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-rw-r--r--src/blitter/32bpp_anim.hpp2
-rw-r--r--src/blitter/32bpp_optimized.hpp2
-rw-r--r--src/blitter/32bpp_simple.hpp2
-rw-r--r--src/blitter/8bpp_optimized.hpp2
-rw-r--r--src/blitter/8bpp_simple.hpp2
-rw-r--r--src/blitter/factory.hpp2
-rw-r--r--src/blitter/null.hpp2
7 files changed, 7 insertions, 7 deletions
diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp
index c03062dc2..b0582e6ce 100644
--- a/src/blitter/32bpp_anim.hpp
+++ b/src/blitter/32bpp_anim.hpp
@@ -56,7 +56,7 @@ public:
};
/** Factory for the 32bpp blitter with animation. */
-class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
+class FBlitter_32bppAnim : public BlitterFactory<FBlitter_32bppAnim> {
public:
/* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
diff --git a/src/blitter/32bpp_optimized.hpp b/src/blitter/32bpp_optimized.hpp
index ea55d8d9f..f290f6cf6 100644
--- a/src/blitter/32bpp_optimized.hpp
+++ b/src/blitter/32bpp_optimized.hpp
@@ -32,7 +32,7 @@ public:
};
/** Factory for the optimised 32 bpp blitter (without palette animation). */
-class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
+class FBlitter_32bppOptimized : public BlitterFactory<FBlitter_32bppOptimized> {
public:
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }
diff --git a/src/blitter/32bpp_simple.hpp b/src/blitter/32bpp_simple.hpp
index 59ea50c28..49eaab56d 100644
--- a/src/blitter/32bpp_simple.hpp
+++ b/src/blitter/32bpp_simple.hpp
@@ -34,7 +34,7 @@ public:
};
/** Factory for the simple 32 bpp blitter. */
-class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
+class FBlitter_32bppSimple : public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }
diff --git a/src/blitter/8bpp_optimized.hpp b/src/blitter/8bpp_optimized.hpp
index 2be221495..320e2b829 100644
--- a/src/blitter/8bpp_optimized.hpp
+++ b/src/blitter/8bpp_optimized.hpp
@@ -31,7 +31,7 @@ public:
};
/** Factory for the 8bpp blitter optimised for speed. */
-class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
+class FBlitter_8bppOptimized : public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
diff --git a/src/blitter/8bpp_simple.hpp b/src/blitter/8bpp_simple.hpp
index 1ea438639..28b33a280 100644
--- a/src/blitter/8bpp_simple.hpp
+++ b/src/blitter/8bpp_simple.hpp
@@ -25,7 +25,7 @@ public:
};
/** Factory for the most trivial 8bpp blitter. */
-class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
+class FBlitter_8bppSimple : public BlitterFactory<FBlitter_8bppSimple> {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
diff --git a/src/blitter/factory.hpp b/src/blitter/factory.hpp
index e480459cc..eb8d0ce85 100644
--- a/src/blitter/factory.hpp
+++ b/src/blitter/factory.hpp
@@ -163,7 +163,7 @@ public:
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
*/
template <class T>
-class BlitterFactory: public BlitterFactoryBase {
+class BlitterFactory : public BlitterFactoryBase {
public:
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
diff --git a/src/blitter/null.hpp b/src/blitter/null.hpp
index 33ff88c23..f703cbd67 100644
--- a/src/blitter/null.hpp
+++ b/src/blitter/null.hpp
@@ -38,7 +38,7 @@ public:
};
/** Factory for the blitter that does nothing. */
-class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
+class FBlitter_Null : public BlitterFactory<FBlitter_Null> {
public:
/* virtual */ const char *GetName() { return "null"; }
/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }