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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 40bpp_optimized.hpp Optimized 40 bpp blitter. */
+
+#ifndef BLITTER_40BPP_OPTIMIZED_HPP
+#define BLITTER_40BPP_OPTIMIZED_HPP
+
+
+#include "32bpp_optimized.hpp"
+#include "../video/video_driver.hpp"
+
+/** The optimized 40 bpp blitter (for OpenGL video driver). */
+class Blitter_40bppAnim : public Blitter_32bppOptimized {
+public:
+
+ // void *MoveTo(void *video, int x, int y) override;
+ void SetPixel(void *video, int x, int y, uint8 colour) override;
+ void DrawRect(void *video, int width, int height, uint8 colour) override;
+ void CopyFromBuffer(void *video, const void *src, int width, int height) override;
+ void CopyToBuffer(const void *video, void *dst, int width, int height) override;
+ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
+ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
+ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
+ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) override;
+ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
+ int BufferSize(int width, int height) override;
+ Blitter::PaletteAnimation UsePaletteAnimation() override;
+ bool NeedsAnimationBuffer() override;
+
+ const char *GetName() override { return "40bpp-anim"; }
+ int GetBytesPerPixel() override { return 5; }
+
+ template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
+
+protected:
+ static inline Colour RealizeBlendedColour(uint8 anim, Colour c)
+ {
+ return anim != 0 ? AdjustBrightness(LookupColourInPalette(anim), GetColourBrightness(c)) : c;
+ }
+
+};
+
+/** Factory for the 40 bpp animated blitter (for OpenGL). */
+class FBlitter_40bppAnim : public BlitterFactory {
+protected:
+ bool IsUsable() const override
+ {
+ return VideoDriver::GetInstance() == nullptr || VideoDriver::GetInstance()->HasAnimBuffer();
+ }
+
+public:
+ FBlitter_40bppAnim() : BlitterFactory("40bpp-anim", "40bpp Animation Blitter (OpenGL)") {}
+ Blitter *CreateInstance() override { return new Blitter_40bppAnim(); }
+};
+
+#endif /* BLITTER_40BPP_OPTIMIZED_HPP */