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-rw-r--r--src/ai/ai_config.cpp16
-rw-r--r--src/ai/ai_config.hpp12
-rw-r--r--src/ai/ai_instance.cpp2
-rw-r--r--src/ai/ai_instance.hpp4
-rw-r--r--src/ai/ai_scanner.cpp10
-rw-r--r--src/ai/ai_scanner.hpp4
6 files changed, 24 insertions, 24 deletions
diff --git a/src/ai/ai_config.cpp b/src/ai/ai_config.cpp
index e92d3978d..aec2760d5 100644
--- a/src/ai/ai_config.cpp
+++ b/src/ai/ai_config.cpp
@@ -70,7 +70,7 @@ AIConfig::~AIConfig()
if (this->config_list != NULL) delete this->config_list;
}
-AIInfo *AIConfig::GetInfo()
+AIInfo *AIConfig::GetInfo() const
{
return this->info;
}
@@ -103,9 +103,9 @@ AIConfig *AIConfig::GetConfig(CompanyID company, bool forceNewgameSetting)
return *config;
}
-int AIConfig::GetSetting(const char *name)
+int AIConfig::GetSetting(const char *name) const
{
- SettingValueList::iterator it = this->settings.find(name);
+ SettingValueList::const_iterator it = this->settings.find(name);
/* Return the default value if the setting is not set, or if we are in a not-custom difficult level */
if (it == this->settings.end() || ((_game_mode == GM_MENU) ? _settings_newgame.difficulty.diff_level : _settings_game.difficulty.diff_level) != 3) {
if (this->info == NULL) {
@@ -162,17 +162,17 @@ void AIConfig::AddRandomDeviation()
}
}
-bool AIConfig::HasAI()
+bool AIConfig::HasAI() const
{
return this->info != NULL;
}
-const char *AIConfig::GetName()
+const char *AIConfig::GetName() const
{
return this->name;
}
-int AIConfig::GetVersion()
+int AIConfig::GetVersion() const
{
return this->version;
}
@@ -203,10 +203,10 @@ void AIConfig::StringToSettings(const char *value)
free(value_copy);
}
-void AIConfig::SettingsToString(char *string, size_t size)
+void AIConfig::SettingsToString(char *string, size_t size) const
{
string[0] = '\0';
- for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end(); it++) {
+ for (SettingValueList::const_iterator it = this->settings.begin(); it != this->settings.end(); it++) {
char no[10];
snprintf(no, sizeof(no), "%d", (*it).second);
diff --git a/src/ai/ai_config.hpp b/src/ai/ai_config.hpp
index 8b6007c67..5008b3a3e 100644
--- a/src/ai/ai_config.hpp
+++ b/src/ai/ai_config.hpp
@@ -48,7 +48,7 @@ public:
/**
* Get the AIInfo linked to this AIConfig.
*/
- class AIInfo *GetInfo();
+ class AIInfo *GetInfo() const;
/**
* Get the config list for this AIConfig.
@@ -67,7 +67,7 @@ public:
* @return The (default) value of the setting, or -1 if the setting was not
* found.
*/
- int GetSetting(const char *name);
+ int GetSetting(const char *name) const;
/**
* Set the value of a setting for this config.
@@ -87,17 +87,17 @@ public:
/**
* Is this config attached to an AI?
*/
- bool HasAI();
+ bool HasAI() const;
/**
* Get the name of the AI.
*/
- const char *GetName();
+ const char *GetName() const;
/**
* Get the version of the AI.
*/
- int GetVersion();
+ int GetVersion() const;
/**
* Convert a string which is stored in the config file or savegames to
@@ -109,7 +109,7 @@ public:
* Convert the custom settings to a string that can be stored in the config
* file or savegames.
*/
- void SettingsToString(char *string, size_t size);
+ void SettingsToString(char *string, size_t size) const;
private:
const char *name;
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp
index 7adb797f8..d91fff0a1 100644
--- a/src/ai/ai_instance.cpp
+++ b/src/ai/ai_instance.cpp
@@ -391,7 +391,7 @@ void AIInstance::GameLoop()
}
}
-void AIInstance::CollectGarbage()
+void AIInstance::CollectGarbage() const
{
if (this->is_started && !this->IsDead()) this->engine->CollectGarbage();
}
diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp
index b2cc2f49c..f0862ea9e 100644
--- a/src/ai/ai_instance.hpp
+++ b/src/ai/ai_instance.hpp
@@ -70,7 +70,7 @@ public:
/**
* Let the VM collect any garbage.
*/
- void CollectGarbage();
+ void CollectGarbage() const;
/**
* Get the storage of this AI.
@@ -105,7 +105,7 @@ public:
/**
* Return the "this AI died" value
*/
- inline bool IsDead() { return this->is_dead; }
+ inline bool IsDead() const { return this->is_dead; }
/**
* Call the AI Save function and save all data in the savegame.
diff --git a/src/ai/ai_scanner.cpp b/src/ai/ai_scanner.cpp
index 7467f773a..065d4e4c2 100644
--- a/src/ai/ai_scanner.cpp
+++ b/src/ai/ai_scanner.cpp
@@ -245,10 +245,10 @@ void AIScanner::RegisterAI(AIInfo *info)
}
}
-AIInfo *AIScanner::SelectRandomAI()
+AIInfo *AIScanner::SelectRandomAI() const
{
uint num_random_ais = 0;
- for (AIInfoList::iterator it = this->info_single_list.begin(); it != this->info_single_list.end(); it++) {
+ for (AIInfoList::const_iterator it = this->info_single_list.begin(); it != this->info_single_list.end(); it++) {
if (it->second->UseAsRandomAI()) num_random_ais++;
}
@@ -266,7 +266,7 @@ AIInfo *AIScanner::SelectRandomAI()
}
/* Find the Nth item from the array */
- AIInfoList::iterator it = this->info_single_list.begin();
+ AIInfoList::const_iterator it = this->info_single_list.begin();
while (!it->second->UseAsRandomAI()) it++;
for (; pos > 0; pos--) {
it++;
@@ -323,10 +323,10 @@ AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam)
return info;
}
-char *AIScanner::GetAIConsoleList(char *p, const char *last)
+char *AIScanner::GetAIConsoleList(char *p, const char *last) const
{
p += seprintf(p, last, "List of AIs:\n");
- AIInfoList::iterator it = this->info_list.begin();
+ AIInfoList::const_iterator it = this->info_list.begin();
for (; it != this->info_list.end(); it++) {
AIInfo *i = (*it).second;
p += seprintf(p, last, "%10s (v%d): %s\n", i->GetName(), i->GetVersion(), i->GetDescription());
diff --git a/src/ai/ai_scanner.hpp b/src/ai/ai_scanner.hpp
index e65a7f354..ff3ce7790 100644
--- a/src/ai/ai_scanner.hpp
+++ b/src/ai/ai_scanner.hpp
@@ -41,7 +41,7 @@ public:
/**
* Select a Random AI.
*/
- class AIInfo *SelectRandomAI();
+ class AIInfo *SelectRandomAI() const;
/**
* Find an AI by name.
@@ -51,7 +51,7 @@ public:
/**
* Get the list of available AIs for the console.
*/
- char *GetAIConsoleList(char *p, const char *last);
+ char *GetAIConsoleList(char *p, const char *last) const;
/**
* Get the list of all registered AIs.