diff options
Diffstat (limited to 'src/aircraft_cmd.c')
-rw-r--r-- | src/aircraft_cmd.c | 2120 |
1 files changed, 2120 insertions, 0 deletions
diff --git a/src/aircraft_cmd.c b/src/aircraft_cmd.c new file mode 100644 index 000000000..bbc3aa4db --- /dev/null +++ b/src/aircraft_cmd.c @@ -0,0 +1,2120 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "aircraft.h" +#include "debug.h" +#include "functions.h" +#include "station_map.h" +#include "table/strings.h" +#include "map.h" +#include "tile.h" +#include "vehicle.h" +#include "depot.h" +#include "engine.h" +#include "command.h" +#include "station.h" +#include "news.h" +#include "sound.h" +#include "player.h" +#include "airport.h" +#include "vehicle_gui.h" +#include "table/sprites.h" +#include "newgrf_engine.h" +#include "newgrf_callbacks.h" +#include "newgrf_text.h" +#include "newgrf_sound.h" +#include "date.h" + +static bool AirportMove(Vehicle *v, const AirportFTAClass *apc); +static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc); +static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc); +static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc); +static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc); +static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *apc); +static void CrashAirplane(Vehicle *v); + +static void AircraftNextAirportPos_and_Order(Vehicle *v); +static byte GetAircraftFlyingAltitude(const Vehicle *v); + +static const SpriteID _aircraft_sprite[] = { + 0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD, + 0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5, + 0x0EAD, 0x0EE5, 0x0F05, 0x0F0D, + 0x0F15, 0x0F1D, 0x0F25, 0x0F2D, + 0x0EED, 0x0EF5, 0x0EFD, 0x0F35, + 0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5, + 0x0EBD, 0x0EC5 +}; + +/* Helicopter rotor animation states */ +enum HelicopterRotorStates { + HRS_ROTOR_STOPPED, + HRS_ROTOR_MOVING_1, + HRS_ROTOR_MOVING_2, + HRS_ROTOR_MOVING_3, +}; + +/* Find the nearest hangar to v + * INVALID_STATION is returned, if the player does not have any suitable + * airports (like helipads only) + */ +static StationID FindNearestHangar(const Vehicle *v) +{ + const Station *st; + uint best = 0; + StationID index = INVALID_STATION; + TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos); + + FOR_ALL_STATIONS(st) { + if (st->owner == v->owner && st->facilities & FACIL_AIRPORT && + GetAirport(st->airport_type)->nof_depots > 0) { + uint distance; + + // don't crash the plane if we know it can't land at the airport + if ((AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && + (st->airport_type == AT_SMALL || st->airport_type == AT_COMMUTER) && + !_cheats.no_jetcrash.value) + continue; + + // v->tile can't be used here, when aircraft is flying v->tile is set to 0 + distance = DistanceSquare(vtile, st->airport_tile); + if (distance < best || index == INVALID_STATION) { + best = distance; + index = st->index; + } + } + } + return index; +} + +#if 0 +// returns true if vehicle v have an airport in the schedule, that has a hangar +static bool HaveHangarInOrderList(Vehicle *v) +{ + const Order *order; + + FOR_VEHICLE_ORDERS(v, order) { + const Station *st = GetStation(order->station); + if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) { + // If an airport doesn't have a hangar, skip it + if (GetAirport(st->airport_type)->nof_depots != 0) + return true; + } + } + + return false; +} +#endif + +int GetAircraftImage(const Vehicle* v, Direction direction) +{ + int spritenum = v->spritenum; + + if (is_custom_sprite(spritenum)) { + int sprite = GetCustomVehicleSprite(v, direction); + + if (sprite != 0) return sprite; + spritenum = orig_aircraft_vehicle_info[v->engine_type - AIRCRAFT_ENGINES_INDEX].image_index; + } + return direction + _aircraft_sprite[spritenum]; +} + +SpriteID GetRotorImage(const Vehicle *v) +{ + const Vehicle *w; + + assert((v->subtype & 1) == 0); + + w = v->next->next; + if (is_custom_sprite(v->spritenum)) { + SpriteID spritenum = GetCustomRotorSprite(v, false); + if (spritenum != 0) return spritenum; + } + + /* Return standard rotor sprites if there are no custom sprites for this helicopter */ + return SPR_ROTOR_STOPPED + w->u.air.state; +} + +void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod) +{ + const AircraftVehicleInfo* avi = AircraftVehInfo(engine); + int spritenum = avi->image_index; + int sprite = (6 + _aircraft_sprite[spritenum]); + + if (is_custom_sprite(spritenum)) { + sprite = GetCustomVehicleIcon(engine, DIR_W); + if (sprite == 0) { + spritenum = orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index; + sprite = (6 + _aircraft_sprite[spritenum]); + } + } + + DrawSprite(sprite | image_ormod, x, y); + + if (!(avi->subtype & AIR_CTOL)) { + SpriteID rotor_sprite = GetCustomRotorIcon(engine); + if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED; + DrawSprite(rotor_sprite, x, y - 5); + } +} + +static int32 EstimateAircraftCost(EngineID engine_type) +{ + return AircraftVehInfo(engine_type)->base_cost * (_price.aircraft_base>>3)>>5; +} + + +/** + * Calculates cargo capacity based on an aircraft's passenger + * and mail capacities. + * @param cid Which cargo type to calculate a capacity for. + * @param engine Which engine to find a cargo capacity for. + * @return New cargo capacity value. + */ +uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type) +{ + const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type); + + assert(cid != CT_INVALID); + + /* An aircraft can carry twice as much goods as normal cargo, + * and four times as many passengers. */ + switch (cid) { + case CT_PASSENGERS: + return avi->passenger_capacity; + case CT_MAIL: + return avi->passenger_capacity + avi->mail_capacity; + case CT_GOODS: + return (avi->passenger_capacity + avi->mail_capacity) / 2; + default: + return (avi->passenger_capacity + avi->mail_capacity) / 4; + } +} + + +/** Build an aircraft. + * @param tile tile of depot where aircraft is built + * @param p1 aircraft type being built (engine) + * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number + */ +int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + int32 value; + Vehicle *vl[3], *v, *u, *w; + UnitID unit_num; + const AircraftVehicleInfo *avi; + const AirportFTAClass* ap; + Engine *e; + + if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); + + value = EstimateAircraftCost(p1); + + // to just query the cost, it is not neccessary to have a valid tile (automation/AI) + if (flags & DC_QUERY_COST) return value; + + if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR; + + SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); + + avi = AircraftVehInfo(p1); + + // Prevent building aircraft types at places which can't handle them + ap = GetAirport(GetStationByTile(tile)->airport_type); + if ((avi->subtype & AIR_CTOL ? HELICOPTERS_ONLY : AIRCRAFT_ONLY) == ap->acc_planes) { + return CMD_ERROR; + } + + // allocate 2 or 3 vehicle structs, depending on type + if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3) || + IsOrderPoolFull()) { + return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); + } + + unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft); + if (unit_num > _patches.max_aircraft) + return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); + + if (flags & DC_EXEC) { + CargoID cargo; + uint x; + uint y; + + v = vl[0]; + u = vl[1]; + + v->unitnumber = unit_num; + v->type = u->type = VEH_Aircraft; + v->direction = 3; + + v->owner = u->owner = _current_player; + + v->tile = tile; +// u->tile = 0; + + x = TileX(tile) * TILE_SIZE + 5; + y = TileY(tile) * TILE_SIZE + 3; + + v->x_pos = u->x_pos = x; + v->y_pos = u->y_pos = y; + + u->z_pos = GetSlopeZ(x, y); + v->z_pos = u->z_pos + 1; + + v->x_offs = v->y_offs = -1; +// u->delta_x = u->delta_y = 0; + + v->sprite_width = v->sprite_height = 2; + v->z_height = 5; + + u->sprite_width = u->sprite_height = 2; + u->z_height = 1; + + v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; + u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_SHADOW; + + v->spritenum = avi->image_index; +// v->cargo_count = u->number_of_pieces = 0; + + v->cargo_cap = avi->passenger_capacity; + u->cargo_cap = avi->mail_capacity; + + v->cargo_type = CT_PASSENGERS; + u->cargo_type = CT_MAIL; + + v->cargo_subtype = 0; + + v->string_id = STR_SV_AIRCRAFT_NAME; +// v->next_order_param = v->next_order = 0; + +// v->load_unload_time_rem = 0; +// v->progress = 0; + v->last_station_visited = INVALID_STATION; +// v->destination_coords = 0; + + v->max_speed = avi->max_speed; + v->acceleration = avi->acceleration; + v->engine_type = p1; + + v->subtype = (avi->subtype & AIR_CTOL ? 2 : 0); + v->value = value; + + u->subtype = 4; + + /* Danger, Will Robinson! + * If the aircraft is refittable, but cannot be refitted to + * passengers, we select the cargo type from the refit mask. + * This is a fairly nasty hack to get around the fact that TTD + * has no default cargo type specifier for planes... */ + cargo = FindFirstRefittableCargo(p1); + if (cargo != CT_INVALID && cargo != CT_PASSENGERS) { + uint16 callback = CALLBACK_FAILED; + + v->cargo_type = cargo; + + if (HASBIT(EngInfo(p1)->callbackmask, CBM_REFIT_CAPACITY)) { + callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); + } + + if (callback == CALLBACK_FAILED) { + /* Callback failed, or not executed; use the default cargo capacity */ + v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type); + } else { + v->cargo_cap = callback; + } + + /* Set the 'second compartent' capacity to none */ + u->cargo_cap = 0; + } + + e = GetEngine(p1); + v->reliability = e->reliability; + v->reliability_spd_dec = e->reliability_spd_dec; + v->max_age = e->lifelength * 366; + + _new_vehicle_id = v->index; + + v->u.air.pos = MAX_ELEMENTS; + + /* When we click on hangar we know the tile it is on. By that we know + * its position in the array of depots the airport has.....we can search + * layout for #th position of depot. Since layout must start with a listing + * of all depots, it is simple */ + { + const Station* st = GetStationByTile(tile); + const AirportFTAClass* apc = GetAirport(st->airport_type); + uint i; + + for (i = 0; i < apc->nof_depots; i++) { + if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) { + assert(apc->layout[i].heading == HANGAR); + v->u.air.pos = apc->layout[i].position; + break; + } + } + // to ensure v->u.air.pos has been given a value + assert(v->u.air.pos != MAX_ELEMENTS); + } + + v->u.air.state = HANGAR; + v->u.air.previous_pos = v->u.air.pos; + v->u.air.targetairport = GetStationIndex(tile); + v->next = u; + + v->service_interval = _patches.servint_aircraft; + + v->date_of_last_service = _date; + v->build_year = u->build_year = _cur_year; + + v->cur_image = u->cur_image = 0xEA0; + + v->random_bits = VehicleRandomBits(); + u->random_bits = VehicleRandomBits(); + + VehiclePositionChanged(v); + VehiclePositionChanged(u); + + // Aircraft with 3 vehicles (chopper)? + if (v->subtype == 0) { + w = vl[2]; + + u->next = w; + + w->type = VEH_Aircraft; + w->direction = 0; + w->owner = _current_player; + w->x_pos = v->x_pos; + w->y_pos = v->y_pos; + w->z_pos = v->z_pos + 5; + w->x_offs = w->y_offs = -1; + w->sprite_width = w->sprite_height = 2; + w->z_height = 1; + w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE; + w->spritenum = 0xFF; + w->subtype = 6; + w->cur_image = SPR_ROTOR_STOPPED; + w->random_bits = VehicleRandomBits(); + /* Use rotor's air.state to store the rotor animation frame */ + w->u.air.state = HRS_ROTOR_STOPPED; + VehiclePositionChanged(w); + } + GetPlayer(_current_player)->num_engines[p1]++; + + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + RebuildVehicleLists(); + InvalidateWindow(WC_COMPANY, v->owner); + if (IsLocalPlayer()) + InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window + } + + return value; +} + + +static void DoDeleteAircraft(Vehicle *v) +{ + DeleteWindowById(WC_VEHICLE_VIEW, v->index); + RebuildVehicleLists(); + InvalidateWindow(WC_COMPANY, v->owner); + DeleteDepotHighlightOfVehicle(v); + DeleteVehicleChain(v); + InvalidateWindowClasses(WC_AIRCRAFT_LIST); +} + +/** Sell an aircraft. + * @param tile unused + * @param p1 vehicle ID to be sold + * @param p2 unused + */ +int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Vehicle *v; + + if (!IsValidVehicleID(p1)) return CMD_ERROR; + + v = GetVehicle(p1); + + if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; + if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED); + + SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); + + if (flags & DC_EXEC) { + // Invalidate depot + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + DoDeleteAircraft(v); + if (IsLocalPlayer()) + InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window + } + + return -(int32)v->value; +} + +/** Start/Stop an aircraft. + * @param tile unused + * @param p1 aircraft ID to start/stop + * @param p2 unused + */ +int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Vehicle *v; + uint16 callback; + + if (!IsValidVehicleID(p1)) return CMD_ERROR; + + v = GetVehicle(p1); + + if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; + + // cannot stop airplane when in flight, or when taking off / landing + if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7) + return_cmd_error(STR_A017_AIRCRAFT_IS_IN_FLIGHT); + + /* Check if this aircraft can be started/stopped. The callback will fail or + * return 0xFF if it can. */ + callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); + if (callback != CALLBACK_FAILED && callback != 0xFF) { + StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); + return_cmd_error(error); + } + + if (flags & DC_EXEC) { + if (IsAircraftInHangarStopped(v)) { + DeleteVehicleNews(p1, STR_A014_AIRCRAFT_IS_WAITING_IN); + } + + v->vehstatus ^= VS_STOPPED; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + InvalidateWindowClasses(WC_AIRCRAFT_LIST); + } + + return 0; +} + +/** Send an aircraft to the hangar. + * @param tile unused + * @param p1 vehicle ID to send to the hangar + * @param p2 various bitmasked elements + * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) + * - p2 bit 8-10 - VLW flag (for mass goto depot) + */ +int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Vehicle *v; + + if (p2 & DEPOT_MASS_SEND) { + /* Mass goto depot requested */ + if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; + return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); + } + + if (!IsValidVehicleID(p1)) return CMD_ERROR; + + v = GetVehicle(p1); + + if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR; + + if (v->current_order.type == OT_GOTO_DEPOT && !