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-rw-r--r--src/airport.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/airport.cpp b/src/airport.cpp
index 2db4b8af0..e84250282 100644
--- a/src/airport.cpp
+++ b/src/airport.cpp
@@ -18,6 +18,7 @@
#include "date_func.h"
#include "settings_type.h"
#include "newgrf_airport.h"
+#include "station_base.h"
#include "table/strings.h"
#include "table/airporttile_ids.h"
@@ -381,3 +382,25 @@ const AirportFTAClass *GetAirport(const byte airport_type)
if (airport_type == AT_DUMMY) return &_airportfta_dummy;
return AirportSpec::Get(airport_type)->fsm;
}
+
+/**
+ * Get the vehicle position when an aircraft is build at the given tile
+ * @param hangar_tile The tile on which the vehicle is build
+ * @return The position (index in airport node array) where the aircraft ends up
+ */
+byte GetVehiclePosOnBuild(TileIndex hangar_tile)
+{
+ const Station *st = Station::GetByTile(hangar_tile);
+ const AirportFTAClass *apc = st->Airport();
+ /* When we click on hangar we know the tile it is on. By that we know
+ * its position in the array of depots the airport has.....we can search
+ * layout for #th position of depot. Since layout must start with a listing
+ * of all depots, it is simple */
+ for (uint i = 0;; i++) {
+ if (st->GetHangarTile(i) == hangar_tile) {
+ assert(apc->layout[i].heading == HANGAR);
+ return apc->layout[i].position;
+ }
+ }
+ NOT_REACHED();
+}