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diff --git a/src/command.h b/src/command.h
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+/* $Id$ */
+
+#ifndef COMMAND_H
+#define COMMAND_H
+
+enum {
+ CMD_BUILD_RAILROAD_TRACK = 0,
+ CMD_REMOVE_RAILROAD_TRACK = 1,
+ CMD_BUILD_SINGLE_RAIL = 2,
+ CMD_REMOVE_SINGLE_RAIL = 3,
+ CMD_LANDSCAPE_CLEAR = 4,
+ CMD_BUILD_BRIDGE = 5,
+ CMD_BUILD_RAILROAD_STATION = 6,
+ CMD_BUILD_TRAIN_DEPOT = 7,
+ CMD_BUILD_SIGNALS = 8,
+ CMD_REMOVE_SIGNALS = 9,
+ CMD_TERRAFORM_LAND = 10,
+ CMD_PURCHASE_LAND_AREA = 11,
+ CMD_SELL_LAND_AREA = 12,
+ CMD_BUILD_TUNNEL = 13,
+
+ CMD_REMOVE_FROM_RAILROAD_STATION = 14,
+ CMD_CONVERT_RAIL = 15,
+
+ CMD_BUILD_TRAIN_WAYPOINT = 16,
+ CMD_RENAME_WAYPOINT = 17,
+ CMD_REMOVE_TRAIN_WAYPOINT = 18,
+
+ CMD_BUILD_ROAD_STOP = 21,
+ CMD_BUILD_LONG_ROAD = 23,
+ CMD_REMOVE_LONG_ROAD = 24,
+ CMD_BUILD_ROAD = 25,
+ CMD_REMOVE_ROAD = 26,
+ CMD_BUILD_ROAD_DEPOT = 27,
+
+ CMD_BUILD_AIRPORT = 29,
+
+ CMD_BUILD_DOCK = 30,
+
+ CMD_BUILD_SHIP_DEPOT = 31,
+ CMD_BUILD_BUOY = 32,
+
+ CMD_PLANT_TREE = 33,
+
+ CMD_BUILD_RAIL_VEHICLE = 34,
+ CMD_MOVE_RAIL_VEHICLE = 35,
+
+ CMD_START_STOP_TRAIN = 36,
+
+ CMD_SELL_RAIL_WAGON = 38,
+
+ CMD_SEND_TRAIN_TO_DEPOT = 39,
+ CMD_FORCE_TRAIN_PROCEED = 40,
+ CMD_REVERSE_TRAIN_DIRECTION = 41,
+
+ CMD_MODIFY_ORDER = 42,
+ CMD_SKIP_ORDER = 43,
+ CMD_DELETE_ORDER = 44,
+ CMD_INSERT_ORDER = 45,
+
+ CMD_CHANGE_SERVICE_INT = 46,
+
+ CMD_BUILD_INDUSTRY = 47,
+
+ CMD_BUILD_COMPANY_HQ = 48,
+ CMD_SET_PLAYER_FACE = 49,
+ CMD_SET_PLAYER_COLOR = 50,
+
+ CMD_INCREASE_LOAN = 51,
+ CMD_DECREASE_LOAN = 52,
+
+ CMD_WANT_ENGINE_PREVIEW = 53,
+
+ CMD_NAME_VEHICLE = 54,
+ CMD_RENAME_ENGINE = 55,
+ CMD_CHANGE_COMPANY_NAME = 56,
+ CMD_CHANGE_PRESIDENT_NAME = 57,
+ CMD_RENAME_STATION = 58,
+
+ CMD_SELL_AIRCRAFT = 59,
+ CMD_START_STOP_AIRCRAFT = 60,
+ CMD_BUILD_AIRCRAFT = 61,
+ CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
+ CMD_REFIT_AIRCRAFT = 64,
+
+ CMD_PLACE_SIGN = 65,
+ CMD_RENAME_SIGN = 66,
+
+ CMD_BUILD_ROAD_VEH = 67,
+ CMD_START_STOP_ROADVEH = 68,
+ CMD_SELL_ROAD_VEH = 69,
+ CMD_SEND_ROADVEH_TO_DEPOT = 70,
+ CMD_TURN_ROADVEH = 71,
+ CMD_REFIT_ROAD_VEH = 72,
+
+ CMD_PAUSE = 73,
+
+ CMD_BUY_SHARE_IN_COMPANY = 74,
+ CMD_SELL_SHARE_IN_COMPANY = 75,
+ CMD_BUY_COMPANY = 76,
+
+ CMD_BUILD_TOWN = 77,
+
+ CMD_RENAME_TOWN = 80,
+ CMD_DO_TOWN_ACTION = 81,
+
+ CMD_SET_ROAD_DRIVE_SIDE = 82,
+
+ CMD_CHANGE_DIFFICULTY_LEVEL = 85,
+
+ CMD_START_STOP_SHIP = 86,
+ CMD_SELL_SHIP = 87,
+ CMD_BUILD_SHIP = 88,
+ CMD_SEND_SHIP_TO_DEPOT = 89,
+ CMD_REFIT_SHIP = 91,
+
+ CMD_ORDER_REFIT = 98,
+ CMD_CLONE_ORDER = 99,
