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-rw-r--r--src/aircraft_cmd.c2120
1 files changed, 2120 insertions, 0 deletions
diff --git a/src/aircraft_cmd.c b/src/aircraft_cmd.c
new file mode 100644
index 000000000..bbc3aa4db
--- /dev/null
+++ b/src/aircraft_cmd.c
@@ -0,0 +1,2120 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "aircraft.h"
+#include "debug.h"
+#include "functions.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "map.h"
+#include "tile.h"
+#include "vehicle.h"
+#include "depot.h"
+#include "engine.h"
+#include "command.h"
+#include "station.h"
+#include "news.h"
+#include "sound.h"
+#include "player.h"
+#include "airport.h"
+#include "vehicle_gui.h"
+#include "table/sprites.h"
+#include "newgrf_engine.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_text.h"
+#include "newgrf_sound.h"
+#include "date.h"
+
+static bool AirportMove(Vehicle *v, const AirportFTAClass *apc);
+static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc);
+static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc);
+static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
+static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
+static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *apc);
+static void CrashAirplane(Vehicle *v);
+
+static void AircraftNextAirportPos_and_Order(Vehicle *v);
+static byte GetAircraftFlyingAltitude(const Vehicle *v);
+
+static const SpriteID _aircraft_sprite[] = {
+ 0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
+ 0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
+ 0x0EAD, 0x0EE5, 0x0F05, 0x0F0D,
+ 0x0F15, 0x0F1D, 0x0F25, 0x0F2D,
+ 0x0EED, 0x0EF5, 0x0EFD, 0x0F35,
+ 0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5,
+ 0x0EBD, 0x0EC5
+};
+
+/* Helicopter rotor animation states */
+enum HelicopterRotorStates {
+ HRS_ROTOR_STOPPED,
+ HRS_ROTOR_MOVING_1,
+ HRS_ROTOR_MOVING_2,
+ HRS_ROTOR_MOVING_3,
+};
+
+/* Find the nearest hangar to v
+ * INVALID_STATION is returned, if the player does not have any suitable
+ * airports (like helipads only)
+ */
+static StationID FindNearestHangar(const Vehicle *v)
+{
+ const Station *st;
+ uint best = 0;
+ StationID index = INVALID_STATION;
+ TileIndex vtile = TileVirtXY(v->x_pos, v->y_pos);
+
+ FOR_ALL_STATIONS(st) {
+ if (st->owner == v->owner && st->facilities & FACIL_AIRPORT &&
+ GetAirport(st->airport_type)->nof_depots > 0) {
+ uint distance;
+
+ // don't crash the plane if we know it can't land at the airport
+ if ((AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
+ (st->airport_type == AT_SMALL || st->airport_type == AT_COMMUTER) &&
+ !_cheats.no_jetcrash.value)
+ continue;
+
+ // v->tile can't be used here, when aircraft is flying v->tile is set to 0
+ distance = DistanceSquare(vtile, st->airport_tile);
+ if (distance < best || index == INVALID_STATION) {
+ best = distance;
+ index = st->index;
+ }
+ }
+ }
+ return index;
+}
+
+#if 0
+// returns true if vehicle v have an airport in the schedule, that has a hangar
+static bool HaveHangarInOrderList(Vehicle *v)
+{
+ const Order *order;
+
+ FOR_VEHICLE_ORDERS(v, order) {
+ const Station *st = GetStation(order->station);
+ if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
+ // If an airport doesn't have a hangar, skip it
+ if (GetAirport(st->airport_type)->nof_depots != 0)
+ return true;
+ }
+ }
+
+ return false;
+}
+#endif
+
+int GetAircraftImage(const Vehicle* v, Direction direction)
+{
+ int spritenum = v->spritenum;
+
+ if (is_custom_sprite(spritenum)) {
+ int sprite = GetCustomVehicleSprite(v, direction);
+
+ if (sprite != 0) return sprite;
+ spritenum = orig_aircraft_vehicle_info[v->engine_type - AIRCRAFT_ENGINES_INDEX].image_index;
+ }
+ return direction + _aircraft_sprite[spritenum];
+}
+
+SpriteID GetRotorImage(const Vehicle *v)
+{
+ const Vehicle *w;
+
+ assert((v->subtype & 1) == 0);
+
+ w = v->next->next;
+ if (is_custom_sprite(v->spritenum)) {
+ SpriteID spritenum = GetCustomRotorSprite(v, false);
+ if (spritenum != 0) return spritenum;
+ }
+
+ /* Return standard rotor sprites if there are no custom sprites for this helicopter */
+ return SPR_ROTOR_STOPPED + w->u.air.state;
+}
+
+void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod)
+{
+ const AircraftVehicleInfo* avi = AircraftVehInfo(engine);
+ int spritenum = avi->image_index;
+ int sprite = (6 + _aircraft_sprite[spritenum]);
+
+ if (is_custom_sprite(spritenum)) {
+ sprite = GetCustomVehicleIcon(engine, DIR_W);
+ if (sprite == 0) {
+ spritenum = orig_aircraft_vehicle_info[engine - AIRCRAFT_ENGINES_INDEX].image_index;
+ sprite = (6 + _aircraft_sprite[spritenum]);
+ }
+ }
+
+ DrawSprite(sprite | image_ormod, x, y);
+
+ if (!(avi->subtype & AIR_CTOL)) {
+ SpriteID rotor_sprite = GetCustomRotorIcon(engine);
+ if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
+ DrawSprite(rotor_sprite, x, y - 5);
+ }
+}
+
+static int32 EstimateAircraftCost(EngineID engine_type)
+{
+ return AircraftVehInfo(engine_type)->base_cost * (_price.aircraft_base>>3)>>5;
+}
+
+
+/**
+ * Calculates cargo capacity based on an aircraft's passenger
+ * and mail capacities.
+ * @param cid Which cargo type to calculate a capacity for.
+ * @param engine Which engine to find a cargo capacity for.
+ * @return New cargo capacity value.
+ */
+uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type)
+{
+ const AircraftVehicleInfo *avi = AircraftVehInfo(engine_type);
+
+ assert(cid != CT_INVALID);
+
+ /* An aircraft can carry twice as much goods as normal cargo,
+ * and four times as many passengers. */
+ switch (cid) {
+ case CT_PASSENGERS:
+ return avi->passenger_capacity;
+ case CT_MAIL:
+ return avi->passenger_capacity + avi->mail_capacity;
+ case CT_GOODS:
+ return (avi->passenger_capacity + avi->mail_capacity) / 2;
+ default:
+ return (avi->passenger_capacity + avi->mail_capacity) / 4;
+ }
+}
+
+
+/** Build an aircraft.
+ * @param tile tile of depot where aircraft is built
+ * @param p1 aircraft type being built (engine)
+ * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
+ */
+int32 CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ int32 value;
+ Vehicle *vl[3], *v, *u, *w;
+ UnitID unit_num;
+ const AircraftVehicleInfo *avi;
+ const AirportFTAClass* ap;
+ Engine *e;
+
+ if (!IsEngineBuildable(p1, VEH_Aircraft, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
+
+ value = EstimateAircraftCost(p1);
+
+ // to just query the cost, it is not neccessary to have a valid tile (automation/AI)
+ if (flags & DC_QUERY_COST) return value;
+
+ if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_player)) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+
+ avi = AircraftVehInfo(p1);
+
+ // Prevent building aircraft types at places which can't handle them
+ ap = GetAirport(GetStationByTile(tile)->airport_type);
+ if ((avi->subtype & AIR_CTOL ? HELICOPTERS_ONLY : AIRCRAFT_ONLY) == ap->acc_planes) {
+ return CMD_ERROR;
+ }
+
+ // allocate 2 or 3 vehicle structs, depending on type
+ if (!AllocateVehicles(vl, avi->subtype & AIR_CTOL ? 2 : 3) ||
+ IsOrderPoolFull()) {
+ return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+ }
+
+ unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Aircraft);
+ if (unit_num > _patches.max_aircraft)
+ return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
+
+ if (flags & DC_EXEC) {
+ CargoID cargo;
+ uint x;
+ uint y;
+
+ v = vl[0];
+ u = vl[1];
+
+ v->unitnumber = unit_num;
+ v->type = u->type = VEH_Aircraft;
+ v->direction = 3;
+
+ v->owner = u->owner = _current_player;
+
+ v->tile = tile;
+// u->tile = 0;
+
+ x = TileX(tile) * TILE_SIZE + 5;
+ y = TileY(tile) * TILE_SIZE + 3;
+
+ v->x_pos = u->x_pos = x;
+ v->y_pos = u->y_pos = y;
+
+ u->z_pos = GetSlopeZ(x, y);
+ v->z_pos = u->z_pos + 1;
+
+ v->x_offs = v->y_offs = -1;
+// u->delta_x = u->delta_y = 0;
+
+ v->sprite_width = v->sprite_height = 2;
+ v->z_height = 5;
+
+ u->sprite_width = u->sprite_height = 2;
+ u->z_height = 1;
+
+ v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
+ u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_SHADOW;
+
+ v->spritenum = avi->image_index;
+// v->cargo_count = u->number_of_pieces = 0;
+
+ v->cargo_cap = avi->passenger_capacity;
+ u->cargo_cap = avi->mail_capacity;
+
+ v->cargo_type = CT_PASSENGERS;
+ u->cargo_type = CT_MAIL;
+
+ v->cargo_subtype = 0;
+
+ v->string_id = STR_SV_AIRCRAFT_NAME;
+// v->next_order_param = v->next_order = 0;
+
+// v->load_unload_time_rem = 0;
+// v->progress = 0;
+ v->last_station_visited = INVALID_STATION;
+// v->destination_coords = 0;
+
+ v->max_speed = avi->max_speed;
+ v->acceleration = avi->acceleration;
+ v->engine_type = p1;
+
+ v->subtype = (avi->subtype & AIR_CTOL ? 2 : 0);
+ v->value = value;
+
+ u->subtype = 4;
+
+ /* Danger, Will Robinson!
