diff options
Diffstat (limited to 'src/clear_cmd.cpp')
-rw-r--r-- | src/clear_cmd.cpp | 456 |
1 files changed, 1 insertions, 455 deletions
diff --git a/src/clear_cmd.cpp b/src/clear_cmd.cpp index 73183c504..d7c7e7e49 100644 --- a/src/clear_cmd.cpp +++ b/src/clear_cmd.cpp @@ -5,13 +5,10 @@ #include "stdafx.h" #include "openttd.h" #include "clear_map.h" -#include "rail_map.h" #include "table/strings.h" #include "player.h" #include "viewport.h" #include "command_func.h" -#include "tunnel_map.h" -#include "bridge_map.h" #include "bridge.h" #include "landscape.h" #include "variables.h" @@ -23,431 +20,7 @@ #include "tile_cmd.h" #include "functions.h" #include "economy_func.h" -#include "vehicle_func.h" - -/* - * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player). - * The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa. - * This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners. - * Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1). - */ -static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1); - -/* - * The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to - * 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3). - */ -static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3); - -struct TerraformerHeightMod { - TileIndex tile; ///< Referenced tile. - byte height; ///< New TileHeight (height of north corner) of the tile. -}; - -struct TerraformerState { - int modheight_count; ///< amount of entries in "modheight". - int tile_table_count; ///< amount of entries in "tile_table". - - /** - * Dirty tiles, i.e.\ at least one corner changed. - * - * This array contains the tiles which are or will be marked as dirty. - * - * @ingroup dirty - */ - TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; - TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications. -}; - -/** - * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress. - * - * @param ts TerraformerState. - * @param tile Tile. - * @return TileHeight. - */ -static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile) -{ - TerraformerHeightMod *mod = ts->modheight; - int count; - - for (count = ts->modheight_count; count != 0; count--, mod++) { - if (mod->tile == tile) return mod->height; - } - - /* TileHeight unchanged so far, read value from map. */ - return TileHeight(tile); -} - -/** - * Stores the TileHeight (height of north corner) of a tile in a TerraformerState. - * - * @param ts TerraformerState. - * @param tile Tile. - * @param height New TileHeight. - */ -static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height) -{ - /* Find tile in the "modheight" table. - * Note: In a normal user-terraform command the tile will not be found in the "modheight" table. - * But during house- or industry-construction multiple corners can be terraformed at once. */ - TerraformerHeightMod *mod = ts->modheight; - int count = ts->modheight_count; - while ((count > 0) && (mod->tile != tile)) { - mod++; - count--; - } - - /* New entry? */ - if (count == 0) { - assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE); - ts->modheight_count++; - } - - /* Finally store the new value */ - mod->tile = tile; - mod->height = (byte)height; -} - -/** - * Adds a tile to the "tile_table" in a TerraformerState. - * - * @param ts TerraformerState. - * @param tile Tile. - * @ingroup dirty - */ -static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) -{ - int count; - TileIndex *t; - - count = ts->tile_table_count; - - for (t = ts->tile_table; count != 0; count--, t++) { - if (*t == tile) return; - } - - assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE); - - ts->tile_table[ts->tile_table_count++] = tile; -} - -/** - * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState. - * - * @param ts TerraformerState. - * @param tile Tile. - * @ingroup dirty - */ -static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) -{ - TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1)); - TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1)); - TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0)); - TerraformAddDirtyTile(ts, tile); -} - -/** - * Terraform the north corner of a tile to a specific height. - * - * @param ts TerraformerState. - * @param tile Tile. - * @param height Aimed height. - * @param return Error code or cost. - */ -static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) -{ - CommandCost total_cost = CommandCost(); - - assert(tile < MapSize()); - - /* Check range of destination height */ - if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL); - if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH); - - /* - * Check