(p2 & DEPOT_LOCATE_HANGAR)) { + if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) { + /* We called with a different DEPOT_SERVICE setting. + * Now we change the setting to apply the new one and let the vehicle head for the same hangar. + * Note: the if is (true for requesting service == true for ordered to stop in hangar) */ + if (flags & DC_EXEC) { + TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT); + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } + return 0; + } + + if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders + if (flags & DC_EXEC) { + if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++; + v->current_order.type = OT_DUMMY; + v->current_order.flags = 0; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } + } else { + bool next_airport_has_hangar = true; + StationID next_airport_index = v->u.air.targetairport; + const Station *st = GetStation(next_airport_index); + /* If the station is not a valid airport or if it has no hangars */ + if (!IsValidStation(st) || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) { + StationID station; + + // the aircraft has to search for a hangar on its own + station = FindNearestHangar(v); + + next_airport_has_hangar = false; + if (station == INVALID_STATION) return CMD_ERROR; + st = GetStation(station); + next_airport_index = station; + + } + + if (flags & DC_EXEC) { + v->current_order.type = OT_GOTO_DEPOT; + v->current_order.flags = OF_NON_STOP; + if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT); + v->current_order.refit_cargo = CT_INVALID; + v->current_order.dest = next_airport_index; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + if (v->u.air.state == FLYING && !next_airport_has_hangar) { + /* The aircraft is now heading for a different hangar than the next in the orders */ + AircraftNextAirportPos_and_Order(v); + v->u.air.targetairport = next_airport_index; + } + } + } + + return 0; +} + + +/** Refits an aircraft to the specified cargo type. + * @param tile unused + * @param p1 vehicle ID of the aircraft to refit + * @param p2 various bitstuffed elements + * - p2 = (bit 0-7) - the new cargo type to refit to + * - p2 = (bit 8-15) - the new cargo subtype to refit to + */ +int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Vehicle *v; + int pass, mail; + int32 cost; + CargoID new_cid = GB(p2, 0, 8); + byte new_subtype = GB(p2, 8, 8); + const AircraftVehicleInfo *avi; + uint16 callback = CALLBACK_FAILED; + + if (!IsValidVehicleID(p1)) return CMD_ERROR; + + v = GetVehicle(p1); + + if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR; + if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED); + + avi = AircraftVehInfo(v->engine_type); + + /* Check cargo */ + if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; + + SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN); + + /* Check the refit capacity callback */ + if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) { + /* Back up the existing cargo type */ + CargoID temp_cid = v->cargo_type; + byte temp_subtype = v->cargo_subtype; + v->cargo_type = new_cid; + v->cargo_subtype = new_subtype; + + callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); + + /* Restore the cargo type */ + v->cargo_type = temp_cid; + v->cargo_subtype = temp_subtype; + } + + if (callback == CALLBACK_FAILED) { + /* If the callback failed, or wasn't executed, use the aircraft's + * default cargo capacity */ + pass = AircraftDefaultCargoCapacity(new_cid, v->engine_type); + } else { + pass = callback; + } + _returned_refit_capacity = pass; + + cost = 0; + if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { + cost = GetRefitCost(v->engine_type); + } + + if (flags & DC_EXEC) { + Vehicle *u; + v->cargo_cap = pass; + + u = v->next; + mail = (new_cid != CT_PASSENGERS) ? 0 : avi->mail_capacity; + u->cargo_cap = mail; + if (v->cargo_type == new_cid) { + v->cargo_count = min(pass, v->cargo_count); + u->cargo_count = min(mail, u->cargo_count); + } else { + v->cargo_count = 0; + u->cargo_count = 0; + } + v->cargo_type = new_cid; + v->cargo_subtype = new_subtype; + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); + RebuildVehicleLists(); + } + + return cost; +} + + +static void CheckIfAircraftNeedsService(Vehicle *v) +{ + const Station* st; + + if (_patches.servint_aircraft == 0) return; + if (!VehicleNeedsService(v)) return; + if (v->vehstatus & VS_STOPPED) return; + + if (v->current_order.type == OT_GOTO_DEPOT && + v->current_order.flags & OF_HALT_IN_DEPOT) + return; + + if (_patches.gotodepot && VehicleHasDepotOrders(v)) return; + + if (IsAircraftInHangar(v)) { + VehicleServiceInDepot(v); + return; + } + + st = GetStation(v->current_order.dest); + // only goto depot if the target airport has terminals (eg. it is airport) + if (IsValidStation(st) && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) { +// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index); +// v->u.air.targetairport = st->index; + v->current_order.type = OT_GOTO_DEPOT; + v->current_order.flags = OF_NON_STOP; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } else if (v->current_order.type == OT_GOTO_DEPOT) { + v->current_order.type = OT_DUMMY; + v->current_order.flags = 0; + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } +} + +void OnNewDay_Aircraft(Vehicle *v) +{ + int32 cost; + + if (v->subtype > 2) return; + + if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v); + + CheckOrders(v); + + CheckVehicleBreakdown(v); + AgeVehicle(v); + CheckIfAircraftNeedsService(v); + + if (v->vehstatus & VS_STOPPED) return; + + cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364; + + v->profit_this_year -= cost >> 8; + + SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN); + SubtractMoneyFromPlayerFract(v->owner, cost); + + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + InvalidateWindowClasses(WC_AIRCRAFT_LIST); +} + +void AircraftYearlyLoop(void) +{ + Vehicle *v; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Aircraft && v->subtype <= 2) { + v->profit_last_year = v->profit_this_year; + v->profit_this_year = 0; + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + } + } +} + +static void AgeAircraftCargo(Vehicle *v) +{ + if (_age_cargo_skip_counter != 0) return; + + do { + if (v->cargo_days != 0xFF) v->cargo_days++; + v = v->next; + } while (v != NULL); +} + +static void HelicopterTickHandler(Vehicle *v) +{ + Vehicle *u; + int tick,spd; + SpriteID img; + + u = v->next->next; + + if (u->vehstatus & VS_HIDDEN) return; + + // if true, helicopter rotors do not rotate. This should only be the case if a helicopter is + // loading/unloading at a terminal or stopped + if (v->current_order.type == OT_LOADING || (v->vehstatus & VS_STOPPED)) { + if (u->cur_speed != 0) { + u->cur_speed++; + if (u->cur_speed >= 0x80 && u->u.air.state == HRS_ROTOR_MOVING_3) { + u->cur_speed = 0; + } + } + } else { + if (u->cur_speed == 0) + u->cur_speed = 0x70; + + if (u->cur_speed >= 0x50) + u->cur_speed--; + } + + tick = ++u->tick_counter; + spd = u->cur_speed >> 4; + + if (spd == 0) { + u->u.air.state = HRS_ROTOR_STOPPED; + img = GetRotorImage(v); + if (u->cur_image == img) return; + } else if (tick >= spd) { + u->tick_counter = 0; + u->u.air.state++; + if (u->u.air.state > HRS_ROTOR_MOVING_3) u->u.air.state = HRS_ROTOR_MOVING_1; + img = GetRotorImage(v); + } else { + return; + } + + u->cur_image = img; + + BeginVehicleMove(u); + VehiclePositionChanged(u); + EndVehicleMove(u); +} + +static void SetAircraftPosition(Vehicle *v, int x, int y, int z) +{ + Vehicle *u; + int safe_x; + int safe_y; + + v->x_pos = x; + v->y_pos = y; + v->z_pos = z; + + v->cur_image = GetAircraftImage(v, v->direction); + if (v->subtype == 0) v->next->next->cur_image = GetRotorImage(v); + + BeginVehicleMove(v); + VehiclePositionChanged(v); + EndVehicleMove(v); + + u = v->next; + + safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE); + safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE); + u->x_pos = x; + u->y_pos = y - ((v->z_pos-GetSlopeZ(safe_x, safe_y)) >> 3);; + + safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); + u->z_pos = GetSlopeZ(safe_x, safe_y); + u->cur_image = v->cur_image; + + BeginVehicleMove(u); + VehiclePositionChanged(u); + EndVehicleMove(u); + + u = u->next; + if (u != NULL) { + u->x_pos = x; + u->y_pos = y; + u->z_pos = z + 5; + + BeginVehicleMove(u); + VehiclePositionChanged(u); + EndVehicleMove(u); + } +} + +/** Handle Aircraft specific tasks when a an Aircraft enters a hangar + * @param *v Vehicle that enters the hangar + */ +void HandleAircraftEnterHangar(Vehicle *v) +{ + Vehicle *u; + + v->subspeed = 0; + v->progress = 0; + + u = v->next; + u->vehstatus |= VS_HIDDEN; + u = u->next; + if (u != NULL) { + u->vehstatus |= VS_HIDDEN; + u->cur_speed = 0; + } + + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos); +} + +static void PlayAircraftSound(const Vehicle* v) +{ + if (!PlayVehicleSound(v, VSE_START)) { + SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v); + } +} + +static bool UpdateAircraftSpeed(Vehicle *v) +{ + uint spd = v->acceleration * 2; + byte t; + + v->subspeed = (t=v->subspeed) + (byte)spd; + spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed); + + // adjust speed for broken vehicles + if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, 27); + + //updates statusbar only if speed have changed to save CPU time + if (spd != v->cur_speed) { + v->cur_speed = spd; + if (_patches.vehicle_speed) + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + } + + if (!(v->direction & 1)) spd = spd * 3 / 4; + + if (spd == 0) return false; + + if ((byte)++spd == 0) return true; + + v->progress = (t = v->progress) - (byte)spd; + + return t < v->progress; +} + +// get Aircraft running altitude +static byte GetAircraftFlyingAltitude(const Vehicle *v) +{ + switch (v->max_speed) { + case 37: return 162; + case 74: return 171; + default: return 180; + } +} + +static bool AircraftController(Vehicle *v) +{ + Station *st; + const AirportMovingData *amd; + Vehicle *u; + byte z,newdir,maxz,curz; + GetNewVehiclePosResult gp; + uint dist; + int x,y; + + st = GetStation(v->u.air.targetairport); + + // prevent going to 0,0 if airport is deleted. + { + TileIndex tile = st->airport_tile; + + if (tile == 0) tile = st->xy; + // xy of destination + x = TileX(tile) * TILE_SIZE; + y = TileY(tile) * TILE_SIZE; + } + + // get airport moving data + amd = GetAirportMovingData(st->airport_type, v->u.air.pos); + + // Helicopter raise + if (amd->flag & AMED_HELI_RAISE) { + u = v->next->next; + + // Make sure the rotors don't rotate too fast + if (u->cur_speed > 32) { + v->cur_speed = 0; + if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v); + } else { + u->cur_speed = 32; + if (UpdateAircraftSpeed(v)) { + v->tile = 0; + + // Reached altitude? + if (v->z_pos >= 184) { + v->cur_speed = 0; + return true; + } + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1); + } + } + return false; + } + + // Helicopter landing. + if (amd->flag & AMED_HELI_LOWER) { + if (UpdateAircraftSpeed(v)) { + if (st->airport_tile == 0) { + // FIXME - AircraftController -> if station no longer exists, do not land + // helicopter will circle until sign disappears, then go to next order + // * what to do when it is the only order left, right now it just stays in 1 place + v->u.air.state = FLYING; + AircraftNextAirportPos_and_Order(v); + return false; + } + + // Vehicle is now at the airport. + v->tile = st->airport_tile; + + // Find altitude of landing position. + z = GetSlopeZ(x, y) + 1; + if (st->airport_type == AT_OILRIG) z += 54; + if (st->airport_type == AT_HELIPORT) z += 60; + + if (z == v->z_pos) { + u = v->next->next; + + // Increase speed of rotors. When speed is 80, we've landed. + if (u->cur_speed >= 80) return true; + u->cur_speed += 4; + } else if (v->z_pos > z) { + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1); + } else { + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1); + } + } + return false; + } + + // Get distance from destination pos to current pos. + dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos); + + // Need exact position? + if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U)) + return true; + + // At final pos? + if (dist == 0) { + DirDiff dirdiff; + + if (v->cur_speed > 12) v->cur_speed = 12; + + // Change direction smoothly to final direction. + dirdiff = DirDifference(amd->direction, v->direction); + // if distance is 0, and plane points in right direction, no point in calling + // UpdateAircraftSpeed(). So do it only afterwards + if (dirdiff == DIRDIFF_SAME) { + v->cur_speed = 0; + return true; + } + + if (!UpdateAircraftSpeed(v)) return false; + + v->direction = ChangeDir(v->direction, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT); + v->cur_speed >>= 1; + + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos); + return false; + } + + if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12) v->cur_speed = 12; + + if (!UpdateAircraftSpeed(v)) return false; + + if (v->load_unload_time_rem != 0) v->load_unload_time_rem--; + + // Turn. Do it slowly if in the air. + newdir = GetDirectionTowards(v, x + amd->x, y + amd->y); + if (newdir != v->direction) { + if (amd->flag & AMED_SLOWTURN) { + if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8; + v->direction = newdir; + } else { + v->cur_speed >>= 1; + v->direction = newdir; + } + } + + // Move vehicle. + GetNewVehiclePos(v, &gp); + v->tile = gp.new_tile; + + // If vehicle is in the air, use tile coordinate 0. + if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0; + + // Adjust Z for land or takeoff? + z = v->z_pos; + + if (amd->flag & AMED_TAKEOFF) { + z += 2; + maxz = GetAircraftFlyingAltitude(v); + if (z > maxz) z = maxz; + } + + if (amd->flag & AMED_LAND) { + if (st->airport_tile == 0) { + v->u.air.state = FLYING; + AircraftNextAirportPos_and_Order(v); + // get aircraft back on running altitude + SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v)); + return false; + } + + curz = GetSlopeZ(x, y) + 1; + + if (curz > z) { + z++; + } else { + int t = max(1, dist - 4); + + z -= ((z - curz) + t - 1) / t; + if (z < curz) z = curz; + } + } + + // We've landed. Decrase speed when we're reaching end of runway. + if (amd->flag & AMED_BRAKE) { + curz = GetSlopeZ(x, y) + 1; + + if (z > curz) { + z--; + } else if (z < curz) { + z++; + } + + if (dist < 64 && v->cur_speed > 12) v->cur_speed -= 4; + } + + SetAircraftPosition(v, gp.x, gp.y, z); + return false; +} + + +static void HandleCrashedAircraft(Vehicle *v) +{ + uint32 r; + Station *st; + int z; + + v->u.air.crashed_counter++; + + st = GetStation(v->u.air.targetairport); + + // make aircraft crash down to the ground + if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) { + z = GetSlopeZ(v->x_pos, v->y_pos); + v->z_pos -= 1; + if (v->z_pos == z) { + v->u.air.crashed_counter = 500; + v->z_pos++; + } + } + + if (v->u.air.crashed_counter < 650) { + if (CHANCE16R(1,32,r)) { + static const DirDiff delta[] = { + DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT + }; + + v->direction = ChangeDir(v->direction, delta[GB(r, 16, 2)]); + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos); + r = Random(); + CreateEffectVehicleRel(v, + GB(r, 0, 4) + 4, + GB(r, 4, 4) + 4, + GB(r, 8, 4), + EV_EXPLOSION_SMALL); + } + } else if (v->u.air.crashed_counter >= 10000) { + // remove rubble of crashed