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path: root/src/blitter/8bpp_optimized.cpp
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-rw-r--r--src/blitter/8bpp_optimized.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp
index 00c427441..62397a045 100644
--- a/src/blitter/8bpp_optimized.cpp
+++ b/src/blitter/8bpp_optimized.cpp
@@ -134,6 +134,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
uint pixels = 0;
uint last_color = 0;
uint count_index = 0;
+ uint rx = 0;
src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width];
for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) {
@@ -144,6 +145,9 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite)
for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) {
if (src->m != 0) { color = src->m; count++; }
src++;
+ rx++;
+ /* Because of the scaling it might happen we read outside the buffer. Avoid that. */
+ if (rx == sprite->width) break;
}
/* If more than 12.5% of the pixels are non-transparent, make thisone non-transparent too */
if (count < ScaleByZoom(1, (ZoomLevel)i) / 8) color = 0;