+ * If the aircraft is refittable, but cannot be refitted to
+ * passengers, we select the cargo type from the refit mask.
+ * This is a fairly nasty hack to get around the fact that TTD
+ * has no default cargo type specifier for planes... */
+ cargo = FindFirstRefittableCargo(p1);
+ if (cargo != CT_INVALID && cargo != CT_PASSENGERS) {
+ uint16 callback = CALLBACK_FAILED;
+
+ v->cargo_type = cargo;
+
+ if (HASBIT(EngInfo(p1)->callbackmask, CBM_REFIT_CAPACITY)) {
+ callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
+ }
+
+ if (callback == CALLBACK_FAILED) {
+ /* Callback failed, or not executed; use the default cargo capacity */
+ v->cargo_cap = AircraftDefaultCargoCapacity(v->cargo_type, v->engine_type);
+ } else {
+ v->cargo_cap = callback;
+ }
+
+ /* Set the 'second compartent' capacity to none */
+ u->cargo_cap = 0;
+ }
+
+ e = GetEngine(p1);
+ v->reliability = e->reliability;
+ v->reliability_spd_dec = e->reliability_spd_dec;
+ v->max_age = e->lifelength * 366;
+
+ _new_vehicle_id = v->index;
+
+ v->u.air.pos = MAX_ELEMENTS;
+
+ /* When we click on hangar we know the tile it is on. By that we know
+ * its position in the array of depots the airport has.....we can search
+ * layout for #th position of depot. Since layout must start with a listing
+ * of all depots, it is simple */
+ {
+ const Station* st = GetStationByTile(tile);
+ const AirportFTAClass* apc = GetAirport(st->airport_type);
+ uint i;
+
+ for (i = 0; i < apc->nof_depots; i++) {
+ if (st->airport_tile + ToTileIndexDiff(apc->airport_depots[i]) == tile) {
+ assert(apc->layout[i].heading == HANGAR);
+ v->u.air.pos = apc->layout[i].position;
+ break;
+ }
+ }
+ // to ensure v->u.air.pos has been given a value
+ assert(v->u.air.pos != MAX_ELEMENTS);
+ }
+
+ v->u.air.state = HANGAR;
+ v->u.air.previous_pos = v->u.air.pos;
+ v->u.air.targetairport = GetStationIndex(tile);
+ v->next = u;
+
+ v->service_interval = _patches.servint_aircraft;
+
+ v->date_of_last_service = _date;
+ v->build_year = u->build_year = _cur_year;
+
+ v->cur_image = u->cur_image = 0xEA0;
+
+ v->random_bits = VehicleRandomBits();
+ u->random_bits = VehicleRandomBits();
+
+ VehiclePositionChanged(v);
+ VehiclePositionChanged(u);
+
+ // Aircraft with 3 vehicles (chopper)?
+ if (v->subtype == 0) {
+ w = vl[2];
+
+ u->next = w;
+
+ w->type = VEH_Aircraft;
+ w->direction = 0;
+ w->owner = _current_player;
+ w->x_pos = v->x_pos;
+ w->y_pos = v->y_pos;
+ w->z_pos = v->z_pos + 5;
+ w->x_offs = w->y_offs = -1;
+ w->sprite_width = w->sprite_height = 2;
+ w->z_height = 1;
+ w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
+ w->spritenum = 0xFF;
+ w->subtype = 6;
+ w->cur_image = SPR_ROTOR_STOPPED;
+ w->random_bits = VehicleRandomBits();
+ /* Use rotor's air.state to store the rotor animation frame */
+ w->u.air.state = HRS_ROTOR_STOPPED;
+ VehiclePositionChanged(w);
+ }
+ GetPlayer(_current_player)->num_engines[p1]++;
+
+ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+ RebuildVehicleLists();
+ InvalidateWindow(WC_COMPANY, v->owner);
+ if (IsLocalPlayer())
+ InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); //updates the replace Aircraft window
+ }
+
+ return value;
+}
+
+
+static void DoDeleteAircraft(Vehicle *v)
+{
+ DeleteWindowById(WC_VEHICLE_VIEW, v->index);
+ RebuildVehicleLists();
+ InvalidateWindow(WC_COMPANY, v->owner);
+ DeleteDepotHighlightOfVehicle(v);
+ DeleteVehicleChain(v);
+ InvalidateWindowClasses(WC_AIRCRAFT_LIST);
+}
+
+/** Sell an aircraft.
+ * @param tile unused
+ * @param p1 vehicle ID to be sold
+ * @param p2 unused
+ */
+int32 CmdSellAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
+ if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
+
+ SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
+
+ if (flags & DC_EXEC) {
+ // Invalidate depot
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ DoDeleteAircraft(v);
+ if (IsLocalPlayer())
+ InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Aircraft); // updates the replace Aircraft window
+ }
+
+ return -(int32)v->value;
+}
+
+/** Start/Stop an aircraft.
+ * @param tile unused
+ * @param p1 aircraft ID to start/stop
+ * @param p2 unused
+ */
+int32 CmdStartStopAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+ uint16 callback;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
+
+ // cannot stop airplane when in flight, or when taking off / landing
+ if (v->u.air.state >= STARTTAKEOFF && v->u.air.state < TERM7)
+ return_cmd_error(STR_A017_AIRCRAFT_IS_IN_FLIGHT);
+
+ /* Check if this aircraft can be started/stopped. The callback will fail or
+ * return 0xFF if it can. */
+ callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v);
+ if (callback != CALLBACK_FAILED && callback != 0xFF) {
+ StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback);
+ return_cmd_error(error);
+ }
+
+ if (flags & DC_EXEC) {
+ if (IsAircraftInHangarStopped(v)) {
+ DeleteVehicleNews(p1, STR_A014_AIRCRAFT_IS_WAITING_IN);
+ }
+
+ v->vehstatus ^= VS_STOPPED;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ InvalidateWindowClasses(WC_AIRCRAFT_LIST);
+ }
+
+ return 0;
+}
+
+/** Send an aircraft to the hangar.
+ * @param tile unused
+ * @param p1 vehicle ID to send to the hangar
+ * @param p2 various bitmasked elements
+ * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h)
+ * - p2 bit 8-10 - VLW flag (for mass goto depot)
+ */
+int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+
+ if (p2 & DEPOT_MASS_SEND) {
+ /* Mass goto depot requested */
+ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
+ return SendAllVehiclesToDepot(VEH_Aircraft, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1);
+ }
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Aircraft || !CheckOwnership(v->owner) || IsAircraftInHangar(v)) return CMD_ERROR;
+
+ if (v->current_order.type == OT_GOTO_DEPOT && !(p2 & DEPOT_LOCATE_HANGAR)) {
+ if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) {
+ /* We called with a different DEPOT_SERVICE setting.
+ * Now we change the setting to apply the new one and let the vehicle head for the same hangar.
