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+/* $Id$ */
+
+/** @file blitter.hpp */
+
+#ifndef BLITTER_HPP
+#define BLITTER_HPP
+
+#include "../spriteloader/spriteloader.hpp"
+#include "../spritecache.h"
+#include <string>
+#include <map>
+
+enum BlitterMode {
+ BM_NORMAL,
+ BM_COLOUR_REMAP,
+ BM_TRANSPARENT,
+};
+
+/**
+ * How all blitters should look like. Extend this class to make your own.
+ */
+class Blitter {
+public:
+ struct BlitterParams {
+ const void *sprite; ///< Pointer to the sprite how ever the encoder stored it
+ const byte *remap; ///< XXX -- Temporary storage for remap array
+
+ int skip_left, skip_top; ///< How much pixels of the source to skip on the left and top (based on zoom of dst)
+ int width, height; ///< The width and height in pixels that needs to be drawn to dst
+ int sprite_width; ///< Real width of the sprite
+ int sprite_height; ///< Real height of the sprite
+ int left, top; ///< The offset in the 'dst' in pixels to start drawing
+
+ void *dst; ///< Destination buffer
+ int pitch; ///< The pitch of the destination buffer
+ };
+
+ /**
+ * Get the screen depth this blitter works for.
+ * This is either: 8, 16, 24 or 32.
+ */
+ virtual uint8 GetScreenDepth() = 0;
+
+ /**
+ * Draw an image to the screen, given an amount of params defined above.
+ */
+ virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
+
+ /**
+ * Convert a sprite from the loader to our own format.
+ */
+ virtual Sprite *Encode(SpriteLoader::Sprite *sprite) = 0;
+
+ virtual ~Blitter() { }
+};
+
+/**
+ * The base factory, keeping track of all blitters.
+ */
+class BlitterFactoryBase {
+private:
+ char *name;
+ typedef std::map<std::string, BlitterFactoryBase *> Blitters;
+
+ static Blitters &GetBlitters()
+ {
+ static Blitters &s_blitters = *new Blitters();
+ return s_blitters;
+ }
+
+ static Blitter **GetActiveBlitter()
+ {
+ static Blitter *s_blitter = NULL;
+ return &s_blitter;
+ }
+
+protected:
+ /**
+ * Register a blitter internally, based on his name.
+ * @param name the name of the blitter.
+ * @note an assert() will be trigger if 2 blitters with the same name try to register.
+ */
+ void RegisterBlitter(const char *name)
+ {
+ /* Don't register nameless Blitters */
+ if (name == NULL) return;
+
+ this->name = strdup(name);
+ std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(name, this));
+ assert(P.second);
+ }
+
+public:
+ BlitterFactoryBase() :
+ name(NULL)
+ {}
+
+ virtual ~BlitterFactoryBase() { if (this->name != NULL) GetBlitters().erase(this->name); free(this->name); }
+
+ /**
+ * Find the requested blitter and return his class.
+ * @param name the blitter to select.
+ * @post Sets the blitter so GetCurrentBlitter() returns it too.
+ */
+ static Blitter *SelectBlitter(const char *name)
+ {
+ if (GetBlitters().size() == 0) return NULL;
+
+ Blitters::iterator it = GetBlitters().begin();
+ for (; it != GetBlitters().end(); it++) {
+ BlitterFactoryBase *b = (*it).second;
+ if (strcasecmp(name, b->name) == 0) {
+ Blitter *newb = b->CreateInstance();
+ *GetActiveBlitter() = newb;
+ return newb;
+ }
+ }
+ return NULL;
+ }
+
+ /**
+ * Get the current active blitter (always set by calling SelectBlitter).
+ */
+ static Blitter *GetCurrentBlitter()
+ {
+ return *GetActiveBlitter();
+ }
+
+
+ static char *GetBlittersInfo(char *p, const char *last)
+ {
+ p += snprintf(p, last - p, "List of blitters:\n");
+ Blitters::iterator it = GetBlitters().begin();
+ for (; it != GetBlitters().end(); it++) {
+ BlitterFactoryBase *b = (*it).second;
+ p += snprintf(p, last - p, "%18s: %s\n", b->name, b->GetDescription());
+ }
+ p += snprintf(p, last - p, "\n");
+
+ return p;
+ }
+
+ /**
+ * Get a nice description of the blitter-class.
+ */
+ virtual const char *GetDescription() = 0;
+
+ /**
+ * Create an instance of this Blitter-class.
+ */
+ virtual Blitter *CreateInstance() = 0;
+};
+
+/**
+ * A template factory, so ->GetName() works correctly. This because else some compiler will complain.
+ */
+template <class T>
+class BlitterFactory: public BlitterFactoryBase {
+public:
+ BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }
+
+ /**
+ * Get the long, human readable, name for the Blitter-class.
+ */
+ const char *GetName();
+};
+
+#endif /* BLITTER_HPP */