diff options
Diffstat (limited to 'src/blitter/32bpp_simple.cpp')
-rw-r--r-- | src/blitter/32bpp_simple.cpp | 36 |
1 files changed, 26 insertions, 10 deletions
diff --git a/src/blitter/32bpp_simple.cpp b/src/blitter/32bpp_simple.cpp index 43b31dd3c..fa6155d74 100644 --- a/src/blitter/32bpp_simple.cpp +++ b/src/blitter/32bpp_simple.cpp @@ -20,11 +20,11 @@ static FBlitter_32bppSimple iFBlitter_32bppSimple; void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { - const SpriteLoader::CommonPixel *src, *src_line; + const Blitter_32bppSimple::Pixel *src, *src_line; uint32 *dst, *dst_line; /* Find where to start reading in the source sprite */ - src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); + src_line = (const Blitter_32bppSimple::Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; for (int y = 0; y < bp->height; y++) { @@ -41,7 +41,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo if (src->m == 0) { if (src->a != 0) *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); } else { - if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); + if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->AdjustBrightness(this->LookupColourInPalette(bp->remap[src->m]), src->v), src->a, *dst); } break; @@ -94,26 +94,42 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator) { - Sprite *dest_sprite; - SpriteLoader::CommonPixel *dst; - dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel)); + Blitter_32bppSimple::Pixel *dst; + Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(*dst)); dest_sprite->height = sprite->height; dest_sprite->width = sprite->width; dest_sprite->x_offs = sprite->x_offs; dest_sprite->y_offs = sprite->y_offs; - dst = (SpriteLoader::CommonPixel *)dest_sprite->data; + dst = (Blitter_32bppSimple::Pixel *)dest_sprite->data; + SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data; - memcpy(dst, sprite->data, sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel)); for (int i = 0; i < sprite->height * sprite->width; i++) { - if (dst[i].m != 0) { + if (src->m == 0) { + dst[i].r = src->r; + dst[i].g = src->g; + dst[i].b = src->b; + dst[i].a = src->a; + dst[i].m = 0; + dst[i].v = 0; + } else { + /* Get brightest value */ + uint8 rgb_max = max(src->r, max(src->g, src->b)); + + /* Black pixel (8bpp or old 32bpp image), so use default value */ + if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS; + dst[i].v = rgb_max; + /* Pre-convert the mapping channel to a RGB value */ - uint colour = this->LookupColourInPalette(dst[i].m); + uint colour = this->AdjustBrightness(this->LookupColourInPalette(src[i].m), dst[i].v); dst[i].r = GB(colour, 16, 8); dst[i].g = GB(colour, 8, 8); dst[i].b = GB(colour, 0, 8); + dst[i].a = src->a; + dst[i].m = src->m; } + src++; } return dest_sprite; |