airplane + + // clear runway-in on all airports, set by crashing plane + // small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc. + // but they all share the same number + CLRBITS(st->airport_flags, RUNWAY_IN_block); + CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport + CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental + + BeginVehicleMove(v); + EndVehicleMove(v); + + DoDeleteAircraft(v); + } +} + +static void HandleBrokenAircraft(Vehicle *v) +{ + if (v->breakdown_ctr != 1) { + v->breakdown_ctr = 1; + v->vehstatus |= VS_AIRCRAFT_BROKEN; + + if (v->breakdowns_since_last_service != 255) + v->breakdowns_since_last_service++; + InvalidateWindow(WC_VEHICLE_VIEW, v->index); + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + } +} + + +static void HandleAircraftSmoke(Vehicle *v) +{ + static const struct { + int8 x; + int8 y; + } smoke_pos[] = { + { 5, 5 }, + { 6, 0 }, + { 5, -5 }, + { 0, -6 }, + { -5, -5 }, + { -6, 0 }, + { -5, 5 }, + { 0, 6 } + }; + + if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return; + + if (v->cur_speed < 10) { + v->vehstatus &= ~VS_AIRCRAFT_BROKEN; + v->breakdown_ctr = 0; + return; + } + + if ((v->tick_counter & 0x1F) == 0) { + CreateEffectVehicleRel(v, + smoke_pos[v->direction].x, + smoke_pos[v->direction].y, + 2, + EV_SMOKE + ); + } +} + +static void ProcessAircraftOrder(Vehicle *v) +{ + const Order *order; + + switch (v->current_order.type) { + case OT_GOTO_DEPOT: + if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return; + if (v->current_order.flags & OF_SERVICE_IF_NEEDED && + !VehicleNeedsService(v)) { + v->cur_order_index++; + } + break; + + case OT_LOADING: return; + + default: break; + } + + if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; + + order = GetVehicleOrder(v, v->cur_order_index); + + if (order == NULL) { + v->current_order.type = OT_NOTHING; + v->current_order.flags = 0; + return; + } + + if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v); + + if (order->type == v->current_order.type && + order->flags == v->current_order.flags && + order->dest == v->current_order.dest) + return; + + v->current_order = *order; + + // orders are changed in flight, ensure going to the right station + if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) { + AircraftNextAirportPos_and_Order(v); + v->u.air.targetairport = order->dest; + } + + InvalidateVehicleOrder(v); + + InvalidateWindowClasses(WC_AIRCRAFT_LIST); +} + +/** Mark all views dirty for an aircraft. + * @param v vehicle to be redrawn. + */ +static void MarkAircraftDirty(Vehicle *v) +{ + v->cur_image = GetAircraftImage(v, v->direction); + if (v->subtype == 0) { + v->next->next->cur_image = GetRotorImage(v); + } + MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); +} + +static void HandleAircraftLoading(Vehicle *v, int mode) +{ + if (v->current_order.type == OT_NOTHING) return; + + if (v->current_order.type != OT_DUMMY) { + if (v->current_order.type != OT_LOADING) return; + if (mode != 0) return; + if (--v->load_unload_time_rem != 0) return; + + if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD || + (_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) { + SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC); + if (LoadUnloadVehicle(v, false)) { + InvalidateWindow(WC_AIRCRAFT_LIST, v->owner); + MarkAircraftDirty(v); + } + return; + } + + { + Order b = v->current_order; + v->current_order.type = OT_NOTHING; + v->current_order.flags = 0; + MarkAircraftDirty(v); + if (!(b.flags & OF_NON_STOP)) return; + } + } + v->cur_order_index++; + InvalidateVehicleOrder(v); +} + +static void CrashAirplane(Vehicle *v) +{ + uint16 amt; + Station *st; + StringID newsitem; + + v->vehstatus |= VS_CRASHED; + v->u.air.crashed_counter = 0; + + CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); + + InvalidateWindow(WC_VEHICLE_VIEW, v->index); + + amt = 2; + if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count; + SetDParam(0, amt); + + v->cargo_count = 0; + v->next->cargo_count = 0, + st = GetStation(v->u.air.targetairport); + if (st->airport_tile == 0) { + newsitem = STR_PLANE_CRASH_OUT_OF_FUEL; + } else { + SetDParam(1, st->index); + newsitem = STR_A034_PLANE_CRASH_DIE_IN_FIREBALL; + } + + SetDParam(1, st->index); + AddNewsItem(newsitem, + NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), + v->index, + 0); + + SndPlayVehicleFx(SND_12_EXPLOSION, v); +} + +static void MaybeCrashAirplane(Vehicle *v) +{ + Station *st; + uint16 prob; + uint i; + + st = GetStation(v->u.air.targetairport); + + //FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports + prob = 0x10000 / 1500; + if (((st->airport_type == AT_SMALL) || (st->airport_type == AT_COMMUTER)) && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && !_cheats.no_jetcrash.value) { + prob = 0x10000 / 20; + } + + if (GB(Random(), 0, 16) > prob) return; + + // Crash the airplane. Remove all goods stored at the station. + for (i = 0; i != NUM_CARGO; i++) { + st->goods[i].rating = 1; + SB(st->goods[i].waiting_acceptance, 0, 12, 0); + } + + CrashAirplane(v); +} + +// we've landed and just arrived at a terminal +static void AircraftEntersTerminal(Vehicle *v) +{ + Station *st; + Order old_order; + + if (v->current_order.type == OT_GOTO_DEPOT) return; + + st = GetStation(v->u.air.targetairport); + v->last_station_visited = v->u.air.targetairport; + + /* Check if station was ever visited before */ + if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) { + uint32 flags; + + st->had_vehicle_of_type |= HVOT_AIRCRAFT; + SetDParam(0, st->index); + // show newsitem of celebrating citizens + flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0); + AddNewsItem( + STR_A033_CITIZENS_CELEBRATE_FIRST, + flags, + v->index, + 0); + } + + old_order = v->current_order; + v->current_order.type = OT_LOADING; + v->current_order.flags = 0; + + if (old_order.type == OT_GOTO_STATION && + v->current_order.dest == v->last_station_visited) { + v->current_order.flags = + (old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP; + } + + SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC); + LoadUnloadVehicle(v, true); + MarkAircraftDirty(v); + InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); + InvalidateWindowClasses(WC_AIRCRAFT_LIST); +} + +static void AircraftLand(Vehicle *v) +{ + v->sprite_width = v->sprite_height = 2; +} + +static void AircraftLandAirplane(Vehicle *v) +{ + AircraftLand(v); + if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) { + SndPlayVehicleFx(SND_17_SKID_PLANE, v); + } + MaybeCrashAirplane(v); +} + +// set the right pos when heading to other airports after takeoff +static void AircraftNextAirportPos_and_Order(Vehicle *v) +{ + const Station* st; + const AirportFTAClass *apc; + + if (v->current_order.type == OT_GOTO_STATION || + v->current_order.type == OT_GOTO_DEPOT) + v->u.air.targetairport = v->current_order.dest; + + st = GetStation(v->u.air.targetairport); + apc = GetAirport(st->airport_type); + v->u.air.pos = v->u.air.previous_pos = apc->entry_point; +} + +static void AircraftLeaveHangar(Vehicle *v) +{ + v->cur_speed = 0; + v->subspeed = 0; + v->progress = 0; + v->direction = 3; + v->vehstatus &= ~VS_HIDDEN; + { + Vehicle *u = v->next; + u->vehstatus &= ~VS_HIDDEN; + + // Rotor blades + u = u->next; + if (u != NULL) { + u->vehstatus &= ~VS_HIDDEN; + u->cur_speed = 80; + } + } + + VehicleServiceInDepot(v); + SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos); + InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); + InvalidateWindowClasses(WC_AIRCRAFT_LIST); +} + + +//////////////////////////////////////////////////////////////////////////////// +/////////////////// AIRCRAFT