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-rw-r--r--src/aircraft_cmd.cpp45
1 files changed, 3 insertions, 42 deletions
diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp
index 5cd7f7bb4..41bc1663f 100644
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -82,9 +82,6 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
static void CrashAirplane(Vehicle *v);
-void AircraftNextAirportPos_and_Order(Vehicle *v);
-static byte GetAircraftFlyingAltitude(const Vehicle *v);
-
static const SpriteID _aircraft_sprite[] = {
0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
@@ -727,7 +724,7 @@ static void HelicopterTickHandler(Vehicle *v)
EndVehicleMove(u);
}
-static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
+void SetAircraftPosition(Vehicle *v, int x, int y, int z)
{
v->x_pos = x;
v->y_pos = y;
@@ -883,7 +880,7 @@ static int UpdateAircraftSpeed(Vehicle *v, uint speed_limit = SPEED_LIMIT_NONE,
* @param v The vehicle. Should be an aircraft
* @returns Altitude in pixel units
*/
-static byte GetAircraftFlyingAltitude(const Vehicle *v)
+byte GetAircraftFlyingAltitude(const Vehicle *v)
{
/* Make sure Aircraft fly no lower so that they don't conduct
* CFITs (controlled flight into terrain)
@@ -1433,7 +1430,7 @@ void AircraftNextAirportPos_and_Order(Vehicle *v)
v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
}
-static void AircraftLeaveHangar(Vehicle *v)
+void AircraftLeaveHangar(Vehicle *v)
{
v->cur_speed = 0;
v->subspeed = 0;
@@ -2096,42 +2093,6 @@ Station *GetTargetAirportIfValid(const Vehicle *v)
return st->airport_tile == INVALID_TILE ? NULL : st;
}
-/** need to be called to load aircraft from old version */
-void UpdateOldAircraft()
-{
- /* set airport_flags to 0 for all airports just to be sure */
- Station *st;
- FOR_ALL_STATIONS(st) {
- st->airport_flags = 0; // reset airport
- }
-
- Vehicle *v_oldstyle;
- FOR_ALL_VEHICLES(v_oldstyle) {
- /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
- * skip those */
- if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) {
- /* airplane in terminal stopped doesn't hurt anyone, so goto next */
- if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
- v_oldstyle->u.air.state = HANGAR;
- continue;
- }
-
- AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
- v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
- v_oldstyle->u.air.state = FLYING;
- AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
- GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle);
- v_oldstyle->tile = 0; // aircraft in air is tile=0
-
- /* correct speed of helicopter-rotors */
- if (v_oldstyle->subtype == AIR_HELICOPTER) v_oldstyle->Next()->Next()->cur_speed = 32;
-
- /* set new position x,y,z */
- SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
- }
- }
-}
-
/**
* Updates the status of the Aircraft heading or in the station
* @param st Station been updated