diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 6 | ||||
-rw-r--r-- | src/ai/trolly/pathfinder.cpp | 2 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 430f487c9..dcdf2f2c4 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -330,7 +330,7 @@ static void AiHandleReplaceTrain(Player *p) EngineID veh; // wait until the vehicle reaches the depot. - if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) { + if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) { AiHandleGotoDepot(p, CMD_SEND_TRAIN_TO_DEPOT); return; } @@ -2886,7 +2886,7 @@ static bool AiCheckRoadFinished(Player *p) are.dest = _players_ai[p->index].cur_tile_b; tile = TILE_MASK(_players_ai[p->index].cur_tile_a + TileOffsByDiagDir(dir)); - if (IsRoadStopTile(tile) || IsDepotTypeTile(tile, TRANSPORT_ROAD)) return false; + if (IsRoadStopTile(tile) || IsRoadDepotTile(tile)) return false; TrackdirBits bits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ROADTYPES_ROAD)) & DiagdirReachesTrackdirs(dir); if (bits == TRACKDIR_BIT_NONE) return false; @@ -3606,7 +3606,7 @@ static void AiStateSellVeh(Player *p) if (v->owner == _current_player) { if (v->type == VEH_TRAIN) { - if (!IsDepotTypeTile(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) { + if (!IsRailDepotTile(v->tile) || v->u.rail.track != TRACK_BIT_DEPOT || !(v->vehstatus & VS_STOPPED)) { if (!v->current_order.IsType(OT_GOTO_DEPOT)) DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_TRAIN_TO_DEPOT); goto going_to_depot; diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp index 36bbb748a..15052cc39 100644 --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -45,7 +45,7 @@ static bool IsRoad(TileIndex tile) { return // MP_ROAD, but not a road depot? - (IsTileType(tile, MP_ROAD) && !IsDepotTypeTile(tile, TRANSPORT_ROAD)) || + (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile)) || (IsTileType(tile, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD); } diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 8a419ca09..851f1092e 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1254,8 +1254,8 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) // We are already sending him back if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) { - if (v->type == VEH_ROAD && IsDepotTypeTile(v->tile, TRANSPORT_ROAD) && - (v->vehstatus&VS_STOPPED)) { + if (v->type == VEH_ROAD && IsRoadDepotTile(v->tile) && + (v->vehstatus & VS_STOPPED)) { // We are at the depot, sell the vehicle AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH); } |