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-rw-r--r--src/blitter/32bpp_anim.cpp1
-rw-r--r--src/blitter/32bpp_anim.hpp8
-rw-r--r--src/blitter/32bpp_base.hpp4
-rw-r--r--src/blitter/32bpp_optimized.cpp1
-rw-r--r--src/blitter/32bpp_optimized.hpp7
-rw-r--r--src/blitter/32bpp_simple.cpp1
-rw-r--r--src/blitter/32bpp_simple.hpp2
-rw-r--r--src/blitter/8bpp_base.hpp3
-rw-r--r--src/blitter/8bpp_debug.cpp1
-rw-r--r--src/blitter/8bpp_debug.hpp2
-rw-r--r--src/blitter/8bpp_optimized.cpp1
-rw-r--r--src/blitter/8bpp_optimized.hpp7
-rw-r--r--src/blitter/8bpp_simple.cpp1
-rw-r--r--src/blitter/8bpp_simple.hpp2
-rw-r--r--src/blitter/base.cpp12
-rw-r--r--src/blitter/base.hpp48
-rw-r--r--src/blitter/factory.hpp19
-rw-r--r--src/blitter/null.cpp1
-rw-r--r--src/blitter/null.hpp4
19 files changed, 82 insertions, 43 deletions
diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp
index a7f9a2e75..6549ca842 100644
--- a/src/blitter/32bpp_anim.cpp
+++ b/src/blitter/32bpp_anim.cpp
@@ -16,6 +16,7 @@
#include "../table/sprites.h"
+/** Instantiation of the 32bpp with animation blitter factory. */
static FBlitter_32bppAnim iFBlitter_32bppAnim;
template <BlitterMode mode>
diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp
index 02765698b..39a55c514 100644
--- a/src/blitter/32bpp_anim.hpp
+++ b/src/blitter/32bpp_anim.hpp
@@ -14,11 +14,12 @@
#include "32bpp_optimized.hpp"
+/** The optimised 32 bpp blitter with palette animation. */
class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
- uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
- int anim_buf_width;
- int anim_buf_height;
+ uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
+ int anim_buf_width; ///< The width of the animation buffer.
+ int anim_buf_height; ///< The height of the animation buffer.
public:
Blitter_32bppAnim() :
@@ -45,6 +46,7 @@ public:
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
};
+/** Factory for the 32bpp blitter with animation. */
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
/* virtual */ const char *GetName() { return "32bpp-anim"; }
diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp
index 8312b00a5..1c9d331b6 100644
--- a/src/blitter/32bpp_base.hpp
+++ b/src/blitter/32bpp_base.hpp
@@ -16,12 +16,10 @@
#include "../core/bitmath_func.hpp"
#include "../gfx_func.h"
+/** Base for all 32bpp blitters. */
class Blitter_32bppBase : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 32; }
-// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
-// /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
-// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
diff --git a/src/blitter/32bpp_optimized.cpp b/src/blitter/32bpp_optimized.cpp
index b9c1f037b..91e04c02a 100644
--- a/src/blitter/32bpp_optimized.cpp
+++ b/src/blitter/32bpp_optimized.cpp
@@ -14,6 +14,7 @@
#include "../core/math_func.hpp"
#include "32bpp_optimized.hpp"
+/** Instantiation of the optimized 32bpp blitter factory. */
static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
/**
diff --git a/src/blitter/32bpp_optimized.hpp b/src/blitter/32bpp_optimized.hpp
index 07c5b5201..c8cfd91cf 100644
--- a/src/blitter/32bpp_optimized.hpp
+++ b/src/blitter/32bpp_optimized.hpp
@@ -14,11 +14,13 @@
#include "32bpp_simple.hpp"
+/** The optimised 32 bpp blitter (without palette animation). */
class Blitter_32bppOptimized : public Blitter_32bppSimple {
public:
+ /** Data stored about a (single) sprite. */
struct SpriteData {
- uint32 offset[ZOOM_LVL_COUNT][2];
- byte data[];
+ uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
+ byte data[]; ///< Data, all zoomlevels.
