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-rw-r--r--src/clear_cmd.c803
1 files changed, 803 insertions, 0 deletions
diff --git a/src/clear_cmd.c b/src/clear_cmd.c
new file mode 100644
index 000000000..4d1a78ba9
--- /dev/null
+++ b/src/clear_cmd.c
@@ -0,0 +1,803 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "clear_map.h"
+#include "rail_map.h"
+#include "table/strings.h"
+#include "functions.h"
+#include "map.h"
+#include "player.h"
+#include "tile.h"
+#include "viewport.h"
+#include "command.h"
+#include "tunnel_map.h"
+#include "bridge_map.h"
+#include "variables.h"
+#include "table/sprites.h"
+#include "unmovable_map.h"
+#include "genworld.h"
+#include "industry.h"
+
+typedef struct TerraformerHeightMod {
+ TileIndex tile;
+ byte height;
+} TerraformerHeightMod;
+
+typedef struct TerraformerState {
+ int height[4];
+ uint32 flags;
+
+ int direction;
+ int modheight_count;
+ int tile_table_count;
+
+ int32 cost;
+
+ TileIndex *tile_table;
+ TerraformerHeightMod *modheight;
+
+} TerraformerState;
+
+static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
+{
+ TileIndex *t;
+ int count;
+
+ if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
+
+ t = ts->tile_table;
+ for (count = ts->tile_table_count; count != 0; count--, t++) {
+ if (*t == tile) return 0;
+ }
+
+ return 1;
+}
+
+static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
+{
+ TerraformerHeightMod *mod = ts->modheight;
+ int count;
+
+ for (count = ts->modheight_count; count != 0; count--, mod++) {
+ if (mod->tile == tile) return mod->height;
+ }
+
+ return TileHeight(tile);
+}
+
+static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
+{
+ int count;
+ TileIndex *t;
+
+ count = ts->tile_table_count;
+
+ if (count >= 625) return;
+
+ for (t = ts->tile_table; count != 0; count--,t++) {
+ if (*t == tile) return;
+ }
+
+ ts->tile_table[ts->tile_table_count++] = tile;
+}
+
+static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
+{
+ TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
+ TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
+ TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
+ TerraformAddDirtyTile(ts, tile);
+}
+
+static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
+{
+ int r;
+ int32 ret;
+
+ assert(tile < MapSize());
+
+ r = TerraformAllowTileProcess(ts, tile);
+ if (r <= 0) return r;
+
+ if (IsTileType(tile, MP_RAILWAY)) {
+ static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT };
+ static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E };
+
+ Slope tileh;
+ uint z;
+
+ // Nothing could be built at the steep slope - this avoids a bug
+ // when you have a single diagonal track in one corner on a
+ // basement and then you raise/lower the other corner.
+ tileh = GetTileSlope(tile, &z);
+ if (tileh == unsafe_slope[mode] ||
+ tileh == ComplementSlope(unsafe_slope[mode])) {
+ _terraform_err_tile = tile;
+ _error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
+ return -1;
+ }
+
+ // If we have a single diagonal track there, the other side of
+ // tile can be terraformed.
+ if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
+ /* If terraforming downwards prevent damaging a potential tunnel below.
