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-rw-r--r--src/ai/default/default.cpp72
-rw-r--r--src/ai/default/default.h1
-rw-r--r--src/ai/trolly/trolly.h1
3 files changed, 1 insertions, 73 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 8cbbafdaa..ab20b5952 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -25,7 +25,6 @@
#include "../../window_func.h"
#include "../../vehicle_func.h"
#include "../../functions.h"
-#include "../../saveload.h"
#include "../../company_func.h"
#include "../../company_base.h"
#include "../../settings_type.h"
@@ -4027,74 +4026,3 @@ void AiDoGameLoop(Company *c)
_ai_actions[_companies_ai[c->index].state](c);
}
-
-
-static const SaveLoad _company_ai_desc[] = {
- SLE_VAR(CompanyAI, state, SLE_UINT8),
- SLE_VAR(CompanyAI, tick, SLE_UINT8),
- SLE_CONDVAR(CompanyAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
- SLE_CONDVAR(CompanyAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
- SLE_VAR(CompanyAI, timeout_counter, SLE_UINT16),
-
- SLE_VAR(CompanyAI, state_mode, SLE_UINT8),
- SLE_VAR(CompanyAI, banned_tile_count, SLE_UINT8),
- SLE_VAR(CompanyAI, railtype_to_use, SLE_UINT8),
-
- SLE_VAR(CompanyAI, cargo_type, SLE_UINT8),
- SLE_VAR(CompanyAI, num_wagons, SLE_UINT8),
- SLE_VAR(CompanyAI, build_kind, SLE_UINT8),
- SLE_VAR(CompanyAI, num_build_rec, SLE_UINT8),
- SLE_VAR(CompanyAI, num_loco_to_build, SLE_UINT8),
- SLE_VAR(CompanyAI, num_want_fullload, SLE_UINT8),
-
- SLE_VAR(CompanyAI, route_type_mask, SLE_UINT8),
-
- SLE_CONDVAR(CompanyAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(CompanyAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(CompanyAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(CompanyAI, start_dir_a, SLE_UINT8),
- SLE_VAR(CompanyAI, cur_dir_a, SLE_UINT8),
-
- SLE_CONDVAR(CompanyAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(CompanyAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(CompanyAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(CompanyAI, start_dir_b, SLE_UINT8),
- SLE_VAR(CompanyAI, cur_dir_b, SLE_UINT8),
-
- SLE_REF(CompanyAI, cur_veh, REF_VEHICLE),
-
- SLE_ARR(CompanyAI, wagon_list, SLE_UINT16, 9),
- SLE_ARR(CompanyAI, order_list_blocks, SLE_UINT8, 20),
- SLE_ARR(CompanyAI, banned_tiles, SLE_UINT16, 16),
-
- SLE_CONDNULL(64, 2, SL_MAX_VERSION),
- SLE_END()
-};
-
-static const SaveLoad _company_ai_build_rec_desc[] = {
- SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
- SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
- SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
- SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
- SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
- SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
- SLE_VAR(AiBuildRec, direction, SLE_UINT8),
- SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
- SLE_END()
-};
-
-
-void SaveLoad_AI(CompanyID company)
-{
- CompanyAI *cai = &_companies_ai[company];
- SlObject(cai, _company_ai_desc);
- for (int i = 0; i != cai->num_build_rec; i++) {
- SlObject(&cai->src + i, _company_ai_build_rec_desc);
- }
-}
diff --git a/src/ai/default/default.h b/src/ai/default/default.h
index 69d65a396..843cf0f17 100644
--- a/src/ai/default/default.h
+++ b/src/ai/default/default.h
@@ -10,7 +10,6 @@
#include "../../rail_type.h"
void AiDoGameLoop(Company *c);
-void SaveLoad_AI(CompanyID company);
struct AiBuildRec {
TileIndex spec_tile;
diff --git a/src/ai/trolly/trolly.h b/src/ai/trolly/trolly.h
index a1d8e0cd9..60180694c 100644
--- a/src/ai/trolly/trolly.h
+++ b/src/ai/trolly/trolly.h
@@ -10,6 +10,7 @@
#include "../../vehicle_type.h"
#include "../../date_type.h"
#include "../../engine_type.h"
+#include "../../direction_type.h"
/*
* These defines can be altered to change the behavoir of the AI