+ * Note: the if is (true for requesting service == true for ordered to stop in hangar) */
+ if (flags & DC_EXEC) {
+ TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ return 0;
+ }
+
+ if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders
+ if (flags & DC_EXEC) {
+ if (v->current_order.flags & OF_UNLOAD) v->cur_order_index++;
+ v->current_order.type = OT_DUMMY;
+ v->current_order.flags = 0;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+ } else {
+ bool next_airport_has_hangar = true;
+ StationID next_airport_index = v->u.air.targetairport;
+ const Station *st = GetStation(next_airport_index);
+ /* If the station is not a valid airport or if it has no hangars */
+ if (!IsValidStation(st) || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) {
+ StationID station;
+
+ // the aircraft has to search for a hangar on its own
+ station = FindNearestHangar(v);
+
+ next_airport_has_hangar = false;
+ if (station == INVALID_STATION) return CMD_ERROR;
+ st = GetStation(station);
+ next_airport_index = station;
+
+ }
+
+ if (flags & DC_EXEC) {
+ v->current_order.type = OT_GOTO_DEPOT;
+ v->current_order.flags = OF_NON_STOP;
+ if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
+ v->current_order.refit_cargo = CT_INVALID;
+ v->current_order.dest = next_airport_index;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ if (v->u.air.state == FLYING && !next_airport_has_hangar) {
+ /* The aircraft is now heading for a different hangar than the next in the orders */
+ AircraftNextAirportPos_and_Order(v);
+ v->u.air.targetairport = next_airport_index;
+ }
+ }
+ }
+
+ return 0;
+}
+
+
+/** Refits an aircraft to the specified cargo type.
+ * @param tile unused
+ * @param p1 vehicle ID of the aircraft to refit
+ * @param p2 various bitstuffed elements
+ * - p2 = (bit 0-7) - the new cargo type to refit to
+ * - p2 = (bit 8-15) - the new cargo subtype to refit to
+ */
+int32 CmdRefitAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
+{
+ Vehicle *v;
+ int pass, mail;
+ int32 cost;
+ CargoID new_cid = GB(p2, 0, 8);
+ byte new_subtype = GB(p2, 8, 8);
+ const AircraftVehicleInfo *avi;
+ uint16 callback = CALLBACK_FAILED;
+
+ if (!IsValidVehicleID(p1)) return CMD_ERROR;
+
+ v = GetVehicle(p1);
+
+ if (v->type != VEH_Aircraft || !CheckOwnership(v->owner)) return CMD_ERROR;
+ if (!IsAircraftInHangarStopped(v)) return_cmd_error(STR_A01B_AIRCRAFT_MUST_BE_STOPPED);
+
+ avi = AircraftVehInfo(v->engine_type);
+
+ /* Check cargo */
+ if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
+
+ SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
+
+ /* Check the refit capacity callback */
+ if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) {
+ /* Back up the existing cargo type */
+ CargoID temp_cid = v->cargo_type;
+ byte temp_subtype = v->cargo_subtype;
+ v->cargo_type = new_cid;
+ v->cargo_subtype = new_subtype;
+
+ callback = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v);
+
+ /* Restore the cargo type */
+ v->cargo_type = temp_cid;
+ v->cargo_subtype = temp_subtype;
+ }
+
+ if (callback == CALLBACK_FAILED) {
+ /* If the callback failed, or wasn't executed, use the aircraft's
+ * default cargo capacity */
+ pass = AircraftDefaultCargoCapacity(new_cid, v->engine_type);
+ } else {
+ pass = callback;
+ }
+ _returned_refit_capacity = pass;
+
+ cost = 0;
+ if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
+ cost = GetRefitCost(v->engine_type);
+ }
+
+ if (flags & DC_EXEC) {
+ Vehicle *u;
+ v->cargo_cap = pass;
+
+ u = v->next;
+ mail = (new_cid != CT_PASSENGERS) ? 0 : avi->mail_capacity;
+ u->cargo_cap = mail;
+ if (v->cargo_type == new_cid) {
+ v->cargo_count = min(pass, v->cargo_count);
+ u->cargo_count = min(mail, u->cargo_count);
+ } else {
+ v->cargo_count = 0;
+ u->cargo_count = 0;
+ }
+ v->cargo_type = new_cid;
+ v->cargo_subtype = new_subtype;
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
+ RebuildVehicleLists();
+ }
+
+ return cost;
+}
+
+
+static void CheckIfAircraftNeedsService(Vehicle *v)
+{
+ const Station* st;
+
+ if (_patches.servint_aircraft == 0) return;
+ if (!VehicleNeedsService(v)) return;
+ if (v->vehstatus & VS_STOPPED) return;
+
+ if (v->current_order.type == OT_GOTO_DEPOT &&
+ v->current_order.flags & OF_HALT_IN_DEPOT)
+ return;
+
+ if (_patches.gotodepot && VehicleHasDepotOrders(v)) return;
+
+ if (IsAircraftInHangar(v)) {
+ VehicleServiceInDepot(v);
+ return;
+ }
+
+ st = GetStation(v->current_order.dest);
+ // only goto depot if the target airport has terminals (eg. it is airport)
+ if (IsValidStation(st) && st->airport_tile != 0 && GetAirport(st->airport_type)->terminals != NULL) {
+// printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
+// v->u.air.targetairport = st->index;
+ v->current_order.type = OT_GOTO_DEPOT;
+ v->current_order.flags = OF_NON_STOP;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ } else if (v->current_order.type == OT_GOTO_DEPOT) {
+ v->current_order.type = OT_DUMMY;
+ v->current_order.flags = 0;
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+}
+
+void OnNewDay_Aircraft(Vehicle *v)
+{
+ int32 cost;
+
+ if (v->subtype > 2) return;
+
+ if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
+
+ CheckOrders(v);
+
+ CheckVehicleBreakdown(v);
+ AgeVehicle(v);
+ CheckIfAircraftNeedsService(v);
+
+ if (v->vehstatus & VS_STOPPED) return;
+
+ cost = AircraftVehInfo(v->engine_type)->running_cost * _price.aircraft_running / 364;
+
+ v->profit_this_year -= cost >> 8;
+
+ SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
+ SubtractMoneyFromPlayerFract(v->owner, cost);
+
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ InvalidateWindowClasses(WC_AIRCRAFT_LIST);
+}
+
+void AircraftYearlyLoop(void)
+{
+ Vehicle *v;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Aircraft && v->subtype <= 2) {
+ v->profit_last_year = v->profit_this_year;
+ v->profit_this_year = 0;
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ }
+ }
+}
+
+static void AgeAircraftCargo(Vehicle *v)
+{
+ if (_age_cargo_skip_counter != 0) return;
+
+ do {
+ if (v->cargo_days != 0xFF) v->cargo_days++;
+ v = v->next;
+ } while (v != NULL);
+}
+
+static void HelicopterTickHandler(Vehicle *v)
+{
+ Vehicle *u;
+ int tick,spd;
+ SpriteID img;
+
+ u = v->next->next;
+
+ if (u->vehstatus & VS_HIDDEN) return;
+
+ // if true, helicopter rotors do not rotate. This should only be the case if a helicopter is
+ // loading/unloading at a terminal or stopped
+ if (v->current_order.type == OT_LOADING || (v->vehstatus & VS_STOPPED)) {
+ if (u->cur_speed != 0) {
+ u->cur_speed++;
+ if (u->cur_speed >= 0x80 && u->u.air.state == HRS_ROTOR_MOVING_3) {
+ u->cur_speed = 0;
+ }
+ }
+ } else {
+ if (u->cur_speed == 0)
+ u->cur_speed = 0x70;
+
+ if (u->cur_speed >= 0x50)
+ u->cur_speed--;
+ }
+
+ tick = ++u->tick_counter;
+ spd = u->cur_speed >> 4;
+
+ if (spd == 0) {
+ u->u.air.state = HRS_ROTOR_STOPPED;
+ img = GetRotorImage(v);
+ if (u->cur_image == img) return;
+ } else if (tick >= spd) {
+ u->tick_counter = 0;
+ u->u.air.state++;
