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Diffstat (limited to 'src/command.cpp')
-rw-r--r--src/command.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/command.cpp b/src/command.cpp
index 034848271..ad5a9cf12 100644
--- a/src/command.cpp
+++ b/src/command.cpp
@@ -105,8 +105,8 @@ DEF_COMMAND(CmdRestoreOrderIndex);
DEF_COMMAND(CmdBuildIndustry);
DEF_COMMAND(CmdBuildCompanyHQ);
-DEF_COMMAND(CmdSetPlayerFace);
-DEF_COMMAND(CmdSetPlayerColor);
+DEF_COMMAND(CmdSetCompanyManagerFace);
+DEF_COMMAND(CmdSetCompanyColor);
DEF_COMMAND(CmdIncreaseLoan);
DEF_COMMAND(CmdDecreaseLoan);
@@ -165,7 +165,7 @@ DEF_COMMAND(CmdMoneyCheat);
DEF_COMMAND(CmdBuildCanal);
DEF_COMMAND(CmdBuildLock);
-DEF_COMMAND(CmdPlayerCtrl);
+DEF_COMMAND(CmdCompanyCtrl);
DEF_COMMAND(CmdLevelLand);
@@ -255,8 +255,8 @@ static const Command _command_proc_table[] = {
{CmdBuildIndustry, 0}, /* CMD_BUILD_INDUSTRY */
{CmdBuildCompanyHQ, CMD_AUTO}, /* CMD_BUILD_COMPANY_HQ */
- {CmdSetPlayerFace, 0}, /* CMD_SET_PLAYER_FACE */
- {CmdSetPlayerColor, 0}, /* CMD_SET_PLAYER_COLOR */
+ {CmdSetCompanyManagerFace, 0}, /* CMD_SET_COMPANY_MANAGER_FACE */
+ {CmdSetCompanyColor, 0}, /* CMD_SET_COMPANY_COLOR */
{CmdIncreaseLoan, 0}, /* CMD_INCREASE_LOAN */
{CmdDecreaseLoan, 0}, /* CMD_DECREASE_LOAN */
@@ -310,7 +310,7 @@ static const Command _command_proc_table[] = {
{CmdMoneyCheat, CMD_OFFLINE}, /* CMD_MONEY_CHEAT */
{CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */
- {CmdPlayerCtrl, 0}, /* CMD_PLAYER_CTRL */
+ {CmdCompanyCtrl, 0}, /* CMD_COMPANY_CTRL */
{CmdLevelLand, CMD_AUTO}, /* CMD_LEVEL_LAND */
@@ -417,7 +417,7 @@ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32
!(flags & DC_QUERY_COST) &&
!(flags & DC_BANKRUPT) &&
res.GetCost() != 0 &&
- !CheckPlayerHasMoney(res)) {
+ !CheckCompanyHasMoney(res)) {
goto error;
}
@@ -441,10 +441,10 @@ error:
/* if toplevel, subtract the money. */
if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
- SubtractMoneyFromPlayer(res);
- /* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player */
- if (tile != 0 && IsValidPlayerID(_current_player)) {
- GetPlayer(_current_player)->last_build_coordinate = tile;
+ SubtractMoneyFromCompany(res);
+ /* XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of company */
+ if (tile != 0 && IsValidCompanyID(_current_company)) {
+ GetCompany(_current_company)->last_build_coordinate = tile;
}
}
@@ -454,30 +454,30 @@ error:
/*!
* This functions returns the money which can be used to execute a command.
- * This is either the money of the current player or INT64_MAX if there
- * is no such a player "at the moment" like the server itself.
+ * This is either the money of the current company or INT64_MAX if there
+ * is no such a company "at the moment" like the server itself.
*
- * @return The available money of a player or INT64_MAX
+ * @return The available money of a company or INT64_MAX
*/
Money GetAvailableMoneyForCommand()
{
- PlayerID pid = _current_player;
- if (!IsValidPlayerID(pid)) return INT64_MAX;
- return GetPlayer(pid)->player_money;
+ CompanyID company = _current_company;
+ if (!IsValidCompanyID(company)) return INT64_MAX;
+ return GetCompany(company)->money;
}
/*!
- * Toplevel network safe docommand function for the current player. Must not be called recursively.
