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-rw-r--r--src/ai/trolly/trolly.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp
index a65371368..3c34a9bac 100644
--- a/src/ai/trolly/trolly.cpp
+++ b/src/ai/trolly/trolly.cpp
@@ -37,6 +37,7 @@
#include "../../vehicle.h"
#include "../../date.h"
#include "../ai.h"
+#include "../../order.h"
// This function is called after StartUp. It is the init of an AI
static void AiNew_State_FirstTime(Player *p)
@@ -1171,7 +1172,7 @@ static void AiNew_State_GiveOrders(Player *p)
assert(p->ainew.state == AI_STATE_GIVE_ORDERS);
if (p->ainew.veh_main_id != INVALID_VEHICLE) {
- AI_DoCommand(0, p->ainew.veh_id + (p->ainew.veh_main_id << 16), 0, DC_EXEC, CMD_CLONE_ORDER);
+ AI_DoCommand(0, p->ainew.veh_id + (p->ainew.veh_main_id << 16), CO_SHARE, DC_EXEC, CMD_CLONE_ORDER);
p->ainew.state = AI_STATE_START_VEHICLE;
return;