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-rw-r--r--src/ai/trolly/pathfinder.cpp11
1 files changed, 2 insertions, 9 deletions
diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp
index 33383a560..bfd4a0799 100644
--- a/src/ai/trolly/pathfinder.cpp
+++ b/src/ai/trolly/pathfinder.cpp
@@ -45,10 +45,7 @@ static bool IsRoad(TileIndex tile)
return
// MP_ROAD, but not a road depot?
(IsTileType(tile, MP_ROAD) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
- (IsTileType(tile, MP_TUNNELBRIDGE) && (
- (IsTunnel(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) ||
- (IsBridge(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD)
- ));
+ (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD);
}
@@ -236,11 +233,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
// If the next step is a bridge, we have to enter it the right way
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
- if (IsTunnel(atile)) {
- if (GetTunnelBridgeDirection(atile) != i) continue;
- } else {
- if (GetTunnelBridgeDirection(atile) != i) continue;
- }
+ if (GetTunnelBridgeDirection(atile) != i) continue;
}
}