+ * Toplevel network safe docommand function for the current company. Must not be called recursively.
* The callback is called when the command succeeded or failed. The parameters
* tile, p1 and p2 are from the #CommandProc function. The paramater cmd is the command to execute.
- * The parameter my_cmd is used to indicate if the command is from a player or the server.
+ * The parameter my_cmd is used to indicate if the command is from a company or the server.
*
* @param tile The tile to perform a command on (see #CommandProc)
* @param p1 Additional data for the command (see #CommandProc)
* @param p2 Additional data for the command (see #CommandProc)
* @param callback A callback function to call after the command is finished
* @param cmd The command to execute (a CMD_* value)
- * @param my_cmd indicator if the command is from a player or server (to display error messages for a user)
+ * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
* @return true if the command succeeded, else false
*/
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd)
@@ -505,7 +505,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
/** Spectator has no rights except for the (dedicated) server which
* is/can be a spectator but as the server it can do anything */
- if (_current_player == PLAYER_SPECTATOR && !_network_server) {
+ if (_current_company == COMPANY_SPECTATOR && !_network_server) {
if (my_cmd) ShowErrorMessage(_error_message, error_part1, x, y);
_cmd_text = NULL;
return false;
@@ -547,7 +547,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
/* cost estimation only? */
if (!IsGeneratingWorld() &&
_shift_pressed &&
- IsLocalPlayer() &&
+ IsLocalCompany() &&
!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
(cmd & 0xFF) != CMD_PAUSE) {
/* estimate the cost. */
@@ -578,33 +578,33 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
goto show_error;
}
/* no money? Only check if notest is off */
- if (!notest && res.GetCost() != 0 && !CheckPlayerHasMoney(res)) goto show_error;
+ if (!notest && res.GetCost() != 0 && !CheckCompanyHasMoney(res)) goto show_error;
}
#ifdef ENABLE_NETWORK
/** If we are in network, and the command is not from the network
* send it to the command-queue and abort execution
- * If we are a dedicated server temporarily switch local player, otherwise
+ * If we are a dedicated server temporarily switch local company, otherwise
* the other parties won't be able to execute our command and will desync.
* We also need to do this if the server's company has gone bankrupt
* @todo Rewrite (dedicated) server to something more than a dirty hack!
*/
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
- PlayerID pbck = _local_player;
- if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = PLAYER_FIRST;
+ CompanyID pbck = _local_company;
+ if (_network_dedicated || (_network_server && pbck == COMPANY_SPECTATOR)) _local_company = COMPANY_FIRST;
NetworkSend_Command(tile, p1, p2, cmd, callback);
- if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
+ if (_network_dedicated || (_network_server && pbck == COMPANY_SPECTATOR)) _local_company = pbck;
_docommand_recursive = 0;
_cmd_text = NULL;
ClearStorageChanges(false);
return true;
}
#endif /* ENABLE_NETWORK */
- DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_player, tile, p1, p2, cmd, _cmd_text);
+ DebugDumpCommands("ddc:cmd:%d;%d;%d;%d;%d;%d;%d;%s\n", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd, _cmd_text);
- /* update last build coordinate of player. */
- if (tile != 0 && IsValidPlayerID(_current_player)) {
- GetPlayer(_current_player)->last_build_coordinate = tile;
+ /* update last build coordinate of company. */
+ if (tile != 0 && IsValidCompanyID(_current_company)) {
+ GetCompany(_current_company)->last_build_coordinate = tile;
}
/* Actually try and execute the command. If no cost-type is given
@@ -622,12 +622,12 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
}
}
- SubtractMoneyFromPlayer(res2);
+ SubtractMoneyFromCompany(res2);
/* update signals if needed */
UpdateSignalsInBuffer();
- if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
+ if (IsLocalCompany() && _game_mode != GM_EDITOR) {
if (res2.GetCost() != 0 && tile != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
if (_additional_cash_required != 0) {
SetDParam(0, _additional_cash_required);
@@ -645,7 +645,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
show_error:
/* show error message if the command fails? */
- if (IsLocalPlayer() && error_part1 != 0 && my_cmd) {
+ if (IsLocalCompany() && error_part1 != 0 && my_cmd) {
ShowErrorMessage(_error_message, error_part1, x, y);
}