+ if (u->u.air.state > HRS_ROTOR_MOVING_3) u->u.air.state = HRS_ROTOR_MOVING_1;
+ img = GetRotorImage(v);
+ } else {
+ return;
+ }
+
+ u->cur_image = img;
+
+ BeginVehicleMove(u);
+ VehiclePositionChanged(u);
+ EndVehicleMove(u);
+}
+
+static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
+{
+ Vehicle *u;
+ int safe_x;
+ int safe_y;
+
+ v->x_pos = x;
+ v->y_pos = y;
+ v->z_pos = z;
+
+ v->cur_image = GetAircraftImage(v, v->direction);
+ if (v->subtype == 0) v->next->next->cur_image = GetRotorImage(v);
+
+ BeginVehicleMove(v);
+ VehiclePositionChanged(v);
+ EndVehicleMove(v);
+
+ u = v->next;
+
+ safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE);
+ safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE);
+ u->x_pos = x;
+ u->y_pos = y - ((v->z_pos-GetSlopeZ(safe_x, safe_y)) >> 3);;
+
+ safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
+ u->z_pos = GetSlopeZ(safe_x, safe_y);
+ u->cur_image = v->cur_image;
+
+ BeginVehicleMove(u);
+ VehiclePositionChanged(u);
+ EndVehicleMove(u);
+
+ u = u->next;
+ if (u != NULL) {
+ u->x_pos = x;
+ u->y_pos = y;
+ u->z_pos = z + 5;
+
+ BeginVehicleMove(u);
+ VehiclePositionChanged(u);
+ EndVehicleMove(u);
+ }
+}
+
+/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
+ * @param *v Vehicle that enters the hangar
+ */
+void HandleAircraftEnterHangar(Vehicle *v)
+{
+ Vehicle *u;
+
+ v->subspeed = 0;
+ v->progress = 0;
+
+ u = v->next;
+ u->vehstatus |= VS_HIDDEN;
+ u = u->next;
+ if (u != NULL) {
+ u->vehstatus |= VS_HIDDEN;
+ u->cur_speed = 0;
+ }
+
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
+}
+
+static void PlayAircraftSound(const Vehicle* v)
+{
+ if (!PlayVehicleSound(v, VSE_START)) {
+ SndPlayVehicleFx(AircraftVehInfo(v->engine_type)->sfx, v);
+ }
+}
+
+static bool UpdateAircraftSpeed(Vehicle *v)
+{
+ uint spd = v->acceleration * 2;
+ byte t;
+
+ v->subspeed = (t=v->subspeed) + (byte)spd;
+ spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
+
+ // adjust speed for broken vehicles
+ if (v->vehstatus & VS_AIRCRAFT_BROKEN) spd = min(spd, 27);
+
+ //updates statusbar only if speed have changed to save CPU time
+ if (spd != v->cur_speed) {
+ v->cur_speed = spd;
+ if (_patches.vehicle_speed)
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ }
+
+ if (!(v->direction & 1)) spd = spd * 3 / 4;
+
+ if (spd == 0) return false;
+
+ if ((byte)++spd == 0) return true;
+
+ v->progress = (t = v->progress) - (byte)spd;
+
+ return t < v->progress;
+}
+
+// get Aircraft running altitude
+static byte GetAircraftFlyingAltitude(const Vehicle *v)
+{
+ switch (v->max_speed) {
+ case 37: return 162;
+ case 74: return 171;
+ default: return 180;
+ }
+}
+
+static bool AircraftController(Vehicle *v)
+{
+ Station *st;
+ const AirportMovingData *amd;
+ Vehicle *u;
+ byte z,newdir,maxz,curz;
+ GetNewVehiclePosResult gp;
+ uint dist;
+ int x,y;
+
+ st = GetStation(v->u.air.targetairport);
+
+ // prevent going to 0,0 if airport is deleted.
+ {
+ TileIndex tile = st->airport_tile;
+
+ if (tile == 0) tile = st->xy;
+ // xy of destination
+ x = TileX(tile) * TILE_SIZE;
+ y = TileY(tile) * TILE_SIZE;
+ }
+
+ // get airport moving data
+ amd = GetAirportMovingData(st->airport_type, v->u.air.pos);
+
+ // Helicopter raise
+ if (amd->flag & AMED_HELI_RAISE) {
+ u = v->next->next;
+
+ // Make sure the rotors don't rotate too fast
+ if (u->cur_speed > 32) {
+ v->cur_speed = 0;
+ if (--u->cur_speed == 32) SndPlayVehicleFx(SND_18_HELICOPTER, v);
+ } else {
+ u->cur_speed = 32;
+ if (UpdateAircraftSpeed(v)) {
+ v->tile = 0;
+
+ // Reached altitude?
+ if (v->z_pos >= 184) {
+ v->cur_speed = 0;
+ return true;
+ }
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1);
+ }
+ }
+ return false;
+ }
+
+ // Helicopter landing.
+ if (amd->flag & AMED_HELI_LOWER) {
+ if (UpdateAircraftSpeed(v)) {
+ if (st->airport_tile == 0) {
+ // FIXME - AircraftController -> if station no longer exists, do not land
+ // helicopter will circle until sign disappears, then go to next order
+ // * what to do when it is the only order left, right now it just stays in 1 place
+ v->u.air.state = FLYING;
+ AircraftNextAirportPos_and_Order(v);
+ return false;
+ }
+
+ // Vehicle is now at the airport.
+ v->tile = st->airport_tile;
+
+ // Find altitude of landing position.
+ z = GetSlopeZ(x, y) + 1;
+ if (st->airport_type == AT_OILRIG) z += 54;
+ if (st->airport_type == AT_HELIPORT) z += 60;
+
+ if (z == v->z_pos) {
+ u = v->next->next;
+
+ // Increase speed of rotors. When speed is 80, we've landed.
+ if (u->cur_speed >= 80) return true;
+ u->cur_speed += 4;
+ } else if (v->z_pos > z) {
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1);
+ } else {
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1);
+ }
+ }
+ return false;
+ }
+
+ // Get distance from destination pos to current pos.
+ dist = myabs(x + amd->x - v->x_pos) + myabs(y + amd->y - v->y_pos);
+
+ // Need exact position?
+ if (!(amd->flag & AMED_EXACTPOS) && dist <= (amd->flag & AMED_SLOWTURN ? 8U : 4U))
+ return true;
+
+ // At final pos?
+ if (dist == 0) {
+ DirDiff dirdiff;
+
+ if (v->cur_speed > 12) v->cur_speed = 12;
+
+ // Change direction smoothly to final direction.
+ dirdiff = DirDifference(amd->direction, v->direction);
+ // if distance is 0, and plane points in right direction, no point in calling
+ // UpdateAircraftSpeed(). So do it only afterwards
+ if (dirdiff == DIRDIFF_SAME) {
+ v->cur_speed = 0;
+ return true;
+ }
+
+ if (!UpdateAircraftSpeed(v)) return false;
+
+ v->direction = ChangeDir(v->direction, dirdiff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
+ v->cur_speed >>= 1;
+
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
+ return false;
+ }
+
+ if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12) v->cur_speed = 12;
+
+ if (!UpdateAircraftSpeed(v)) return false;
+
+ if (v->load_unload_time_rem != 0) v->load_unload_time_rem--;
+
+ // Turn. Do it slowly if in the air.
+ newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
+ if (newdir != v->direction) {
+ if (amd->flag & AMED_SLOWTURN) {
+ if (v->load_unload_time_rem == 0) v->load_unload_time_rem = 8;
+ v->direction = newdir;
+ } else {
+ v->cur_speed >>= 1;
+ v->direction = newdir;
+ }
+ }
+
+ // Move vehicle.
+ GetNewVehiclePos(v, &gp);
+ v->tile = gp.new_tile;
+
+ // If vehicle is in the air, use tile coordinate 0.
+ if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) v->tile = 0;
+
+ // Adjust Z for land or takeoff?
+ z = v->z_pos;
+
+ if (amd->flag & AMED_TAKEOFF) {
+ z += 2;
+ maxz = GetAircraftFlyingAltitude(v);
+ if (z > maxz) z = maxz;
+ }
+
+ if (amd->flag & AMED_LAND) {
+ if (st->airport_tile == 0) {
+ v->u.air.state = FLYING;
+ AircraftNextAirportPos_and_Order(v);
+ // get aircraft back on running altitude
+ SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
+ return false;
+ }
+
+ curz = GetSlopeZ(x, y) + 1;
+
+ if (curz > z) {
+ z++;
+ } else {
+ int t = max(1, dist - 4);
+
+ z -= ((z - curz) + t - 1) / t;
+ if (z < curz) z = curz;
+ }
+ }
+
+ // We've landed. Decrase speed when we're reaching end of runway.
