diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/default/default.cpp | 9 | ||||
-rw-r--r-- | src/ai/trolly/trolly.cpp | 5 |
2 files changed, 6 insertions, 8 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp index 95fab9619..077e2a849 100644 --- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2639,8 +2639,7 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc _cleared_town = NULL; if (p->mode == 2) { - if (IsTileType(c, MP_ROAD) && - GetRoadTileType(c) == ROAD_TILE_NORMAL && + if (IsNormalRoadTile(c) && (GetRoadBits(c, ROADTYPE_ROAD) & p->attr) != 0) { roadflag |= 2; @@ -2682,7 +2681,7 @@ clear_town_stuff:; if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR; - if (!IsTileType(c, MP_ROAD) || GetRoadTileType(c) != ROAD_TILE_NORMAL) { + if (!IsNormalRoadTile(c)) { ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return CMD_ERROR; } @@ -2857,7 +2856,7 @@ static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint leng if (dist <= a->best_dist) { TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track])); - if (IsTileType(tile2, MP_ROAD) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) { + if (IsNormalRoadTile(tile2)) { a->best_dist = dist; a->best_tile = tile; a->best_track = track; @@ -3740,7 +3739,7 @@ pos_3: if (IsLevelCrossing(tile)) goto is_rail_crossing; - if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) { + if (IsRoadDepot(tile)) { DiagDirection dir; TileIndex t; diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp index 8f62b7e95..1a5a0fce4 100644 --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -801,8 +801,7 @@ static void AiNew_State_FindDepot(Player *p) for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) { TileIndex t = tile + TileOffsByDiagDir(j); - if (IsTileType(t, MP_ROAD) && - GetRoadTileType(t) == ROAD_TILE_DEPOT && + if (IsRoadDepotTile(t) && IsTileOwner(t, _current_player) && GetRoadDepotDirection(t) == ReverseDiagDir(j)) { _players_ainew[p->index].depot_tile = t; @@ -1102,7 +1101,7 @@ static void AiNew_State_BuildDepot(Player *p) CommandCost res; assert(_players_ainew[p->index].state == AI_STATE_BUILD_DEPOT); - if (IsTileType(_players_ainew[p->index].depot_tile, MP_ROAD) && GetRoadTileType(_players_ainew[p->index].depot_tile) == ROAD_TILE_DEPOT) { + if (IsRoadDepotTile(_players_ainew[p->index].depot_tile)) { if (IsTileOwner(_players_ainew[p->index].depot_tile, _current_player)) { // The depot is already built _players_ainew[p->index].state = AI_STATE_BUILD_VEHICLE; |