diff options
Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r-- | src/build_vehicle_gui.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index d524b0770..2922f301b 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -81,9 +81,11 @@ static const Widget _build_vehicle_widgets[] = { }; /* Setup widget strings to fit the different types of vehicles */ -static void SetupWindowStrings(Window *w, byte type) +static void SetupWindowStrings(Window *w, VehicleType type) { switch (type) { + default: NOT_REACHED(); + case VEH_TRAIN: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION; @@ -92,6 +94,7 @@ static void SetupWindowStrings(Window *w, byte type) w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME; w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE; break; + case VEH_ROAD: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION; @@ -100,6 +103,7 @@ static void SetupWindowStrings(Window *w, byte type) w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME; w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE; break; + case VEH_SHIP: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK; @@ -108,6 +112,7 @@ static void SetupWindowStrings(Window *w, byte type) w->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME; w->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE; break; + case VEH_AIRCRAFT: w->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_A005_NEW_AIRCRAFT; w->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST; @@ -890,7 +895,7 @@ static void GenerateBuildList(Window *w) EngList_Sort(&bv->eng_list, _sorter[bv->vehicle_type][bv->sort_criteria]); } -static void DrawVehicleEngine(byte type, int x, int y, EngineID engine, SpriteID pal) +static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, SpriteID pal) { switch (type) { case VEH_TRAIN: DrawTrainEngine( x, y, engine, pal); break; |