diff options
Diffstat (limited to 'src/blitter')
-rw-r--r-- | src/blitter/8bpp_debug.cpp | 6 | ||||
-rw-r--r-- | src/blitter/8bpp_debug.hpp | 2 | ||||
-rw-r--r-- | src/blitter/8bpp_optimized.cpp | 6 | ||||
-rw-r--r-- | src/blitter/8bpp_optimized.hpp | 2 | ||||
-rw-r--r-- | src/blitter/8bpp_slow.cpp | 6 | ||||
-rw-r--r-- | src/blitter/8bpp_slow.hpp | 2 | ||||
-rw-r--r-- | src/blitter/blitter.hpp | 4 |
7 files changed, 12 insertions, 16 deletions
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp index dea100c3f..3779508e9 100644 --- a/src/blitter/8bpp_debug.cpp +++ b/src/blitter/8bpp_debug.cpp @@ -6,8 +6,6 @@ static FBlitter_8bppDebug iFBlitter_8bppDebug; -extern void* AllocSprite(size_t); - void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { const byte *src, *src_line; @@ -33,10 +31,10 @@ void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL } } -Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite) +Sprite *Blitter_8bppDebug::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; - dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width); + dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width); dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp index 67b12b652..c096200e6 100644 --- a/src/blitter/8bpp_debug.hpp +++ b/src/blitter/8bpp_debug.hpp @@ -15,7 +15,7 @@ public: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - Sprite *Encode(SpriteLoader::Sprite *sprite); + Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); }; class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> { diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp index 62397a045..51e11767e 100644 --- a/src/blitter/8bpp_optimized.cpp +++ b/src/blitter/8bpp_optimized.cpp @@ -6,8 +6,6 @@ static FBlitter_8bppOptimized iFBlitter_8bppOptimized; -extern void* AllocSprite(size_t); - void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { const byte *src, *src_next; @@ -100,7 +98,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z } } -Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite) +Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; byte *temp_dst; @@ -191,7 +189,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite) assert(index < memory); /* Allocate the exact amount of memory we need */ - dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + index); + dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + index); dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp index 8f251fb2c..761f0aea6 100644 --- a/src/blitter/8bpp_optimized.hpp +++ b/src/blitter/8bpp_optimized.hpp @@ -15,7 +15,7 @@ public: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - Sprite *Encode(SpriteLoader::Sprite *sprite); + Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); }; class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> { diff --git a/src/blitter/8bpp_slow.cpp b/src/blitter/8bpp_slow.cpp index 99c43a4f5..ad83cff20 100644 --- a/src/blitter/8bpp_slow.cpp +++ b/src/blitter/8bpp_slow.cpp @@ -5,8 +5,6 @@ static FBlitter_8bppSimple iFBlitter_8bppSimple; -extern void* AllocSprite(size_t); - void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { const byte *src, *src_line; @@ -46,10 +44,10 @@ void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoom } } -Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite) +Sprite *Blitter_8bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) { Sprite *dest_sprite; - dest_sprite = (Sprite *)AllocSprite(sizeof(*dest_sprite) + sprite->height * sprite->width); + dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width);; dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; diff --git a/src/blitter/8bpp_slow.hpp b/src/blitter/8bpp_slow.hpp index ac60e3262..fabab0529 100644 --- a/src/blitter/8bpp_slow.hpp +++ b/src/blitter/8bpp_slow.hpp @@ -15,7 +15,7 @@ public: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); - Sprite *Encode(SpriteLoader::Sprite *sprite); + Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); }; class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> { diff --git a/src/blitter/blitter.hpp b/src/blitter/blitter.hpp index 4920da426..1114dbf58 100644 --- a/src/blitter/blitter.hpp +++ b/src/blitter/blitter.hpp @@ -35,6 +35,8 @@ public: int pitch; ///< The pitch of the destination buffer }; + typedef void *AllocatorProc(size_t size); + /** * Get the screen depth this blitter works for. * This is either: 8, 16, 24 or 32. @@ -49,7 +51,7 @@ public: /** * Convert a sprite from the loader to our own format. */ - virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0; + virtual Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) = 0; virtual ~Blitter() { } }; |