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
@@ -29,6 +31,7 @@ public:
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
};
+/** Factory for the optimised 32 bpp blitter (without palette animation). */
class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
public:
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
diff --git a/src/blitter/32bpp_simple.cpp b/src/blitter/32bpp_simple.cpp
index 57d0ca078..43b31dd3c 100644
--- a/src/blitter/32bpp_simple.cpp
+++ b/src/blitter/32bpp_simple.cpp
@@ -15,6 +15,7 @@
#include "../table/sprites.h"
+/** Instantiation of the simple 32bpp blitter factory. */
static FBlitter_32bppSimple iFBlitter_32bppSimple;
void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
diff --git a/src/blitter/32bpp_simple.hpp b/src/blitter/32bpp_simple.hpp
index 233c1723d..501cf4c26 100644
--- a/src/blitter/32bpp_simple.hpp
+++ b/src/blitter/32bpp_simple.hpp
@@ -15,6 +15,7 @@
#include "32bpp_base.hpp"
#include "factory.hpp"
+/** The most trivial 32 bpp blitter (without palette animation). */
class Blitter_32bppSimple : public Blitter_32bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
@@ -24,6 +25,7 @@ public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
};
+/** Factory for the simple 32 bpp blitter. */
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
diff --git a/src/blitter/8bpp_base.hpp b/src/blitter/8bpp_base.hpp
index c1e484679..03f194763 100644
--- a/src/blitter/8bpp_base.hpp
+++ b/src/blitter/8bpp_base.hpp
@@ -14,12 +14,11 @@
#include "base.hpp"
+/** Base for all 8bpp blitters. */
class Blitter_8bppBase : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 8; }
-// /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
-// /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
/* virtual */ void *MoveTo(const void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
diff --git a/src/blitter/8bpp_debug.cpp b/src/blitter/8bpp_debug.cpp
index e57517c99..a79eccbd9 100644
--- a/src/blitter/8bpp_debug.cpp
+++ b/src/blitter/8bpp_debug.cpp
@@ -14,6 +14,7 @@
#include "../core/random_func.hpp"
#include "8bpp_debug.hpp"
+/** Instantiation of the 8bpp debug blitter factory. */
static FBlitter_8bppDebug iFBlitter_8bppDebug;
void Blitter_8bppDebug::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
diff --git a/src/blitter/8bpp_debug.hpp b/src/blitter/8bpp_debug.hpp
index 3e1ad61f5..b020d3b00 100644
--- a/src/blitter/8bpp_debug.hpp
+++ b/src/blitter/8bpp_debug.hpp
@@ -15,6 +15,7 @@
#include "8bpp_base.hpp"
#include "factory.hpp"
+/** 8bpp debug blitter; colours each sprite differently. */
class Blitter_8bppDebug : public Blitter_8bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
@@ -23,6 +24,7 @@ public:
/* virtual */ const char *GetName() { return "8bpp-debug"; }
};
+/** Factory for the 8bpp debug blitter. */
class FBlitter_8bppDebug: public BlitterFactory<FBlitter_8bppDebug> {
public:
/* virtual */ const char *GetName() { return "8bpp-debug"; }
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp
index 45ac4a9c4..ed3d24a77 100644
--- a/src/blitter/8bpp_optimized.cpp
+++ b/src/blitter/8bpp_optimized.cpp
@@ -14,6 +14,7 @@
#include "../core/math_func.hpp"
#include "8bpp_optimized.hpp"
+/** Instantiation of the 8bpp optimised blitter factory. */
static FBlitter_8bppOptimized iFBlitter_8bppOptimized;
void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp
index 5445e8055..d6c5c8956 100644
--- a/src/blitter/8bpp_optimized.hpp
+++ b/src/blitter/8bpp_optimized.hpp
@@ -15,11 +15,13 @@
#include "8bpp_base.hpp"
#include "factory.hpp"
+/** 8bpp blitter optimised for speed. */
class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
+ /** Data stored about a (single) sprite. */
struct SpriteData {
- uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
- byte data[]; ///< data, all zoomlevels
+ uint32 offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
+ byte data[]; ///< Data, all zoomlevels.