+ * This check is only necessary for flat tiles, because if the tile is
+ * non-flat, then the corner opposing the rail is raised. Only this corner
+ * can be lowered and this is a safe action
+ */
+ if (tileh == SLOPE_FLAT &&
+ ts->direction == -1 &&
+ IsTunnelInWay(tile, z - TILE_HEIGHT)) {
+ _terraform_err_tile = tile;
+ _error_message = STR_1002_EXCAVATION_WOULD_DAMAGE;
+ return -1;
+ }
+ return 0;
+ }
+ }
+
+ ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
+
+ if (CmdFailed(ret)) {
+ _terraform_err_tile = tile;
+ return -1;
+ }
+
+ ts->cost += ret;
+
+ if (ts->tile_table_count >= 625) return -1;
+ ts->tile_table[ts->tile_table_count++] = tile;
+
+ return 0;
+}
+
+static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
+{
+ int nh;
+ TerraformerHeightMod *mod;
+ int count;
+
+ assert(tile < MapSize());
+
+ if (height < 0) {
+ _error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
+ return false;
+ }
+
+ _error_message = STR_1004_TOO_HIGH;
+
+ if (height > 15) return false;
+
+ nh = TerraformGetHeightOfTile(ts, tile);
+ if (nh < 0 || height == nh) return false;
+
+ if (TerraformProc(ts, tile, 0) < 0) return false;
+ if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
+ if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false;
+ if (TerraformProc(ts, tile + TileDiffXY(-1, 0), 3) < 0) return false;
+
+ mod = ts->modheight;
+ count = ts->modheight_count;
+
+ for (;;) {
+ if (count == 0) {
+ if (ts->modheight_count >= 576) return false;
+ ts->modheight_count++;
+ break;
+ }
+ if (mod->tile == tile) break;
+ mod++;
+ count--;
+ }
+
+ mod->tile = tile;
+ mod->height = (byte)height;
+
+ ts->cost += _price.terraform;
+
+ {
+ int direction = ts->direction, r;
+ const TileIndexDiffC *ttm;
+
+ static const TileIndexDiffC _terraform_tilepos[] = {
+ { 1, 0},
+ {-2, 0},
+ { 1, 1},
+ { 0, -2}
+ };
+
+ for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
+ tile += ToTileIndexDiff(*ttm);
+
+ r = TerraformGetHeightOfTile(ts, tile);
+ if (r != height && r-direction != height && r+direction != height) {
+ if (!TerraformTileHeight(ts, tile, r+direction))
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+/** Terraform land
+ * @param tile tile to terraform
+ * @param p1 corners to terraform.
+ * @param p2 direction; eg up or down
+ */
+int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ TerraformerState ts;
+ TileIndex t;
+ int direction;
+
+ TerraformerHeightMod modheight_data[576];
+ TileIndex tile_table_data[625];
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ _terraform_err_tile = 0;
+
+ ts.direction = direction = p2 ? 1 : -1;
+ ts.flags = flags;
+ ts.modheight_count = ts.tile_table_count = 0;
+ ts.cost = 0;
+ ts.modheight = modheight_data;
+ ts.tile_table = tile_table_data;
+
+ /* Make an extra check for map-bounds cause we add tiles to the originating tile */
+ if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
+
+ if (p1 & 1) {
+ t = tile + TileDiffXY(1, 0);
+ if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+ return CMD_ERROR;
+ }
+ }
+
+ if (p1 & 2) {
+ t = tile + TileDiffXY(1, 1);
+ if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+ return CMD_ERROR;
+ }
+ }
+
+ if (p1 & 4) {
+ t = tile + TileDiffXY(0, 1);
+ if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+ return CMD_ERROR;
+ }
+ }
+
+ if (p1 & 8) {
+ t = tile + TileDiffXY(0, 0);
+ if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
+ return CMD_ERROR;
+ }
+ }
+
+ {
+ /* Check if tunnel would take damage */
+ int count;
+ TileIndex *ti = ts.tile_table;
+
+ for (count = ts.tile_table_count; count != 0; count--, ti++) {
