diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_gui.cpp | 207 |
1 files changed, 157 insertions, 50 deletions
diff --git a/src/ai/ai_gui.cpp b/src/ai/ai_gui.cpp index c42d7d092..a0709bcfa 100644 --- a/src/ai/ai_gui.cpp +++ b/src/ai/ai_gui.cpp @@ -31,6 +31,10 @@ #include "ai_config.hpp" #include "ai_info.hpp" #include "ai_instance.hpp" +#include "../game/game.hpp" +#include "../game/game_config.hpp" +#include "../game/game_info.hpp" +#include "../game/game_instance.hpp" #include "../widgets/ai_widget.h" @@ -38,13 +42,19 @@ #include <vector> +static ScriptConfig *GetConfig(CompanyID slot) +{ + if (slot == OWNER_DEITY) return GameConfig::GetConfig(); + return AIConfig::GetConfig(slot); +} + /** * Window that let you choose an available AI. */ struct AIListWindow : public Window { - const ScriptInfoList *ai_info_list; ///< The list of AIs. - int selected; ///< The currently selected AI. - CompanyID slot; ///< The company we're selecting a new AI for. + const ScriptInfoList *info_list; ///< The list of Scripts. + int selected; ///< The currently selected Script. + CompanyID slot; ///< The company we're selecting a new Script for. int line_height; ///< Height of a row in the matrix widget. Scrollbar *vscroll; ///< Cache of the vertical scrollbar. @@ -56,20 +66,24 @@ struct AIListWindow : public Window { AIListWindow(const WindowDesc *desc, CompanyID slot) : Window(), slot(slot) { - this->ai_info_list = AI::GetUniqueInfoList(); + if (slot == OWNER_DEITY) { + this->info_list = Game::GetUniqueInfoList(); + } else { + this->info_list = AI::GetUniqueInfoList(); + } this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_AIL_SCROLLBAR); this->FinishInitNested(desc); // Initializes 'this->line_height' as side effect. - this->vscroll->SetCount((int)this->ai_info_list->size() + 1); + this->vscroll->SetCount((int)this->info_list->size() + 1); /* Try if we can find the currently selected AI */ this->selected = -1; - if (AIConfig::GetConfig(slot)->HasScript()) { - AIInfo *info = AIConfig::GetConfig(slot)->GetInfo(); + if (GetConfig(slot)->HasScript()) { + ScriptInfo *info = GetConfig(slot)->GetInfo(); int i = 0; - for (ScriptInfoList::const_iterator it = this->ai_info_list->begin(); it != this->ai_info_list->end(); it++, i++) { + for (ScriptInfoList::const_iterator it = this->info_list->begin(); it != this->info_list->end(); it++, i++) { if ((*it).second == info) { this->selected = i; break; @@ -78,6 +92,15 @@ struct AIListWindow : public Window { } } + virtual void SetStringParameters(int widget) const + { + switch (widget) { + case WID_AIL_CAPTION: + SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_LIST_CAPTION_GAMESCRIPT : STR_AI_LIST_CAPTION_AI); + break; + } + } + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget == WID_AIL_LIST) { @@ -97,11 +120,11 @@ struct AIListWindow : public Window { int y = this->GetWidget<NWidgetBase>(WID_AIL_LIST)->pos_y; /* First AI in the list is hardcoded to random */ if (this->vscroll->IsVisible(0)) { - DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK); + DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_LEFT, y + WD_MATRIX_TOP, this->slot == OWNER_DEITY ? STR_AI_CONFIG_NONE : STR_AI_CONFIG_RANDOM_AI, this->selected == -1 ? TC_WHITE : TC_BLACK); y += this->line_height; } - ScriptInfoList::const_iterator it = this->ai_info_list->begin(); - for (int i = 1; it != this->ai_info_list->end(); i++, it++) { + ScriptInfoList::const_iterator it = this->info_list->begin(); + for (int i = 1; it != this->info_list->end(); i++, it++) { if (this->vscroll->IsVisible(i)) { DrawString(r.left + WD_MATRIX_LEFT, r.right - WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, (*it).second->GetName(), (this->selected == i - 1) ? TC_WHITE : TC_BLACK); y += this->line_height; @@ -111,8 +134,8 @@ struct AIListWindow : public Window { } case WID_AIL_INFO_BG: { AIInfo *selected_info = NULL; - ScriptInfoList::const_iterator it = this->ai_info_list->begin(); - for (int i = 1; selected_info == NULL && it != this->ai_info_list->end(); i++, it++) { + ScriptInfoList::const_iterator it = this->info_list->begin(); + for (int i = 1; selected_info == NULL && it != this->info_list->end(); i++, it++) { if (this->selected == i - 1) selected_info = static_cast<AIInfo *>((*it).second); } /* Some info about the currently selected AI. */ @@ -143,11 +166,11 @@ struct AIListWindow : public Window { void ChangeAI() { if (this->selected == -1) { - AIConfig::GetConfig(slot)->Change(NULL); + GetConfig(slot)->Change(NULL); } else { - ScriptInfoList::const_iterator it = this->ai_info_list->begin(); + ScriptInfoList::const_iterator it = this->info_list->begin(); for (int i = 0; i < this->selected; i++) it++; - AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion()); + GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion()); } SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI); } @@ -157,7 +180,7 @@ struct AIListWindow : public Window { switch (widget) { case WID_AIL_LIST: { // Select one of the AIs int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1; - if (sel < (int)this->ai_info_list->size()) { + if (sel < (int)this->info_list->size()) { this->selected = sel; this->SetDirty(); if (click_count > 1) { @@ -201,7 +224,7 @@ struct AIListWindow : public Window { if (!gui_scope) return; - this->vscroll->SetCount((int)this->ai_info_list->size() + 1); + this->vscroll->SetCount((int)this->info_list->size() + 1); /* selected goes from -1 .. length of ai list - 1. */ this->selected = min(this->selected, this->vscroll->GetCount() - 2); @@ -212,7 +235,7 @@ struct AIListWindow : public Window { static const NWidgetPart _nested_ai_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), - NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIL_CAPTION), SetDataTip(STR_AI_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIL_LIST), SetMinimalSize(188, 112), SetFill(1, 1), SetResize(1, 1), SetDataTip(0x501, STR_AI_LIST_TOOLTIP), SetScrollbar(WID_AIL_SCROLLBAR), @@ -252,7 +275,7 @@ static void ShowAIListWindow(CompanyID slot) */ struct AISettingsWindow : public Window { CompanyID slot; ///< The currently show company's setting. - AIConfig *ai_config; ///< The configuration we're modifying. + ScriptConfig *ai_config; ///< The configuration we're modifying. int clicked_button; ///< The button we clicked. bool clicked_increase; ///< Whether we clicked the increase or decrease button. int timeout; ///< Timeout for unclicking the button. @@ -272,7 +295,7 @@ struct AISettingsWindow : public Window { clicked_button(-1), timeout(0) { - this->ai_config = AIConfig::GetConfig(slot); + this->ai_config = GetConfig(slot); this->RebuildVisibleSettings(); this->CreateNestedTree(desc); @@ -284,6 +307,15 @@ struct AISettingsWindow : public Window { this->vscroll->SetCount((int)this->visible_settings.size()); } + virtual void SetStringParameters(int widget) const + { + switch (widget) { + case WID_AIS_CAPTION: + SetDParam(0, (this->slot == OWNER_DEITY) ? STR_AI_SETTINGS_CAPTION_GAMESCRIPT : STR_AI_SETTINGS_CAPTION_AI); + break; + } + } + /** * Rebuilds the list of visible settings. AI settings with the flag * AICONFIG_AI_DEVELOPER set will only be visible if the game setting @@ -317,7 +349,7 @@ struct AISettingsWindow : public Window { { if (widget != WID_AIS_BACKGROUND) return; - AIConfig *config = this->ai_config; + ScriptConfig *config = this->ai_config; VisibleSettingsList::const_iterator it = this->visible_settings.begin(); int i = 0; for (; !this->vscroll->IsVisible(i); i++) it++; @@ -332,7 +364,7 @@ struct AISettingsWindow : public Window { for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) { const ScriptConfigItem &config_item = **it; int current_value = config->GetSetting((config_item).name); - bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; + bool editable = _game_mode == GM_MENU || ((this->slot != OWNER_DEITY) && !Company::IsValidID(this->slot)) || (config_item.flags & SCRIPTCONFIG_INGAME) != 0; StringID str; TextColour colour; @@ -397,7 +429,7 @@ struct AISettingsWindow : public Window { VisibleSettingsList::const_iterator it = this->visible_settings.begin(); for (int i = 0; i < num; i++) it++; const ScriptConfigItem config_item = **it; - if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return; bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0; @@ -457,7 +489,7 @@ struct AISettingsWindow : public Window { if (StrEmpty(str)) return; ScriptConfigItemList::const_iterator it = this->ai_config->GetConfigList()->begin(); for (int i = 0; i < this->clicked_row; i++) it++; - if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; + if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && (it->flags & SCRIPTCONFIG_INGAME) == 0) return; int32 value = atoi(str); this->ai_config->SetSetting((*it).name, value); this->CheckDifficultyLevel(); @@ -498,7 +530,7 @@ struct AISettingsWindow : public Window { static const NWidgetPart _nested_ai_settings_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_MAUVE), - NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_CAPTION, COLOUR_MAUVE, WID_AIS_CAPTION), SetDataTip(STR_AI_SETTINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIS_BACKGROUND), SetMinimalSize(188, 182), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x501, STR_NULL), SetScrollbar(WID_AIS_SCROLLBAR), @@ -540,28 +572,33 @@ static const NWidgetPart _nested_ai_config_widgets[] = { EndContainer(), NWidget(WWT_PANEL, COLOUR_MAUVE, WID_AIC_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(4, 4, 4), - NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10), + NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_DECREASE), SetFill(0, 1), SetDataTip(AWV_DECREASE, STR_NULL), NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_AIC_INCREASE), SetFill(0, 1), SetDataTip(AWV_INCREASE, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(6, 0), NWidget(WWT_TEXT, COLOUR_MAUVE, WID_AIC_NUMBER), SetDataTip(STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS, STR_NULL), SetFill(1, 0), SetPadding(1, 0, 0, 0), EndContainer(), - NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_UP), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_UP, STR_AI_CONFIG_MOVE_UP_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_MOVE_DOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_AI_CONFIG_MOVE_DOWN, STR_AI_CONFIG_MOVE_DOWN_TOOLTIP), EndContainer(), EndContainer(), - NWidget(NWID_HORIZONTAL), - NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_LIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR), - NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR), + NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_AI, STR_NULL), SetPadding(0, 5, 0, 5), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_LIST), SetMinimalSize(288, 112), SetFill(1, 0), SetDataTip(0x801, STR_AI_CONFIG_AILIST_TOOLTIP), SetScrollbar(WID_AIC_SCROLLBAR), + NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_AIC_SCROLLBAR), + EndContainer(), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 9), - NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 0, 5), + NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetPadding(0, 5, 4, 5), + NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetDataTip(0x101, STR_AI_CONFIG_GAMELIST_TOOLTIP), + EndContainer(), + NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL), EndContainer(), - NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 5, 9, 5), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), + NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), EndContainer(), }; @@ -605,12 +642,28 @@ struct AIConfigWindow : public Window { case WID_AIC_NUMBER: SetDParam(0, GetGameSettings().difficulty.max_no_competitors); break; + case WID_AIC_CHANGE: + switch (selected_slot) { + case OWNER_DEITY: + SetDParam(0, STR_AI_CONFIG_CHANGE_GAMESCRIPT); + break; + + case INVALID_COMPANY: + SetDParam(0, STR_AI_CONFIG_CHANGE_NONE); + break; + + default: + SetDParam(0, STR_AI_CONFIG_CHANGE_AI); + break; + } + break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { switch (widget) { + case WID_AIC_GAMELIST: case WID_AIC_LIST: this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM; size->height = GB(this->GetWidget<NWidgetCore>(widget)->widget_data, MAT_ROW_START, MAT_ROW_BITS) * this->line_height; @@ -625,6 +678,8 @@ struct AIConfigWindow : public Window { */ static bool IsEditable(CompanyID slot) { + if (slot == OWNER_DEITY) return _game_mode != GM_NORMAL; + if (_game_mode != GM_NORMAL) { return slot > 0 && slot <= GetGameSettings().difficulty.max_no_competitors; } @@ -640,6 +695,20 @@ struct AIConfigWindow : public Window { virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { + case WID_AIC_GAMELIST: { + StringID text = STR_AI_CONFIG_NONE; + + if (GameConfig::GetConfig()->GetInfo() != NULL) { + SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName()); + text = STR_JUST_RAW_STRING; + } + + DrawString(r.left + 10, r.right - 10, r.top + WD_MATRIX_TOP, text, + (this->selected_slot == OWNER_DEITY) ? TC_WHITE : (IsEditable(OWNER_DEITY) ? TC_ORANGE : TC_SILVER)); + + break; + } + case WID_AIC_LIST: { int y = r.top; for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < MAX_COMPANIES; i++) { @@ -678,6 +747,13 @@ struct AIConfigWindow : public Window { break; } + case WID_AIC_GAMELIST: { + this->selected_slot = OWNER_DEITY; + this->InvalidateData(); + if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot); + break; + } + case WID_AIC_LIST: { // Select a slot this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height); this->InvalidateData(); @@ -743,9 +819,9 @@ struct AIConfigWindow : public Window { this->SetWidgetDisabledState(WID_AIC_DECREASE, GetGameSettings().difficulty.max_no_competitors == 0); this->SetWidgetDisabledState(WID_AIC_INCREASE, GetGameSettings().difficulty.max_no_competitors == MAX_COMPANIES - 1); this->SetWidgetDisabledState(WID_AIC_CHANGE, this->selected_slot == INVALID_COMPANY); - this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY); - this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1))); - this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1))); + this->SetWidgetDisabledState(WID_AIC_CONFIGURE, this->selected_slot == INVALID_COMPANY || GetConfig(this->selected_slot)->GetConfigList()->size() == 0); + this->SetWidgetDisabledState(WID_AIC_MOVE_UP, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot - 1))); + this->SetWidgetDisabledState(WID_AIC_MOVE_DOWN, this->selected_slot == OWNER_DEITY || this->selected_slot == INVALID_COMPANY || !IsEditable((CompanyID)(this->selected_slot + 1))); } }; @@ -776,6 +852,12 @@ struct AIDebugWindow : public QueryStringBaseWindow { int highlight_row; ///< The output row that matches the given string, or -1 Scrollbar *vscroll; ///< Cache of the vertical scrollbar. + ScriptLog::LogData *GetLogPointer() const + { + if (ai_debug_company == OWNER_DEITY) return (ScriptLog::LogData *)Game::GetInstance()->GetLogPointer(); + return (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + } + /** * Constructor for the window. * @param desc The description of the window. @@ -794,6 +876,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) { this->SetWidgetDisabledState(i + WID_AID_COMPANY_BUTTON_START, !Company::IsValidAiID(i)); } + this->EnableWidget(WID_AID_SCRIPT_GAME); this->DisableWidget(WID_AID_RELOAD_TOGGLE); this->DisableWidget(WID_AID_SETTINGS); this->DisableWidget(WID_AID_CONTINUE_BTN); @@ -808,7 +891,11 @@ struct AIDebugWindow : public QueryStringBaseWindow { UpdateTextBufferSize(&this->text); /* Restore button state from static class variables */ - if (ai_debug_company != INVALID_COMPANY) this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + if (ai_debug_company == OWNER_DEITY) { + this->LowerWidget(WID_AID_SCRIPT_GAME); + } else if (ai_debug_company != INVALID_COMPANY) { + this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + } this->SetWidgetLoweredState(WID_AID_BREAK_STR_ON_OFF_BTN, this->break_check_enabled); this->SetWidgetLoweredState(WID_AID_MATCH_CASE_BTN, this->case_sensitive_break_check); @@ -825,7 +912,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { virtual void OnPaint() { /* Check if the currently selected company is still active. */ - if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { + if (ai_debug_company == INVALID_COMPANY || (ai_debug_company != OWNER_DEITY && !Company::IsValidAiID(ai_debug_company))) { if (ai_debug_company != INVALID_COMPANY) { /* Raise the widget for the previous selection. */ this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); @@ -846,10 +933,9 @@ struct AIDebugWindow : public QueryStringBaseWindow { } /* Update "Reload AI" and "AI settings" buttons */ - this->SetWidgetsDisabledState(ai_debug_company == INVALID_COMPANY, - WID_AID_RELOAD_TOGGLE, - WID_AID_SETTINGS, - WIDGET_LIST_END); + this->SetWidgetDisabledState(WID_AID_SETTINGS, ai_debug_company == INVALID_COMPANY); + this->SetWidgetDisabledState(WID_AID_RELOAD_TOGGLE, ai_debug_company == INVALID_COMPANY || ai_debug_company == OWNER_DEITY); + this->SetWidgetDisabledState(WID_AID_SCRIPT_GAME, Game::GetGameInstance() == NULL); /* Draw standard stuff */ this->DrawWidgets(); @@ -891,7 +977,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { /* If there are no active companies, don't display anything else. */ if (ai_debug_company == INVALID_COMPANY) return; - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); int scroll_count = (log == NULL) ? 