+ if (amd->flag & AMED_BRAKE) {
+ curz = GetSlopeZ(x, y) + 1;
+
+ if (z > curz) {
+ z--;
+ } else if (z < curz) {
+ z++;
+ }
+
+ if (dist < 64 && v->cur_speed > 12) v->cur_speed -= 4;
+ }
+
+ SetAircraftPosition(v, gp.x, gp.y, z);
+ return false;
+}
+
+
+static void HandleCrashedAircraft(Vehicle *v)
+{
+ uint32 r;
+ Station *st;
+ int z;
+
+ v->u.air.crashed_counter++;
+
+ st = GetStation(v->u.air.targetairport);
+
+ // make aircraft crash down to the ground
+ if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
+ z = GetSlopeZ(v->x_pos, v->y_pos);
+ v->z_pos -= 1;
+ if (v->z_pos == z) {
+ v->u.air.crashed_counter = 500;
+ v->z_pos++;
+ }
+ }
+
+ if (v->u.air.crashed_counter < 650) {
+ if (CHANCE16R(1,32,r)) {
+ static const DirDiff delta[] = {
+ DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
+ };
+
+ v->direction = ChangeDir(v->direction, delta[GB(r, 16, 2)]);
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
+ r = Random();
+ CreateEffectVehicleRel(v,
+ GB(r, 0, 4) + 4,
+ GB(r, 4, 4) + 4,
+ GB(r, 8, 4),
+ EV_EXPLOSION_SMALL);
+ }
+ } else if (v->u.air.crashed_counter >= 10000) {
+ // remove rubble of crashed airplane
+
+ // clear runway-in on all airports, set by crashing plane
+ // small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
+ // but they all share the same number
+ CLRBITS(st->airport_flags, RUNWAY_IN_block);
+ CLRBITS(st->airport_flags, RUNWAY_IN_OUT_block); // commuter airport
+ CLRBITS(st->airport_flags, RUNWAY_IN2_block); // intercontinental
+
+ BeginVehicleMove(v);
+ EndVehicleMove(v);
+
+ DoDeleteAircraft(v);
+ }
+}
+
+static void HandleBrokenAircraft(Vehicle *v)
+{
+ if (v->breakdown_ctr != 1) {
+ v->breakdown_ctr = 1;
+ v->vehstatus |= VS_AIRCRAFT_BROKEN;
+
+ if (v->breakdowns_since_last_service != 255)
+ v->breakdowns_since_last_service++;
+ InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ }
+}
+
+
+static void HandleAircraftSmoke(Vehicle *v)
+{
+ static const struct {
+ int8 x;
+ int8 y;
+ } smoke_pos[] = {
+ { 5, 5 },
+ { 6, 0 },
+ { 5, -5 },
+ { 0, -6 },
+ { -5, -5 },
+ { -6, 0 },
+ { -5, 5 },
+ { 0, 6 }
+ };
+
+ if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
+
+ if (v->cur_speed < 10) {
+ v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
+ v->breakdown_ctr = 0;
+ return;
+ }
+
+ if ((v->tick_counter & 0x1F) == 0) {
+ CreateEffectVehicleRel(v,
+ smoke_pos[v->direction].x,
+ smoke_pos[v->direction].y,
+ 2,
+ EV_SMOKE
+ );
+ }
+}
+
+static void ProcessAircraftOrder(Vehicle *v)
+{
+ const Order *order;
+
+ switch (v->current_order.type) {
+ case OT_GOTO_DEPOT:
+ if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return;
+ if (v->current_order.flags & OF_SERVICE_IF_NEEDED &&
+ !VehicleNeedsService(v)) {
+ v->cur_order_index++;
+ }
+ break;
+
+ case OT_LOADING: return;
+
+ default: break;
+ }
+
+ if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0;
+
+ order = GetVehicleOrder(v, v->cur_order_index);
+
+ if (order == NULL) {
+ v->current_order.type = OT_NOTHING;
+ v->current_order.flags = 0;
+ return;
+ }
+
+ if (order->type == OT_DUMMY && !CheckForValidOrders(v)) CrashAirplane(v);
+
+ if (order->type == v->current_order.type &&
+ order->flags == v->current_order.flags &&
+ order->dest == v->current_order.dest)
+ return;
+
+ v->current_order = *order;
+
+ // orders are changed in flight, ensure going to the right station
+ if (order->type == OT_GOTO_STATION && v->u.air.state == FLYING) {
+ AircraftNextAirportPos_and_Order(v);
+ v->u.air.targetairport = order->dest;
+ }
+
+ InvalidateVehicleOrder(v);
+
+ InvalidateWindowClasses(WC_AIRCRAFT_LIST);
+}
+
+/** Mark all views dirty for an aircraft.
+ * @param v vehicle to be redrawn.
+ */
+static void MarkAircraftDirty(Vehicle *v)
+{
+ v->cur_image = GetAircraftImage(v, v->direction);
+ if (v->subtype == 0) {
+ v->next->next->cur_image = GetRotorImage(v);
+ }
+ MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
+}
+
+static void HandleAircraftLoading(Vehicle *v, int mode)
+{
+ if (v->current_order.type == OT_NOTHING) return;
+
+ if (v->current_order.type != OT_DUMMY) {
+ if (v->current_order.type != OT_LOADING) return;
+ if (mode != 0) return;
+ if (--v->load_unload_time_rem != 0) return;
+
+ if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD ||
+ (_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) {
+ SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
+ if (LoadUnloadVehicle(v, false)) {
+ InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
+ MarkAircraftDirty(v);
+ }
+ return;
+ }
+
+ {
+ Order b = v->current_order;
+ v->current_order.type = OT_NOTHING;
+ v->current_order.flags = 0;
+ MarkAircraftDirty(v);
+ if (!(b.flags & OF_NON_STOP)) return;
+ }
+ }
+ v->cur_order_index++;
+ InvalidateVehicleOrder(v);
+}
+
+static void CrashAirplane(Vehicle *v)
+{
+ uint16 amt;
+ Station *st;
+ StringID newsitem;
+
+ v->vehstatus |= VS_CRASHED;
+ v->u.air.crashed_counter = 0;
+
+ CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
+
+ InvalidateWindow(WC_VEHICLE_VIEW, v->index);
+
+ amt = 2;
+ if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count;
+ SetDParam(0, amt);
+
+ v->cargo_count = 0;
+ v->next->cargo_count = 0,
+ st = GetStation(v->u.air.targetairport);
+ if (st->airport_tile == 0) {
+ newsitem = STR_PLANE_CRASH_OUT_OF_FUEL;
+ } else {
+ SetDParam(1, st->index);
+ newsitem = STR_A034_PLANE_CRASH_DIE_IN_FIREBALL;
+ }
+
+ SetDParam(1, st->index);
+ AddNewsItem(newsitem,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
+ v->index,
+ 0);
+
+ SndPlayVehicleFx(SND_12_EXPLOSION, v);
+}
+
+static void MaybeCrashAirplane(Vehicle *v)
+{
+ Station *st;
+ uint16 prob;
+ uint i;
+
+ st = GetStation(v->u.air.targetairport);
+
+ //FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
+ prob = 0x10000 / 1500;
+ if (((st->airport_type == AT_SMALL) || (st->airport_type == AT_COMMUTER)) && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && !_cheats.no_jetcrash.value) {
+ prob = 0x10000 / 20;
+ }
+
+ if (GB(Random(), 0, 16) > prob) return;
+
+ // Crash the airplane. Remove all goods stored at the station.