+ TileIndex tile = *ti;
+
+ if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
+ return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
+ }
+
+ if (direction == -1) {
+ uint z, t;
+
+ z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
+ t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
+ if (t <= z) z = t;
+ t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
+ if (t <= z) z = t;
+ t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
+ if (t <= z) z = t;
+
+ if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
+ return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
+ }
+ }
+ }
+ }
+
+ if (flags & DC_EXEC) {
+ /* Clear the landscape at the tiles */
+ {
+ int count;
+ TileIndex *ti = ts.tile_table;
+ for (count = ts.tile_table_count; count != 0; count--, ti++) {
+ DoCommand(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ }
+ }
+
+ /* change the height */
+ {
+ int count;
+ TerraformerHeightMod *mod;
+
+ mod = ts.modheight;
+ for (count = ts.modheight_count; count != 0; count--, mod++) {
+ TileIndex til = mod->tile;
+
+ SetTileHeight(til, mod->height);
+ TerraformAddDirtyTileAround(&ts, til);
+ }
+ }
+
+ /* finally mark the dirty tiles dirty */
+ {
+ int count;
+ TileIndex *ti = ts.tile_table;
+ for (count = ts.tile_table_count; count != 0; count--, ti++) {
+ MarkTileDirtyByTile(*ti);
+ }
+ }
+ }
+ return ts.cost;
+}
+
+
+/** Levels a selected (rectangle) area of land
+ * @param tile end tile of area-drag
+ * @param p1 start tile of area drag
+ * @param p2 unused
+ */
+int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ int size_x, size_y;
+ int ex;
+ int ey;
+ int sx, sy;
+ uint h, curh;
+ int32 ret, cost, money;
+
+ if (p1 >= MapSize()) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ // remember level height
+ h = TileHeight(p1);
+
+ // make sure sx,sy are smaller than ex,ey
+ ex = TileX(tile);
+ ey = TileY(tile);
+ sx = TileX(p1);
+ sy = TileY(p1);
+ if (ex < sx) intswap(ex, sx);
+ if (ey < sy) intswap(ey, sy);
+ tile = TileXY(sx, sy);
+
+ size_x = ex-sx+1;
+ size_y = ey-sy+1;
+
+ money = GetAvailableMoneyForCommand();
+ cost = 0;
+
+ BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
+ curh = TileHeight(tile2);
+ while (curh != h) {
+ ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
+ if (CmdFailed(ret)) break;
+ cost += ret;
+
+ if (flags & DC_EXEC) {
+ if ((money -= ret) < 0) {
+ _additional_cash_required = ret;
+ return cost - ret;
+ }
+ DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
+ }
+
+ curh += (curh > h) ? -1 : 1;
+ }
+ } END_TILE_LOOP(tile2, size_x, size_y, tile)
+
+ return (cost == 0) ? CMD_ERROR : cost;
+}
+
+/** Purchase a land area. Actually you only purchase one tile, so
+ * the name is a bit confusing ;p
+ * @param tile the tile the player is purchasing
+ * @param p1 unused
+ * @param p2 unused
+ */
+int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ int32 cost;
+
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
+ return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
+ }
+
+ cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
+ if (CmdFailed(cost)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ MakeOwnedLand(tile, _current_player);
+ MarkTileDirtyByTile(tile);
+ }
+
+ return cost + _price.purchase_land * 10;
+}
+
+
+static int32 ClearTile_Clear(TileIndex tile, byte flags)
+{
+ static const int32* clear_price_table[] = {
+ &_price.clear_1,
+ &_price.purchase_land,
+ &_price.clear_2,
+ &_price.clear_3,
+ &_price.purchase_land,
+ &_price.purchase_land,
+ &_price.clear_2, // XXX unused?
