diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 42 | ||||
-rw-r--r-- | src/ai/trolly/build.cpp | 2 | ||||
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 6 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 12 |
4 files changed, 31 insertions, 31 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 83ae1e004..d5d3922c8 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -152,7 +152,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag, } ret = DoCommand(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE); - if (!CmdFailed(ret) && ret <= money && rvi->ai_rank >= best_veh_score) { + if (CmdSucceeded(ret) && ret <= money && rvi->ai_rank >= best_veh_score) { best_veh_score = rvi->ai_rank; best_veh_index = i; } @@ -216,7 +216,7 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag) if ((AircraftVehInfo(i)->subtype & AIR_CTOL) != flag) continue; ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT); - if (!CmdFailed(ret) && ret <= money && ret >= best_veh_cost) { + if (CmdSucceeded(ret) && ret <= money && ret >= best_veh_cost) { best_veh_cost = ret; best_veh_index = i; } @@ -331,8 +331,8 @@ static void AiHandleReplaceTrain(Player *p) BackupVehicleOrders(v, orderbak); tile = v->tile; - if (!CmdFailed(DoCommand(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) && - !CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) { + if (CmdSucceeded(DoCommand(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) && + CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) { VehicleID veh = _new_vehicle_id; AiRestoreVehicleOrders(GetVehicle(veh), orderbak); DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN); @@ -360,8 +360,8 @@ static void AiHandleReplaceRoadVeh(Player *p) BackupVehicleOrders(v, orderbak); tile = v->tile; - if (!CmdFailed(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) && - !CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) { + if (CmdSucceeded(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) && + CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) { VehicleID veh = _new_vehicle_id; AiRestoreVehicleOrders(GetVehicle(veh), orderbak); @@ -389,8 +389,8 @@ static void AiHandleReplaceAircraft(Player *p) BackupVehicleOrders(v, orderbak); tile = v->tile; - if (!CmdFailed(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) && - !CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) { + if (CmdSucceeded(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) && + CmdSucceeded(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) { VehicleID veh = _new_vehicle_id; AiRestoreVehicleOrders(GetVehicle(veh), orderbak); DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT); @@ -1743,7 +1743,7 @@ static int AiBuildDefaultRailTrack(TileIndex tile, byte p0, byte p1, byte p2, by if (p->p0 == p0 && p->p1 == p1 && p->p2 == p2 && p->p3 == p3 && (p->dir == 0xFF || p->dir == dir || ((p->dir - 1) & 3) == dir)) { *cost = AiDoBuildDefaultRailTrack(tile, p->data, railtype, DC_NO_TOWN_RATING); - if (!CmdFailed(*cost) && AiCheckTrackResources(tile, p->data, cargo)) + if (CmdSucceeded(*cost) && AiCheckTrackResources(tile, p->data, cargo)) return i; } } @@ -2069,7 +2069,7 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile, if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) { CommandCost cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL); - if (!CmdFailed(cost) && cost <= (arf->player->player_money >> 4)) { + if (CmdSucceeded(cost) && cost <= (arf->player->player_money >> 4)) { AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0] & 3); if (arf->depth == 1) AiCheckRailPathBetter(arf, p); } @@ -2123,7 +2123,7 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir) do { // Make sure the tile is not in the list of banned tiles and that a rail can be built here. if (!AiIsTileBanned(arf->player, tile, p[0]) && - !CmdFailed(DoCommand(tile, arf->player->ai.railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) { + CmdSucceeded(DoCommand(tile, arf->player->ai.railtype_to_use, p[0], DC_AUTO | DC_NO_WATER | DC_NO_RAIL_OVERLAP, CMD_BUILD_SINGLE_RAIL))) { AiBuildRailRecursive(arf, tile, p[1]); } @@ -2211,7 +2211,7 @@ static void AiBuildRailConstruct(Player *p) for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { int32 cost = DoCommand(arf.bridge_end_tile, p->ai.cur_tile_a, i | (p->ai.railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE); - if (!CmdFailed(cost) && cost < (p->player_money >> 5)) break; + if (CmdSucceeded(cost) && cost < (p->player_money >> 5)) break; } } @@ -2500,7 +2500,7 @@ handle_nocash: if (++p->ai.state_counter == 1000) { for (i = 0; p->ai.wagon_list[i] != INVALID_VEHICLE; i++) { cost = DoCommand(tile, p->ai.wagon_list[i], 0, DC_EXEC, CMD_SELL_RAIL_WAGON); - assert(!CmdFailed(cost)); + assert(CmdSucceeded(cost)); } p->ai.state = AIS_0; } @@ -2509,7 +2509,7 @@ handle_nocash: // Try to build the locomotive cost = DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE); - assert(!CmdFailed(cost)); + assert(CmdSucceeded(cost)); loco_id = _new_vehicle_id; // Sell a vehicle if the train is double headed. @@ -2618,7 +2618,7 @@ static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo for (i = 0; (p = _road_default_block_data[i]) != NULL; i++) { if (p->dir == direction) { *cost = AiDoBuildDefaultRoadBlock(tile, p->data, 0); - if (!CmdFailed(*cost) && AiCheckRoadResources(tile, p->data, cargo)) + if (CmdSucceeded(*cost) && AiCheckRoadResources(tile, p->data, cargo)) return i; } } @@ -2768,7 +2768,7 @@ static void AiStateBuildDefaultRoadBlocks(Player *p) _road_default_block_data[rule]->data, DC_EXEC | DC_NO_TOWN_RATING ); - assert(!CmdFailed(r)); + assert(CmdSucceeded(r)); } } while (++aib, --j); } @@ -2916,7 +2916,7 @@ static bool AiBuildRoadHelper(TileIndex tile, int flags, int type) ROAD_NW | ROAD_SW, ROAD_SE | ROAD_NE }; - return !CmdFailed(DoCommand(tile, _road_bits[type], 0, flags, CMD_BUILD_ROAD)); + return CmdSucceeded(DoCommand(tile, _road_bits[type], 0, flags, CMD_BUILD_ROAD)); } static inline void AiCheckBuildRoadBridgeHere(AiRoadFinder *arf, TileIndex tile, const byte *p) @@ -2969,7 +2969,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile, if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) { CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL); - if (!CmdFailed(cost) && cost <= (arf->player->player_money >> 4)) { + if (CmdSucceeded(cost) && cost <= (arf->player->player_money >> 4)) { AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0] & 3); if (arf->depth == 1) AiCheckRoadPathBetter(arf, p); } @@ -3102,7 +3102,7 @@ do_some_terraform: for (i = 10; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { CommandCost cost = DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE); - if (!CmdFailed(cost) && cost < (p->player_money >> 5)) break; + if (CmdSucceeded(cost) && cost < (p->player_money >> 5)) break; } } @@ -3435,7 +3435,7 @@ static int AiFindBestDefaultAirportBlock(TileIndex tile, byte cargo, byte heli, if (heli && !(GetAirport(p->attr)->flags & AirportFTAClass::HELICOPTERS)) continue; *cost = AiDoBuildDefaultAirportBlock(tile, p, 0); - if (!CmdFailed(*cost) && AiCheckAirportResources(tile, p, cargo)) + if (CmdSucceeded(*cost) && AiCheckAirportResources(tile, p, cargo)) return i; } return -1; @@ -3494,7 +3494,7 @@ static void AiStateBuildDefaultAirportBlocks(Player *p) _airport_default_block_data[rule], DC_EXEC | DC_NO_TOWN_RATING ); - assert(!CmdFailed(r)); + assert(CmdSucceeded(r)); } } while (++aib, --j); } while (--i); diff --git a/src/ai/trolly/build.cpp b/src/ai/trolly/build.cpp index 60518d0fa..25b7ebd8d 100644 --- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -206,7 +206,7 @@ CommandCost AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, return 0; } - if (!CmdFailed(res)) cost += res; + if (CmdSucceeded(res)) cost += res; } // Go to the next tile part++; diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index 4fca513df..4cc160748 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -28,13 +28,13 @@ static bool TestCanBuildStationHere(TileIndex tile, byte dir) // should be fixed!!! for (dir = 0; dir < 4; dir++) { ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST); - if (!CmdFailed(ret)) return true; + if (CmdSucceeded(ret)) return true; } return false; } // return true if command succeeded, so the inverse of CmdFailed() - return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST)); + return CmdSucceeded(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST)); } @@ -352,7 +352,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr // Now simply check if a tunnel can be build ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL); tileh = GetTileSlope(_build_tunnel_endtile, NULL); - if (!CmdFailed(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) { + if (CmdSucceeded(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) { aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile; aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8); aystar->neighbours[aystar->num_neighbours++].direction = 0; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index dd274e2ed..f0e3e2500 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1057,11 +1057,11 @@ static void AiNew_State_BuildPath(Player *p) } ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { dir1 = TileOffsByDiagDir(dir1); if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) { ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { if (IsTileType(tile + dir1 + dir1, MP_CLEAR) || IsTileType(tile + dir1 + dir1, MP_TREES)) AI_DoCommand(tile+dir1+dir1, AiNew_GetRoadDirection(tile+dir1, tile+dir1+dir1, tile+dir1+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } @@ -1069,11 +1069,11 @@ static void AiNew_State_BuildPath(Player *p) } ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { dir2 = TileOffsByDiagDir(dir2); if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) { ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { if (IsTileType(tile + dir2 + dir2, MP_CLEAR) || IsTileType(tile + dir2 + dir2, MP_TREES)) AI_DoCommand(tile+dir2+dir2, AiNew_GetRoadDirection(tile+dir2, tile+dir2+dir2, tile+dir2+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } @@ -1081,11 +1081,11 @@ static void AiNew_State_BuildPath(Player *p) } ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { dir3 = TileOffsByDiagDir(dir3); if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) { ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); - if (!CmdFailed(ret)) { + if (CmdSucceeded(ret)) { if (IsTileType(tile + dir3 + dir3, MP_CLEAR) || IsTileType(tile + dir3 + dir3, MP_TREES)) AI_DoCommand(tile+dir3+dir3, AiNew_GetRoadDirection(tile+dir3, tile+dir3+dir3, tile+dir3+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD); } |