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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file 32bpp_ssse3.hpp SSSE3 32 bpp blitter. */
+
+#ifndef BLITTER_32BPP_SSSE3_HPP
+#define BLITTER_32BPP_SSSE3_HPP
+
+#ifdef WITH_SSE
+
+#include "32bpp_sse2.hpp"
+#include "tmmintrin.h"
+
+/* Alpha blend 2 pixels. */
+#undef ALPHA_BLEND_2
+#define ALPHA_BLEND_2(m_pack_mask) { \
+ __m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
+ __m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
+ \
+ __m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
+ alphaAB = _mm_srli_epi16(alphaAB, 15); \
+ alphaAB = _mm_add_epi16(alphaAB, srcAB); \
+ alphaAB = _mm_shuffle_epi8(alphaAB, a_cm); /* PSHUFB, put alpha in front of each rgb */ \
+ \
+ srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
+ srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
+ srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
+ srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
+ srcABCD = _mm_shuffle_epi8(srcAB, m_pack_mask); /* PSHUFB, pack 2 Colour (without saturation) */ \
+}
+
+/* Adjust brightness of 2 pixels. */
+#define ADJUST_BRIGHTNESS_2(colourX2, brightnessX2) \
+ /* The following dataflow differs from the one of AdjustBrightness() only for alpha.
+ * In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
+ * OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
+ */ \
+ brightnessX2 &= 0xFF00FF00; \
+ brightnessX2 += DEFAULT_BRIGHTNESS; \
+ \
+ __m128i zero = _mm_setzero_si128(); \
+ __m128i colAB = _mm_unpacklo_epi8(colourX2, zero); \
+ \
+ __m128i briAB; \
+ INSR64(brightnessX2, briAB, 0); \
+ briAB = _mm_shuffle_epi8(briAB, briAB_cm); /* DEFAULT_BRIGHTNESS in 0, 0x00 in 2. */ \
+ colAB = _mm_mullo_epi16(colAB, briAB); \
+ __m128i colAB_ob = _mm_srli_epi16(colAB, 8+7); \
+ colAB = _mm_srli_epi16(colAB, 7); \
+ \
+ /* Sum overbright.
+ * Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
+ * -255 is changed in -256 so we just have to take the 8 lower bits into account.
+ */ \
+ colAB = _mm_and_si128(colAB, div_cleaner); \
+ colAB_ob = _mm_and_si128(colAB_ob, ob_check); \
+ colAB_ob = _mm_mullo_epi16(colAB_ob, ob_mask); \
+ colAB_ob = _mm_and_si128(colAB_ob, colAB); \
+ __m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, zero), zero); \
+ \
+ obAB = _mm_srli_epi16(obAB, 1); /* Reduce overbright strength. */ \
+ obAB = _mm_shuffle_epi8(obAB, ob_cm); \
+ __m128i retAB = ob_mask; /* ob_mask is equal to white. */ \
+ retAB = _mm_subs_epu16(retAB, colAB); /* (255 - rgb) */ \
+ retAB = _mm_mullo_epi16(retAB, obAB); /* ob*(255 - rgb) */ \
+ retAB = _mm_srli_epi16(retAB, 8); /* ob*(255 - rgb)/256 */ \
+ retAB = _mm_add_epi16(retAB, colAB); /* ob*(255 - rgb)/256 + rgb */ \
+ \
+ colourX2 = _mm_packus_epi16(retAB, retAB);
+
+/** The SSSE3 32 bpp blitter (without palette animation). */
+class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
+public:
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ template <BlitterMode mode, ReadMode read_mode, BlockType bt_last>
+ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
+ /* virtual */ const char *GetName() { return "32bpp-ssse3"; }
+};
+
+/** Factory for the SSSE3 32 bpp blitter (without palette animation). */
+class FBlitter_32bppSSSE3: public BlitterFactory {
+public:
+ FBlitter_32bppSSSE3() : BlitterFactory("32bpp-ssse3", "32bpp SSSE3 Blitter (no palette animation)", HasCPUIDFlag(1, 2, 9)) {}
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSSE3(); }
+};
+
+#endif /* WITH_SSE */
+#endif /* BLITTER_32BPP_SSSE3_HPP */