};
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
@@ -28,6 +30,7 @@ public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
};
+/** Factory for the 8bpp blitter optimised for speed. */
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
diff --git a/src/blitter/8bpp_simple.cpp b/src/blitter/8bpp_simple.cpp
index 1b373cc0e..f8a808186 100644
--- a/src/blitter/8bpp_simple.cpp
+++ b/src/blitter/8bpp_simple.cpp
@@ -13,6 +13,7 @@
#include "../zoom_func.h"
#include "8bpp_simple.hpp"
+/** Instantiation of the simple 8bpp blitter factory. */
static FBlitter_8bppSimple iFBlitter_8bppSimple;
void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp
index 47485e16f..b0af35e90 100644
--- a/src/blitter/8bpp_simple.hpp
+++ b/src/blitter/8bpp_simple.hpp
@@ -15,6 +15,7 @@
#include "8bpp_base.hpp"
#include "factory.hpp"
+/** Most trivial 8bpp blitter. */
class Blitter_8bppSimple : public Blitter_8bppBase {
public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
@@ -23,6 +24,7 @@ public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
};
+/** Factory for the most trivial 8bpp blitter. */
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
diff --git a/src/blitter/base.cpp b/src/blitter/base.cpp
index d8e33cede..1e6afdad5 100644
--- a/src/blitter/base.cpp
+++ b/src/blitter/base.cpp
@@ -13,18 +13,6 @@
#include "base.hpp"
#include "../core/math_func.hpp"
-/**
- * Draw a line with a given colour.
- * @param video The destination pointer (video-buffer).
- * @param x The x coordinate from where the line starts.
- * @param y The y coordinate from where the line starts.
- * @param x2 The x coordinate to where the line goes.
- * @param y2 The y coordinate to where the lines goes.
- * @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
- * @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
- * @param colour A 8bpp mapping colour.
- * @param width Line width.
- */
void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width)
{
int dy;
diff --git a/src/blitter/base.hpp b/src/blitter/base.hpp
index cb76f856e..21d42d64c 100644
--- a/src/blitter/base.hpp
+++ b/src/blitter/base.hpp
@@ -15,10 +15,11 @@
#include "../spritecache.h"
#include "../spriteloader/spriteloader.hpp"
+/** The modes of blitting we can do. */
enum BlitterMode {
- BM_NORMAL,
- BM_COLOUR_REMAP,
- BM_TRANSPARENT,
+ BM_NORMAL, ///< Perform the simple blitting.
+ BM_COLOUR_REMAP, ///< Perform a colour remapping.
+ BM_TRANSPARENT, ///< Perform transparency colour remapping.
};
/**
@@ -26,20 +27,25 @@ enum BlitterMode {
*/
class Blitter {
public:
+ /** Parameters related to blitting. */
struct BlitterParams {
- const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
- const byte *remap; ///< XXX -- Temporary storage for remap array
-
- int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
- int width, height; ///< The width and height in pixels that needs to be drawn to dst
- int sprite_width; ///< Real width of the sprite
- int sprite_height; ///< Real height of the sprite
- int left, top; ///< The offset in the 'dst' in pixels to start drawing
-
- void *dst; ///< Destination buffer
- int pitch; ///< The pitch of the destination buffer
+ const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
+ const byte *remap; ///< XXX -- Temporary storage for remap array
+
+ int skip_left; ///< How much pixels of the source to skip on the left (based on zoom of dst)
+ int skip_top; ///< How much pixels of the source to skip on the top (based on zoom of dst)
+ int width; ///< The width in pixels that needs to be drawn to dst
+ int height; ///< The height in pixels that needs to be drawn to dst
+ int sprite_width; ///< Real width of the sprite
+ int sprite_height; ///< Real height of the sprite
+ int left; ///< The left offset in the 'dst' in pixels to start drawing
+ int top; ///< The top offset in the 'dst' in pixels to start drawing
+
+ void *dst; ///< Destination buffer
+ int pitch; ///< The pitch of the destination buffer
};
+ /** Types of palette animation. */
enum PaletteAnimation {
PALETTE_ANIMATION_NONE, ///< No palette animation
PALETTE_ANIMATION_VIDEO_BACKEND, ///< Palette animation should be done by video backend (8bpp only!)