+ for (i = 0; i != NUM_CARGO; i++) {
+ st->goods[i].rating = 1;
+ SB(st->goods[i].waiting_acceptance, 0, 12, 0);
+ }
+
+ CrashAirplane(v);
+}
+
+// we've landed and just arrived at a terminal
+static void AircraftEntersTerminal(Vehicle *v)
+{
+ Station *st;
+ Order old_order;
+
+ if (v->current_order.type == OT_GOTO_DEPOT) return;
+
+ st = GetStation(v->u.air.targetairport);
+ v->last_station_visited = v->u.air.targetairport;
+
+ /* Check if station was ever visited before */
+ if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
+ uint32 flags;
+
+ st->had_vehicle_of_type |= HVOT_AIRCRAFT;
+ SetDParam(0, st->index);
+ // show newsitem of celebrating citizens
+ flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
+ AddNewsItem(
+ STR_A033_CITIZENS_CELEBRATE_FIRST,
+ flags,
+ v->index,
+ 0);
+ }
+
+ old_order = v->current_order;
+ v->current_order.type = OT_LOADING;
+ v->current_order.flags = 0;
+
+ if (old_order.type == OT_GOTO_STATION &&
+ v->current_order.dest == v->last_station_visited) {
+ v->current_order.flags =
+ (old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
+ }
+
+ SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
+ LoadUnloadVehicle(v, true);
+ MarkAircraftDirty(v);
+ InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
+ InvalidateWindowClasses(WC_AIRCRAFT_LIST);
+}
+
+static void AircraftLand(Vehicle *v)
+{
+ v->sprite_width = v->sprite_height = 2;
+}
+
+static void AircraftLandAirplane(Vehicle *v)
+{
+ AircraftLand(v);
+ if (!PlayVehicleSound(v, VSE_TOUCHDOWN)) {
+ SndPlayVehicleFx(SND_17_SKID_PLANE, v);
+ }
+ MaybeCrashAirplane(v);
+}
+
+// set the right pos when heading to other airports after takeoff
+static void AircraftNextAirportPos_and_Order(Vehicle *v)
+{
+ const Station* st;
+ const AirportFTAClass *apc;
+
+ if (v->current_order.type == OT_GOTO_STATION ||
+ v->current_order.type == OT_GOTO_DEPOT)
+ v->u.air.targetairport = v->current_order.dest;
+
+ st = GetStation(v->u.air.targetairport);
+ apc = GetAirport(st->airport_type);
+ v->u.air.pos = v->u.air.previous_pos = apc->entry_point;
+}
+
+static void AircraftLeaveHangar(Vehicle *v)
+{
+ v->cur_speed = 0;
+ v->subspeed = 0;
+ v->progress = 0;
+ v->direction = 3;
+ v->vehstatus &= ~VS_HIDDEN;
+ {
+ Vehicle *u = v->next;
+ u->vehstatus &= ~VS_HIDDEN;
+
+ // Rotor blades
+ u = u->next;
+ if (u != NULL) {
+ u->vehstatus &= ~VS_HIDDEN;
+ u->cur_speed = 80;
+ }
+ }
+
+ VehicleServiceInDepot(v);
+ SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
+ InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
+ InvalidateWindowClasses(WC_AIRCRAFT_LIST);
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+/////////////////// AIRCRAFT MOVEMENT SCHEME ////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
+static void AircraftEventHandler_EnterTerminal(Vehicle *v, const AirportFTAClass *apc)
+{
+ AircraftEntersTerminal(v);
+ v->u.air.state = apc->layout[v->u.air.pos].heading;
+}
+
+static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *apc)
+{
+ VehicleEnterDepot(v);
+ v->u.air.state = apc->layout[v->u.air.pos].heading;
+}
+
+// In an Airport Hangar
+static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *apc)
+{
+ // if we just arrived, execute EnterHangar first
+ if (v->u.air.previous_pos != v->u.air.pos) {
+ AircraftEventHandler_EnterHangar(v, apc);
+ return;
+ }
+
+ // if we were sent to the depot, stay there
+ if (v->current_order.type == OT_GOTO_DEPOT && (v->vehstatus & VS_STOPPED)) {
+ v->current_order.type = OT_NOTHING;
+ v->current_order.flags = 0;
+ return;
+ }
+
+ if (v->current_order.type != OT_GOTO_STATION &&
+ v->current_order.type != OT_GOTO_DEPOT)
+ return;
+
+ // if the block of the next position is busy, stay put
+ if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
+
+ // We are already at the target airport, we need to find a terminal
+ if (v->current_order.dest == v->u.air.targetairport) {
+ // FindFreeTerminal:
+ // 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal
+ if (v->subtype != 0) {
+ if (!AirportFindFreeTerminal(v, apc)) return; // airplane
+ } else {
+ if (!AirportFindFreeHelipad(v, apc)) return; // helicopter
+ }
+ } else { // Else prepare for launch.
+ // airplane goto state takeoff, helicopter to helitakeoff
+ v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
+ }
+ AircraftLeaveHangar(v);
+ AirportMove(v, apc);
+}
+
+// At one of the Airport's Terminals
+static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *apc)
+{
+ // if we just arrived, execute EnterTerminal first
+ if (v->u.air.previous_pos != v->u.air.pos) {
+ AircraftEventHandler_EnterTerminal(v, apc);
+ // on an airport with helipads, a helicopter will always land there
+ // and get serviced at the same time - patch setting
+ if (_patches.serviceathelipad) {
+ if (v->subtype == 0 && apc->helipads != NULL) {
+ // an exerpt of ServiceAircraft, without the invisibility stuff
+ v->date_of_last_service = _date;
+ v->breakdowns_since_last_service = 0;
+ v->reliability = GetEngine(v->engine_type)->reliability;
+ InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
+ }
+ }
+ return;
+ }
+
+ if (v->current_order.type == OT_NOTHING) return;
+
+ // if the block of the next position is busy, stay put
+ if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
+
+ // airport-road is free. We either have to go to another airport, or to the hangar
+ // ---> start moving
+
+ switch (v->current_order.type) {
+ case OT_GOTO_STATION: // ready to fly to another airport
+ // airplane goto state takeoff, helicopter to helitakeoff
+ v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
+ break;
+ case OT_GOTO_DEPOT: // visit hangar for serivicing, sale, etc.
+ if (v->current_order.dest == v->u.air.targetairport) {
+ v->u.air.state = HANGAR;
+ } else {
+ v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
+ }
+ break;
+ default: // orders have been deleted (no orders), goto depot and don't bother us
+ v->current_order.type = OT_NOTHING;
+ v->current_order.flags = 0;
+ v->u.air.state = HANGAR;
+ }
+ AirportMove(v, apc);
+}
+
+static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *apc)
+{
+ assert("OK, you shouldn't be here, check your Airport Scheme!" && 0);
+}
+
+static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *apc) {
+ PlayAircraftSound(v); // play takeoffsound for airplanes
+ v->u.air.state = STARTTAKEOFF;
+}
+
+static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass *apc)
+{
+ v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
+ v->u.air.state = ENDTAKEOFF;
+}
+
+static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *apc)
+{
+ v->u.air.state = FLYING;
+ // get the next position to go to, differs per airport
+ AircraftNextAirportPos_and_Order(v);
+}
+
+static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *apc)
+{
+ const Player* p = GetPlayer(v->owner);
+ v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
+ v->u.air.state = FLYING;
+ // get the next position to go to, differs per airport
+ AircraftNextAirportPos_and_Order(v);
+
+ // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
+ // unless it is due for renewal but the engine is no longer available
+ if (v->owner == _local_player && (
+ EngineHasReplacementForPlayer(p, v->engine_type) ||
+ ((p->engine_renew && v->age - v->max_age > p->engine_renew_months * 30) &&
+ HASBIT(GetEngine(v->engine_type)->player_avail, _local_player))
+ )) {
+ _current_player = _local_player;
+ DoCommandP(v->tile, v->index, DEPOT_SERVICE | DEPOT_LOCATE_HANGAR, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
+ _current_player = OWNER_NONE;
+ }
+}
+
+static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *apc)
+{
+ Station *st;
+ byte landingtype;
+ AirportFTA *current;
+ uint16 tcur_speed, tsubspeed;
+
+ st = GetStation(v->u.air.targetairport);
+ // flying device is accepted at this station
+ // small airport --> no helicopters (AIRCRAFT_ONLY)
+ // all other airports --> all types of flying devices (ALL)
+ // heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY)
+ // runway busy or not allowed to use this airstation, circle
+ if (v->subtype != apc->acc_planes &&
+ st->airport_tile != 0 &&
+ (st->owner == OWNER_NONE || st->owner == v->owner)) {
+ // {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
+ // if it is an airplane, look for LANDING, for helicopter HELILANDING
+ // it is possible to choose from multiple landing runways, so loop until a free one is found
+ landingtype = (v->subtype != 0) ? LANDING : HELILANDING;
+ current = apc->layout[v->u.air.pos].next;
+ while (current != NULL) {
+ if (current->heading == landingtype) {
+ // save speed before, since if AirportHasBlock is false, it resets them to 0
+ // we don't want that for plane in air
+ // hack for speed thingie
+ tcur_speed = v->cur_speed;
+ tsubspeed = v->subspeed;
+ if (!AirportHasBlock(v, current, apc)) {
+ v->u.air.state = landingtype; // LANDING / HELILANDING
+ // it's a bit dirty, but I need to set position to next position, otherwise
+ // if there are multiple runways, plane won't know which one it took (because
+ // they all have heading LANDING). And also occupy that block!