+ };
+ int32 price;
+
+ if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
+ price = 0;
+ } else {
+ price = *clear_price_table[GetClearGround(tile)];
+ }
+
+ if (flags & DC_EXEC) DoClearSquare(tile);
+
+ return price;
+}
+
+/** Sell a land area. Actually you only sell one tile, so
+ * the name is a bit confusing ;p
+ * @param tile the tile the player is selling
+ * @param p1 unused
+ * @param p2 unused
+ */
+int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
+
+ if (!IsOwnedLandTile(tile)) return CMD_ERROR;
+ if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
+
+
+ if (!EnsureNoVehicle(tile)) return CMD_ERROR;
+
+ if (flags & DC_EXEC) DoClearSquare(tile);
+
+ return - _price.purchase_land * 2;
+}
+
+
+#include "table/clear_land.h"
+
+
+void DrawClearLandTile(const TileInfo *ti, byte set)
+{
+ DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
+}
+
+void DrawHillyLandTile(const TileInfo *ti)
+{
+ if (ti->tileh != SLOPE_FLAT) {
+ DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
+ } else {
+ DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
+ }
+}
+
+void DrawClearLandFence(const TileInfo *ti)
+{
+ byte z = ti->z;
+
+ if (ti->tileh & SLOPE_S) {
+ z += TILE_HEIGHT;
+ if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
+ }
+
+ if (GetFenceSW(ti->tile) != 0) {
+ DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
+ }
+
+ if (GetFenceSE(ti->tile) != 0) {
+ DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
+ }
+}
+
+static void DrawTile_Clear(TileInfo *ti)
+{
+ switch (GetClearGround(ti->tile)) {
+ case CLEAR_GRASS:
+ DrawClearLandTile(ti, GetClearDensity(ti->tile));
+ break;
+
+ case CLEAR_ROUGH:
+ DrawHillyLandTile(ti);
+ break;
+
+ case CLEAR_ROCKS:
+ DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
+ break;
+
+ case CLEAR_FIELDS:
+ DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
+ break;
+
+ case CLEAR_SNOW:
+ DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
+ break;
+
+ case CLEAR_DESERT:
+ DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
+ break;
+ }
+
+ DrawClearLandFence(ti);
+ DrawBridgeMiddle(ti);
+}
+
+static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
+{
+ uint z;
+ uint tileh = GetTileSlope(tile, &z);
+
+ return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
+}
+
+static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh)
+{
+ return tileh;
+}
+
+static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
+{
+ /* unused */
+}
+
+static void AnimateTile_Clear(TileIndex tile)
+{
+ /* unused */
+}
+
+void TileLoopClearHelper(TileIndex tile)
+{
+ byte self;
+ byte neighbour;
+ TileIndex dirty = INVALID_TILE;
+
+ self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
+
+ neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
+ if (GetFenceSW(tile) == 0) {
+ if (self != neighbour) {
+ SetFenceSW(tile, 3);
+ dirty = tile;
+ }
+ } else {
+ if (self == 0 && neighbour == 0) {
+ SetFenceSW(tile, 0);
+ dirty = tile;
+ }
+ }
+
+ neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
+ if (GetFenceSE(tile) == 0) {
+ if (self != neighbour) {
+ SetFenceSE(tile, 3);
+ dirty = tile;
+ }
+ } else {
+ if (self == 0 && neighbour == 0) {
+ SetFenceSE(tile, 0);
+ dirty = tile;
+ }
+ }
+
+ if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
+}
+
+
+/* convert into snowy tiles */
+static void TileLoopClearAlps(TileIndex tile)
+{
+ int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
+
+ if (k < 0) { // well below the snow line
+ if (!IsClearGround(tile, CLEAR_SNOW)) return;
+ if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
+ } else {
+ if (!IsClearGround(tile, CLEAR_SNOW)) {
+ SetClearGroundDensity(tile, CLEAR_SNOW, 0);
+ } else {
+ uint density = min((uint)k / TILE_HEIGHT, 3);
+
+ if (GetClearDensity(tile) < density) {
+ AddClearDensity(tile, 1);
+ } else if (GetClearDensity(tile) > density) {
+ AddClearDensity(tile, -1);
+ } else {
+ return;
+ }
+ }
+ }
+
+ MarkTileDirtyByTile(tile);
+}
+
+static void TileLoopClearDesert(TileIndex tile)
+{
