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-rw-r--r--src/articulated_vehicles.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/articulated_vehicles.cpp b/src/articulated_vehicles.cpp
index 6ef5162e9..44c8656f1 100644
--- a/src/articulated_vehicles.cpp
+++ b/src/articulated_vehicles.cpp
@@ -9,6 +9,7 @@
#include "vehicle_func.h"
#include "table/strings.h"
+#include "table/sprites.h"
static const uint MAX_ARTICULATED_PARTS = 100; ///< Maximum of articulated parts per vehicle, i.e. when to abort calling the articulated vehicle callback.
@@ -365,7 +366,7 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
u->max_age = 0;
u->engine_type = engine_type;
u->value = 0;
- u->cur_image = 0xAC2;
+ u->cur_image = SPR_IMG_QUERY;
u->random_bits = VehicleRandomBits();
if (flip_image) u->spritenum++;