+ v->u.air.pos = current->next_position;
+ SETBITS(st->airport_flags, apc->layout[v->u.air.pos].block);
+ return;
+ }
+ v->cur_speed = tcur_speed;
+ v->subspeed = tsubspeed;
+ }
+ current = current->next;
+ }
+ }
+ v->u.air.state = FLYING;
+ v->u.air.pos = apc->layout[v->u.air.pos].next_position;
+}
+
+static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *apc)
+{
+ const Player* p = GetPlayer(v->owner);
+ AircraftLandAirplane(v); // maybe crash airplane
+ v->u.air.state = ENDLANDING;
+ // check if the aircraft needs to be replaced or renewed and send it to a hangar if needed
+ if (v->current_order.type != OT_GOTO_DEPOT && v->owner == _local_player) {
+ // only the vehicle owner needs to calculate the rest (locally)
+ if (EngineHasReplacementForPlayer(p, v->engine_type) ||
+ (p->engine_renew && v->age - v->max_age > (p->engine_renew_months * 30))) {
+ // send the aircraft to the hangar at next airport
+ _current_player = _local_player;
+ DoCommandP(v->tile, v->index, DEPOT_SERVICE, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_SHOW_NO_ERROR);
+ _current_player = OWNER_NONE;
+ }
+ }
+}
+
+static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *apc)
+{
+ AircraftLand(v); // helicopters don't crash
+ v->u.air.state = HELIENDLANDING;
+}
+
+static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *apc)
+{
+ // next block busy, don't do a thing, just wait
+ if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
+
+ // if going to terminal (OT_GOTO_STATION) choose one
+ // 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
+ // 2. not going for terminal (but depot, no order),
+ // --> get out of the way to the hangar.
+ if (v->current_order.type == OT_GOTO_STATION) {
+ if (AirportFindFreeTerminal(v, apc)) return;
+ }
+ v->u.air.state = HANGAR;
+
+}
+
+static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *apc)
+{
+ // next block busy, don't do a thing, just wait
+ if (AirportHasBlock(v, &apc->layout[v->u.air.pos], apc)) return;
+
+ // if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
+ // 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
+ // 2. not going for terminal (but depot, no order),
+ // --> get out of the way to the hangar IF there are terminals on the airport.
+ // --> else TAKEOFF
+ // the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
+ // must go to a hangar.
+ if (v->current_order.type == OT_GOTO_STATION) {
+ if (AirportFindFreeHelipad(v, apc)) return;
+ }
+ v->u.air.state = (apc->nof_depots != 0) ? HANGAR : HELITAKEOFF;
+}
+
+typedef void AircraftStateHandler(Vehicle *v, const AirportFTAClass *apc);
+static AircraftStateHandler * const _aircraft_state_handlers[] = {
+ AircraftEventHandler_General, // TO_ALL = 0
+ AircraftEventHandler_InHangar, // HANGAR = 1
+ AircraftEventHandler_AtTerminal, // TERM1 = 2
+ AircraftEventHandler_AtTerminal, // TERM2 = 3
+ AircraftEventHandler_AtTerminal, // TERM3 = 4
+ AircraftEventHandler_AtTerminal, // TERM4 = 5
+ AircraftEventHandler_AtTerminal, // TERM5 = 6
+ AircraftEventHandler_AtTerminal, // TERM6 = 7
+ AircraftEventHandler_AtTerminal, // HELIPAD1 = 8
+ AircraftEventHandler_AtTerminal, // HELIPAD2 = 9
+ AircraftEventHandler_TakeOff, // TAKEOFF = 10
+ AircraftEventHandler_StartTakeOff, // STARTTAKEOFF = 11
+ AircraftEventHandler_EndTakeOff, // ENDTAKEOFF = 12
+ AircraftEventHandler_HeliTakeOff, // HELITAKEOFF = 13
+ AircraftEventHandler_Flying, // FLYING = 14
+ AircraftEventHandler_Landing, // LANDING = 15
+ AircraftEventHandler_EndLanding, // ENDLANDING = 16
+ AircraftEventHandler_HeliLanding, // HELILANDING = 17
+ AircraftEventHandler_HeliEndLanding, // HELIENDLANDING = 18
+ AircraftEventHandler_AtTerminal, // TERM7 = 19
+ AircraftEventHandler_AtTerminal, // TERM8 = 20
+ AircraftEventHandler_AtTerminal, // HELIPAD3 = 21
+ AircraftEventHandler_AtTerminal, // HELIPAD4 = 22
+};
+
+static void AirportClearBlock(const Vehicle *v, const AirportFTAClass *apc)
+{
+ // we have left the previous block, and entered the new one. Free the previous block
+ if (apc->layout[v->u.air.previous_pos].block != apc->layout[v->u.air.pos].block) {
+ Station *st = GetStation(v->u.air.targetairport);
+
+ CLRBITS(st->airport_flags, apc->layout[v->u.air.previous_pos].block);
+ }
+}
+
+static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *apc)
+{
+ // if aircraft is not in position, wait until it is
+ if (!AircraftController(v)) return;
+
+ AirportClearBlock(v, apc);
+ AirportMove(v, apc); // move aircraft to next position
+}
+
+// gets pos from vehicle and next orders
+static bool AirportMove(Vehicle *v, const AirportFTAClass *apc)
+{
+ AirportFTA *current;
+ byte prev_pos;
+
+ // error handling
+ if (v->u.air.pos >= apc->nofelements) {
+ DEBUG(misc, 0, "[Ap] position %d is not valid for current airport. Max position is %d", v->u.air.pos, apc->nofelements-1);
+ assert(v->u.air.pos < apc->nofelements);
+ }
+
+ current = &apc->layout[v->u.air.pos];
+ // we have arrived in an important state (eg terminal, hangar, etc.)
+ if (current->heading == v->u.air.state) {
+ prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
+ _aircraft_state_handlers[v->u.air.state](v, apc);
+ if (v->u.air.state != FLYING) v->u.air.previous_pos = prev_pos;
+ return true;
+ }
+
+ v->u.air.previous_pos = v->u.air.pos; // save previous location
+
+ // there is only one choice to move to
+ if (current->next == NULL) {
+ if (AirportSetBlocks(v, current, apc)) {
+ v->u.air.pos = current->next_position;
+ } // move to next position
+ return false;
+ }
+
+ // there are more choices to choose from, choose the one that
+ // matches our heading
+ do {
+ if (v->u.air.state == current->heading || current->heading == TO_ALL) {
+ if (AirportSetBlocks(v, current, apc)) {
+ v->u.air.pos = current->next_position;
+ } // move to next position
+ return false;
+ }
+ current = current->next;
+ } while (current != NULL);
+
+ DEBUG(misc, 0, "[Ap] cannot move further on Airport! (pos %d state %d)", v->u.air.pos, v->u.air.state);
+ DEBUG(misc, 0, "[Ap] airport entry point: %d, Vehicle: %d", apc->entry_point, v->index);
+ assert(0);
+ return false;
+}
+
+// returns true if the road ahead is busy, eg. you must wait before proceeding
+static bool AirportHasBlock(Vehicle *v, const AirportFTA *current_pos, const AirportFTAClass *apc)
+{
+ const AirportFTA *reference = &apc->layout[v->u.air.pos];
+ const AirportFTA *next = &apc->layout[current_pos->next_position];
+
+ // same block, then of course we can move
+ if (apc->layout[current_pos->position].block != next->block) {
+ const Station *st = GetStation(v->u.air.targetairport);
+ uint32 airport_flags = next->block;
+
+ // check additional possible extra blocks
+ if (current_pos != reference && current_pos->block != NOTHING_block) {
+ airport_flags |= current_pos->block;
+ }
+
+ if (HASBITS(st->airport_flags, airport_flags)) {
+ v->cur_speed = 0;
+ v->subspeed = 0;
+ return true;
+ }
+ }
+ return false;
+}
+
+// returns true on success. Eg, next block was free and we have occupied it
+static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *apc)
+{
+ AirportFTA *next = &apc->layout[current_pos->next_position];
+ AirportFTA *reference = &apc->layout[v->u.air.pos];
+
+ // if the next position is in another block, check it and wait until it is free
+ if ((apc->layout[current_pos->position].block & next->block) != next->block) {
+ uint32 airport_flags = next->block;
+ Station* st = GetStation(v->u.air.targetairport);
+ //search for all all elements in the list with the same state, and blocks != N
+ // this means more blocks should be checked/set
+ AirportFTA *current = current_pos;
+ if (current == reference) current = current->next;
+ while (current != NULL) {
+ if (current->heading == current_pos->heading && current->block != 0) {
+ airport_flags |= current->block;
+ break;
+ }
+ current = current->next;
+ };
+
+ // if the block to be checked is in the next position, then exclude that from
+ // checking, because it has been set by the airplane before
+ if (current_pos->block == next->block) airport_flags ^= next->block;
+
+ if (HASBITS(st->airport_flags, airport_flags)) {
+ v->cur_speed = 0;
+ v->subspeed = 0;
+ return false;
+ }
+
+ if (next->block != NOTHING_block) {
+ SETBITS(st->airport_flags, airport_flags); // occupy next block
+ }
+ }
+ return true;
+}
+
+static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
+{
+ Station *st = GetStation(v->u.air.targetairport);
+ for (; i < last_terminal; i++) {
+ if (!HASBIT(st->airport_flags, _airport_terminal_flag[i])) {
+ // TERMINAL# HELIPAD#
+ v->u.air.state = _airport_terminal_state[i]; // start moving to that terminal/helipad
+ SETBIT(st->airport_flags, _airport_terminal_flag[i]); // occupy terminal/helipad
+ return true;
+ }
+ }
+ return false;
+}
+
+static uint GetNumTerminals(const AirportFTAClass *apc)
+{
+ uint num = 0;
+ uint i;
+
+ for (i = apc->terminals[0]; i > 0; i--) num += apc->terminals[i];
+
+ return num;
+}
+
+static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc)
+{
+ /* example of more terminalgroups
+ * {0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
+ * Heading 255 denotes a group. We see 2 groups here:
+ * 1. group 0 -- TERM_GROUP1_block (check block)
+ * 2. group 1 -- TERM_GROUP2_ENTER_block (check block)
+ * First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it
+ * looks at the corresponding terminals of that group. If no free ones are found, other
+ * possible groups are checked (in this case group 1, since that is after group 0). If that
+ * fails, then attempt fails and plane waits
+ */
+ if (apc->terminals[0] > 1) {
+ Station *st = GetStation(v->u.air.targetairport);
+ AirportFTA *temp = apc->layout[v->u.air.pos].next;
+
+ while (temp != NULL) {
+ if (temp->heading == 255) {
+ if (!HASBITS(st->airport_flags, temp->block)) {
+ int target_group;
+ int i;
+ int group_start = 0;
+ int group_end;
+
+ //read which group do we want to go to?