MOVEMENT SCHEME //////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// +static void AircraftEventHandler_EnterTerminal(Vehicle *v, const AirportFTAClass *apc) +{ + AircraftEntersTerminal(v); + v->u.air.state = apc->layout[v->u.air.pos].heading; +} + +static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *apc) +{ + VehicleEnterDepot(v); + v->u.air.state = apc->layout[v->u.air.pos].heading; +} + +// In an Airport Hangar +static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc) +{ + // if we just arrived, execute EnterHangar first + if (v->u.air.previous_pos != v->u.air.pos) { + AircraftEventHandler_EnterHangar(v, apc); + return; + } + + // if we were sent to the depot, stay there + if (v->current_order.type == OT_GOTO_DEPOT && (v->vehstatus & VS_STOPPED)) { + v->current_order.type = OT_NOTHING; + v->current_order.flags = 0; + return; + } + + if (v->current_order.type != OT_GOTO_STATION && + v->current_order.type != OT_GOTO_DEPOT) + return; + + // if the block of the next position is busy, stay put + if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return; + + // We are already at the target airport, we need to find a terminal + if (v->current_order.dest == v->u.air.targetairport) { + // FindFreeTerminal: + // 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal + if (v->subtype != 0) { + if (!AirportFindFreeTerminal(v, apc)) return; // airplane + } else { + if (!AirportFindFreeHelipad(v, apc)) return; // helicopter + } + } else { // Else prepare for launch. + // airplane goto state takeoff, helicopter to helitakeoff + v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF; + } + AircraftLeaveHangar(v); + AirportMove(v, apc); +} + +// At one of the Airport's Terminals +static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *apc) +{ + // if we just arrived, execute EnterTerminal first + if (v->u.air.previous_pos != v->u.air.pos) { + AircraftEventHandler_EnterTerminal(v, apc); + // on an airport with helipads, a helicopter will always land there + // and get serviced at the same time - patch setting + if (_patches.serviceathelipad) { + if (v->subtype == 0 && apc->helipads != NULL) { + // an exerpt of ServiceAircraft, without the invisibility stuff + v->date_of_last_service = _date; + v->breakdowns_since_last_service = 0; + v->reliability = GetEngine(v->engine_type)->reliability; + InvalidateWindow(WC_VEHICLE_DETAILS, v->index); + } + } + return; + } + + if (v->current_order.type == OT_NOTHING) return; + + // if the block of the next position is busy, stay put + if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return; + + // airport-road is free. We either have to go to another airport, or to the hangar + // ---> start moving + + switch (v->current_order.type) { + case OT_GOTO_STATION: // ready to fly to another airport + // airplane goto state takeoff, helicopter to helitakeoff + v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF; + break; + case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc. + if (v->current_order.dest == v->u.air.targetairport) { + v->u.air.state = HANGAR; + } else { + v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF; + } + break; + default: // orders have been deleted (no orders), goto depot and don't bother us + v->current_order.type = OT_NOTHING; + v->current_order.flags = 0; + v->u.air.state = HANGAR; + } + AirportMove(v, apc); +} + +static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *apc) +{ + assert("OK, you shouldn't be here, check your Airport Scheme!" && 0); +} + +static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc) { + PlayAircraftSound(v); // play takeoffsound for airplanes + v->u.air.state = STARTTAKEOFF; +} + +static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass *apc) +{ + v->sprite_width = v->sprite_height = 24; // ??? no idea what this is + v->u.air.state = ENDTAKEOFF; +} + +static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *apc) +{ + v->u.air.state = FLYING; + // get the next position to go to, differs per airport + AircraftNextAirportPos_and_Order(v); +} + +static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc) +{ + const Player* p = GetPlayer(v->owner); + v->sprite_width = v->sprite_height = 24; // ??? no idea what this is + v->u.air.state = FLYING; + // get the next position to go to, differs per airport + AircraftNextAirportPos_and_Order(v); + + // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed + // unless it is due for renewal but the engine is no longer available + if (v->owner == _local_player && ( + EngineHasReplacementForPlayer(p, v->engine_type) || + ((p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30) && + HASBIT(GetEngine(v->engine_type)->player_avail, _local_player)) + )) { + _current_player = _local_player; + DoCommandP(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR); + _current_player = OWNER_NONE; + } +} + +static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc) +{ + Station *st; + byte landingtype; + AirportFTA *current; + uint16 tcur_speed, tsubspeed; + + st = GetStation(v->u.air.targetairport); + // flying device is accepted at this station + // small airport --> no helicopters (AIRCRAFT_ONLY) + // all other airports --> all types of flying devices (ALL) + // heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY) + // runway busy or not allowed to use this airstation, circle + if (v->subtype != apc->acc_planes && + st->airport_tile != 0 && + (st->owner == OWNER_NONE || st->owner == v->owner)) { + // {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41}, + // if it is an airplane, look for LANDING, for helicopter HELILANDING + // it is possible to choose from multiple landing runways, so loop until a free one is found + landingtype = (v->subtype != 0) ? LANDING : HELILANDING; + current = apc->layout[v->u.air.pos].next; + while (current != NULL) { + if (current->heading == landingtype) { + // save speed before, since if AirportHasBlock is false, it resets them to 0 + // we don't want that for plane in air + // hack for speed thingie + tcur_speed = v->cur_speed; + tsubspeed = v->subspeed; + if (!AirportHasBlock(v, current, apc)) { + v->u.air.state = landingtype; // LANDING / HELILANDING + // it's a bit dirty, but I need to set position to next position, otherwise + // if there are multiple runways, plane won't know which one it took (because + // they all have heading LANDING). And also occupy that block! + v->u.air.pos = current->next_position; + SETBITS(st->airport_flags, apc->layout[v->u.air.pos].block); + return; + } + v->cur_speed = tcur_speed; + v->subspeed = tsubspeed; + } + current = current->next; + } + } + v->u.air.state = FLYING; + v->u.air.pos = apc->layout[v->u.air.pos].next_position; +} + +static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc) +{ + const Player* p = GetPlayer(v->owner); + AircraftLandAirplane(v); // maybe crash airplane + v->u.air.state = ENDLANDING; + // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed + if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) { + // only the vehicle owner needs to calculate the rest (locally) + if (EngineHasReplacementForPlayer(p, v->engine_type) || + (p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) { + // send the aircraft to the hangar at next airport + _current_player = _local_player; + DoCommandP(v->tile, v->index, DEPOT_SERVICE, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR); + _current_player = OWNER_NONE; + } + } +} + +static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *apc) +{ + AircraftLand(v); // helicopters don't crash + v->u.air.state = HELIENDLANDING; +} + +static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *apc) +{ + // next block busy, don't do a thing, just wait + if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return; + + // if going to terminal (OT_GOTO_STATION) choose one + // 1. in case all terminals are busy AirportFindFreeTerminal() returns false or + // 2. not going for terminal (but depot, no order), + // --> get out of the way to the hangar. + if (v->current_order.type == OT_GOTO_STATION) { + if (AirportFindFreeTerminal(v, apc)) return; + } + v->u.air.state = HANGAR; + +} + +static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *apc) +{ + // next block busy, don't do a thing, just wait + if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return; + + // if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal + // 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or + // 2. not going for terminal (but depot, no order), + // --> get out of the way to the hangar IF there are terminals on the airport. + // --> else TAKEOFF + // the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes + // must go to a hangar. + if (v->current_order.type == OT_GOTO_STATION) { + if (AirportFindFreeHelipad(v, apc)) return; + } + v->u.air.state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF; +} + +typedef void AircraftStateHandler(Vehicle *v, const AirportFTAClass *apc); +static AircraftStateHandler * const _aircraft_state_handlers[] = { + AircraftEventHandler_General, // TO_ALL = 0 + AircraftEventHandler_InHangar, // HANGAR = 1 + AircraftEventHandler_AtTerminal, // TERM1 = 2 + AircraftEventHandler_AtTerminal, // TERM2 = 3 + AircraftEventHandler_AtTerminal, // TERM3 = 4 + AircraftEventHandler_AtTerminal, // TERM4 = 5 + AircraftEventHandler_AtTerminal, // TERM5 = 6 + AircraftEventHandler_AtTerminal, // TERM6 = 7 + AircraftEventHandler_AtTerminal, // HELIPAD1 = 8 + AircraftEventHandler_AtTerminal, // HELIPAD2 = 9 + AircraftEventHandler_TakeOff, // TAKEOFF = 10 + AircraftEventHandler_StartTakeOff, // STARTTAKEOFF = 11 + AircraftEventHandler_EndTakeOff, // ENDTAKEOFF = 12 + AircraftEventHandler_HeliTakeOff, // HELITAKEOFF = 13 + AircraftEventHandler_Flying, // FLYING = 14 + AircraftEventHandler_Landing, // LANDING = 15 + AircraftEventHandler_EndLanding, // ENDLANDING = 16 + AircraftEventHandler_HeliLanding, // HELILANDING = 17 + AircraftEventHandler_HeliEndLanding, // HELIENDLANDING = 18 + AircraftEventHandler_AtTerminal, // TERM7 = 19 + AircraftEventHandler_AtTerminal, // TERM8 = 20 + AircraftEventHandler_AtTerminal, // HELIPAD3 = 21 + AircraftEventHandler_AtTerminal, // HELIPAD4 = 22 +}; + +static void AirportClearBlock(const Vehicle *v, const AirportFTAClass *apc) +{ + // we have left the previous block, and entered the new one. Free the previous block + if (apc->layout[v->u.air.previous_pos].block != apc->layout[v->u.air.pos].block) { + Station *st = GetStation(v->u.air.targetairport); + + CLRBITS(st->airport_flags, apc->layout[v->u.air.previous_pos].block); + } +} + +static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *apc) +{ + // if aircraft is not in position, wait until it is + if (!AircraftController(v)) return; + + AirportClearBlock(v, apc); + AirportMove(v, apc); // move aircraft to next position +} + +// gets pos from vehicle and next orders +static bool AirportMove(Vehicle *v, const AirportFTAClass *apc) +{ + AirportFTA *current; + byte prev_pos; + + // error handling + if (v->u.air.pos >= apc->nofelements) { + DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1); + assert(v->u.air.pos < apc->nofelements); + } + + current = &apc->layout[v->u.air.pos]; + // we have arrived in an important state (eg terminal, hangar, etc.) + if (current->heading == v->u.air.state) { + prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand + _aircraft_state_handlers[v->u.air.state](v, apc); + if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos; + return true; + } + + v->u.air.previous_pos = v->u.air.pos; // save previous location + + // there is only one choice to move to + if (current->next == NULL) { + if (AirportSetBlocks(v, current, apc)) { + v->u.air.pos = current->next_position; + } // move to next position + return false; + } + + // there are more choices to choose from, choose the one that + // matches our heading + do { + if (v->u.air.state == current->heading || current->heading == TO_ALL) { + if (AirportSetBlocks(v, current, apc)) { + v->u.air.pos = current->next_position; + } // move to next position + return false; + } + current = current->next; + } while (current != NULL); + + DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d)", v->u.air.pos, v->u.air.state); + DEBUG(misc, 0, "[Ap] airport entry point: %d, Vehicle: %d", apc->entry_point, v->index); + assert(0); + return false; +} + +// returns true if the road ahead is busy, eg. you must wait before proceeding +static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc) +{ + const AirportFTA *reference = &apc->layout[v->u.air.pos]; + const AirportFTA *next = &apc->layout[current_pos->next_position]; + + // same block, then of course we can move + if (apc->layout[current_pos->position].block != next->block) { + const Station *st = GetStation(v->u.air.targetairport); + uint32 airport_flags = next->block; + + // check additional possible extra blocks + if (current_pos != reference && current_pos->block != NOTHING_block) { + airport_flags |= current_pos->block; + } + + if (HASBITS(st->airport_flags, airport_flags)) { + v->cur_speed = 0; + v->subspeed = 0; + return true; + } + } + return false; +} + +// returns true on success. Eg, next block was free and we have occupied it +static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc) +{ + AirportFTA *next = &apc->layout[current_pos->next_position]; + AirportFTA *reference = &apc->layout[v->u.air.pos]; + + // if the next position is in another block, check it and wait until it is free + if ((apc->layout[current_pos->position].block & next->block) != next->block) { + uint32 airport_flags = next->block; + Station* st = GetStation(v->u.air.targetairport); + //search for all all elements in the list with the same state, and blocks != N + // this means more blocks should be checked/set + AirportFTA *current = current_pos; + if (current == reference) current = current->next; + while (current != NULL) { + if (current->heading == current_pos->heading && current->block != 0) { + airport_flags |= current->block; + break; + } + current = current->next; + }; + + // if the block to be checked is in the next position, then exclude that from + // checking, because it has been set by the airplane before + if (current_pos->block == next->block) airport_flags ^= next->block; + + if (HASBITS(st->airport_flags, airport_flags)) { + v->cur_speed = 0; + v->subspeed = 0; + return false; + } + + if (next->block != NOTHING_block) { + SETBITS(st->airport_flags, airport_flags); // occupy next block + } + } + return true; +} + +static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal) +{ + Station *st = GetStation(v->u.air.targetairport); + for (; i < last_terminal; i++) { + if (!HASBIT(st->airport_flags, _airport_terminal_flag[i])) { + // TERMINAL# HELIPAD# + v->u.air.state = _airport_terminal_state[i]; // start moving