+ if (IsClearGround(tile, CLEAR_DESERT)) return;
+
+ if (GetTropicZone(tile) == TROPICZONE_DESERT) {
+ SetClearGroundDensity(tile, CLEAR_DESERT, 3);
+ } else {
+ if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
+ GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
+ GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
+ GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
+ return;
+ SetClearGroundDensity(tile, CLEAR_DESERT, 1);
+ }
+
+ MarkTileDirtyByTile(tile);
+}
+
+static void TileLoop_Clear(TileIndex tile)
+{
+ TileLoopClearHelper(tile);
+
+ switch (_opt.landscape) {
+ case LT_DESERT: TileLoopClearDesert(tile); break;
+ case LT_HILLY: TileLoopClearAlps(tile); break;
+ }
+
+ switch (GetClearGround(tile)) {
+ case CLEAR_GRASS:
+ if (GetClearDensity(tile) == 3) return;
+
+ if (_game_mode != GM_EDITOR) {
+ if (GetClearCounter(tile) < 7) {
+ AddClearCounter(tile, 1);
+ return;
+ } else {
+ SetClearCounter(tile, 0);
+ AddClearDensity(tile, 1);
+ }
+ } else {
+ SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
+ }
+ break;
+
+ case CLEAR_FIELDS: {
+ uint field_type;
+
+ if (_game_mode == GM_EDITOR) return;
+
+ if (GetClearCounter(tile) < 7) {
+ AddClearCounter(tile, 1);
+ return;
+ } else {
+ SetClearCounter(tile, 0);
+ }
+
+ if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
+ /* This farmfield is no longer farmfield, so make it grass again */
+ MakeClear(tile, CLEAR_GRASS, 2);
+ } else {
+ field_type = GetFieldType(tile);
+ field_type = (field_type < 8) ? field_type + 1 : 0;
+ SetFieldType(tile, field_type);
+ }
+ break;
+ }
+
+ default:
+ return;
+ }
+
+ MarkTileDirtyByTile(tile);
+}
+
+void GenerateClearTile(void)
+{
+ uint i, gi;
+ TileIndex tile;
+
+ /* add rough tiles */
+ i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
+ gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
+
+ SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
+ do {
+ IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
+ tile = RandomTile();
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
+ } while (--i);
+
+ /* add rocky tiles */
+ i = gi;
+ do {
+ uint32 r = Random();
+ tile = RandomTileSeed(r);
+
+ IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
+ if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
+ uint j = GB(r, 16, 4) + 5;
+ for (;;) {
+ TileIndex tile_new;
+
+ SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
+ do {
+ if (--j == 0) goto get_out;
+ tile_new = tile + TileOffsByDiagDir(GB(Random(), 0, 2));
+ } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
+ tile = tile_new;
+ }
+get_out:;
+ }
+ } while (--i);
+}
+
+static void ClickTile_Clear(TileIndex tile)
+{
+ /* not used */
+}
+
+static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
+{
+ return 0;
+}
+
+static const StringID _clear_land_str[] = {
+ STR_080D_GRASS,
+ STR_080B_ROUGH_LAND,
+ STR_080A_ROCKS,
+ STR_080E_FIELDS,
+ STR_080F_SNOW_COVERED_LAND,
+ STR_0810_DESERT
+};
+
+static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
+{
+ if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
+ td->str = STR_080C_BARE_LAND;
+ } else {
+ td->str = _clear_land_str[GetClearGround(tile)];
+ }
+ td->owner = GetTileOwner(tile);
+}
+
+static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
+{
+ return;
+}
+
+void InitializeClearLand(void)
+{
+ _opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
+}
+
+const TileTypeProcs _tile_type_clear_procs = {
+ DrawTile_Clear, /* draw_tile_proc */
+ GetSlopeZ_Clear, /* get_slope_z_proc */
+ ClearTile_Clear, /* clear_tile_proc */
+ GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
+ GetTileDesc_Clear, /* get_tile_desc_proc */
+ GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
+ ClickTile_Clear, /* click_tile_proc */
+ AnimateTile_Clear, /* animate_tile_proc */
+ TileLoop_Clear, /* tile_loop_clear */
+ ChangeTileOwner_Clear, /* change_tile_owner_clear */
+ NULL, /* get_produced_cargo_proc */
+ NULL, /* vehicle_enter_tile_proc */
+ GetSlopeTileh_Clear, /* get_slope_tileh_proc */
+};