diff options
Diffstat (limited to 'src/autoreplace_gui.cpp')
-rw-r--r-- | src/autoreplace_gui.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp index 357a28474..49c00f4fe 100644 --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -176,7 +176,7 @@ class ReplaceVehicleWindow : public Window { if (this->update_left == true) { /* We need to rebuild the left list */ GenerateReplaceVehList(this, true); - SetVScrollCount(this, this->list[0].Length()); + this->vscroll.SetCount(this->list[0].Length()); if (this->init_lists && this->sel_engine[0] == INVALID_ENGINE && this->list[0].Length() != 0) { this->sel_engine[0] = this->list[0][0]; } @@ -190,7 +190,7 @@ class ReplaceVehicleWindow : public Window { this->sel_engine[1] = INVALID_ENGINE; } else { GenerateReplaceVehList(this, false); - SetVScroll2Count(this, this->list[1].Length()); + this->vscroll2.SetCount(this->list[1].Length()); if (this->init_lists && this->sel_engine[1] == INVALID_ENGINE && this->list[1].Length() != 0) { this->sel_engine[1] = this->list[1][0]; } @@ -213,10 +213,10 @@ public: this->sel_engine[1] = INVALID_ENGINE; this->resize.step_height = GetVehicleListHeight(vehicletype); - this->vscroll.cap = this->resize.step_height == 14 ? 8 : 4; + this->vscroll.SetCapacity(this->resize.step_height == 14 ? 8 : 4); Widget *widget = this->widget; - widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); if (vehicletype != VEH_TRAIN) { /* Since it's not a train we will hide the train only widgets. */ @@ -229,7 +229,7 @@ public: WIDGET_LIST_END); } - ResizeWindow(this, 0, this->resize.step_height * this->vscroll.cap); + ResizeWindow(this, 0, this->resize.step_height * this->vscroll.GetCapacity()); /* Set the minimum window size to the current window size */ this->resize.width = this->width; @@ -237,7 +237,7 @@ public: this->owner = _local_company; this->sel_group = id_g; - this->vscroll2.cap = this->vscroll.cap; // these two are always the same + this->vscroll2.SetCapacity(this->vscroll.GetCapacity()); // these two are always the same this->FindWindowPlacementAndResize(desc); } @@ -311,8 +311,8 @@ public: for (byte i = 0; i < 2; i++) { uint widget = (i == 0) ? RVW_WIDGET_LEFT_MATRIX : RVW_WIDGET_RIGHT_MATRIX; GUIEngineList *list = &this->list[i]; // which list to draw - EngineID start = i == 0 ? this->vscroll.pos : this->vscroll2.pos; // what is the offset for the start (scrolling) - EngineID end = min((i == 0 ? this->vscroll.cap : this->vscroll2.cap) + start, list->Length()); + EngineID start = i == 0 ? this->vscroll.GetPosition() : this->vscroll2.GetPosition(); // what is the offset for the start (scrolling) + EngineID end = min((i == 0 ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity()) + start, list->Length()); /* Do the actual drawing */ DrawEngineList((VehicleType)this->window_number, this->widget[widget].left + 2, this->widget[widget].right, this->widget[widget].top + 1, list, start, end, this->sel_engine[i], i == 0 ? this->widget[RVW_WIDGET_LEFT_MATRIX].right - 2 : 0, selected_group); @@ -374,8 +374,8 @@ public: case RVW_WIDGET_LEFT_MATRIX: case RVW_WIDGET_RIGHT_MATRIX: { uint i = (pt.y - 14) / this->resize.step_height; - uint16 click_scroll_pos = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.pos : this->vscroll2.pos; - uint16 click_scroll_cap = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.cap : this->vscroll2.cap; + uint16 click_scroll_pos = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.GetPosition() : this->vscroll2.GetPosition(); + uint16 click_scroll_cap = widget == RVW_WIDGET_LEFT_MATRIX ? this->vscroll.GetCapacity() : this->vscroll2.GetCapacity(); byte click_side = widget == RVW_WIDGET_LEFT_MATRIX ? 0 : 1; size_t engine_count = this->list[click_side].Length(); @@ -401,8 +401,8 @@ public: if (temp == sel_railtype) return; // we didn't select a new one. No need to change anything sel_railtype = temp; /* Reset scrollbar positions */ - this->vscroll.pos = 0; - this->vscroll2.pos = 0; + this->vscroll.SetPosition(0); + this->vscroll2.SetPosition(0); /* Rebuild the lists */ this->update_left = true; this->update_right = true; @@ -411,12 +411,12 @@ public: } virtual void OnResize(Point delta) { - this->vscroll.cap += delta.y / (int)this->resize.step_height; - this->vscroll2.cap += delta.y / (int)this->resize.step_height; + this->vscroll.UpdateCapacity(delta.y / (int)this->resize.step_height); + this->vscroll2.UpdateCapacity(delta.y / (int)this->resize.step_height); Widget *widget = this->widget; - widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + (1 << MAT_COL_START); + widget[RVW_WIDGET_LEFT_MATRIX].data = widget[RVW_WIDGET_RIGHT_MATRIX].data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); if (delta.x != 0) { /* We changed the width of the window so we have to resize the lists. |