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Diffstat (limited to 'src/blitter/32bpp_base.hpp')
-rw-r--r--src/blitter/32bpp_base.hpp84
1 files changed, 49 insertions, 35 deletions
diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp
index aa3d8f72f..30df9dd0e 100644
--- a/src/blitter/32bpp_base.hpp
+++ b/src/blitter/32bpp_base.hpp
@@ -30,7 +30,7 @@ public:
/**
* Compose a colour based on RGB values.
*/
- static inline uint ComposeColour(uint a, uint r, uint g, uint b)
+ static inline uint32 ComposeColour(uint a, uint r, uint g, uint b)
{
return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF);
}
@@ -46,44 +46,60 @@ public:
/**
* Compose a colour based on RGBA values and the current pixel value.
*/
- static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current)
+ static inline uint32 ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, uint32 current)
+ {
+ uint cr = GB(current, 16, 8);
+ uint cg = GB(current, 8, 8);
+ uint cb = GB(current, 0, 8);
+
+ /* The 256 is wrong, it should be 255, but 256 is much faster... */
+ return ComposeColour(0xFF,
+ (r * a + cr * (256 - a)) / 256,
+ (g * a + cg * (256 - a)) / 256,
+ (b * a + cb * (256 - a)) / 256);
+ }
+
+ /**
+ * Compose a colour based on RGBA values and the current pixel value.
+ * Handles fully transparent and solid pixels in a special (faster) way.
+ */
+ static inline uint32 ComposeColourRGBA(uint r, uint g, uint b, uint a, uint32 current)
{
if (a == 0) return current;
if (a >= 255) return ComposeColour(0xFF, r, g, b);
- uint cr, cg, cb;
- cr = GB(current, 16, 8);
- cg = GB(current, 8, 8);
- cb = GB(current, 0, 8);
+ return ComposeColourRGBANoCheck(r, g, b, a, current);
+ }
+
+ /**
+ * Compose a colour based on Pixel value, alpha value, and the current pixel value.
+ */
+ static inline uint32 ComposeColourPANoCheck(uint32 colour, uint a, uint32 current)
+ {
+ uint r = GB(colour, 16, 8);
+ uint g = GB(colour, 8, 8);
+ uint b = GB(colour, 0, 8);
+ uint cr = GB(current, 16, 8);
+ uint cg = GB(current, 8, 8);
+ uint cb = GB(current, 0, 8);
/* The 256 is wrong, it should be 255, but 256 is much faster... */
return ComposeColour(0xFF,
- (r * a + cr * (256 - a)) / 256,
- (g * a + cg * (256 - a)) / 256,
- (b * a + cb * (256 - a)) / 256);
+ (r * a + cr * (256 - a)) / 256,
+ (g * a + cg * (256 - a)) / 256,
+ (b * a + cb * (256 - a)) / 256);
}
/**
- * Compose a colour based on Pixel value, alpha value, and the current pixel value.
- */
- static inline uint ComposeColourPA(uint colour, uint a, uint current)
+ * Compose a colour based on Pixel value, alpha value, and the current pixel value.
+ * Handles fully transparent and solid pixels in a special (faster) way.
+ */
+ static inline uint32 ComposeColourPA(uint32 colour, uint a, uint32 current)
{
if (a == 0) return current;
if (a >= 255) return (colour | 0xFF000000);
- uint r, g, b, cr, cg, cb;
- r = GB(colour, 16, 8);
- g = GB(colour, 8, 8);
- b = GB(colour, 0, 8);
- cr = GB(current, 16, 8);
- cg = GB(current, 8, 8);
- cb = GB(current, 0, 8);
-
- /* The 256 is wrong, it should be 255, but 256 is much faster... */
- return ComposeColour(0xFF,
- (r * a + cr * (256 - a)) / 256,
- (g * a + cg * (256 - a)) / 256,
- (b * a + cb * (256 - a)) / 256);
+ return ComposeColourPANoCheck(colour, a, current);
}
/**
@@ -92,12 +108,11 @@ public:
* @param amount the amount of transparency, times 256.
* @return the new colour for the screen.
*/
- static inline uint MakeTransparent(uint colour, uint amount)
+ static inline uint32 MakeTransparent(uint32 colour, uint amount)
{
- uint r, g, b;
- r = GB(colour, 16, 8);
- g = GB(colour, 8, 8);
- b = GB(colour, 0, 8);
+ uint r = GB(colour, 16, 8);
+ uint g = GB(colour, 8, 8);
+ uint b = GB(colour, 0, 8);
return ComposeColour(0xFF, r * amount / 256, g * amount / 256, b * amount / 256);
}
@@ -107,12 +122,11 @@ public:
* @param colour the colour to make grey.
* @return the new colour, now grey.
*/
- static inline uint MakeGrey(uint colour)
+ static inline uint32 MakeGrey(uint32 colour)
{
- uint r, g, b;
- r = GB(colour, 16, 8);
- g = GB(colour, 8, 8);
- b = GB(colour, 0, 8);
+ uint r = GB(colour, 16, 8);
+ uint g = GB(colour, 8, 8);
+ uint b = GB(colour, 0, 8);
/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
* divide by it to normalize the value to a byte again. See heightmap.cpp for