+ CMD_CLEAR_AREA = 100,
+
+ CMD_MONEY_CHEAT = 102,
+ CMD_BUILD_CANAL = 103,
+
+ CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
+ CMD_LEVEL_LAND = 105, // level land
+
+ CMD_REFIT_RAIL_VEHICLE = 106,
+ CMD_RESTORE_ORDER_INDEX = 107,
+ CMD_BUILD_LOCK = 108,
+
+ CMD_BUILD_SIGNAL_TRACK = 110,
+ CMD_REMOVE_SIGNAL_TRACK = 111,
+
+ CMD_GIVE_MONEY = 113,
+ CMD_CHANGE_PATCH_SETTING = 114,
+
+ CMD_SET_AUTOREPLACE = 115,
+
+ CMD_CLONE_VEHICLE = 116,
+ CMD_MASS_START_STOP = 117,
+ CMD_DEPOT_SELL_ALL_VEHICLES = 118,
+ CMD_DEPOT_MASS_AUTOREPLACE = 119,
+};
+
+enum {
+ DC_EXEC = 0x01,
+ DC_AUTO = 0x02, // don't allow building on structures
+ DC_QUERY_COST = 0x04, // query cost only, don't build.
+ DC_NO_WATER = 0x08, // don't allow building on water
+ DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
+ DC_AI_BUILDING = 0x20, // special building rules for AI
+ DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building
+ DC_FORCETEST = 0x80, // force test too.
+
+ CMD_ERROR = ((int32)0x80000000),
+};
+
+#define CMD_MSG(x) ((x)<<16)
+
+enum {
+ CMD_AUTO = 0x0200,
+ CMD_NO_WATER = 0x0400,
+ CMD_NETWORK_COMMAND = 0x0800, // execute the command without sending it on the network
+ CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
+ CMD_SHOW_NO_ERROR = 0x2000,
+};
+
+/** Command flags for the command table
+ * @see _command_proc_table
+ */
+enum {
+ CMD_SERVER = 0x1, /// the command can only be initiated by the server
+ CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
+};
+
+typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
+
+typedef struct Command {
+ CommandProc *proc;
+ byte flags;
+} Command;
+
+//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
+#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
+
+/**
+ * Check the return value of a DoCommand*() function
+ * @param res the resulting value from the command to be checked
+ * @return Return true if the command failed, false otherwise
+ */
+static inline bool CmdFailed(int32 res)
+{
+ // lower 16bits are the StringID of the possible error
+ return res <= (CMD_ERROR | INVALID_STRING_ID);
+}
+
+/* command.c */
+typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
+int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
+bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
+
+#ifdef ENABLE_NETWORK
+
+void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
+#endif /* ENABLE_NETWORK */
+
+extern const char* _cmd_text; // Text, which gets sent with a command
+
+bool IsValidCommand(uint cmd);
+byte GetCommandFlags(uint cmd);
+int32 GetAvailableMoneyForCommand(void);
+
+#endif /* COMMAND_H */