diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_instance.cpp | 9 | ||||
-rw-r--r-- | src/ai/ai_instance.hpp | 58 |
2 files changed, 16 insertions, 51 deletions
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp index 324242957..a4a30334f 100644 --- a/src/ai/ai_instance.cpp +++ b/src/ai/ai_instance.cpp @@ -18,8 +18,9 @@ #include "ai_config.hpp" #include "ai_gui.hpp" -#include "../script/script_fatalerror.hpp" +#include "../script/script_fatalerror.hpp" +#include "../script/script_suspend.hpp" #include "../script/script_storage.hpp" #include "ai_instance.hpp" @@ -343,7 +344,7 @@ void AIInstance::GameLoop() } try { this->callback(this); - } catch (AI_VMSuspend e) { + } catch (Script_Suspend e) { this->suspend = e.GetSuspendTime(); this->callback = e.GetSuspendCallback(); @@ -373,7 +374,7 @@ void AIInstance::GameLoop() ScriptObject::SetAllowDoCommand(true); /* Start the AI by calling Start() */ if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.ai.ai_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died(); - } catch (AI_VMSuspend e) { + } catch (Script_Suspend e) { this->suspend = e.GetSuspendTime(); this->callback = e.GetSuspendCallback(); } catch (Script_FatalError e) { @@ -394,7 +395,7 @@ void AIInstance::GameLoop() /* Continue the VM */ try { if (!this->engine->Resume(_settings_game.ai.ai_max_opcode_till_suspend)) this->Died(); - } catch (AI_VMSuspend e) { + } catch (Script_Suspend e) { this->suspend = e.GetSuspendTime(); this->callback = e.GetSuspendCallback(); } catch (Script_FatalError e) { diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp index 63da6f967..60caaefd2 100644 --- a/src/ai/ai_instance.hpp +++ b/src/ai/ai_instance.hpp @@ -13,43 +13,7 @@ #define AI_INSTANCE_HPP #include <squirrel.h> - -/** - * The callback function when an AI suspends. - */ -typedef void (AISuspendCallbackProc)(class AIInstance *instance); - -/** - * A throw-class that is given when the VM wants to suspend. - */ -class AI_VMSuspend { -public: - /** - * Create the suspend exception. - * @param time The amount of ticks to suspend. - * @param callback The callback to call when the AI may resume again. - */ - AI_VMSuspend(int time, AISuspendCallbackProc *callback) : - time(time), - callback(callback) - {} - - /** - * Get the amount of ticks the AI should be suspended. - * @return The amount of AI ticks to suspend the AI. - */ - int GetSuspendTime() { return time; } - - /** - * Get the callback to call when the AI can run again. - * @return The callback function to run. - */ - AISuspendCallbackProc *GetSuspendCallback() { return callback; } - -private: - int time; ///< Amount of ticks to suspend the AI. - AISuspendCallbackProc *callback; ///< Callback function to call when the AI can run again. -}; +#include "../script/script_suspend.hpp" /** Runtime information about an AI like a pointer to the squirrel vm and the current state. */ class AIInstance { @@ -178,16 +142,16 @@ public: void InsertEvent(class ScriptEvent *event); private: - class ScriptController *controller; ///< The AI main class. - class ScriptStorage *storage; ///< Some global information for each running AI. - class Squirrel *engine; ///< A wrapper around the squirrel vm. - SQObject *instance; ///< Squirrel-pointer to the AI main class. - - bool is_started; ///< Is the AIs constructor executed? - bool is_dead; ///< True if the AI has been stopped. - bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack? - int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue. - AISuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs. + class ScriptController *controller; ///< The AI main class. + class ScriptStorage *storage; ///< Some global information for each running AI. + class Squirrel *engine; ///< A wrapper around the squirrel vm. + SQObject *instance; ///< Squirrel-pointer to the AI main class. + + bool is_started; ///< Is the AIs constructor executed? + bool is_dead; ///< True if the AI has been stopped. + bool is_save_data_on_stack; ///< Is the save data still on the squirrel stack? + int suspend; ///< The amount of ticks to suspend this AI before it's allowed to continue. + Script_SuspendCallbackProc *callback; ///< Callback that should be called in the next tick the AI runs. /** * Register all API functions to the VM. |