLE_GROUP = 124,
- CMD_REMOVE_ALL_VEHICLES_GROUP = 125,
- CMD_SET_GROUP_REPLACE_PROTECTION = 126,
+ CMD_CREATE_GROUP = 120, ///< create a new group
+ CMD_DELETE_GROUP = 121, ///< delete a group
+ CMD_RENAME_GROUP = 122, ///< rename a group
+ CMD_ADD_VEHICLE_GROUP = 123, ///< add a vehicle to a group
+ CMD_ADD_SHARED_VEHICLE_GROUP = 124, ///< add all other shared vehicles to a group which are missing
+ CMD_REMOVE_ALL_VEHICLES_GROUP = 125, ///< remove all vehicles from a group
+ CMD_SET_GROUP_REPLACE_PROTECTION = 126, ///< set the autoreplace-protection for a group
- CMD_MOVE_ORDER = 127,
- CMD_CHANGE_TIMETABLE = 128,
- CMD_SET_VEHICLE_ON_TIME = 129,
- CMD_AUTOFILL_TIMETABLE = 130,
+ CMD_MOVE_ORDER = 127, ///< move an order
+ CMD_CHANGE_TIMETABLE = 128, ///< change the timetable for a vehicle
+ CMD_SET_VEHICLE_ON_TIME = 129, ///< set the vehicle on time feature (timetable)
+ CMD_AUTOFILL_TIMETABLE = 130, ///< autofill the timetable
};
+/**
+ * List of flags for a command.
+ *
+ * This enums defines some flags which can be used for the commands.
+ */
enum {
- DC_EXEC = 0x01,
+ DC_EXEC = 0x01, ///< execute the given command
DC_AUTO = 0x02, ///< don't allow building on structures
DC_QUERY_COST = 0x04, ///< query cost only, don't build.
DC_NO_WATER = 0x08, ///< don't allow building on water
@@ -169,50 +184,167 @@ enum {
DC_FORCETEST = 0x80, ///< force test too.
};
+/**
+ * Used to combine a StringID with the command.
+ *
+ * This macro can be used to add a StringID (the error message to show) on a command-id
+ * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
+ * this macro.
+ *
+ * @param x The StringID to combine with a command-id
+ */
#define CMD_MSG(x) ((x) << 16)
+/**
+ * Defines some flags.
+ *
+ * This enumeration defines some flags which are binary-or'ed on a command.
+ */
enum {
- CMD_NO_WATER = 0x0400,
+ CMD_NO_WATER = 0x0400, ///< dont build on water
CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network
- CMD_SHOW_NO_ERROR = 0x2000,
+ CMD_SHOW_NO_ERROR = 0x2000, ///< do not show the error message
};
-/** Command flags for the command table _command_proc_table */
+/**
+ * Command flags for the command table _command_proc_table.
+ *
+ * This enumeration defines flags for the _command_proc_table.
+ */
enum {
CMD_SERVER = 0x1, ///< the command can only be initiated by the server
CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command
};
+/**
+ * Defines the callback type for all command handler functions.
+ *
+ * This type defines the function header for all functions which handles a CMD_* command.
+ * A command handler use the parameters to act according to the meaning of the command.
+ * The tile parameter defines the tile to perform an action on.
+ * The flag parameter is filled with flags from the DC_* enumeration. The parameters
+ * p1 and p2 are filled with parameters for the command like "which road type", "which
+ * order" or "direction". Each function should mentioned in there doxygen comments
+ * the usage of these parameters.
+ *
+ * @param tile The tile to apply a command on
+ * @param flags Flags for the command, from the DC_* enumeration
+ * @param p1 Additional data for the command
+ * @param p2 Additional data for the command
+ * @return The CommandCost of the command, which can be succeeded or failed.
+ */
typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
+/**
+ * Define a command with the flags which belongs to it.
+ *
+ * This struct connect a command handler function with the flags created with
+ * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
+ */
struct Command {
CommandProc *proc;
byte flags;
};
+/**
+ * Checks if a command failes.
+ *
+ * As you see the parameter is not a command but the return value of a command,
+ * the CommandCost class. This function checks if the command executed by
+ * the CommandProc function failed and returns true if it does.
+ *
+ * @param cost The return value of a CommandProc call
+ * @return true if the command failes
+ * @see CmdSucceded
+ */
static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
+
+/**
+ * Checks if a command succeeded.
+ *
+ * As #CmdFailed this function checks if a command succeeded
+ *
+ * @param cost The return value of a CommandProc call
+ * @return true if the command succeeded
+ * @see CmdSucceeded
+ */
static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
+/**
+ * Define a default return value for a failed command.
+ *
+ * This variable contains a CommandCost object with is declared as "failed".
+ * Other functions just need to return this error if there is an error,
+ * which doesn't need to specific by a StringID.
+ */
static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
-#define return_cmd_error(errcode) do { return CommandCost(errcode); } while (0)
+/**
+ * Returns from a function with a specific StringID as error.
+ *
+ * This macro is used to return from a function. The parameter contains the
+ * StringID which will be returned.
+ *
+ * @param errcode The StringID to return
+ */
+#define return_cmd_error(errcode) return CommandCost(errcode);
/* command.cpp */
+/**
+ * Define a callback function for the client, after the command is finished.
+ *
+ * Functions of this type are called after the command is finished. The parameters
+ * are from the #CommandProc callback type. The boolean parameter indicates if the
+ * command succeeded or failed.
+ *
+ * @param success If the command succeeded or not.
+ * @param tile The tile of the command action
+ * @param p1 Additional data of the command
+ * @param p1 Additional data of the command
+ * @see CommandProc
+ */
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
+
+/**
+ * Execute a command
+ */
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
+
+/**
+ * Execute a network safe DoCommand function
+ */
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true);
#ifdef ENABLE_NETWORK
+/**
+ * Send a command over the network
+ */
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
#endif /* ENABLE_NETWORK */
-extern const char* _cmd_text; ///< Text, which gets sent with a command
-
+/**
+ * Text, which gets sent with a command
+ *
+ * This variable contains a string (be specific a pointer of the first
+ * char of this string) which will be send with a command. This is
+ * used for user input data like names or chat messages.
+ */
+extern const char *_cmd_text;
+
+/**
+ * Checks if a integer value belongs to a command.
+ */
bool IsValidCommand(uint cmd);
+/**
+ * Returns the flags from a given command.
+ */
byte GetCommandFlags(uint cmd);
+/**
+ * Returns the current money available which can be used for a command.
+ */
Money GetAvailableMoneyForCommand();
#endif /* COMMAND_H */