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-rw-r--r--src/ai/ai.cpp4
-rw-r--r--src/ai/default/default.cpp3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp
index c32f52ad8..1bf72f805 100644
--- a/src/ai/ai.cpp
+++ b/src/ai/ai.cpp
@@ -193,7 +193,7 @@ void AI_RunGameLoop()
const Player* p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) {
+ if (p->is_ai) {
/* This should always be true, else something went wrong... */
assert(_ai_player[p->index].active);
@@ -249,6 +249,6 @@ void AI_Uninitialize()
const Player* p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
+ if (p->is_ai) AI_PlayerDied(p->index);
}
}
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 1e5fcbcb8..db91cdab3 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -3897,8 +3897,7 @@ static void AiHandleTakeover(Player *p)
// Ask the guy with the highest performance hist.
FOR_ALL_PLAYERS(pp) {
- if (pp->is_active &&
- !(asked & 1) &&
+ if (!(asked & 1) &&
pp->bankrupt_asked == 0 &&
best_val < pp->old_economy[1].performance_history) {
best_val = pp->old_economy[1].performance_history;