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-rw-r--r--src/ai/default/default.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index f015de8be..957993edb 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -3269,7 +3269,7 @@ static void AiStateAirportStuff(Player *p)
AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags;
- if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::PLANES))) {
+ if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
continue;
}
@@ -3292,7 +3292,7 @@ static void AiStateAirportStuff(Player *p)
* broken because they will probably need different
* tileoff values etc), no matter that
* IsHangarTile() makes no sense. --pasky */
- if (!(flags & AirportFTAClass::PLANES)) {
+ if (!(flags & AirportFTAClass::AIRPLANES)) {
/* Heliports should have maybe own rulesets but
* OTOH we don't want AI to pick them up when
* looking for a suitable airport type to build.