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-rw-r--r--src/articulated_vehicles.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index a271ee7ce..43cb29c58 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -21,9 +21,9 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
* either, so it doesn't matter how many articulated parts there are. */
if (!Vehicle::CanAllocateItem()) return 0;
- Vehicle *v = NULL;;
+ Vehicle *v = NULL;
if (!purchase_window) {
- v = new InvalidVehicle();
+ v = new Vehicle();
v->engine_type = engine_type;
}