+ //(the first free group)
+ target_group = temp->next_position + 1;
+
+ //at what terminal does the group start?
+ //that means, sum up all terminals of
+ //groups with lower number
+ for (i = 1; i < target_group; i++)
+ group_start += apc->terminals[i];
+
+ group_end = group_start + apc->terminals[target_group];
+ if (FreeTerminal(v, group_start, group_end)) return true;
+ }
+ } else {
+ /* once the heading isn't 255, we've exhausted the possible blocks.
+ * So we cannot move */
+ return false;
+ }
+ temp = temp->next;
+ }
+ }
+
+ // if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max)
+ return FreeTerminal(v, 0, GetNumTerminals(apc));
+}
+
+static uint GetNumHelipads(const AirportFTAClass *apc)
+{
+ uint num = 0;
+ uint i;
+
+ for (i = apc->helipads[0]; i > 0; i--) num += apc->helipads[i];
+
+ return num;
+}
+
+
+static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc)
+{
+ // if an airport doesn't have helipads, use terminals
+ if (apc->helipads == NULL) return AirportFindFreeTerminal(v, apc);
+
+ // if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal()
+ if (apc->helipads[0] > 1) {
+ const Station* st = GetStation(v->u.air.targetairport);
+ const AirportFTA* temp = apc->layout[v->u.air.pos].next;
+
+ while (temp != NULL) {
+ if (temp->heading == 255) {
+ if (!HASBITS(st->airport_flags, temp->block)) {
+ int target_group;
+ int i;
+ int group_start = 0;
+ int group_end;
+
+ //read which group do we want to go to?
+ //(the first free group)
+ target_group = temp->next_position + 1;
+
+ //at what terminal does the group start?
+ //that means, sum up all terminals of
+ //groups with lower number
+ for (i = 1; i < target_group; i++)
+ group_start += apc->helipads[i];
+
+ group_end = group_start + apc->helipads[target_group];
+ if (FreeTerminal(v, group_start, group_end)) return true;
+ }
+ } else {
+ /* once the heading isn't 255, we've exhausted the possible blocks.
+ * So we cannot move */
+ return false;
+ }
+ temp = temp->next;
+ }
+ } else {
+ // only 1 helicoptergroup, check all helipads
+ // The blocks for helipads start after the last terminal (MAX_TERMINALS)
+ return FreeTerminal(v, MAX_TERMINALS, GetNumHelipads(apc) + MAX_TERMINALS);
+ }
+ return false; // it shouldn't get here anytime, but just to be sure
+}
+
+static void AircraftEventHandler(Vehicle *v, int loop)
+{
+ v->tick_counter++;
+
+ if (v->vehstatus & VS_CRASHED) {
+ HandleCrashedAircraft(v);
+ return;
+ }
+
+ if (v->vehstatus & VS_STOPPED) return;
+
+ /* aircraft is broken down? */
+ if (v->breakdown_ctr != 0) {
+ if (v->breakdown_ctr <= 2) {
+ HandleBrokenAircraft(v);
+ } else {
+ v->breakdown_ctr--;
+ }
+ }
+
+ HandleAircraftSmoke(v);
+ ProcessAircraftOrder(v);
+ HandleAircraftLoading(v, loop);
+
+ if (v->current_order.type >= OT_LOADING) return;
+
+ // pass the right airport structure to the functions
+ // DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
+ // that returns the correct layout depending on type
+ AirportGoToNextPosition(v, GetAirport(GetStation(v->u.air.targetairport)->airport_type));
+}
+
+void Aircraft_Tick(Vehicle *v)
+{
+ int i;
+
+ if (v->subtype > 2) return;
+
+ if (v->subtype == 0) HelicopterTickHandler(v);
+
+ AgeAircraftCargo(v);
+
+ for (i = 0; i != 6; i++) {
+ AircraftEventHandler(v, i);
+ if (v->type != VEH_Aircraft) // In case it was deleted
+ break;
+ }
+}
+
+void UpdateOilRig(void)
+{
+ Station* st;
+
+ FOR_ALL_STATIONS(st) {
+ if (st->airport_type == 5) st->airport_type = AT_OILRIG;
+ }
+}
+
+// need to be called to load aircraft from old version
+void UpdateOldAircraft(void)
+{
+ Station *st;
+ Vehicle *v_oldstyle;
+ GetNewVehiclePosResult gp;
+
+ // set airport_flags to 0 for all airports just to be sure
+ FOR_ALL_STATIONS(st) {
+ st->airport_flags = 0; // reset airport
+ // type of oilrig has been moved, update it (3-5)
+ if (st->airport_type == 3) st->airport_type = AT_OILRIG;
+ }
+
+ FOR_ALL_VEHICLES(v_oldstyle) {
+ // airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
+ // skip those
+ if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) {
+ // airplane in terminal stopped doesn't hurt anyone, so goto next
+ if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
+ v_oldstyle->u.air.state = HANGAR;
+ continue;
+ }
+
+ AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
+ v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
+ v_oldstyle->u.air.state = FLYING;
+ AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
+ GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
+ v_oldstyle->tile = 0; // aircraft in air is tile=0
+
+ // correct speed of helicopter-rotors
+ if (v_oldstyle->subtype == 0) v_oldstyle->next->next->cur_speed = 32;
+
+ // set new position x,y,z
+ SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
+ }
+ }
+}
+
+void UpdateAirplanesOnNewStation(Station *st)
+{
+ GetNewVehiclePosResult gp;
+ Vehicle *v;
+ byte takeofftype;
+ uint16 cnt;
+ // only 1 station is updated per function call, so it is enough to get entry_point once
+ const AirportFTAClass *ap = GetAirport(st->airport_type);
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Aircraft && v->subtype <= 2) {
+ if (v->u.air.targetairport == st->index) { // if heading to this airport
+ /* update position of airplane. If plane is not flying, landing, or taking off
+ *you cannot delete airport, so it doesn't matter
+ */
+ if (v->u.air.state >= FLYING) { // circle around
+ v->u.air.pos = v->u.air.previous_pos = ap->entry_point;
+ v->u.air.state = FLYING;
+ // landing plane needs to be reset to flying height (only if in pause mode upgrade,
+ // in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING
+ GetNewVehiclePos(v, &gp);
+ // set new position x,y,z
+ SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
+ } else {
+ assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
+ takeofftype = (v->subtype == 0) ? HELITAKEOFF : ENDTAKEOFF;
+ // search in airportdata for that heading
+ // easiest to do, since this doesn't happen a lot
+ for (cnt = 0; cnt < ap->nofelements; cnt++) {
+ if (ap->layout[cnt].heading == takeofftype) {
+ v->u.air.pos = ap->layout[cnt].position;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}