0 : log->used; if (this->vscroll->GetCount() != scroll_count) { @@ -925,7 +1011,13 @@ struct AIDebugWindow : public QueryStringBaseWindow { { switch (widget) { case WID_AID_NAME_TEXT: - if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { + if (ai_debug_company == OWNER_DEITY) { + const GameInfo *info = Game::GetInfo(); + assert(info != NULL); + SetDParam(0, STR_AI_DEBUG_NAME_AND_VERSION); + SetDParamStr(1, info->GetName()); + SetDParam(2, info->GetVersion()); + } else if (ai_debug_company == INVALID_COMPANY || !Company::IsValidAiID(ai_debug_company)) { SetDParam(0, STR_EMPTY); } else { const AIInfo *info = Company::Get(ai_debug_company)->ai_info; @@ -944,7 +1036,7 @@ struct AIDebugWindow : public QueryStringBaseWindow { switch (widget) { case WID_AID_LOG_PANEL: { - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); if (log == NULL) return; int y = this->top_offset; @@ -982,13 +1074,22 @@ struct AIDebugWindow : public QueryStringBaseWindow { */ void ChangeToAI(CompanyID show_ai) { - this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + if (ai_debug_company == OWNER_DEITY) { + this->RaiseWidget(WID_AID_SCRIPT_GAME); + } else { + this->RaiseWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + } ai_debug_company = show_ai; - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); this->vscroll->SetCount((log == NULL) ? 0 : log->used); - this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + if (ai_debug_company == OWNER_DEITY) { + this->LowerWidget(WID_AID_SCRIPT_GAME); + } else { + this->LowerWidget(ai_debug_company + WID_AID_COMPANY_BUTTON_START); + } + this->autoscroll = true; this->last_vscroll_pos = this->vscroll->GetPosition(); this->SetDirty(); @@ -1007,7 +1108,12 @@ struct AIDebugWindow : public QueryStringBaseWindow { } switch (widget) { + case WID_AID_SCRIPT_GAME: + ChangeToAI(OWNER_DEITY); + break; + case WID_AID_RELOAD_TOGGLE: + if (ai_debug_company == OWNER_DEITY) break; /* First kill the company of the AI, then start a new one. This should start the current AI again */ DoCommandP(0, 2 | ai_debug_company << 16, CRR_MANUAL, CMD_COMPANY_CTRL); DoCommandP(0, 1 | ai_debug_company << 16, 0, CMD_COMPANY_CTRL); @@ -1082,9 +1188,9 @@ struct AIDebugWindow : public QueryStringBaseWindow { /* If the log message is related to the active company tab, check the break string. * This needs to be done in gameloop-scope, so the AI is suspended immediately. */ - if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { + if (ai_debug_company != OWNER_DEITY && !gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) { /* Get the log instance of the active company */ - ScriptLog::LogData *log = (ScriptLog::LogData *)Company::Get(ai_debug_company)->ai_instance->GetLogPointer(); + ScriptLog::LogData *log = this->GetLogPointer(); if (log != NULL && case_sensitive_break_check? strstr(log->lines[log->pos], this->edit_str_buf) != 0 : @@ -1136,6 +1242,7 @@ static const NWidgetPart _nested_ai_debug_widgets[] = { NWidgetFunction(MakeCompanyButtonRowsAIDebug), SetPadding(0, 2, 1, 2), EndContainer(), NWidget(NWID_HORIZONTAL), + NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SCRIPT_GAME), SetMinimalSize(100, 20), SetResize(1, 0), SetDataTip(STR_AI_GAME_SCRIPT, STR_AI_GAME_SCRIPT_TOOLTIP), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_AID_NAME_TEXT), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_JUST_STRING, STR_AI_DEBUG_NAME_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_SETTINGS), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_SETTINGS, STR_AI_DEBUG_SETTINGS_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_AID_RELOAD_TOGGLE), SetMinimalSize(100, 20), SetDataTip(STR_AI_DEBUG_RELOAD, STR_AI_DEBUG_RELOAD_TOOLTIP), |