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-rw-r--r--src/airport.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/airport.h b/src/airport.h
index 8b0b89757..1b515da5c 100644
--- a/src/airport.h
+++ b/src/airport.h
@@ -123,7 +123,8 @@ enum {
};
typedef struct AirportMovingData {
- int x,y;
+ int16 x;
+ int16 y;
byte flag;
DirectionByte direction;
} AirportMovingData;
@@ -155,25 +156,25 @@ typedef struct AirportFTAClass {
}
const AirportMovingData *moving_data;
- byte nofelements; // number of positions the airport consists of
+ struct AirportFTA *layout; // state machine for airport
const byte *terminals;
const byte *helipads;
- byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
- AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
byte nof_depots; // number of depots this airport has
- struct AirportFTA *layout; // state machine for airport
+ byte nofelements; // number of positions the airport consists of
+ byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
+ AcceptPlanesByte acc_planes; // accept airplanes or helicopters or both
byte size_x;
byte size_y;
} AirportFTAClass;
// internal structure used in openttd - Finite sTate mAchine --> FTA
typedef struct AirportFTA {
+ struct AirportFTA *next; // possible extra movement choices from this position
+ uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
byte position; // the position that an airplane is at
byte next_position; // next position from this position
- uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
byte heading; // heading (current orders), guiding an airplane to its target on an airport
- struct AirportFTA *next; // possible extra movement choices from this position
} AirportFTA;
void InitializeAirports(void);