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-rw-r--r--src/build_vehicle_gui.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 99925fbd7..c695108a9 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -692,6 +692,24 @@ static void GenerateBuildAircraftList(Window *w)
sel_id = INVALID_ENGINE;
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
+ const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
+ switch (bv->filter.flags & ~AirportFTAClass::SHORT_STRIP /* we don't care about the length of the runway here */) {
+ case AirportFTAClass::HELICOPTERS:
+ if (avi->subtype != AIR_HELICOPTER) continue;
+ break;
+
+ case AirportFTAClass::AIRPLANES:
+ if (avi->subtype != AIR_AIRCRAFT) continue;
+ break;
+
+ case AirportFTAClass::ALL: break;
+ default:
+ NOT_REACHED();
+ }
+
+ if (bv->filter.flags & AirportFTAClass::SHORT_STRIP &&
+ avi->subtype & AIR_FAST && !_cheats.no_jetcrash.value) continue; // don't build large aircraft in small airports
+
EngList_Add(&bv->eng_list, eid);
if (eid == bv->sel_engine) sel_id = eid;