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-rw-r--r--src/build_vehicle_gui.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 7cfcc6aec..27a1e039f 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -987,6 +987,8 @@ struct BuildVehicleWindow : Window {
this->eng_list.Clear();
+ const Station *st = GetStation(this->window_number);
+
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
@@ -996,7 +998,7 @@ struct BuildVehicleWindow : Window {
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_company)) continue;
/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
- if (!this->listview_mode && !CanAircraftUseStation(eid, this->window_number)) continue;
+ if (!this->listview_mode && !CanVehicleUseStation(eid, st)) continue;
*this->eng_list.Append() = eid;
if (eid == this->sel_engine) sel_id = eid;