diff options
Diffstat (limited to 'src/ai')
-rw-r--r-- | src/ai/ai_instance.hpp | 1 | ||||
-rw-r--r-- | src/ai/api/ai_road.cpp | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp index 4306cfb93..b2cc2f49c 100644 --- a/src/ai/ai_instance.hpp +++ b/src/ai/ai_instance.hpp @@ -164,6 +164,7 @@ private: /** * Save one object (int / string / arrray / table) to the savegame. + * @param vm The virtual machine to get all the data from. * @param index The index on the squirrel stack of the element to save. * @param max_depth The maximum depth recursive arrays / tables will be stored * with before an error is returned. diff --git a/src/ai/api/ai_road.cpp b/src/ai/api/ai_road.cpp index d87d33e6a..b8f4706b0 100644 --- a/src/ai/api/ai_road.cpp +++ b/src/ai/api/ai_road.cpp @@ -402,6 +402,7 @@ static bool NormaliseTileOffset(int32 *tile) /** * Check whether one can reach (possibly by building) a road piece the center * of the neighbouring tile. This includes roads and (drive through) stations. + * @param rts The road type we want to know reachability for * @param start_tile The tile to "enter" the neighbouring tile. * @param neighbour The direction to the neighbouring tile to "enter". * @return true if and only if the tile is reachable. |