diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai.cpp | 4 | ||||
-rw-r--r-- | src/ai/default/default.cpp | 3 |
2 files changed, 3 insertions, 4 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index c32f52ad8..1bf72f805 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -193,7 +193,7 @@ void AI_RunGameLoop() const Player* p; FOR_ALL_PLAYERS(p) { - if (p->is_active && p->is_ai) { + if (p->is_ai) { /* This should always be true, else something went wrong... */ assert(_ai_player[p->index].active); @@ -249,6 +249,6 @@ void AI_Uninitialize() const Player* p; FOR_ALL_PLAYERS(p) { - if (p->is_active && p->is_ai) AI_PlayerDied(p->index); + if (p->is_ai) AI_PlayerDied(p->index); } } diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 1e5fcbcb8..db91cdab3 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -3897,8 +3897,7 @@ static void AiHandleTakeover(Player *p) // Ask the guy with the highest performance hist. FOR_ALL_PLAYERS(pp) { - if (pp->is_active && - !(asked & 1) && + if (!(asked & 1) && pp->bankrupt_asked == 0 && best_val < pp->old_economy[1].performance_history) { best_val = pp->old_economy[1].performance_history; |