if the terraforming has any effect. - * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.). - * In this case the terraforming should fail. (Don't know why.) - */ - if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR; - - /* Check "too close to edge of map" */ - uint x = TileX(tile); - uint y = TileY(tile); - if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) { - /* - * Determine a sensible error tile - * Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( ) - */ - if ((x == 1) && (y != 0)) x = 0; - if ((y == 1) && (x != 0)) y = 0; - _terraform_err_tile = TileXY(x, y); - return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); - } - - /* Mark incident tiles, that are involved in the terraforming */ - TerraformAddDirtyTileAround(ts, tile); - - /* Store the height modification */ - TerraformSetHeightOfTile(ts, tile, height); - - /* Increment cost */ - total_cost.AddCost(_price.terraform); - - /* Recurse to neighboured corners if height difference is larger than 1 */ - { - const TileIndexDiffC *ttm; - - static const TileIndexDiffC _terraform_tilepos[] = { - { 1, 0}, // move to tile in SE - {-2, 0}, // undo last move, and move to tile in NW - { 1, 1}, // undo last move, and move to tile in SW - { 0, -2} // undo last move, and move to tile in NE - }; - - for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { - tile += ToTileIndexDiff(*ttm); - - /* Get TileHeight of neighboured tile as of current terraform progress */ - int r = TerraformGetHeightOfTile(ts, tile); - int height_diff = height - r; - - /* Is the height difference to the neighboured corner greater than 1? */ - if (abs(height_diff) > 1) { - /* Terraform the neighboured corner. The resulting height difference should be 1. */ - height_diff += (height_diff < 0 ? 1 : -1); - CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff); - if (CmdFailed(cost)) return cost; - total_cost.AddCost(cost); - } - } - } - - return total_cost; -} - -/** Terraform land - * @param tile tile to terraform - * @param flags for this command type - * @param p1 corners to terraform (SLOPE_xxx) - * @param p2 direction; eg up (non-zero) or down (zero) - * @return error or cost of terraforming - */ -CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - TerraformerState ts; - CommandCost total_cost = CommandCost(); - int direction = (p2 != 0 ? 1 : -1); - - SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - - _terraform_err_tile = 0; - - ts.modheight_count = ts.tile_table_count = 0; - - /* Make an extra check for map-bounds cause we add tiles to the originating tile */ - if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR; - - /* Compute the costs and the terraforming result in a model of the landscape */ - if ((p1 & SLOPE_W) != 0) { - TileIndex t = tile + TileDiffXY(1, 0); - CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); - if (CmdFailed(cost)) return cost; - total_cost.AddCost(cost); - } - - if ((p1 & SLOPE_S) != 0) { - TileIndex t = tile + TileDiffXY(1, 1); - CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); - if (CmdFailed(cost)) return cost; - total_cost.AddCost(cost); - } - - if ((p1 & SLOPE_E) != 0) { - TileIndex t = tile + TileDiffXY(0, 1); - CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); - if (CmdFailed(cost)) return cost; - total_cost.AddCost(cost); - } - - if ((p1 & SLOPE_N) != 0) { - TileIndex t = tile + TileDiffXY(0, 0); - CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); - if (CmdFailed(cost)) return cost; - total_cost.AddCost(cost); - } - - /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */ - { - int count; - TileIndex *ti = ts.tile_table; - - for (count = ts.tile_table_count; count != 0; count--, ti++) { - TileIndex tile = *ti; - - /* Find new heights of tile corners */ - uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); - uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); - uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); - uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); - - /* Find min and max height of tile */ - uint z_min = min(min(z_N, z_W), min(z_S, z_E)); - uint z_max = max(max(z_N, z_W), max(z_S, z_E)); - - /* Compute tile slope */ - uint tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); - if (z_W > z_min) tileh += SLOPE_W; - if (z_S > z_min) tileh += SLOPE_S; - if (z_E > z_min) tileh += SLOPE_E; - if (z_N > z_min) tileh += SLOPE_N; - - /* Check if bridge would take damage */ - if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && - GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) { - _terraform_err_tile = tile; // highlight