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Diffstat (limited to 'src/build_vehicle_gui.cpp')
-rw-r--r--src/build_vehicle_gui.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp
index 1129c2b54..3355199d9 100644
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -386,7 +386,7 @@ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const
}
/* Draw locomotive specific details */
-static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi, const Engine *e)
+static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi)
{
int multihead = (rvi->flags&RVI_MULTIHEAD?1:0);
@@ -403,7 +403,7 @@ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, cons
y += 10;
/* Max tractive effort - not applicable if old acceleration or maglev */
- if (_patches.realistic_acceleration && e->railtype != RAILTYPE_MAGLEV) {
+ if (_patches.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) {
SetDParam(0, ((rvi->weight << multihead) * 10 * rvi->tractive_effort) / 256);
DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, 0);
y += 10;
@@ -532,7 +532,7 @@ void DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number)
if (rvi->flags & RVI_WAGON) {
y = DrawRailWagonPurchaseInfo(x, y, engine_number, rvi);
} else {
- y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi, e);
+ y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi);
}
/* Cargo type + capacity, or N/A */
@@ -601,10 +601,9 @@ static void GenerateBuildTrainList(Window *w)
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (sel_id = INVALID_ENGINE, eid = 0; eid < NUM_TRAIN_ENGINES; eid++) {
- const Engine *e = GetEngine(eid);
const RailVehicleInfo *rvi = RailVehInfo(eid);
- if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(e->railtype, bv->filter.railtype)) continue;
+ if (bv->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, bv->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_Train, _local_player)) continue;
EngList_Add(&bv->eng_list, eid);