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-rw-r--r--src/blitter/32bpp_anim.hpp40
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diff --git a/src/blitter/32bpp_anim.hpp b/src/blitter/32bpp_anim.hpp
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+++ b/src/blitter/32bpp_anim.hpp
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+/* $Id$ */
+
+/** @file 32bpp_anim.hpp */
+
+#ifndef BLITTER_32BPP_ANIM_HPP
+#define BLITTER_32BPP_ANIM_HPP
+
+#include "32bpp_simple.hpp"
+#include "factory.hpp"
+
+class Blitter_32bppAnim : public Blitter_32bppSimple {
+private:
+ uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
+ int anim_buf_width;
+ int anim_buf_height;
+
+public:
+ Blitter_32bppAnim() :
+ anim_buf(NULL),
+ anim_buf_width(0),
+ anim_buf_height(0)
+ {}
+
+ /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
+ /* virtual */ void SetPixel(void *video, int x, int y, uint8 color);
+ /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color);
+ /* virtual */ void DrawRect(void *video, int width, int height, uint8 color);
+ /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
+ /* virtual */ void PaletteAnimate(uint start, uint count);
+ /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
+};
+
+class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
+public:
+ /* virtual */ const char *GetName() { return "32bpp-anim"; }
+ /* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
+ /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
+};
+
+#endif /* BLITTER_32BPP_ANIM_HPP */