the tile under the bridge - return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); - } - /* Check if tunnel would take damage */ - if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) { - _terraform_err_tile = tile; // highlight the tile above the tunnel - return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); - } - /* Check tiletype-specific things, and add extra-cost */ - CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, (Slope) tileh); - if (CmdFailed(cost)) { - _terraform_err_tile = tile; - return cost; - } - total_cost.AddCost(cost); - } - } - - if (flags & DC_EXEC) { - /* change the height */ - { - int count; - TerraformerHeightMod *mod; - - mod = ts.modheight; - for (count = ts.modheight_count; count != 0; count--, mod++) { - TileIndex til = mod->tile; - - SetTileHeight(til, mod->height); - } - } - - /* finally mark the dirty tiles dirty */ - { - int count; - TileIndex *ti = ts.tile_table; - for (count = ts.tile_table_count; count != 0; count--, ti++) { - MarkTileDirtyByTile(*ti); - } - } - } - return total_cost; -} - - -/** Levels a selected (rectangle) area of land - * @param tile end tile of area-drag - * @param flags for this command type - * @param p1 start tile of area drag - * @param p2 height difference; eg raise (+1), lower (-1) or level (0) - * @return error or cost of terraforming - */ -CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - int size_x, size_y; - int ex; - int ey; - int sx, sy; - uint h, oldh, curh; - CommandCost money; - CommandCost ret; - CommandCost cost; - - if (p1 >= MapSize()) return CMD_ERROR; - - SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - - /* remember level height */ - oldh = TileHeight(p1); - - /* compute new height */ - h = oldh + p2; - - /* Check range of destination height */ - if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_1003_ALREADY_AT_SEA_LEVEL : STR_1004_TOO_HIGH); - - /* make sure sx,sy are smaller than ex,ey */ - ex = TileX(tile); - ey = TileY(tile); - sx = TileX(p1); - sy = TileY(p1); - if (ex < sx) Swap(ex, sx); - if (ey < sy) Swap(ey, sy); - tile = TileXY(sx, sy); - - size_x = ex - sx + 1; - size_y = ey - sy + 1; - - money.AddCost(GetAvailableMoneyForCommand()); - - BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { - curh = TileHeight(tile2); - while (curh != h) { - ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); - if (CmdFailed(ret)) break; - - if (flags & DC_EXEC) { - money.AddCost(-ret.GetCost()); - if (money.GetCost() < 0) { - _additional_cash_required = ret.GetCost(); - return cost; - } - DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); - } - - cost.AddCost(ret); - curh += (curh > h) ? -1 : 1; - } - } END_TILE_LOOP(tile2, size_x, size_y, tile) - - return (cost.GetCost() == 0) ? CMD_ERROR : cost; -} - -/** Purchase a land area. Actually you only purchase one tile, so - * the name is a bit confusing ;p - * @param tile the tile the player is purchasing - * @param flags for this command type - * @param p1 unused - * @param p2 unused - * @return error of cost of operation - */ -CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - CommandCost cost; - - SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - - if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) { - return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT); - } - - cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); - if (CmdFailed(cost)) return CMD_ERROR; - - if (flags & DC_EXEC) { - MakeOwnedLand(tile, _current_player); - MarkTileDirtyByTile(tile); - } - - return cost.AddCost(_price.clear_roughland * 10); -} - +#include "table/clear_land.h" static CommandCost ClearTile_Clear(TileIndex tile, byte flags) { @@ -470,33 +43,6 @@ static CommandCost ClearTile_Clear(TileIndex tile, byte flags) return price; } -/** Sell a land area. Actually you only sell one tile, so - * the name is a bit confusing ;p - * @param tile the tile the player is selling - * @param flags for this command type - * @param p1 unused - * @param p2 unused - * @return error or cost of operation - */ -CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) -{ - SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); - - if (!IsOwnedLandTile(tile)) return CMD_ERROR; - if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; - - - if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR; - - if (flags & DC_EXEC) DoClearSquare(tile); - - return CommandCost(- _price.clear_roughland * 2); -} - - -#include "table/clear_land.h" - - void DrawClearLandTile(const TileInfo *ti, byte set) { DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); |