@@ -101,7 +107,19 @@ public:
*/
virtual void DrawRect(void *video, int width, int height, uint8 colour) = 0;
- void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width);
+ /**
+ * Draw a line with a given colour.
+ * @param video The destination pointer (video-buffer).
+ * @param x The x coordinate from where the line starts.
+ * @param y The y coordinate from where the line starts.
+ * @param x2 The x coordinate to where the line goes.
+ * @param y2 The y coordinate to where the lines goes.
+ * @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
+ * @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
+ * @param colour A 8bpp mapping colour.
+ * @param width Line width.
+ */
+ virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width);
/**
* Copy from a buffer to the screen.
diff --git a/src/blitter/factory.hpp b/src/blitter/factory.hpp
index cdacdac2f..7d25823a6 100644
--- a/src/blitter/factory.hpp
+++ b/src/blitter/factory.hpp
@@ -27,16 +27,24 @@ bool QZ_CanDisplay8bpp();
*/
class BlitterFactoryBase {
private:
- const char *name;
+ const char *name; ///< The name of the blitter factory.
- typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters;
+ typedef std::map<const char *, BlitterFactoryBase *, StringCompare> Blitters; ///< Map of blitter factories.
+ /**
+ * Get the map with currently known blitters.
+ * @return The known blitters.
+ */
static Blitters &GetBlitters()
{
static Blitters &s_blitters = *new Blitters();
return s_blitters;
}
+ /**
+ * Get the currently active blitter.
+ * @return The currently active blitter.
+ */
static Blitter **GetActiveBlitter()
{
static Blitter *s_blitter = NULL;
@@ -121,7 +129,12 @@ public:
return *GetActiveBlitter();
}
-
+ /**
+ * Fill a buffer with information about the blitters.
+ * @param p The buffer to fill.
+ * @param last The last element of the buffer.
+ * @return p The location till where we filled the buffer.
+ */
static char *GetBlittersInfo(char *p, const char *last)
{
p += seprintf(p, last, "List of blitters:\n");
diff --git a/src/blitter/null.cpp b/src/blitter/null.cpp
index 4b70e52fb..470b88354 100644
--- a/src/blitter/null.cpp
+++ b/src/blitter/null.cpp
@@ -12,6 +12,7 @@
#include "../stdafx.h"
#include "null.hpp"
+/** Instantiation of the null blitter factory. */
static FBlitter_Null iFBlitter_Null;
Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
diff --git a/src/blitter/null.hpp b/src/blitter/null.hpp
index d3a3a317a..e9e157d72 100644
--- a/src/blitter/null.hpp
+++ b/src/blitter/null.hpp
@@ -14,6 +14,7 @@
#include "factory.hpp"
+/** Blitter that does nothing. */
class Blitter_Null : public Blitter {
public:
/* virtual */ uint8 GetScreenDepth() { return 0; }
@@ -23,7 +24,7 @@ public:
/* virtual */ void *MoveTo(const void *video, int x, int y) { return NULL; };
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour) {};
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour) {};
- /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour) {};
+ /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width) {};
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height) {};
/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height) {};
/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) {};
@@ -36,6 +37,7 @@ public:
/* virtual */ int GetBytesPerPixel() { return 0; }
};
+/** Factory for the blitter that doesn nothing. */
class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
public:
/* virtual */ const char *GetName() { return "null"; }