to that terminal/helipad + SETBIT(st->airport_flags, _airport_terminal_flag[i]); // occupy terminal/helipad + return true; + } + } + return false; +} + +static uint GetNumTerminals(const AirportFTAClass *apc) +{ + uint num = 0; + uint i; + + for (i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i]; + + return num; +} + +static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc) +{ + /* example of more terminalgroups + * {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1}, + * Heading 255 denotes a group. We see 2 groups here: + * 1. group 0 -- TERM_GROUP1_block (check block) + * 2. group 1 -- TERM_GROUP2_ENTER_block (check block) + * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it + * looks at the corresponding terminals of that group. If no free ones are found, other + * possible groups are checked (in this case group 1, since that is after group 0). If that + * fails, then attempt fails and plane waits + */ + if (apc->terminals[0] > 1) { + Station *st = GetStation(v->u.air.targetairport); + AirportFTA *temp = apc->layout[v->u.air.pos].next; + + while (temp != NULL) { + if (temp->heading == 255) { + if (!HASBITS(st->airport_flags, temp->block)) { + int target_group; + int i; + int group_start = 0; + int group_end; + + //read which group do we want to go to? + //(the first free group) + target_group = temp->next_position + 1; + + //at what terminal does the group start? + //that means, sum up all terminals of + //groups with lower number + for (i = 1; i < target_group; i++) + group_start += apc->terminals[i]; + + group_end = group_start + apc->terminals[target_group]; + if (FreeTerminal(v, group_start, group_end)) return true; + } + } else { + /* once the heading isn't 255, we've exhausted the possible blocks. + * So we cannot move */ + return false; + } + temp = temp->next; + } + } + + // if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max) + return FreeTerminal(v, 0, GetNumTerminals(apc)); +} + +static uint GetNumHelipads(const AirportFTAClass *apc) +{ + uint num = 0; + uint i; + + for (i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i]; + + return num; +} + + +static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc) +{ + // if an airport doesn't have helipads, use terminals + if (apc->helipads == NULL) return AirportFindFreeTerminal(v, apc); + + // if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal() + if (apc->helipads[0] > 1) { + const Station* st = GetStation(v->u.air.targetairport); + const AirportFTA* temp = apc->layout[v->u.air.pos].next; + + while (temp != NULL) { + if (temp->heading == 255) { + if (!HASBITS(st->airport_flags, temp->block)) { + int target_group; + int i; + int group_start = 0; + int group_end; + + //read which group do we want to go to? + //(the first free group) + target_group = temp->next_position + 1; + + //at what terminal does the group start? + //that means, sum up all terminals of + //groups with lower number + for (i = 1; i < target_group; i++) + group_start += apc->helipads[i]; + + group_end = group_start + apc->helipads[target_group]; + if (FreeTerminal(v, group_start, group_end)) return true; + } + } else { + /* once the heading isn't 255, we've exhausted the possible blocks. + * So we cannot move */ + return false; + } + temp = temp->next; + } + } else { + // only 1 helicoptergroup, check all helipads + // The blocks for helipads start after the last terminal (MAX_TERMINALS) + return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(apc) + MAX_TERMINALS); + } + return false; // it shouldn't get here anytime, but just to be sure +} + +static void AircraftEventHandler(Vehicle *v, int loop) +{ + v->tick_counter++; + + if (v->vehstatus & VS_CRASHED) { + HandleCrashedAircraft(v); + return; + } + + if (v->vehstatus & VS_STOPPED) return; + + /* aircraft is broken down? */ + if (v->breakdown_ctr != 0) { + if (v->breakdown_ctr <= 2) { + HandleBrokenAircraft(v); + } else { + v->breakdown_ctr--; + } + } + + HandleAircraftSmoke(v); + ProcessAircraftOrder(v); + HandleAircraftLoading(v, loop); + + if (v->current_order.type >= OT_LOADING) return; + + // pass the right airport structure to the functions + // DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport + // that returns the correct layout depending on type + AirportGoToNextPosition(v, GetAirport(GetStation(v->u.air.targetairport)->airport_type)); +} + +void Aircraft_Tick(Vehicle *v) +{ + int i; + + if (v->subtype > 2) return; + + if (v->subtype == 0) HelicopterTickHandler(v); + + AgeAircraftCargo(v); + + for (i = 0; i != 6; i++) { + AircraftEventHandler(v, i); + if (v->type != VEH_Aircraft) // In case it was deleted + break; + } +} + +void UpdateOilRig(void) +{ + Station* st; + + FOR_ALL_STATIONS(st) { + if (st->airport_type == 5) st->airport_type = AT_OILRIG; + } +} + +// need to be called to load aircraft from old version +void UpdateOldAircraft(void) +{ + Station *st; + Vehicle *v_oldstyle; + GetNewVehiclePosResult gp; + + // set airport_flags to 0 for all airports just to be sure + FOR_ALL_STATIONS(st) { + st->airport_flags = 0; // reset airport + // type of oilrig has been moved, update it (3-5) + if (st->airport_type == 3) st->airport_type = AT_OILRIG; + } + + FOR_ALL_VEHICLES(v_oldstyle) { + // airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor) + // skip those + if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) { + // airplane in terminal stopped doesn't hurt anyone, so goto next + if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) { + v_oldstyle->u.air.state = HANGAR; + continue; + } + + AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example + v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving + v_oldstyle->u.air.state = FLYING; + AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport + GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting) + v_oldstyle->tile = 0; // aircraft in air is tile=0 + + // correct speed of helicopter-rotors + if (v_oldstyle->subtype == 0) v_oldstyle->next->next->cur_speed = 32; + + // set new position x,y,z + SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle)); + } + } +} + +void UpdateAirplanesOnNewStation(Station *st) +{ + GetNewVehiclePosResult gp; + Vehicle *v; + byte takeofftype; + uint16 cnt; + // only 1 station is updated per function call, so it is enough to get entry_point once + const AirportFTAClass *ap = GetAirport(st->airport_type); + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_Aircraft && v->subtype <= 2) { + if (v->u.air.targetairport == st->index) { // if heading to this airport + /* update position of airplane. If plane is not flying, landing, or taking off + *you cannot delete airport, so it doesn't matter + */ + if (v->u.air.state >= FLYING) { // circle around + v->u.air.pos = v->u.air.previous_pos = ap->entry_point; + v->u.air.state = FLYING; + // landing plane needs to be reset to flying height (only if in pause mode upgrade, + // in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING + GetNewVehiclePos(v, &gp); + // set new position x,y,z + SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v)); + } else { + assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF); + takeofftype = (v->subtype == 0) ? HELITAKEOFF : ENDTAKEOFF; + // search in airportdata for that heading + // easiest to do, since this doesn't happen a lot + for (cnt = 0; cnt < ap->nofelements; cnt++) { + if (ap->layout[cnt].heading == takeofftype) { + v->u.air.pos = ap->layout[cnt].position; + break; + } + } + } + } + } + } +} |